Welcome Guest ( Log In | Register )

34 Pages V « < 3 4 5 6 7 > »   
Closed TopicStart new topic
> HentaiVerse 0.86, Extra proficient

 
post Aug 16 2017, 22:23
Post #81
Honeycat



Extra Hissy
************
Group: Catgirl Camarilla
Posts: 61,527
Joined: 25-February 07
Level 500 (Godslayer)


QUOTE(Tenboro @ Aug 16 2017, 01:46) *

- You can now manually type desired item counts in the item shop. The button interactions were also improved, and the negative buttons were removed. You can buy up to 99999 items in one go.

Thank you~! *shopgasm*

Now if you would add another Coupon Clipper hath perk, you'd never hear from me again.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 16 2017, 22:40
Post #82
lololo16




********
Group: Gold Star Club
Posts: 2,826
Joined: 5-March 12
Level 500 (Ponyslayer)


QUOTE(Tenboro @ Aug 16 2017, 08:46) *

Note that the cost of some older hath perks will soon be increased to match the increased availability. Buy them now if you want them at the old price.


Which are those older hath perks and how much time do I have? I need like a month to get 2000 hath (IMG:[invalid] style_emoticons/default/cry.gif)

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 16 2017, 23:29
Post #83
Tenboro

Admin




QUOTE(decondelite @ Aug 16 2017, 21:08) *

What increased availability? If anything, poor players will be disgusted even more from buying hath. It takes a whopping 4-6 millions credits to get a single 1000 hath perk. I understand that some rich people need an incentive to keep on providing storage and bandwidth, but it's definitely not going to help them.


The amount of Hath gained from high-performance H@H clients was scaled up a couple of years back to prevent incentivizing people to split their servers to run multiple clients, and the other hath rewards were increased as well to match it. So compared to a couple of years ago, things give as much as 3-5 times more hath.

QUOTE(mundomuñeca @ Aug 16 2017, 21:26) *

The total in the bottol of the page has changed in 0.86, and now it tells on the left (under Inventory list)

"Equip Slots : 99 + 103 / 1000"

while on the right below Storage list

"Storage Slots : 103 / 0"

I find all these extremely confusing, what do you ppl think ?


I went a few rounds with how to display that, and ultimately that's what I ended up with. The "problem" is that there is really no reason to hard-limit how much of your equipment you can store, and so it needs to make it obvious how much equipment is being stored and how much of that deducts from your normal limit.

QUOTE(lololo16 @ Aug 16 2017, 22:40) *

Which are those older hath perks and how much time do I have? I need like a month to get 2000 hath (IMG:[invalid] style_emoticons/default/cry.gif)


I haven't decided exactly which perks and by how much, it's mostly a warning that I'm considering tweaking some of the costs. Ultimately it could end up being just a few of them, and it's more likely to affect the gallery perks than the HV perks.
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Aug 16 2017, 23:54
Post #84
its-just-me



Casual Poster
***
Group: Members
Posts: 208
Joined: 14-October 10
Level 306 (Godslayer)


So i did some quick calculations, and if you were playing very casually like myself. Since i get most of my EXP from Dawn of the day. My proficiency are actually going to degrade faster with the patch where as with the old system i had managed to finally bring the ones i used up to level cap.

Edit:
For those wondering i could do 2 arenas on weekends and spam heal in hourly encounters to keep proficiency up on weapon, armour and supportive.

Edit2:
lol just used depricating magic for this first time...:
You gain 0.002 points of heavy armor proficiency.
You gain 42.946 points of deprecating magic proficiency.
You gain 43.385 points of elemental magic proficiency.
You gain 0.103 points of forbidden magic proficiency.
You gain 0.006 points of supportive magic proficiency.
You gain 0.002 points of one-handed weapon proficiency.

This post has been edited by its-just-me: Aug 17 2017, 00:10
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 00:27
Post #85
teddy.bear



Regular Poster
******
Group: Members
Posts: 824
Joined: 20-December 09
Level 500 (Ponyslayer)


Was daily dawn exp included in your calculation for proficiency gain at all, or was the gain rates set without including it?
Also the gain curve now means massive gains per round for profs that are well below level but the curve falls off very quickly. I casted 1 of each spell during pfudor fsm while with my 1h set below are the gains. and my proficiency

You gain 32.869 points of elemental magic proficiency.
You gain 48.047 points of forbidden magic proficiency.
You gain 0.003 points of deprecating magic proficiency.
You gain 85867 EXP!

Elemental 52.640
Divine 334.351
Forbidden 51.908
Deprecating 260.964

The gain curve has already dropped to almost nothing when it gets within 250 levels of me as can be seen with my Deprecating gain, 70 more levels on still 180 below me and it is less than a 1/3 of the gain with no heavy 1h or supportive gained.

As per my previous question re doing only RE with dawn exp you stated this

QUOTE(Tenboro @ Aug 16 2017, 14:23) *

Should fall behind by less. Higher-experience battles will now give more proficiency, relatively, and REs barely gave proficiency before.


But that is just not true, from the numbers seen so far I am I gaining less than 0.001 proficiency per RE as it does not give enough gain per RE to increase each, but even assuming 0.001 gain each pfudor re that is just 0.02 gain per day assuming I play all I can and I was not only gaining far more than 0.02 proficiency per day, but I could easily grind my proficiency back to level doing some arenas and fsm. Now I have zero chance of keeping it anywhere near my level as the gain curve falls of massively.

Here are some more numbers

You gain 0.001 points of heavy armor proficiency.
You gain 0.183 points of deprecating magic proficiency.
You gain 75.528 points of elemental magic proficiency.
You gain 0.011 points of divine magic proficiency.
You gain 0.001 points of one-handed weapon proficiency.
You gain 76.234 points of forbidden magic proficiency.
You gain 0.001 points of supportive magic proficiency.
You gain 3914654 EXP!

So the gain curve is around 11 times higher 180 levels below my current level and at that level gains would still be less than previously.

Some more numbers
You gain 12.036 points of elemental magic proficiency.
You gain 0.009 points of divine magic proficiency.
You gain 12.045 points of forbidden magic proficiency.
You gain 0.118 points of deprecating magic proficiency.
You gain 2542078 EXP!

My current levels
Elemental 140.204
Divine 334.371
Forbidden 140.187
Deprecating 261.265

This post has been edited by teddy.bear: Aug 17 2017, 00:56
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 00:58
Post #86
piyin



Reasons to love the IRS.
***********
Group: Gold Star Club
Posts: 10,743
Joined: 4-February 09
Level 500 (Ponyslayer)


*Update*



But i guess we will learn to live together... (IMG:[invalid] style_emoticons/default/tongue.gif)

(not like it does really mess things up... but after reading most of the comments... looks like it has some issues... (IMG:[invalid] style_emoticons/default/tongue.gif) )
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 01:14
Post #87
its-just-me



Casual Poster
***
Group: Members
Posts: 208
Joined: 14-October 10
Level 306 (Godslayer)


QUOTE(teddy.bear @ Aug 16 2017, 18:27) *


The gain curve has already dropped to almost nothing when it gets within 250 levels of me as can be seen with my Deprecating gain, 70 more levels on still 180 below me and it is less than a 1/3 of the gain with no heavy 1h or supportive gained.



I am having the same problem... playing on normal no longer grants me any proficiency in my main skills.

Perhaps it would be better to apply EXP for the whole series rather than individual rounds this would reduce the round issue for both rediculously high level players, and players on lower difficulties.

This post has been edited by its-just-me: Aug 17 2017, 01:29
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 01:18
Post #88
Scremaz



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,299
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(its-just-me @ Aug 17 2017, 01:14) *

I am having the same problem... playing on normal no longer grants me any proficiency in my main skills.

because prof gain is related to exp multiplier. and exp multiplier is affected by difficulty, among other things.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 01:31
Post #89
its-just-me



Casual Poster
***
Group: Members
Posts: 208
Joined: 14-October 10
Level 306 (Godslayer)


QUOTE(Scremaz @ Aug 16 2017, 19:18) *

because prof gain is related to exp multiplier. and exp multiplier is affected by difficulty, among other things.


right but continually getting 0 per round every round means my profs will never increase. and this will only get worst as i level and more exp is required to trigger a 0.001 increase. That not how this works. as i level i would gain proficiency again cause the mobs XP would go up and the requirement stays the same but i wont be able to keep the same level as previous. Basically this change seems to only be helpful for the elites already capable of playing on pfudor. And even some of them are claiming its worst.

This post has been edited by its-just-me: Aug 17 2017, 01:35
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 01:42
Post #90
Maharid



The Sleeper
*******
Group: Catgirl Camarilla
Posts: 2,350
Joined: 27-April 10
Level 500 (Ponyslayer)


Before i monstly not used deprecating spells BUT keep on at the new level up by maximizing the output in RE or low arenas for getting it at level.

Now this is not possible so i have to see if it can keep on.

Plus, i'm playing with two styles (1H + DW) but for doing different things (DW for RE and lowest arena on PFUDOR, 1H for the highest arenas on Hell) so i will probably fall back with 1H cause sometime i just don't have te time (or the desire) to gon on a 30+ minute arena.

So i actually don't think this change is for the better.

Also, Hath Perks going to cost more will be a real pain if the income is not increased and that can be only for some players, not all (like, i cannot run H@H due to my poor connection and i don't gain a lot of them, even with the "extra" i get from Dawn due to my Quint Star will need months to buy me something good.

Giving another way to farm them for all wii be better.
And maybe adjusting the rate of Haths given by donations: 50$ = 1H, 100$ = 3H and 1000$ = 12H; Better 1-3-10-17-25-40 Haths.

Things i like are the Proficency shown at the end of each battle, the monster name change, the item shop buyer and the stamina change.

This post has been edited by Maharid: Aug 17 2017, 02:12
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 01:45
Post #91
sigo8



Clover Sprite
********
Group: Gold Star Club
Posts: 3,305
Joined: 9-November 11
Level 500 (Ponyslayer)


QUOTE(its-just-me @ Aug 16 2017, 17:31) *

right but continually getting 0 per round every round means my profs will never increase. and this will only get worst as i level and more exp is required to trigger a 0.001 increase. That not how this works. as i level i would gain proficiency again cause the mobs XP would go up and the requirement stays the same but i wont be able to keep the same level as previous. Basically this change seems to only be helpful for the elites already capable of playing on pfudor. And even some of them are claiming its worst.

You never gain zero prof if you used it. The prof-exp from multiple round will add together till it makes a 0.001 and then you will be told you gained 0.001 prof.
For example during my PFGF today I got the prof gain notification every 4 rounds like clock work.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 01:52
Post #92
Honeycat



Extra Hissy
************
Group: Catgirl Camarilla
Posts: 61,527
Joined: 25-February 07
Level 500 (Godslayer)


QUOTE(its-just-me @ Aug 16 2017, 13:14) *

I am having the same problem... playing on normal no longer grants me any proficiency in my main skills.

It's true. (IMG:[invalid] style_emoticons/default/ohmy.gif)

I play arenas on normal quite a bit to try and get Chaos Tokens to fall but now there's no prof gain. I never noticed that until you mentioned it.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 02:10
Post #93
tychocelchu



Active Poster
*******
Group: Gold Star Club
Posts: 1,601
Joined: 22-July 11
Level 500 (Dovahkiin)


i like this update, thanks boss (IMG:[invalid] style_emoticons/default/smile.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 02:12
Post #94
Sapo84



Deus lo vult
********
Group: Gold Star Club
Posts: 3,331
Joined: 14-June 09
Level 500 (Ponyslayer)


Reached level 486.
Did all arenas @PFUDOR, used 1 ED (20 stamina) to keep double exp and I have assimilator 5.

485.116 prof

So for now I need to play 9 days (1h/day and 1ED/day spent) to get 1 level of prof.
Doesn't sound very good at all, keeping up 2 styles is impossible and given dawn of day increased EXP every level I may end up with prof trailing my level.

I will train assimilator more but this rates are too low.
I can understand needing 9 days (or even more) to get from 486 to 487, it's an added bonus, I can understand having to earn it, but I would expect to reach my level in a couple of days when playing all arenas.
For comparision in HV 0.85 a couple of arenas where already enough to max the prof.
Going from a couple of arenas to all arenas X 9 days seems too big of a nerf, honestly.
It also discourages experimentations since switching styles makes reaching max prof impossible.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 02:25
Post #95
jcullinane



Realist of HV
********
Group: Gold Star Club
Posts: 2,671
Joined: 2-April 10
Level 500 (Ponyslayer)


Exactly what they said above, folks. The prof gain is essentially nothing for players that have diligently kept up with the game, i.e the players that visit the site on a regular and routine basis.

It may be working "as intended", which means that a humongous prof gain nerf was intended. Not acceptable. Keep the previous patch gains and stagger them out so they are less random, or go back to the drawing board.

And yes, I have max training for experience AND I play on PFUDOR just about all the time except for an occasional Item World where I go down to IWBTH. The only things I don't have pertaining to this is the EXP hath perks (who needs when you are past 400?) and I only have 10/25 ASSimilator (previous max), which, from what those that are interpreting the math have found, wouldn't even help hardly at all if I spent all the credits (or if I even had them) to max it out.

This post has been edited by jcullinane: Aug 17 2017, 02:27
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 02:29
Post #96
teddy.bear



Regular Poster
******
Group: Members
Posts: 824
Joined: 20-December 09
Level 500 (Ponyslayer)


The problem with this update is it seems that unless you play an enormous amount each day at higher levels enough to gain a level every few days the dawn experience will subtract from the amount of proficiency you can gain and you will then only be able to have your proficiency catch up once you hit level 500.

Before we could easily grind proficiency but now playing on lower levels to grind achieves nothing for proficiency and unless we get enough experience in battles to level quickly the dawn experience will eat away our proficiency.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 02:50
Post #97
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 491 (Godslayer)


Bug
Hath perk did not require confirmation:
That's Good Eatin' Increases monster food recovery amount by 20%.

At least thats how it was when I was spending some hath.

Two proposals:
1. If 660 the new max for prof change the perks for +10% prof to a 10/9 multiplier instead, and also let them apply to melee and armor.

2.
QUOTE(Sapo84 @ Aug 17 2017, 00:12) *

Reached level 486.
Did all arenas @PFUDOR, used 1 ED (20 stamina) to keep double exp and I have assimilator 5.

485.116 prof

So for now I need to play 9 days (1h/day and 1ED/day spent) to get 1 level of prof.
Doesn't sound very good at all, keeping up 2 styles is impossible and given dawn of day increased EXP every level I may end up with prof trailing my level.

I will train assimilator more but this rates are too low.
I can understand needing 9 days (or even more) to get from 486 to 487, it's an added bonus, I can understand having to earn it, but I would expect to reach my level in a couple of days when playing all arenas.
For comparision in HV 0.85 a couple of arenas where already enough to max the prof.
Going from a couple of arenas to all arenas X 9 days seems too big of a nerf, honestly.
It also discourages experimentations since switching styles makes reaching max prof impossible.

Dawn giving prof some number greater than 1 times exp to all styles!!! To help people not fall behind on profs due to leveling 5% a day.

This post has been edited by skillchip: Aug 17 2017, 03:01
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 03:15
Post #98
teddy.bear



Regular Poster
******
Group: Members
Posts: 824
Joined: 20-December 09
Level 500 (Ponyslayer)


skillchip the problem is there is really no way for most players from probably level 350 up to take advantage of the new proficency cap outside of endless pfudor grinding along with spending lots of credits on assimilator, so even if you remove or reduce the problem with dawn exp taking away potential proficiency gain what benefit will this change have outside of those who are rich enough to max assimilator and spend hours a day grinding pfudor?

I like the idea of a proficiency cap higher than your level but even with your changes players are still going to need to spend an enormous amount of credits on assimilator to be able to see any benefit. Then again maybe that is the whole point....
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 03:17
Post #99
Maharid



The Sleeper
*******
Group: Catgirl Camarilla
Posts: 2,350
Joined: 27-April 10
Level 500 (Ponyslayer)


Just done some tests.
Learning Curves on PFUDOR with DW.
CODE
You gain 0.001 points of dual wielding proficiency.
You gain 2.327 points of elemental magic proficiency.
You gain 1.085 points of divine magic proficiency.
You gain 2.074 points of forbidden magic proficiency.
You gain 0.001 points of supportive magic proficiency.
You gain 0.001 points of deprecating magic proficiency.

Fresh Meat with 1H on Hard:
CODE
You gain 0.549 points of elemental magic proficiency.
You gain 0.346 points of divine magic proficiency.
You gain 0.516 points of forbidden magic proficiency.

And an RE on Hell with 1H:
CODE
You gain 0.004 points of heavy armor proficiency.
You gain 16.176 points of elemental magic proficiency.
You gain 8.981 points of divine magic proficiency.
You gain 14.889 points of forbidden magic proficiency.
You gain 0.004 points of one-handed weapon proficiency.
You gain 0.004 points of deprecating magic proficiency.
You gain 0.004 points of supportive magic proficiency.

Prof gain for mian build is just ridicule.

And yes, Normal or even Hard will award 0 proficiency for main on higher levels.

The fact is, i never seen something like that, is obvius that you get proficiency in something by doing it and not by just doing it one time and using something else to farm.

This post has been edited by Maharid: Aug 17 2017, 04:01
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 17 2017, 03:34
Post #100
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 491 (Godslayer)


QUOTE(teddy.bear @ Aug 17 2017, 01:15) *

skillchip the problem is there is really no way for most players from probably level 350 up to take advantage of the new proficency cap outside of endless pfudor grinding along with spending lots of credits on assimilator, so even if you remove or reduce the problem with dawn exp taking away potential proficiency gain what benefit will this change have outside of those who are rich enough to max assimilator and spend hours a day grinding pfudor?

I like the idea of a proficiency cap higher than your level but even with your changes players are still going to need to spend an enormous amount of credits on assimilator to be able to see any benefit. Then again maybe that is the whole point....


Bring back dawn EXP for people level 500 and apply a bigger mult to it to prof!!!!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


34 Pages V « < 3 4 5 6 7 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 25th November 2024 - 17:25