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post Feb 17 2021, 17:01
Post #15821
Noni



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QUOTE(forneus_zero @ Feb 17 2021, 15:00) *

I'm back again with another silly question,

Which potency should I aim for shield? is there any preference or any element is just as good?

Thanks in advance guys

does not matter for shields
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post Feb 17 2021, 20:56
Post #15822
Chaisy



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Where can we report bugs in the actual HV game?
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post Feb 17 2021, 21:31
Post #15823
Nezu



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QUOTE(Chaisy @ Feb 17 2021, 18:56) *

Where can we report bugs in the actual HV game?


The release notes thread is the most relevant place, although you should be very sure it's definitely a bug before doing so - it may be better to screen 'bugs' by discussing them here first.
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post Feb 17 2021, 22:27
Post #15824
Chaisy



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QUOTE(Nezu @ Feb 17 2021, 14:31) *
The release notes thread is the most relevant place, although you should be very sure it's definitely a bug before doing so - it may be better to screen 'bugs' by discussing them here first.


I previously posted about how the Forge Upgrade Level 41 did not unlock the 91st upgrade point on my weapon:

[i.ibb.co] https://i.ibb.co/b1nGK8k/Forge-Why2.jpg
[i.ibb.co] https://i.ibb.co/8xQG05T/Forge-Why1.jpg

Some posters suggested that it unlocks 2 levels every other level, but that's contrary to both my previous recollection and what is posted on the wiki:

https://ehwiki.org/wiki/Upgrade#Forge_Ranks

It was true that both the 91st and 92nd upgrades unlocked when I achieved the Forge Upgrade level 42. However now that I've unlocked Forge Upgrade level 43:

[i.ibb.co] https://i.ibb.co/DwcWq33/Forge-Why3.jpg

I see that the 93rd upgrade point IS now unlocked:

[i.ibb.co] https://i.ibb.co/3k2wk3S/Forge-Why4.jpg

Which should prove to a reasonable observer that the 41st Forge Upgrade level is broken with regards to the 91st point; the mechanic should be as is listed on the wiki and apparently it is this way for every other Forge Upgrade level.
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post Feb 18 2021, 04:44
Post #15825
davyix



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Thanks for the advices so far. The heavy armor 1h rapier/shield build seems to be most suitable for me now. I'm assuming this is the playstyle with the least micromanaging at higher lvl as well? Are mages a lot of micromanaging and click on skill as well or can you just spam 1 2 3 with mods or something?

Next is really a noob question but gotta get it out of the way to advance my game.

I can't really tell how good an equip is. Besides the prefix, suffix and quality to make a rough estimate. People posting like % for ADB, block, parry, etc for legendries. How can you figure this out? Is there a website I copy some line of info in? Is there a right click or some ingame function I don't know of? Is it a mod that help you extract this info? Or really people manually calculate with a formula? I need to figure this out cuz I keep seeing stuff from time to time on the ingame market i'm not sure is worth getting. Oh legend this or legend that, just saw a legend cobalt power armor of protection or something with 636.53 attack...is this good? But oddly its already at potency tier 7...the heck, someone just sold this? Bought it just in case, not sure if its a good or not but 65k seems cheap to save me the time from doing IW later, but i'm a long way from 500. But yeah if similar things pop up should i get it in advance? I'm kinda poor and these random seemingly good gears will keep making me stay poor unless i can tell what is worth and what is not. And also to buy/sell on market later I need to know the product well.

Also need to know how to link to an equip as people do on market.


I've been playing yolo mode a few years ago with no communication at all...feels like a barbarian almost. Just recently started playing again and decide to understand this game mechanic a little more. So I'm probably missing out a lot of the basics, despite googling for some info via wiki.


This post has been edited by davyix: Feb 18 2021, 04:52
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post Feb 18 2021, 06:41
Post #15826
sharmy



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QUOTE(davyix @ Feb 18 2021, 04:44) *

Thanks for the advices so far. .... despite googling for some info via wiki.

use Monsterbation and HV Toolbox
or any other scripts if you need
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post Feb 18 2021, 06:49
Post #15827
eYe BuRn



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QUOTE

I can't really tell how good an equip is. Besides the prefix, suffix and quality to make a rough estimate. People posting like % for ADB, block, parry, etc for legendries. How can you figure this out?

You use This which is based on This (there's also one for each armor type). Keep in mind that a few entries might not be accurate or be outdated (I've encountered a few) but overall they're correct.

QUOTE

Oh legend this or legend that, just saw a legend cobalt power armor of protection or something with 636.53 attack...is this good?

The number by itself doesn't mean anything. The 2nd link contains tables with base values. Equipment stats use some "complicated" formulas that are basically base value + stat_specific_constants * level_adjustment_parameter, so that 636.53 can either be good or bad depending on the gear's level. Base value = stat value at level 1 and a few stats like interference have stat_specific_constant = 0, which means they don't increase with level. The % you talk about is not as scary as it sounds. Sometimes you see a gear with a stat that says 0% and at first glance it seems like shit because... zero. When a gear (besides peerless) is generated there's a roll to decide its base values. Take for example the first entry on those tables (legendary axe of slaughter). The possible base values for attack damage are 67.79 & 75.92. When you see the gear stat in percentage form (it's referent to percentile ranges) if the stat is a 0% all it means is that it's the lowest possible value from the possible interval [67.79 75.92]. So 0% -> 67.79, 50% -> (67.79 + 75.92 / 2) = 71.86, 100% -> 75.92, etc. BTW, Peerless quality = Legendary with guaranteed 100% on all stats.
Since you're "poor" you're not gonna focus on this. Buy the gear you want on the bazaar (you really can't be picky) and accept the % as whatever they are. Later on, when you start getting specific gear piece by piece then you can focus on the %, and obviously pay for it accordingly. Also keep in mind that bazaar purchases are strictly for personal use because they become untradeable so NEVER buy anything that you're not gonna use no matter how good it looks (there is only one exception to this rule).

QUOTE

But oddly its already at potency tier 7...the heck, someone just sold this? Bought it just in case, not sure if its a good or not but 65k seems cheap to save me the time from doing IW later, but i'm a long way from 500. But yeah if similar things pop up should i get it in advance? I'm kinda poor and these random seemingly good gears will keep making me stay poor unless i can tell what is worth and what is not. And also to buy/sell on market later I need to know the product well.

I assume that by market you mean bazaar. If good equipments show up on the bazaar it's usually because the player who sold it either doesn't realise it's sellable or didn't think the price it can fetch in auction/sale is worth the effort. It's up to each player to decide what constitutes a good bazaar buy. Ideally, you want to buy gear at exactly your level but if you can't, at least close to it, because soulfusing is expensive for poor players. The formula works like this for mag/leg gears:
CODE

Number of fragments to soulfuse = 500 + (gear level - your level) * 10.

On average you get 60 soul fragments per day if you do 24 REs, so if the gear is 100 levels above you, that's 1500 soul fragments for a single piece. You do the math on how long it takes to get a full set like this. Just for argument's sake, I'll show you my specific case just so you get an example. This is my gear right now:
Attached Image
and I have these 2 bazaar purchases on hold:
Legendary Ruby Shade Breastplate of the Fleet
Legendary Amber Shade Boots of the Fleet
And since I don't want to waste soul fragments on both, my plan is to level up to 389 so I can use one of them and then soulfuse the other, to finally get a goddamn complete full fleet set. A lot of people will tell me, oh but your other pieces' levels are falling too way behind your own level you scrub, you should swap them asap! True, but like I said, each player has their own ideas and plans and right now I am investing in other things, so I'll keep holding for bazaar findings and accept the gear I can get. Bottom line is this: you can't be picky with prefix and percentile ranges but you can and SHOULD be picky with tier, quality and sufix.

Being potency level 7 also doesn't mean anything by itself. If it has the potencies you want, all it does is save you time and stamina. If it isn't, it's actually worse because you'll have to waste items to reset it. In my opinion, at your level and budget, you're not gonna focus on potencies for armors. However, the potencies on weapons actually make a lot of difference. But that's a whole different topic to discuss.

QUOTE

Also need to know how to link to an equip as people do on market.
I've been playing yolo mode a few years ago with no communication at all...feels like a barbarian almost. Just recently started playing again and decide to understand this game mechanic a little more. So I'm probably missing out a lot of the basics, despite googling for some info via wiki.

Press C while hovering a gear piece and a popup window with gear stats opens. The script I mentioned has a few other shortcuts I believe, just read the tutorial.

This post is already too long so I won't get into details about basics, low/mid level mistakes and wiki, but I'll tell you this: googling isn't enough to fully comprehend some mechanics and features. Explore the wiki manually because sometimes you see a link to a topic you weren't even thinking about and discover new things you didn't even know existed. At the same time, the wiki is very outdated and inaccurate in a few sections, so it's always good to confirm things, either by simulating formulas, discussing it with other players, etc..

This post has been edited by eYe BuRn: Feb 18 2021, 06:51
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post Feb 18 2021, 07:55
Post #15828
davyix



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Great info... but for the quick equip stat info. Is there any other way? I don't know how to use a script or this script anyway. And this is suppose to a be a template, it's not fully complete and ready to use and still need some personal tweaking? Treat it as I have no script 101 even cuz the last script I use in the previous game was told to me step by step + with the guy's personal tweaking to get it working.

The C thing was the basic i needed. Is it possible just to copy that link and post it somewhere/ website or database to get the info or must be through that script?
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post Feb 18 2021, 08:05
Post #15829
davyix



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Trying to get it working but I'm either not understanding something or that [hvitems.niblseed.com] http://hvitems.niblseed.com/ site isn't working? Either way I'm getting no data of equip type. Does that mean its working but website isn't working?

Again generally clueless with scripting, programming, etc.
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post Feb 18 2021, 08:28
Post #15830
Noni



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QUOTE(davyix @ Feb 18 2021, 07:05) *

Trying to get it working but I'm either not understanding something or that [hvitems.niblseed.com] http://hvitems.niblseed.com/ site isn't working? Either way I'm getting no data of equip type. Does that mean its working but website isn't working?

Again generally clueless with scripting, programming, etc.

niblseed has been terminated for good
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post Feb 18 2021, 11:03
Post #15831
Nezu



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QUOTE(davyix @ Feb 18 2021, 06:05) *

Trying to get it working but I'm either not understanding something or that [hvitems.niblseed.com] http://hvitems.niblseed.com/ site isn't working? Either way I'm getting no data of equip type. Does that mean its working but website isn't working?

Again generally clueless with scripting, programming, etc.


Live Percentile Ranges only submits to the niblseed item database (which is now defunct); it gets the ranges from reasoningtheory, Superlatanium's cache, which is still active. I'm not sure which version of what script you're using to have that issue.

LPR should work out of the box; the other major scripts we use (Monsterbation, HVUtils or HVToolbox) work fine but the vast majority of people will want to tweak their settings a bit to suit the way they play - the most obvious one being Monsterbation's default loadout uses normal attacks on hover, so a mage might want to switch to a spell rotation instead.

No programming knowledge is required to use those scripts - the settings are at the top in human-readable form, with examples of how to use them, and the vast majority are merely true/false switches. Though it may not always be clear what any given setting does before you have some experience using the script... it's best to just poke around and consider tweaking things when they don't fit your needs.

This post has been edited by Nezu: Feb 18 2021, 11:06
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post Feb 18 2021, 13:09
Post #15832
eYe BuRn



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QUOTE(davyix @ Feb 18 2021, 06:05) *

Trying to get it working but I'm either not understanding something or that [hvitems.niblseed.com] http://hvitems.niblseed.com/ site isn't working? Either way I'm getting no data of equip type. Does that mean its working but website isn't working?

Again generally clueless with scripting, programming, etc.

I don't know what you tried to do because, like Nezu said, there's no particular knowledge required, so is your problem the actual install of the script? All you have to do is install the tampermonkey app (at least on chrome), which manages scripts, and then copy paste the text into a new file created in it.

QUOTE(Nezu @ Feb 18 2021, 09:03) *

LPR should work out of the box; the other major scripts we use (Monsterbation, HVUtils or HVToolbox) work fine but the vast majority of people will want to tweak their settings a bit to suit the way they play - the most obvious one being Monsterbation's default loadout uses normal attacks on hover, so a mage might want to switch to a spell rotation instead.

I've been meaning to ask this for a while now. Are HVUtils and HVToolbox compatible? They kinda looked like alternatives to each other. If so, what is the main use for HVToolbox? Because when I started using scripts I noticed they both modified some of the same pages and since I liked HVUtils interface better so I stuck with it and have left HVTools disabled until now.
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post Feb 18 2021, 13:28
Post #15833
Nezu



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QUOTE(eYe BuRn @ Feb 18 2021, 11:09) *

I've been meaning to ask this for a while now. Are HVUtils and HVToolbox compatible? They kinda looked like alternatives to each other. If so, what is the main use for HVToolbox? Because when I started using scripts I noticed they both modified some of the same pages and since I liked HVUtils interface better so I stuck with it and have left HVTools disabled until now.


Not really no, they're not compatible at all because of the significant overlap in their functions.

I keep being told Toolbox is aimed at running a shop, by people who don't understand how to use HVUtils. But personally I am a huge HVUtils advocate, and my only qualms are that it's near impossible for anyone else to maintain because it's an enormous minified monolith with arbitrary variable names and unclear structure, and that the lack of GUI settings can make it a lot harder for average users to set it up how they like it (often not realising there are certain options at all). However I don't like UI work either, so I can't really blame sssss2 for that. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 18 2021, 13:48
Post #15834
eYe BuRn



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QUOTE(Nezu @ Feb 18 2021, 11:28) *

Not really no, they're not compatible at all because of the significant overlap in their functions.

I keep being told Toolbox is aimed at running a shop, by people who don't understand how to use HVUtils. But personally I am a huge HVUtils advocate, and my only qualms are that it's near impossible for anyone else to maintain because it's an enormous minified monolith with arbitrary variable names and unclear structure, and that the lack of GUI settings can make it a lot harder for average users to set it up how they like it (often not realising there are certain options at all). However I don't like UI work either, so I can't really blame sssss2 for that. (IMG:[invalid] style_emoticons/default/laugh.gif)

I have no idea what minified monolith means (IMG:[invalid] style_emoticons/default/laugh.gif) but I also prefer HVUtils. Like you said it's just a shame that it has no GUI for settings but I don't even mind manually changing them, it's just annoying to have to redo it every time there's a new version to put into place. Either that or carefully replace only the non-setting part which can be tricky because there can be new variables. I'm guessing there are scripts to modify other scripts based on text comparison though.
Scripts for scripts, welcome to inception.

While we're on the subject:
CODE

equipEnchantRepairThreshold : 0.5, // if the value is between 0 and 1, it means the condition % of the equipment (e.g., 0.6 = 60%). else if the value is larger than 1, it means a margin to 50% condition. in this case, the recommended value for grindfest is 55.

Am I dumb or is this setting not working? I'm setting it to 0.5 but the warning keeps happening at 60%. Talking about the coloured bar on top of all pages and the [WARNING] Repair Armor warning on the battle pages.
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post Feb 18 2021, 16:15
Post #15835
KitsuneAbby



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Superlatanium's cached ranges were using the equipment database, and he never bothered updating the querying to the new format. So it's just as dead as the database, but since waaaaayyyy longer.

I still have the databases in my possession, but I don't intend to hand it over to anyone until further notice.
The niblseed domain is still in my possession and will expire in September 2021, but it's not pointing anywhere relevant right now.
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post Feb 19 2021, 06:56
Post #15836
davyix



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QUOTE(sharmy @ Feb 17 2021, 23:41) *

use Monsterbation and HV Toolbox
or any other scripts if you need



Yes this is exactly what I needed. Ty.

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post Feb 19 2021, 19:07
Post #15837
forneus_zero



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Does archaeologist affect schoolgirl trophy drop on dwd?
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post Feb 19 2021, 19:36
Post #15838
Nezu



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QUOTE(forneus_zero @ Feb 19 2021, 17:07) *

Does archaeologist affect schoolgirl trophy drop on dwd?


No, archaeologist only affects the artifact roll (precursors & figurines).
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post Feb 20 2021, 04:57
Post #15839
Arkoniusx



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QUOTE(Nezu @ Feb 19 2021, 20:36) *

No, archaeologist only affects the artifact roll (precursors & figurines).



Speaking of which, Nezu, would I be better off reaching archaeologist level 10 before this year's Easter Event begins?

Would it be easier for me to obtain the corresponding trophies being at the highest level? At the moment I listened to you and I have already reached level 50 of Scavenger. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 20 2021, 09:41
Post #15840
diodo



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from ehwiki said that effective magic proficiency is capped at twice a player's level.

just notice my divine is 1005 right now, shouldn't it be capped at 1000 ?

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