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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jun 18 2020, 04:38
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h1tch
Lurker
Group: Recruits
Posts: 6
Joined: 20-March 20

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QUOTE(Uncle Stu @ Jun 18 2020, 02:27)  Sounds like you missunderstand what the cloning is actually about. You dont get a second account or anything, all you do is just creat another persona, same everything, but you can change quick between different settings, like how you spread your PAB, your abilities and so on. Just like another equipment set, just for everything, and with its own equipment sets.
Ahh, ok. Thanks for the info!
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Jun 18 2020, 09:48
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sartan
Newcomer
 Group: Members
Posts: 15
Joined: 23-April 11

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hey, super new guy to hentaiverse. like rank 41 from just from the random stuff popping up while browsing galleries. friend told me to install a bunch of scripts from the script section if I wanted to get into it, but he didn't have the will to explain much more. so i'm pretty much left in the blind. A few questions if anyone wouldn't mind explaining: -How do I progress? atm i have done some random encounters every 30ish min? + arena encounters and some grindfest, but aside from (minor?) power up from leveling, how does one get stronger? random loot drops? -[ puu.sh] current stats; how badly can i fck up statswise this early?, same with [ puu.sh] abilities. -[ puu.sh] weapons: how do i know which weapon is best for me to use? super confused. -what should i focus on with training? -I dumped all my crystals on a monster in the monster lab, but only reached 21, is it worth buying crystals from baazar to finish it up to 25? sorry if i asked any to obv questions, i did try reading the wiki but seemed to be very generic tips and more an explanation about how stuff worked functionally, not what i'm supposed to do.
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Jun 18 2020, 09:54
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b61616x
Newcomer
 Group: Members
Posts: 27
Joined: 11-October 13

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when do i need to start upgrading equipment and soul fusing and enchanting and such? the wiki explains what they are, but im not sure when its a good idea to start digging into it?
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Jun 18 2020, 10:45
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(sartan @ Jun 18 2020, 08:48)  -How do I progress? atm i have done some random encounters every 30ish min? + arena encounters and some grindfest, but aside from (minor?) power up from leveling, how does one get stronger? random loot drops? -[ puu.sh] current stats; how badly can i fck up statswise this early?, same with [ puu.sh] abilities. -[ puu.sh] weapons: how do i know which weapon is best for me to use? super confused. -what should i focus on with training? -I dumped all my crystals on a monster in the monster lab, but only reached 21, is it worth buying crystals from baazar to finish it up to 25? sorry if i asked any to obv questions, i did try reading the wiki but seemed to be very generic tips and more an explanation about how stuff worked functionally, not what i'm supposed to do. The standard scripts most players use are: Monsterbation which improves gameplay with mouse-hover attacking, better keybinds and various combat utilities and UI features. HV Utils, which improves the out-of-combat interface. It's highly modular and most features can be adjusted or disabled, but can be complex under the hood because of how many features it has. The defaults are fine. This is especially useful in the bazaar where it will lock high-value items for you and stop you from accidentally selling something good. Live Percentile Ranges. When opening an equipment with a popout window (hover over its name and press 'c', lower case) it shows how good an equipment is relative to others of its type. This is how we compare high-quality gear for sales purposes, but as a low-level player, you really don't need this yet - the actual stat values are more than enough to work with. Scripts are installed by using a browser extension (Tampermonkey preferably, Greasemonkey alternatively) and loading them in as userscripts. They will automatically run on pages that match the domain they've been told to run on. 1) Yes, besides levelling, it's mostly from equipment. There's also proficiency which is mostly paired with levelling these days, although it's possible to get a slightly higher proficiency:level ratio with assimilator training, and also at level cap. 2) Base stat spreads don't make a huge difference and you don't have to worry about it much; you can fix them later anyway if you want to change your spread. You can lower 10 at a time, and that recovers 1 per hour (if I remember correctly). Abilities can be unslotted and points reallocated at any time (at later levels, costs a couple soul fragments). 3) Depends on your playstyle. If in doubt, look at the actual stats on them and aim for high damage (preferably using something with parry on it). You will get a more discerning eye for this when you have more context for the game, long term. 4) Early levels of scavenger, archaeologist and quartermaster are all decent for slowly improving your income. A couple levels of assimilator pay off mostly for people who switch to mage, proficiency has a much smaller effect for melee players. Training is largely a credit sink and you don't have to worry about maxing it out ASAP. 5) No, the crystals in the bazaar are very expensive. Keep playing and you'll get enough to raise to 25 very very easily. You probably don't want to worry about raising beyond 25 for now; just the minimum to activate them and start getting gifts. QUOTE(b61616x @ Jun 18 2020, 08:54)  when do i need to start upgrading equipment and soul fusing and enchanting and such? the wiki explains what they are, but im not sure when its a good idea to start digging into it?
Upgrading works logarithmically, so the early levels are disproportionately valuable. You should always try to upgrade weapons to level 5 (where it doesn't cost bindings), and cotton, leather or plate. Choosing when to upgrade the rare types is up to you - shade fragments are pretty cheap, but I would abstain from upgrading non-legendary power armor, and phase altogether (until you know 100% that's what you want to be doing). You will recover 4 of the 5 rare materials used to get to level 5 by salvaging. Soulfusing: legendary or high quality magnificents when you're getting far away from their level but haven't found anything better. Alternately, if you buy something up to 100 levels higher and want to use it ASAP. Soul fragments are slow to grind when you're still using lots of them, so be frugal with this. If in doubt, ask yourself if you'd pay the price of the soul fragments you'd need in the item shop - would you pay 1 million to soulfuse your latest purchase? If so - go ahead. You can always buy more, if you have to. Enchanting: always good, these are just timed buffs. Infusions, featherweight shards and void shards are cheap. Aether shards are slightly less so, and mostly useful later when you're playing imperil melee. This post has been edited by lestion: Jun 18 2020, 10:46
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Jun 18 2020, 13:59
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sartan
Newcomer
 Group: Members
Posts: 15
Joined: 23-April 11

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QUOTE(lestion @ Jun 18 2020, 11:45)  The standard scripts most players use are: Monsterbation which improves gameplay with mouse-hover attacking, better keybinds and various combat utilities and UI features. HV Utils, which improves the out-of-combat interface. It's highly modular and most features can be adjusted or disabled, but can be complex under the hood because of how many features it has. The defaults are fine. This is especially useful in the bazaar where it will lock high-value items for you and stop you from accidentally selling something good. Live Percentile Ranges. When opening an equipment with a popout window (hover over its name and press 'c', lower case) it shows how good an equipment is relative to others of its type. This is how we compare high-quality gear for sales purposes, but as a low-level player, you really don't need this yet - the actual stat values are more than enough to work with. Scripts are installed by using a browser extension (Tampermonkey preferably, Greasemonkey alternatively) and loading them in as userscripts. They will automatically run on pages that match the domain they've been told to run on. 1) Yes, besides levelling, it's mostly from equipment. There's also proficiency which is mostly paired with levelling these days, although it's possible to get a slightly higher proficiency:level ratio with assimilator training, and also at level cap. 2) Base stat spreads don't make a huge difference and you don't have to worry about it much; you can fix them later anyway if you want to change your spread. You can lower 10 at a time, and that recovers 1 per hour (if I remember correctly). Abilities can be unslotted and points reallocated at any time (at later levels, costs a couple soul fragments). 3) Depends on your playstyle. If in doubt, look at the actual stats on them and aim for high damage (preferably using something with parry on it). You will get a more discerning eye for this when you have more context for the game, long term. 4) Early levels of scavenger, archaeologist and quartermaster are all decent for slowly improving your income. A couple levels of assimilator pay off mostly for people who switch to mage, proficiency has a much smaller effect for melee players. Training is largely a credit sink and you don't have to worry about maxing it out ASAP. 5) No, the crystals in the bazaar are very expensive. Keep playing and you'll get enough to raise to 25 very very easily. You probably don't want to worry about raising beyond 25 for now; just the minimum to activate them and start getting gifts. Upgrading works logarithmically, so the early levels are disproportionately valuable. You should always try to upgrade weapons to level 5 (where it doesn't cost bindings), and cotton, leather or plate. Choosing when to upgrade the rare types is up to you - shade fragments are pretty cheap, but I would abstain from upgrading non-legendary power armor, and phase altogether (until you know 100% that's what you want to be doing). You will recover 4 of the 5 rare materials used to get to level 5 by salvaging. Soulfusing: legendary or high quality magnificents when you're getting far away from their level but haven't found anything better. Alternately, if you buy something up to 100 levels higher and want to use it ASAP. Soul fragments are slow to grind when you're still using lots of them, so be frugal with this. If in doubt, ask yourself if you'd pay the price of the soul fragments you'd need in the item shop - would you pay 1 million to soulfuse your latest purchase? If so - go ahead. You can always buy more, if you have to. Enchanting: always good, these are just timed buffs. Infusions, featherweight shards and void shards are cheap. Aether shards are slightly less so, and mostly useful later when you're playing imperil melee. ty for the into, however still need a bit of clarification; [ puu.sh] https://puu.sh/FXKtl/502409826b.png is it the +x dmg i'm comparing for weapons or the + attributes in the bottom?
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Jun 18 2020, 14:02
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(sartan @ Jun 18 2020, 12:59)  ty for the into, however still need a bit of clarification; [ puu.sh] https://puu.sh/FXKtl/502409826b.png is it the +x dmg i'm comparing for weapons or the + attributes in the bottom? Damage is the primary factor, but there's other important things too, like parry chance (you may notice the wakizashi has it, but the axe doesn't). The + attributes do make a difference, but generally, damage & parry chance are the first things we look at on melee weapons. Though, it would help if the weapon had strength and dexterity present on it at the same time. This post has been edited by lestion: Jun 18 2020, 14:02
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Jun 19 2020, 17:47
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benedict78
Lurker
Group: Lurkers
Posts: 1
Joined: 10-June 20

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This is probably a very stupid question but anyway: Often while I'm playing I'm shown a blurry picture and asked a 1 out of 3 question. I have no idea what the correct answer is. After a google search it seems the answers are some characters from some kids animation, but I've never seen it and I never seem to be able to pick the correct answer. On top of that every wrong answer for some reason is giving me a huge penalty - i.e. last one cost me 30 stamina. So, why is this happening? Can I get rid of those questions? Why is the game forcing me to get familiar with a show I don't care about? And if knowledge of that show is a prerequisite why was it not made clear once I started the game?
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Jun 19 2020, 17:57
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(benedict78 @ Jun 19 2020, 16:47)  This is probably a very stupid question but anyway: Often while I'm playing I'm shown a blurry picture and asked a 1 out of 3 question. I have no idea what the correct answer is. After a google search it seems the answers are some characters from some kids animation, but I've never seen it and I never seem to be able to pick the correct answer. On top of that every wrong answer for some reason is giving me a huge penalty - i.e. last one cost me 30 stamina. So, why is this happening? Can I get rid of those questions? Why is the game forcing me to get familiar with a show I don't care about? And if knowledge of that show is a prerequisite why was it not made clear once I started the game?
There is a link on the right for a chart that shows you the 6 characters you're required to memorize. The riddle-master is a bot protection. You cannot get rid of it. The reason we have this system is because it's extremely resilient to machine-learning attacks, and more common public capchas often have tools for getting humans to solve them remotely. It's a long timer and you have plenty of time to check the chart, when you're low level. It becomes easier with experience.
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Jun 19 2020, 20:22
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12

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Do you all bother rerolling armor/shield protency for non end game gear? Seems kinda pointless. Like I have https://hentaiverse.org/equip/112353032/5e23f9a39cand https://hentaiverse.org/equip/239415310/c01ba0833bI kinda want to just get whatever on them so there are some bonuses, but rerolling just for 5 Jug seems kinda meh, especially since I'll be replacing them eventually. Might just get them up to 5 of whatever or so for some ele resist. I did reroll my weapon at least. I at least got 3/4 Jug on my gloves so far. I'm just doing Hell mode btw till 500. This post has been edited by FruitSmoothie: Jun 19 2020, 20:36
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Jun 19 2020, 20:33
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jantch
Group: Gold Star Club
Posts: 3,703
Joined: 13-May 12

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QUOTE(FruitSmoothie @ Jun 19 2020, 14:22)  Do you all bother rerolling armor/shield profs for non end game gear? Seems kinda pointless. Like I have https://hentaiverse.org/equip/112353032/5e23f9a39cand https://hentaiverse.org/equip/239415310/c01ba0833bI kinda want to just get whatever on them so there are some bonuses, but rerolling just for 5 Jug seems kinda meh, especially since I'll be replacing them eventually. At your level, I reforged armor until at least one of the two results from my first run was juggernaut. After that, I accepted the remaining results without any additional reforging. I don't know if this is a good strategy, but I was happy with the results. People are levelling up faster now, so it's probably different. I wouldn't bother with something that I'd be replacing in a week or two.
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Jun 19 2020, 20:37
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12

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QUOTE(jantch @ Jun 19 2020, 20:33)  At your level, I reforged armor until at least one of the two results from my first run was juggernaut. After that, I accepted the remaining results without any additional reforging. I don't know if this is a good strategy, but I was happy with the results.
People are levelling up faster now, so it's probably different. I wouldn't bother with something that I'd be replacing in a week or two.
Yeah I might do something like that, I plan to use most that till 500 so it's probably worth a bit of work. I hate having to lower the difficulty to not hit 2 potency levels at once, lol. This post has been edited by FruitSmoothie: Jun 19 2020, 21:03
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Jun 20 2020, 00:40
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Hinoka
Group: Catgirl Camarilla
Posts: 2,033
Joined: 28-April 13

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QUOTE(benedict78 @ Jun 19 2020, 08:47)  This is probably a very stupid question but anyway: Often while I'm playing I'm shown a blurry picture and asked a 1 out of 3 question. I have no idea what the correct answer is. After a google search it seems the answers are some characters from some kids animation, but I've never seen it and I never seem to be able to pick the correct answer. On top of that every wrong answer for some reason is giving me a huge penalty - i.e. last one cost me 30 stamina. So, why is this happening? Can I get rid of those questions? Why is the game forcing me to get familiar with a show I don't care about? And if knowledge of that show is a prerequisite why was it not made clear once I started the game?
There is a pony chart on the right you can use. If you play for a long time you'll eventually recognize them by sight. You'll also look forward to the riddlemaster especially if you get the hath perk Enigma Energizer that doubles his buff.
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Jun 20 2020, 01:41
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Hinoka @ Jun 20 2020, 00:40)  You'll also look forward to the riddlemaster especially if you get the hath perk Enigma Energizer that doubles his buff.
Mages do look foward, but 50 turns a bit additional damage isnt really a big deal for all other styles.
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Jun 20 2020, 13:16
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b61616x
Newcomer
 Group: Members
Posts: 27
Joined: 11-October 13

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QUOTE(lestion @ Jun 18 2020, 02:45)  The standard scripts most players use are: Monsterbation which improves gameplay with mouse-hover attacking, better keybinds and various combat utilities and UI features. HV Utils, which improves the out-of-combat interface. It's highly modular and most features can be adjusted or disabled, but can be complex under the hood because of how many features it has. The defaults are fine. This is especially useful in the bazaar where it will lock high-value items for you and stop you from accidentally selling something good. Live Percentile Ranges. When opening an equipment with a popout window (hover over its name and press 'c', lower case) it shows how good an equipment is relative to others of its type. This is how we compare high-quality gear for sales purposes, but as a low-level player, you really don't need this yet - the actual stat values are more than enough to work with. Scripts are installed by using a browser extension (Tampermonkey preferably, Greasemonkey alternatively) and loading them in as userscripts. They will automatically run on pages that match the domain they've been told to run on. 1) Yes, besides levelling, it's mostly from equipment. There's also proficiency which is mostly paired with levelling these days, although it's possible to get a slightly higher proficiency:level ratio with assimilator training, and also at level cap. 2) Base stat spreads don't make a huge difference and you don't have to worry about it much; you can fix them later anyway if you want to change your spread. You can lower 10 at a time, and that recovers 1 per hour (if I remember correctly). Abilities can be unslotted and points reallocated at any time (at later levels, costs a couple soul fragments). 3) Depends on your playstyle. If in doubt, look at the actual stats on them and aim for high damage (preferably using something with parry on it). You will get a more discerning eye for this when you have more context for the game, long term. 4) Early levels of scavenger, archaeologist and quartermaster are all decent for slowly improving your income. A couple levels of assimilator pay off mostly for people who switch to mage, proficiency has a much smaller effect for melee players. Training is largely a credit sink and you don't have to worry about maxing it out ASAP. 5) No, the crystals in the bazaar are very expensive. Keep playing and you'll get enough to raise to 25 very very easily. You probably don't want to worry about raising beyond 25 for now; just the minimum to activate them and start getting gifts. Upgrading works logarithmically, so the early levels are disproportionately valuable. You should always try to upgrade weapons to level 5 (where it doesn't cost bindings), and cotton, leather or plate. Choosing when to upgrade the rare types is up to you - shade fragments are pretty cheap, but I would abstain from upgrading non-legendary power armor, and phase altogether (until you know 100% that's what you want to be doing). You will recover 4 of the 5 rare materials used to get to level 5 by salvaging. Soulfusing: legendary or high quality magnificents when you're getting far away from their level but haven't found anything better. Alternately, if you buy something up to 100 levels higher and want to use it ASAP. Soul fragments are slow to grind when you're still using lots of them, so be frugal with this. If in doubt, ask yourself if you'd pay the price of the soul fragments you'd need in the item shop - would you pay 1 million to soulfuse your latest purchase? If so - go ahead. You can always buy more, if you have to. Enchanting: always good, these are just timed buffs. Infusions, featherweight shards and void shards are cheap. Aether shards are slightly less so, and mostly useful later when you're playing imperil melee. thank you! that helps
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Jun 20 2020, 16:28
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dibdib
Group: Members
Posts: 274
Joined: 4-August 10

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Need some clarifications on deprecating spells: Imperil - must have, no questions (IMG:[ invalid] style_emoticons/default/smile.gif) Silence - against bosses and in RoB Weaken - effective if a bit too many monsters in a round Slow - same, but not as effective MagNet - against dragons and FSM Do I miss something?
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Jun 20 2020, 17:13
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(dibdib @ Jun 20 2020, 23:28)  Need some clarifications on deprecating spells: Imperil - must have, no questions (IMG:[ invalid] style_emoticons/default/smile.gif) Silence - against bosses and in RoB Weaken - effective if a bit too many monsters in a round Slow - same, but not as effective MagNet - against dragons and FSM Do I miss something? 1h-shield? assuming you have a slightly above decent equip (particularly shield), imo you don't actually need anything except imperil from depre spell, but that's solely to increase your clear speed. mage, depends on build either just imperil or nothing at all, you're supposed to wipe most of them before they're a problem. If you can't... upgrade your equip more. basically other than imperil use depre only if you really need that slight nudge to survive or making things comfortable, other than that I think it's better to just whack things instead. This post has been edited by Fudo Masamune: Jun 20 2020, 17:16
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Jun 20 2020, 17:40
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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You would need imperil for the SG no matter what. I dont even know about a single style that wouldnt benefit from imperil on SG.
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Jun 20 2020, 18:15
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(dibdib @ Jun 20 2020, 14:28)  Need some clarifications on deprecating spells: Imperil - must have, no questions (IMG:[ invalid] style_emoticons/default/smile.gif) Silence - against bosses and in RoB Weaken - effective if a bit too many monsters in a round Slow - same, but not as effective MagNet - against dragons and FSM Do I miss something? Actually, Silence is mostly useful to survive in extremely difficult challenges, such as late IW / Grindfest. Bosses or even FSM are actually not a threat that deserve wasting your time with Silence. Weaken and Slow are actually not very effective. If you need something further than Silence, you should give a try at Drain and Sleep. Though of course, in the case of Sleep, the aslept monsters won't contribute to fill your overcharge as 1H, but that's seriously a lesser problem than spitting your lungs from chugging potions and elixirs. This post has been edited by decondelite: Jun 20 2020, 18:19
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Jun 20 2020, 18:51
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BlueWaterSplash
Group: Members
Posts: 3,357
Joined: 15-March 11

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I used weaken more than silence, although I used both occasionally when I was very low level. Weaken is a massive damage reduction and is usually enough to get the job done.
It depends on how you upgrade both spells, as weaken has 2 sets of upgrades while silence has only one (but I think it might cost more). If you just upgrade Better Weaken, I think the resulting spell is more useful than a non-upgraded silence.
I've never used silence much since after upgrading it to max, when it is better, but I just don't need it anymore. I don't recommend upgrading Faster Weaken past the first level, because then it will cost more mana. Upgrading silence has a similar effect to it but won't cost more mana, so there's no drawback.
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Jun 20 2020, 20:05
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Except that Weaken doesn't prevent a monster from using its MP/SP skills, which are far, far, far more powerful than their basic attack. It's way less hurtful to tank 100% of a basic attack (or no attack at all in the case of Sleep) than a Weaken'ed MP/SP attack. Not to mention that past a given point, the monsters deal so much damage that casting Weaken on them won't change things for shit, except giving them one more opportunity to MP/SP your ass. Which of course defeats the purpose of Weaken.
Only the complete annihilation of the usage of MP/SP attacks is really efficient to negate the monsters damage output. While Drain provides a significant boost in the HP regeneration for the tough beginning of the round, if not the entire round, which is a great help to deal with the sustained stream of moderately powerful attacks.
I'm not giving this advice out of thin air you know: I've experimented all of this in extremely difficult challenges back in the day, such as PFUDOR IW100 and PFFEST with barely any forging at all, while being under Lvl350.
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