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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Sep 21 2020, 13:11
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lichtenlade
Group: Gold Star Club
Posts: 1,250
Joined: 14-July 10

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ill test again the default script, might have pressed the keys or something
thank you~
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Sep 21 2020, 13:20
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Oh, i just thought of something, did you try hover over the whole monster? Depending on the setting your monsterbation is on, only specific parts of the monster do actually start the hover play.  So for me hover play does only work when i am with the cursor right from the red line, left from it, it doesnt work.
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Sep 21 2020, 13:41
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lichtenlade
Group: Gold Star Club
Posts: 1,250
Joined: 14-July 10

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wups finally got that to workdidn't notice it first cuz slow internet, but when I left it alone - and it works ! no wonder people said something about turns /sec thanks, finally got it to work Uncle Stu, want a cookie? :3 
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Sep 21 2020, 13:53
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Hm, i would prefer an ostrich steak and a beer, but i guess i cant say no to something to eat anyway.
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Sep 21 2020, 17:41
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(SivSilly @ Sep 20 2020, 17:30)  Peerless isn't exclusive to drops either. My first peerless came from shrining a Noodly, which asks the question is there any known percentage of the odds of receiving peerless from either drops, clear bonuses, or shrines? QUOTE(lestion @ Sep 20 2020, 17:51)  The only absolute figure we have is that the base drop chance for a peerless is literally one in a million. Peerlesses only start dropping on Hell, so I don't know if this is the base chance at Hell difficulty (including the difficulty drop mod), or whether it's a theoretical one-in-a-million on normal (even though it can't drop there), and then Hell is a little higher...
I got some clarification on this. The drop rate is 1 in 1 million at Hell. At nintendo, it's 3 in 1 million (1 in 333,333~). At IWBTH, it's 5 in 1 million (1 in 200k) and at PFUDOR it's 10 in 1 million (1 in 100k). (IMG:[ invalid] style_emoticons/default/smile.gif)
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Sep 22 2020, 19:18
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luck-ass
Newcomer
  Group: Members
Posts: 61
Joined: 18-July 20

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Hello ,I would like to ask How to buy in wts ? (shipping, payment, etc).
Thanks in advance for your reply
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Sep 22 2020, 20:50
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Pretty anon
Group: Gold Star Club
Posts: 1,670
Joined: 10-April 17

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QUOTE(luck-ass @ Sep 22 2020, 12:18)  Hello ,I would like to ask How to buy in wts ? (shipping, payment, etc).
Thanks in advance for your reply
For WTS you: -Post in the shop's thread what would you like to buy. -You wait until the person is available and they send you a MoogleMail (aka MM) with the items and a CoD (Cash on Delivery), which means you can't take the items off the mail until you pay for them -You pay, the seller is paid and you get your items That's all. Alternatively if you don't like to interact with people you can try the HVMarket I guess since it just removed its tax but you can only buy and sell items there, not gear. For WTB it's the opposite: -You attach items to MoogleMail -You set a CoD with the correct price  -You wait to get paid
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Sep 24 2020, 00:26
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Randommember
Group: Gold Star Club
Posts: 3,446
Joined: 13-November 10

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What is a good base block stat for a shield? What is the max base block chance?
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Sep 24 2020, 01:02
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(Randommember @ Sep 23 2020, 23:26)  What is a good base block stat for a shield? What is the max base block chance?
Force shields have legendary ranges spanning between 35.64 and 38.52. Ideally, you want to be aiming for a force shield with strength, dexterity, and endurance on it, with as high block as possible. These days, it's not especially difficult to get one that lies in the 90%+ percentile range, if you watch auctions for a while, although this mostly applies for players in the high 300s upwards. (At level 409 you have extremely easy access to very high quality one-hand equipment, because there's not much of a market left for it.) You should consider using Live Percentile Ranges. Almost every modern player uses percentiles to describe the quality of rolls on equipment these days, and that's what you'll see in auctions and shops. This post has been edited by lestion: Sep 24 2020, 01:02
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Sep 24 2020, 02:11
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Randommember
Group: Gold Star Club
Posts: 3,446
Joined: 13-November 10

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QUOTE(lestion @ Sep 24 2020, 01:02)  Force shields have legendary ranges spanning between 35.64 and 38.52. Ideally, you want to be aiming for a force shield with strength, dexterity, and endurance on it, with as high block as possible. These days, it's not especially difficult to get one that lies in the 90%+ percentile range, if you watch auctions for a while, although this mostly applies for players in the high 300s upwards. (At level 409 you have extremely easy access to very high quality one-hand equipment, because there's not much of a market left for it.) You should consider using Live Percentile Ranges. Almost every modern player uses percentiles to describe the quality of rolls on equipment these days, and that's what you'll see in auctions and shops. So this is pretty good shield then? https://hentaiverse.org/equip/248926169/c2f0552beaAt least a bit better than my current, even if there are differences in forge upgrades https://hentaiverse.org/equip/4057959/9cc3ab5be0This post has been edited by Randommember: Sep 24 2020, 02:13
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Sep 24 2020, 02:12
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(Randommember @ Sep 24 2020, 01:11)  It's mid-tier, yeah, but you can do better if you watch auctions for a couple weeks.
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Sep 24 2020, 02:19
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Randommember
Group: Gold Star Club
Posts: 3,446
Joined: 13-November 10

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QUOTE(lestion @ Sep 24 2020, 02:12)  It's mid-tier, yeah, but you can do better if you watch auctions for a couple weeks.
You said the range was between 35.64 and 38.52, and this one is 38.69 with lvl 2 forge upgrade for block? And it got all three stat bonuses
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Sep 24 2020, 02:22
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(Randommember @ Sep 24 2020, 01:19)  You said the range was between 35.64 and 38.52, and this one is 38.69 with lvl 2 forge upgrade for block? And it got all three stat bonuses
The base value shown when hovering includes forge upgrades. Back-calculated, it's 37.37, putting it at about 60% of the maximum possible for a legendary - calculated as (lmax-lmin)/(base-lmin). You could expect it to hit 62.98% fully forged at level 500, while a 100% roll would be able to hit 64.89%. (It's up to you decide how important that little extra is.) This post has been edited by lestion: Sep 24 2020, 02:24
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Sep 24 2020, 06:43
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hentailover6983
Group: Members
Posts: 802
Joined: 13-June 15

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For force shields, what would be the best prefix and suffix types on it, and which kind of shield would be considered 'the best' of the different styles?
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Sep 24 2020, 06:59
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(hentailover6983 @ Sep 24 2020, 05:43)  For force shields, what would be the best prefix and suffix types on it, and which kind of shield would be considered 'the best' of the different styles?
Both are relatively unimportant for force shields. For prefixes, there's a slight preference for either zircon or ruby (for mitigating attacks from celestials & dragonkin in particular), but these are pretty minor gains. For suffixes - decondelite favours warding, while I'd prefer either dampening or deflection. The most important thing is to get SDE and very high block chance, though. SDE is enough of a problem - especially when talking about peerlesses.
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Sep 24 2020, 07:57
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BlueWaterSplash
Group: Members
Posts: 3,349
Joined: 15-March 11

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I would (strongly) prefer warding on my force shield as well. As for the prefix, while zircon or ruby (possibly even onyx) may be slightly better, it's most important to have a reasonable balance of all 6 elemental resistances, so really any prefix is fine as you need to mix your armor set anyway.
And getting into extreme optimizations, it might be desirable to have slightly more zircon (and onyx) and perhaps not ruby (due to having fire spike shield, or a daily rotation of spike shields). In consideration of that, you might actually want zircon (and possibly onyx) as your armor or legging prefixes, since they will provide you more of it.
And in turn that could make you not want zircon/onyx on your force shield (which provides about as much elemental resistance as the helmet slot). But everyone's particular build will be different (and may have savage pieces) thus should probably be determined by luck as to what opportunities present themselves.
edit: Dampening is nice too, though. As long as I am either wet or damp. Splish splash.
This post has been edited by BlueWaterSplash: Sep 24 2020, 08:00
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Sep 24 2020, 09:10
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eomivan
Group: Members
Posts: 194
Joined: 27-November 11

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I like Protection, Dampening or Deflection suffixes for force shields. If I look at the damage I took in my last PFUDOR GF run, it's Physical: 39M Magical: 1.4M Crushing: 15.3M Piercing: 11.8M
So if my goal is to reduce the overall damage taken, I will not consider Warding.
But I'm considering whether I should also consider the goal to reduce unexpected death by mitigating the SP attacks that deal a lot of damage. It could be interesting to figure that out, but I don't have data for that now.
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Sep 24 2020, 09:33
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(eomivan @ Sep 24 2020, 09:10)  So if my goal is to reduce the overall damage taken, I will not consider Warding. I get your point, but you have to look closer. Nearly very single monster has at least one physical attack. So of course you take a lot of physical damage, but is that really the damage you should worry about? Because from my experience, the most dangerious attacks i still get hit by with my 1H set, are usually magical attacks. I mean the ratio of my last Pfest was 19.6M Physical to 5.5M Magical but when i look now closer and check also how many fo those attacks triggered the spirit shield, that looks quite different. 1.1M Physical to 2.8M magical. Which does make it clear to me. Magical attacks are much more dangerious as physical attacks. Or how would you explain that different when the overall physical damage taken was so much higher, but so much lower -not even half or it- when we look at the actual dealt damage? This post has been edited by Uncle Stu: Sep 24 2020, 09:33
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Sep 24 2020, 10:41
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eomivan
Group: Members
Posts: 194
Joined: 27-November 11

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QUOTE(Uncle Stu @ Sep 24 2020, 00:33)  I get your point, but you have to look closer. Nearly very single monster has at least one physical attack. So of course you take a lot of physical damage, but is that really the damage you should worry about? Because from my experience, the most dangerious attacks i still get hit by with my 1H set, are usually magical attacks.
I mean the ratio of my last Pfest was
19.6M Physical to 5.5M Magical
but when i look now closer and check also how many fo those attacks triggered the spirit shield, that looks quite different.
1.1M Physical to 2.8M magical.
Which does make it clear to me. Magical attacks are much more dangerious as physical attacks. Or how would you explain that different when the overall physical damage taken was so much higher, but so much lower -not even half or it- when we look at the actual dealt damage?
This is exactly what I meant by QUOTE(eomivan @ Sep 24 2020, 00:10)  But I'm considering whether I should also consider the goal to reduce unexpected death by mitigating the SP attacks that deal a lot of damage.
Given your numbers, Warding is viable and may even be preferred. Before I saw your post I was wondering what metrics I should use to measure the deadly attacks. You looked at the attacks that triggered spirit shield, which is very reasonable. IMO, we can also look at the average SP cost for those attacks. That can also be a good indicator. BTW by looking at your numbers, I think I'm taking too few magical damage, which may be a bug in my plugin (which was written by myself when I tried to reinvent the wheel while learning javascript).
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Sep 24 2020, 11:45
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(eomivan @ Sep 24 2020, 10:41)  Given your numbers, Warding is viable and may even be preferred.
Imo it is, and should be, i would suggest at least a two warding to three protection ratio. QUOTE(eomivan @ Sep 24 2020, 10:41)  BTW by looking at your numbers, I think I'm taking too few magical damage, which may be a bug in my plugin (which was written by myself when I tried to reinvent the wheel while learning javascript).
Dont you use monsterbation? (IMG:[ invalid] style_emoticons/default/unsure.gif) In case you are interesed those are the numbers i did use from my last 1H PFest. 
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