Welcome Guest ( Log In | Register )

1208 Pages V « < 652 653 654 655 656 > »   
Reply to this topicStart new topic
> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jan 3 2020, 22:54
Post #13061
kamio11




*******
Group: Catgirl Camarilla
Posts: 1,360
Joined: 6-June 13
Level 500 (Ponyslayer)


QUOTE(lestion @ Jan 3 2020, 15:35) *

(I still think a decent amount of counter-resist will be better than using it on schoolgirls, and also - they don't have very high resist in the first place, which is why we know that redwood outperforms willow in SG arenas at peerless levels).


QUOTE(decondelite @ Jan 3 2020, 16:08) *

Using MagNet on schoolgirls is pointless because they have a low Resist and there is a cooldown on it. Simply recast Imperil if it failed.
MagNet is only ever useful against the 3 dragons and FSM, due to their sky high resist and high number of hits needed respectively.
I suggest to keep a Channeling gem to cast MagNet on the dragons BTW.


It's still tentative, but my DwD turns seem slightly faster when using magnet+imperil rather than just imperil. But I haven't done enough runs to conclude for sure. Using a PTWD and five peerless phase. The point of the magnet is to reduce the resists against attacks, not imperil. As a wind mage, I also don't use it against Konata. Most of the benefit seems to be in the earlier rounds with only 1-2 schoolgirls.

If I were using a peerless redwood, I'd suspect it might help even more, but the targeting needs care.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 3 2020, 23:14
Post #13062
KitsuneAbby



Curse God of the Hentai Shrine
**********
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14
Level 500 (Ponyslayer)


I do have tried MagNet+Imperil VS just Imperil against the schoolgirls at one point. In terms of raw amount of turns, maybe it can save you 1 or 2 offensive spells on a single schoolgirl, but that's not worth it because in the end the cast of MagNet itself is one more turn spent and it also slows you down subtantially.

Maybe casting MagNet on SGs can be a good idea when you're playing elemental (especially Redwood) and you don't have 1.0 elemental prof factor (probably the "ideal" 0.79 or lower), in the 110 rounds SG arena. That's pretty much the only case that would make it worthwhile. Otherwise the SGs are either apart from each other, which would need more than one cast of MagNet, or you're playing Willow/Oak with 1.0 prof factor and the SGs will barely resist anything even without the effect of MagNet.

This post has been edited by decondelite: Jan 3 2020, 23:15
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 4 2020, 01:40
Post #13063
kamio11




*******
Group: Catgirl Camarilla
Posts: 1,360
Joined: 6-June 13
Level 500 (Ponyslayer)


QUOTE(decondelite @ Jan 3 2020, 22:14) *

I do have tried MagNet+Imperil VS just Imperil against the schoolgirls at one point. In terms of raw amount of turns, maybe it can save you 1 or 2 offensive spells on a single schoolgirl, but that's not worth it because in the end the cast of MagNet itself is one more turn spent and it also slows you down subtantially.

Maybe casting MagNet on SGs can be a good idea when you're playing elemental (especially Redwood) and you don't have 1.0 elemental prof factor (probably the "ideal" 0.79 or lower), in the 110 rounds SG arena. That's pretty much the only case that would make it worthwhile. Otherwise the SGs are either apart from each other, which would need more than one cast of MagNet, or you're playing Willow/Oak with 1.0 prof factor and the SGs will barely resist anything even without the effect of MagNet.


I can't speak for your situation-- using my equipment I was seeing maybe 30-50 turns fewer in DwD using MagNet+Imperil, but I haven't done enough runs yet. This is within the standard variance I see in runs right now.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 4 2020, 21:00
Post #13064
Fudo Masamune



Passive Poster
*******
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10
Level 500 (Ponyslayer)


QUOTE(Uncle Stu @ Jan 3 2020, 23:17) *

And unless i have missed something, when your counter-resist isnt that high, you play imperil


I think you mixed up between prof factor and counter resist.

This post has been edited by Fudo Masamune: Jan 4 2020, 21:02
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 6 2020, 06:48
Post #13065
Arkoniusx



Active Poster
*******
Group: Members
Posts: 1,607
Joined: 21-December 08
Level 498 (Godslayer)


Now that I have free time, please someone could provide me with the script to see the attributes of the equipment in percentage to install it.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 6 2020, 08:20
Post #13066
Noni



Hataraku Noni-sama
***********
Group: Catgirl Camarilla
Posts: 13,399
Joined: 19-February 16
Level 500 (Ponyslayer)


QUOTE(Arkoniusx @ Jan 6 2020, 05:48) *

Now that I have free time, please someone could provide me with the script to see the attributes of the equipment in percentage to install it.

https://forums.e-hentai.org/index.php?showtopic=212481
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 6 2020, 10:10
Post #13067
Arkoniusx



Active Poster
*******
Group: Members
Posts: 1,607
Joined: 21-December 08
Level 498 (Godslayer)


(IMG:[invalid] style_emoticons/default/huh.gif) How do I configure it? I get a message that there is no information available in the database.

A little help because I know nothing about this script and what I read where I downloaded the script is useless, I press the letter Q and nothing happens.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 6 2020, 12:53
Post #13068
Noni



Hataraku Noni-sama
***********
Group: Catgirl Camarilla
Posts: 13,399
Joined: 19-February 16
Level 500 (Ponyslayer)


QUOTE(Arkoniusx @ Jan 6 2020, 09:10) *

(IMG:[invalid] style_emoticons/default/huh.gif) How do I configure it? I get a message that there is no information available in the database.

A little help because I know nothing about this script and what I read where I downloaded the script is useless, I press the letter Q and nothing happens.

1. Install the script in tampermonkey
2. Open the equipment window with c
3. Get the ranges automatically, for the most common useful items. Does not work for obsoletes. Also not for some useless oddities.

This post has been edited by DJNoni: Jan 6 2020, 12:54
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 8 2020, 20:38
Post #13069
KeiNet



Casual Poster
****
Group: Members
Posts: 426
Joined: 20-April 15
Level 295 (Ascended)


I have IA3 and 500 hath, should I get IA4 or another perk?
DW
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 8 2020, 20:42
Post #13070
Shank



Roll for Initiative
**********
Group: Global Mods
Posts: 9,354
Joined: 19-May 12
Level 500 (Ponyslayer)


QUOTE(KeiNet @ Jan 8 2020, 18:38) *

I have IA3 and 500 hath, should I get IA4 or another perk?
DW

What playstyle are you, and what other perks do you already have?
Edit: Oh, just saw the DW.
It'd still possibly depend on what else you have already, but IA4 isn't too bad for dw, as you can actually use it over just getting it for the decreased mana cost. It probably won't have much of an effect on your clear times, you'd save the amount of turns as what you'd usually spend casting the spell you want to put in there, and it's also slightly safer since you won't get attacked by monsters while casting, but you'd also lose the chance for channelling. In all, I doubt it'd effect your times much, but it'll be less hassle, and possibly save you the odd mana draught. DD1 will probably have the most noticeable effect on turn times, but also costs 4 times as much.

I'm assuming your question is in relation to being able to play easier or quicker, as opposed to what will generate you money, so based by answer on that.

This post has been edited by Ubershank: Jan 8 2020, 20:50
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Jan 9 2020, 07:34
Post #13071
KeiNet



Casual Poster
****
Group: Members
Posts: 426
Joined: 20-April 15
Level 295 (Ascended)


QUOTE(Ubershank @ Jan 9 2020, 02:42) *

What playstyle are you, and what other perks do you already have?
Edit: Oh, just saw the DW.
It'd still possibly depend on what else you have already, but IA4 isn't too bad for dw, as you can actually use it over just getting it for the decreased mana cost. It probably won't have much of an effect on your clear times, you'd save the amount of turns as what you'd usually spend casting the spell you want to put in there, and it's also slightly safer since you won't get attacked by monsters while casting, but you'd also lose the chance for channelling. In all, I doubt it'd effect your times much, but it'll be less hassle, and possibly save you the odd mana draught. DD1 will probably have the most noticeable effect on turn times, but also costs 4 times as much.

I'm assuming your question is in relation to being able to play easier or quicker, as opposed to what will generate you money, so based by answer on that.


Only IA3 and postage, if the only thing left that would have a noticeable effect on time is DD1 then should I get VV for survivability?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 9 2020, 07:46
Post #13072
Shank



Roll for Initiative
**********
Group: Global Mods
Posts: 9,354
Joined: 19-May 12
Level 500 (Ponyslayer)


I don't really know how survivable duel wield is, but with all those additional defenses (evade, resist, etc.), is it absolutely needed? That aside, and I may get corrected on this, but it's your base health, nor your max health, that gets increased I think? So may not be as much of an increase as you'd expect. If it was between those two, I'd say IA is probably more useful, especially for DW as you actually can use it, but someone who plays DW should post with more accurate advise. If it were me with my limited knowledge of DW, and with 4 slots of IA, you can have spark, protection, spirit shield, and shadow veil slotted, and only need to manually cast haste then.

This post has been edited by Ubershank: Jan 9 2020, 07:49
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Jan 9 2020, 08:14
Post #13073
-vincento-



Work is for money, not for pride or respect
*******
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17
Level 492 (Godslayer)


QUOTE(KeiNet @ Jan 9 2020, 13:34) *

Only IA3 and postage, if the only thing left that would have a noticeable effect on time is DD1 then should I get VV for survivability?

It depends on your priority. Generally, I don't advise you to get IA4 or VV for the time being. 500haths is almost 2m, and with that amount you can buy yourself some cheap equipments in big auctions. You don't have to spend them now.
IAs are not necessary. I know many mages who only have IA3, and they are just fine.
VV and DD1 are both good perks, but I doubt they greatly improve your current circumstance. As another expert have pointed out, VV is a small improvement.
I advise you to save for equipments, or DD1(10% more damage). Before Lv350, you would ppl need to change your equipments frequently. When you feel like you need more survivability, go find better equipments, or get VV.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 9 2020, 08:58
Post #13074
BlueWaterSplash



Swimsuit Girl
********
Group: Members
Posts: 3,415
Joined: 15-March 11
Level 408 (Godslayer)


Dual Wield is far less survivable than 1H once you are above level 250. The main reason 1H is so much more survivable than other styles is the stuns inflicted by counter attacks. KeiNet is still at level 200 so Dual Wield is probably the strongest fighting style for him, especially if he has been using it thus far (higher proficiency).

To me hath perks are something you buy when you are above level 300 but everyone can choose for themselves. I think VV is more helpful than DD1 and it's way cheaper. I bought VV before DD1 even as a 1H player.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 9 2020, 09:30
Post #13075
KitsuneAbby



Curse God of the Hentai Shrine
**********
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14
Level 500 (Ponyslayer)


1H becoming suddenly overpowered at Lvl250 is bullshit.
Simply because the effect of that 1H Block ability unlocked at that level is actually very small.
Even with my 530 prof, it makes a layer of only 13% Block, which is very small compared to the shield's 64.89% and brings the total to "only" 69.5% Block.

One should rather consider the shield flat Block % itself to judge.
So yes stunned monsters (on top of the block) is what makes 1H more survivable, but reaching Lvl250 doesn't make it completely broken all of a sudden. It gives a very little help, but nothing more. Not to mention that while 1H gets the block ability at Lvl250, DW gets the crit chance ability.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 9 2020, 12:19
Post #13076
KeiNet



Casual Poster
****
Group: Members
Posts: 426
Joined: 20-April 15
Level 295 (Ascended)


Okay, so hold on to it for now. Thanks!

Can you guys also check if my attributes are "OK" for DW or I need to adjust a bit?

STR 235
DEX 225
AGI 225
END 235
INT 146
WIS 179
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 9 2020, 15:47
Post #13077
Uncle Stu



The new barely sober barely sane but fully grumpy edition
**********
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
Level 500 (Ponyslayer)


QUOTE(KeiNet @ Jan 9 2020, 11:19) *

Can you guys also check if my attributes are "OK" for DW or I need to adjust a bit?
Well, i usually prefer allready more dex as even 1H and imo for DW Dex is even more important as Str, so i would suggest to "at least" switch those numbers to 225 Str and 235 Dex.

QUOTE(BlueWaterSplash @ Jan 9 2020, 07:58) *

The main reason 1H is so much more survivable than other styles is the stuns inflicted by counter attacks.
No, the main reason 1H is so much more survivable then any other style are the mitigations of a heavy set. With mitigations alone you are with ease able to reduce the damage of every single attack that could hit you by a noticeable amount, together with its high health pool. Block is just a bonus, that can help you to reduce the chance of hits at all, but when people only care about block and parry as 1H, they will bleed when they get hit. Never ignore your mitigations when you play 1H. I mean even the last few rounds in PFUDOR are quite easy to survive because of those mitigations. Btw, fuck savage power armor. (IMG:[invalid] style_emoticons/default/happy.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 9 2020, 21:00
Post #13078
BlueWaterSplash



Swimsuit Girl
********
Group: Members
Posts: 3,415
Joined: 15-March 11
Level 408 (Godslayer)


I did not mean to imply that 1H suddenly gets strong at level 250. Rather it is just a slow gradual process of 1H getting better and reaching full potential around that level: it's also when 1H reaches the full 30% Overwhelming Strikes and 75% Counter Attacks for more stuns.

In the level 150~200 region Dual Wield is probably just superior to 1H in most aspects and this can carry on into the level 200~250+ region depending on your equipment and if your proficiencies are aligned to DW.

The block ability you suddenly learn at level 250 was pretty noticeable for me, though. Even if it only gives around 7% block at that level, your equipment might be bad so it helps. I only used to have 25% block chance back then, even past level 300. So it will depend on the player.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 10 2020, 02:34
Post #13079
Uncle Stu



The new barely sober barely sane but fully grumpy edition
**********
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
Level 500 (Ponyslayer)


QUOTE(BlueWaterSplash @ Jan 9 2020, 20:00) *

So it will depend on the player.
For the additional block, yeah, i guess it will. Tbh i think that could even be what let so many people believe that the most important stat for 1H is block. (IMG:[invalid] style_emoticons/default/unsure.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 10 2020, 04:24
Post #13080
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
***********
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12
Level 500 (Ponyslayer)


So many people here underestimating block I see (IMG:[invalid] style_emoticons/default/duck.gif)

As a defensive bonus, the more you add, the more you benefit from each additional % point.

QUOTE
Even with my 530 prof, it makes a layer of only 13% Block, which is very small compared to the shield's 64.89% and brings the total to "only" 69.5% Block.


That small change reduces the number of potential attacks that aren't going to get blocked from 35.11% to 30.5%
That's 13.13% less damage taken.
Whoops it seemed smaller than 13% but it's actually bigger (IMG:[invalid] style_emoticons/default/duck.gif)

Going from 69% to 70% block is almost 3.5% less damage taken.
Imagine if block could consistently go above those values without having to use Plate armor.
The avoidance would grow so significantly you would block enourmous quantities of damage with few % points.
Example from 70% to 80% block you would take 50% less damage.

This post has been edited by Juggernaut Santa: Jan 10 2020, 04:25
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


1208 Pages V « < 652 653 654 655 656 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 29th June 2025 - 21:56