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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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May 1 2019, 22:30
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Noni
Group: Catgirl Camarilla
Posts: 13,713
Joined: 19-February 16

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QUOTE(william1024 @ May 1 2019, 17:18)  Okay... the gist I can get from that is that you find that proficiency is preferable to direct damage bonuses. That seems to be the opposite of what is suggested on the wiki's advice page, which is to focus on elemental equipment with just one or two proficiency. Or is that sufficient to hit a limit? I don't know what "Proficiency Factor" is or how to calculate it from my stats and equipment. Right now I am at level 289 and have "Effective Proficiency" 494 for Elemental. Is that 494/289 >1 and therefore capped at 1? Can I lose some elemental proficiency to gain damage bonus if there is an opportunity to swap at a good equipment level? I have "Spell Damage Bonus" of 97.4% for Wind right now. Or is the proficiency factor (494-289)/289 = 0.709 for monsters encountered at my level, and I have room to improve that until it's twice my level?
Thank you for the response and I'm sorry if I'm being dense.
the advice advance page of the wiki states: Proficiency factor for elemental mage should be 0.68. A bit higher is even better, but not more than 0.78 (even though decondelite perhaps disagrees - it's still true). That's because you play imperil style. One good prof cotton and a good staff is enough to reach 0.68 prof factor. Prof factor = (your total proficiency / your level) - 1 (494-289)/289 = 0.709 is correct. You have enough proficiency, you can now focus on damage, more damage, and even more damage.
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May 1 2019, 23:45
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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As always, it's a matter of objectives. 1.0 is better to wipe the entire party faster, provided that there do are monsters that resisted Imperil. 0.7 is better to kill as many imperiled monsters as possible in the fewest blasts. If you did optimize the proficiency so that you can have as much EDB as possible.
The former is preferable for daily arenas. The latter is preferable for difficult challenges (IW, PFFEST).
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May 1 2019, 23:52
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william1024
Newcomer
 Group: Members
Posts: 34
Joined: 4-April 12

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Allright, thank you both very much!
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May 2 2019, 03:17
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(mewsf @ May 1 2019, 18:51)  I don't know why my first two legendary drops are both leather helmet...I don't need them at all! Maybe someone could tell the actual price of the equipment?I know nothing about it.
Bazaar fooder.
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May 2 2019, 15:19
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Finestela
Group: Members
Posts: 153
Joined: 14-February 13

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Quick question: Is the Spike Shield ability worth getting? If so, which element should I get? Or do I just pick one at random? (IMG:[ invalid] style_emoticons/default/tongue.gif) Finally, is there any way to find out what "type" of a monster it is? Thanks!
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May 2 2019, 17:21
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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QUOTE(Finestela @ May 2 2019, 09:19)  Quick question: Is the Spike Shield ability worth getting? If so, which element should I get? Or do I just pick one at random? (IMG:[ invalid] style_emoticons/default/tongue.gif) Finally, is there any way to find out what "type" of a monster it is? Thanks! Note that elemental strikes explode the debuffs that trigger from the spike shields, so you get some extra damage for using one opposing your weapon element (or infusion). Haven't tested how much it is. For 1H Heavy at least, I recommend fire spike shield as the rest that have a beneficial effect reduces your expected number of counters as well (well expect Elec, but reducing evade likely isn't as helpful as reducing damage dealt; does anyone note if spell debuff is additive or multiplicative for evade debuff? Either way it would have no effect at all once you hit 200% hit chance as 1H). Cold also appears to be the lowest average mitigation out of monsters with PLvl>1100; however this may not be as useful to use in decision making as the higher HP/tankiness types (giants i.e.) are resistance to it. Though, note that a 1H research done by sssss2 quite a while ago seemed to go with cold infusion on his holy/dark weapon. tl;dr: I recommend fire shield for cold/holy/dark strike; unsure about fire or opposing element for other strikes. For the type of monster, you can scan; monsterbation used to have that, but it broke and people are fixing it atm. I haven't tried other scripts (i.e. HVStats) so not sure if they still work or not. This post has been edited by t_t_z: May 2 2019, 17:24
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May 2 2019, 17:28
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Noni
Group: Catgirl Camarilla
Posts: 13,713
Joined: 19-February 16

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QUOTE(t_t_z @ May 2 2019, 17:21)  Note that elemental strikes explode the debuffs that trigger from the spike shields, so you get some extra damage for using one opposing your weapon element (or infusion). Haven't tested how much it is. For 1H Heavy at least, I recommend fire spike shield as the rest that have a beneficial effect reduces your expected number of counters as well (well expect Elec, but reducing evade likely isn't as helpful as reducing damage dealt; does anyone note if spell debuff is additive or multiplicative for evade debuff? Either way it would have no effect at all once you hit 200% hit chance as 1H). Cold also appears to be the lowest average mitigation out of monsters with PLvl>1100; however this may not be as useful to use in decision making as the higher HP/tankiness types (giants i.e.) are resistance to it. Though, note that a 1H research done by sssss2 quite a while ago seemed to go with cold infusion on his holy/dark weapon. tl;dr: I recommend fire shield for cold/holy/dark strike; unsure about fire or opposing element for other strikes. For the type of monster, you can scan; monsterbation used to have that, but it broke and people are fixing it atm. I haven't tried other scripts (i.e. HVStats) so not sure if they still work or not. For mages it does not matter at all. No noticeable effect. The damage of exploding spell is not high enough. Dark/Holy don't get the explosion anyway. And then when the going gets tough: scroll of protection, no more spikes. Just go with whatever you like.
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May 2 2019, 17:51
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Insania
Group: Gold Star Club
Posts: 1,475
Joined: 21-October 10

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May 2 2019, 17:52
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Finestela
Group: Members
Posts: 153
Joined: 14-February 13

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Thank you for the replies! I'm having a bit of spare AP right now, and I want to see if there's something I can get right now that'd be of use at my level. And, yes, thank you so much for reminding me of scanning... lol... I've totally forgotten about it (IMG:[ invalid] style_emoticons/default/tongue.gif)
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May 2 2019, 18:06
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(Insania @ May 2 2019, 15:51)  Yes, why not?
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May 2 2019, 18:15
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Insania
Group: Gold Star Club
Posts: 1,475
Joined: 21-October 10

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QUOTE(qr12345 @ May 2 2019, 12:06)  Yes, why not?
It will be expensive because I want Penetrator Lv.5 + Spellweaver Lv.4.
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May 2 2019, 21:19
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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QUOTE(Insania @ May 2 2019, 11:15)  It will be expensive because I want Penetrator Lv.5 + Spellweaver Lv.4.
Don't let perfect become the enemy of good. If you don't want to P5S4 then just settle for a decent IW while you wait for a better staff.
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May 2 2019, 22:01
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Hi. I need the experience of some experts regarding old, ancient, ancestral times, when we were still bopping monsters heads with our staff. We have two things in the wiki that are very poorly documented: https://ehwiki.org/wiki/Proficiencies#Effectshttps://ehwiki.org/wiki/Spells#Offensive_SpellsIn particular, this line: QUOTE Lower the cast time and mana cost of spells by up to 25% (based on spell). => What is the formula to calculate the mana cost? What does "based on spell" even mean? Still in particular, the max "Min/max prof" for offensive spells. While for depr spells, we know that the "max" corresponds to the moment when we reach the max debuff duration (and I'm updating the wiki with that info), there is absolutely no clue anywhere as to what it corresponds to for offensive spells. What is even supposed to happen for a T3 Holy/Dark spell at 900 prof? Is it when they have -25% cost? -25% cast time? or something else? I hope that I will get an answer, so we can provide accurate, correct data. Thanks in advance.
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May 2 2019, 23:48
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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I'm not sure on casting speed, but for mana cost: Mana cost is adjusted based upon your current prof and the max prof of the spell. From what I tested before, the multiplier is: (1-0.25*min(your_prof/max_prof,1)) i.e. 520.908 supportive prof level 497 spirit stance on 123.6 interference no other mana usage modifiers casting spirit shield: =player_level*base_cost(spell)/100*(1+interference*0.005)*(1-0.25*min(player_prof/max_prof(spell),1)*(1-0.25*spirit_stance_on) =497*25/100*(1+123.6*0.005)*(1-0.25*min(520.908/950,1))*(1-0.25*1) ~=130 mana Actual mana cost I see is 131, which I believe is due to rounding and such. The minimum prof is the prof needed to actually unlock the spell and have it show up in your cast list I believe, at least that was the case years ago when I wasn't high level / prof.
Also not sure if you added the actual multiplier for durations, it seems to be base_duration(spell)*(min(player_prof/max_prof(spell)*spell_type_modifier+1,1) where spell_type_modifier = 6 for supportive spells. I haven't tested it for other spells but I believe it is 3.
This post has been edited by t_t_z: May 2 2019, 23:55
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May 3 2019, 12:43
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mewsf
Group: Gold Star Club
Posts: 613
Joined: 24-June 14

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How much could it cost to get a Peerless Ethereal Rapier of Slaughter with Butcher LV5 + Fatality LV4 and Holy/Dark strike? I can earn about 200M credits per year and I doubt I need a few years to get something like this...
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May 3 2019, 12:58
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Noni
Group: Catgirl Camarilla
Posts: 13,713
Joined: 19-February 16

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QUOTE(mewsf @ May 3 2019, 12:43)  How much could it cost to get a Peerless Ethereal Rapier of Slaughter with Butcher LV5 + Fatality LV4 and Holy/Dark strike? I can earn about 200M credits per year and I doubt I need a few years to get something like this...
Finding the thing is the start. This may take a long time for such an item to come up onto the market or lotteries. Then buying it: all in into the lottery - you still need to be very lucky, but that will cost you 20000 tickets no matter what. On the market, 100-150m would be a reasonable price to buy it, I would guess... But it is very likely that one or more Rich Catgrills and a Mad Hather will want it as well. When they start bidding... 300m is max I can imagine, but who knows? Then the IW: for each try at the strike, I personally would ask about 6m or so (depending on the mood). Then if you need like 10 tries (I would no longer be in a good mood by then (IMG:[ invalid] style_emoticons/default/laugh.gif) ), you would need a budget of 70m. But there are cheaper IW services than mine (mine is more 'exclusive', though (IMG:[ invalid] style_emoticons/default/wink.gif) ), so I think 50m would be enough. So yeah. You need to save. Or, just go mage.
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May 3 2019, 13:25
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Shiskk
Lurker
Group: Recruits
Posts: 6
Joined: 7-December 18

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Just wondering does my equipment repair itself?, made several days break and it went from nearly destroed 0-30% to 70-100% Also what to do with low tier trophies who noone wants
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