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HentaiVerse 0.86, Extra proficient |
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Aug 16 2017, 19:00
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sigo8
Group: Gold Star Club
Posts: 3,482
Joined: 9-November 11

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QUOTE(oddaicky @ Aug 16 2017, 10:33)  Just did 1st Arena in heavy Armor + Staff. Cast all spell types. Bashed repeatedly w/ Staff.
Got Zero Proficiency in Staff and Elemental; or anything else, except Divine and Forbidden. It looks like there is a serious issue here.
Level - 375 *Staff - 347.781 *Elemental - 358.443 *Div. - 154.198 *For. - 152.415 1H, Heavy, Dep., Sup. - 375.007
You gained Staff and Elem prof just less then 0.001, so it was not reported. The first arena doesn't give much exp, try testing in REs, for me RE report an increase in all use profs most of the time (but not every time). QUOTE(jcullinane @ Aug 16 2017, 10:50)  What are both of your training levels at right now for prof? Mine is 10/25 as it was max before the patch.
(If this is broken as both of you suggest, then I think you'd agree it would be nice to get an acknowledgement and a fix rather than the snark that I got from you-can-guess)
EDIT: Just did another battle - .001 in all again
Nothing bugged it working exactly as I expected it to after reading the notes. I had to reread the notes after seeing things that surprised me, but all those were just things I missed on my first read. Also NO ONE is currently capped on profs, the cap was raised 20%.
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Aug 16 2017, 19:02
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(jcullinane @ Aug 16 2017, 19:50)  What are both of your training levels at right now for prof? Mine is 10/25 as it was max before the patch.
(If this is broken as both of you suggest, then I think you'd agree it would be nice to get an acknowledgement and a fix rather than the snark that I got from you-can-guess)
This is what I understand from Tenboro's post: Before 0.86, the proficiency gain was random: every time you cast a spell, got hit, attacked with a weapon, etc, you had a X% chance to gain some proficiency. This calculation happened every time the action took place, so the more you did the action during a round, the more proficiency you could potentially gain (so casting Imperil multiple times could potentially trigger proficiency gain multiple times, but then again, you'd maybe get 0 proficiency). With 0.86, proficiency gain is no longer random: you're guaranteed proficiency per round as long as you cast a spell, get hit, attack with a weapon, etc. during that round. This calculation is no longer random, but tied to the experience gained during the round (so presumably, it's also affected by things like great stamina bonus, XP perks, Adept Learner, etc). In other words, the more XP you gain during a round, the more potency you gain. That's why you should easily get 0.002-003 during REs, because REs have a x5 XP multiplier, ergo more XP. And it isn't affected by how often you do something: you still get the same amount of deprecating proficiency whether you cast Imperil 1 time or 100 times. So basically, proficiency gain has now been made more linear instead of happening in random spurts. And Assimilator 10 now simply means you gain proficiency twice as fast as you otherwise would.
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Aug 16 2017, 19:22
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Tenboro

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QUOTE(teddy.bear @ Aug 16 2017, 17:02)  I am sure you understood the point I was making. But to clarify, If I was using two handed gaining 100% proficiency it would take 25000 nintendo rounds at that rate. Is this the intended gain rate for 10 levels below?
It is intended to track your level much closer than before, and reduce the disparity between level gain and proficiency gain. If that means it'll take whatever many rounds of anything to increase it when it's at or past your level, that is intended. QUOTE(issary @ Aug 16 2017, 17:04)  It'll need about 2,500,000 pfudor rounds to increase one prof from 599 to 600 (with catgirl&full exp training and without exp perks or Assimilator)if I calculate currently.(IMG:[ invalid] style_emoticons/default/mellow.gif) But prof are really useful so I think it's acceptable.After all we'll still grinding without gaining any prof (IMG:[ invalid] style_emoticons/default/biggrin.gif) Maybe you're not intended to grind out 600 proficiency. You could, sure, but it would take a long time. QUOTE(friggo @ Aug 16 2017, 19:02)  Before 0.86, the proficiency gain was random: every time you cast a spell, got hit, attacked with a weapon, etc, you had a X% chance to gain some proficiency. This calculation happened every time the action took place, so the more you did the action during a round, the more proficiency you could potentially gain (so casting Imperil multiple times could potentially trigger proficiency gain multiple times, but then again, you'd maybe get 0 proficiency).
With 0.86, proficiency gain is no longer random: you're guaranteed proficiency per round as long as you cast a spell, get hit, attack with a weapon, etc. during that round. This calculation is no longer random, but tied to the experience gained during the round (so presumably, it's also affected by things like great stamina bonus, XP perks, Adept Learner, etc). In other words, the more XP you gain during a round, the more potency you gain. That's why you should easily get 0.002-003 during REs, because REs have a x5 XP multiplier, ergo more XP. And it isn't affected by how often you do something: you still get the same amount of deprecating proficiency whether you cast Imperil 1 time or 100 times.
So basically, proficiency gain has now been made more linear instead of happening in random spurts. And Assimilator 10 now simply means you gain proficiency twice as fast as you otherwise would.
Pretty much this.
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Aug 16 2017, 19:25
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Celes777
Newcomer
  Group: Members
Posts: 67
Joined: 8-December 09

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QUOTE(mozilla browser @ Aug 16 2017, 08:02)  Damn, I shouldn't have bought the snowflake perk
What Perks do you wish you bought instead? I don't see a difference in Hath Cost today. Is the price change is tomorrow?
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Aug 16 2017, 19:31
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carb21
Lurker
Group: Lurkers
Posts: 4
Joined: 8-August 09

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I think there is one thing that can be added to help. When someone is going to repair their equipment, if the person doesn't have material enough could have the option to buy in the moment instead of look for the itens in the item shop.
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Aug 16 2017, 20:00
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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Sounds like I don't have to spend a few weeks grinding one prof anymore, what a relief.
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Aug 16 2017, 20:01
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oddaicky
Group: Members
Posts: 400
Joined: 10-December 12

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QUOTE(sigo8 @ Aug 16 2017, 13:00)  You gained Staff and Elem prof just less then 0.001, so it was not reported.
Thanks for your reply. Did I Gain prof (ie. did some value less than 0.001 accrue) or was it rounded away and lost?
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Aug 16 2017, 20:27
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jcullinane
Group: Gold Star Club
Posts: 2,676
Joined: 2-April 10

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QUOTE(friggo @ Aug 16 2017, 13:02)  This is what I understand from Tenboro's post:
Before 0.86, the proficiency gain was random: every time you cast a spell, got hit, attacked with a weapon, etc, you had a X% chance to gain some proficiency. This calculation happened every time the action took place, so the more you did the action during a round, the more proficiency you could potentially gain (so casting Imperil multiple times could potentially trigger proficiency gain multiple times, but then again, you'd maybe get 0 proficiency).
With 0.86, proficiency gain is no longer random: you're guaranteed proficiency per round as long as you cast a spell, get hit, attack with a weapon, etc. during that round. This calculation is no longer random, but tied to the experience gained during the round (so presumably, it's also affected by things like great stamina bonus, XP perks, Adept Learner, etc). In other words, the more XP you gain during a round, the more potency you gain. That's why you should easily get 0.002-003 during REs, because REs have a x5 XP multiplier, ergo more XP. And it isn't affected by how often you do something: you still get the same amount of deprecating proficiency whether you cast Imperil 1 time or 100 times.
So basically, proficiency gain has now been made more linear instead of happening in random spurts. And Assimilator 10 now simply means you gain proficiency twice as fast as you otherwise would.
That is correct, I have been guaranteed during the round by making one action, but the max I have seen has been .001, when before even if it was randomized I could get as much as .03. And it makes no sense that casting something or doing something a crapload of times nets you so little proficiency. If the current system is in place merely to guarantee and standardize proficiencies gain, then the amount and levels thus gained are either bugged AF or super-nerfed i.e. now on my end, and with 10 training carryover, it would take 1000 RE's Just to gain a single point in prof. Which is pitiful. Now if that is the formula when you are ALREADY at level for prof, then I get it and that is fair, but any prof less than level should have much higher gains than .001, or .002/.003 for that matter. As is right now even being below level and assuming .001 which is all I've gotten since the patch, that is a minimum nerf of 10 times, and a max nerf of 30 times progress. And that's just assuming you only got ONE prof increase during an entire Battle pre-0.86, when before you could get several, which makes the difference between then and now even that more ridiculous. This post has been edited by jcullinane: Aug 16 2017, 20:35
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Aug 16 2017, 20:27
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Tenboro @ Aug 16 2017, 13:46)  Note that the cost of some older hath perks will soon be increased to match the increased availability. Buy them now if you want them at the old price.
It would be nice to know which ones before seeing stuff doubling price from a day to another (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Tenboro @ Aug 16 2017, 19:22)  Maybe you're not intended to grind out 600 proficiency.
Everything that exists, is intended. If it wasn't intended, it wouldn't be there in the first place (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(trikon000 @ Aug 16 2017, 20:00)  Sounds like I don't have to spend a few weeks grinding one prof anymore, what a relief.
Now you'll have to spend months instead (IMG:[ invalid] style_emoticons/default/duck.gif)
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Aug 16 2017, 20:29
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sigo8
Group: Gold Star Club
Posts: 3,482
Joined: 9-November 11

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QUOTE(oddaicky @ Aug 16 2017, 12:01)  Thanks for your reply. Did I Gain prof (ie. did some value less than 0.001 accrue) or was it rounded away and lost?
It builds up and will be reported when ever it pass the 0.001 mark.
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Aug 16 2017, 21:08
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(Tenboro @ Aug 16 2017, 13:46)  Note that the cost of some older hath perks will soon be increased to match the increased availability. Buy them now if you want them at the old price. What increased availability? If anything, poor players will be disgusted even more from buying hath. It takes a whopping 4-6 millions credits to get a single 1000 hath perk. I understand that some rich people need an incentive to keep on providing storage and bandwidth, but it's definitely not going to help them. Just as a personal experience, I remember that when I had no H@H client I was already thinking that I would never get any perk besides Postage Paid and Innate Arcana I. Even now I know that I'll probably never buy any of the 10khath+ perks, even if I drop lots of Legs and materials. Keep in mind that it's not everyone who is covered with Legs worth millions in the auctions and all. QUOTE(Basara Nekki @ Aug 16 2017, 18:11)  What exactly are the selection criteria to be considered a generic (or repetitive) name?
Is there a minimum (or maximum) repetition limit for words?
For example, if I had these monsters they would be penalized? That is, does repeating a word already penalize? What if you repeat two? Thank you very much for your attention.
It would be very unwise from 10B to tell us what the criterias are, because lame people gonna be lame and try to go around them. PS: I got a heart attack due to new riddlemaster and Raruty being... well herself. And I managed to fail once because I thought I saw Klutzershy, but it was so messy that in the end... well you got it I guess. This post has been edited by decondelite: Aug 16 2017, 21:23
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Aug 16 2017, 21:16
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teenyman45
Group: Gold Star Club
Posts: 1,585
Joined: 12-July 10

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QUOTE(decondelite @ Aug 16 2017, 15:08)  What increased availability? If anything, poor players will be disgusted even more from buying hath. It takes a whopping 4-6 millions credits to get a single 1000 hath perk. I understand that some rich people need an incentive to keep on providing storage and bandwidth, but it's definitely not going to help them.
Just as a personal experience, I remember that when I had no H@H client I was already thinking that I would never get any perk besides Postage Paid and Innate Arcana I. Even now I know that I'll probably never buy any of the 10khath+ perks, even if I drop lots of Legs and materials.
Keep in mind that it's not everyone who is covered with Legs worth millions in the auctions and all.
PS: I got a heart attack due to new riddlemaster and Raruty being... well herself. And I managed to fail once because I thought I saw Klutzershy, but it was so messy that in the end... well you got it I guess.
Two-ish years ago Hath was well over 10K credits. I think at one point Hath was around 12-15K credits each.
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Aug 16 2017, 21:26
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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Just an observation : I had some equip in the Equipment Inventory page, some in the Equip Inventory list and some in the Equip Storage list. The total in the bottol of the page has changed in 0.86, and now it tells on the left (under Inventory list) "Equip Slots : 99 + 103 / 1000" while on the right below Storage list "Storage Slots : 103 / 0" I find all these extremely confusing, what do you ppl think ? The first time I saw that 103 / 0 I had to check if the storaged equip was really there and usable, 'cause that zero warried me a bit must admit (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Aug 16 2017, 21:28
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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Blame those who are so hath greedy and who depend on selling it to do anything. If the hath market sunk, then it means it deserved to. Even 3500C/hath is still outrageous for someone who isn't a hath/GP lord. Duh, even myself never buy hath, I got way better (efficient) ways to waste my credits.
Even if I'm #60ish in H@H clients, I barely can do shit with what I get. Like, it takes me around 1 month to generate what's needed for a 2000hath perk. That's acceptable, though a bit at the limit. I would seriously consider withdrawing my clients if the money I pay every month won't net me any small perk in a decent amount of time, because that's what motivates me to offer my resources. I don't care about the hath market, I care about what I can do with what I donate. If I can't do anything worthwhile, I don't donate. If no one finds the perks worthwhile, guess what happens with the hath : INFLAAAAAAASHUUUUUUN.
This post has been edited by decondelite: Aug 16 2017, 21:42
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Aug 16 2017, 21:35
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sigo8
Group: Gold Star Club
Posts: 3,482
Joined: 9-November 11

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QUOTE(teenyman45 @ Aug 16 2017, 13:16)  Two-ish years ago Hath was well over 10K credits. I think at one point Hath was around 12-15K credits each.
In April 2013 I was buying hath at 14.5k. After my return from a 3 year break I was very surprised at how low Hath prices had gotten.
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Aug 16 2017, 21:42
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Fire32
Newcomer
  Group: Members
Posts: 88
Joined: 16-June 14

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So, I just went from 1 to 127 elemental proficiency in a single PF RE. Is that expected behavior? My only elemental casting was using the lowest level fire spell while channeling.
I feel like I've just awakened my hidden power O.o
Other stats that may be relevant: 122/300 Adept learner 1/25 Assimilator
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Aug 16 2017, 21:50
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Seems any high level player with low profs can do it. QUOTE You gain 169.086 points of one-handed weapon proficiency. This post has been edited by Maximum_Joe: Aug 16 2017, 21:51
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Aug 16 2017, 21:54
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GuXs
Group: Members
Posts: 117
Joined: 16-November 10

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I went from 40 One-Handed Proficiency to 143 and Light Proficiency from 80 to also 140 in one lvl30 PFUDOR Arena So far I don't have a single complaint. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Aug 16 2017, 21:57
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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a Hard RE. ~4 Staff and ~4 Elemental prof. well, time to cap them all.
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Aug 16 2017, 21:57
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jcullinane
Group: Gold Star Club
Posts: 2,676
Joined: 2-April 10

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QUOTE(sigo8 @ Aug 16 2017, 15:35)  In April 2013 I was buying hath at 14.5k. After my return from a 3 year break I was very surprised at how low Hath prices had gotten.
Yes but that's true for a lot of other things losing value, like equips. Legendary Slaughter, if you ever get to the point of getting a drop, has lost most of any value it had, say, in 2013, due to Peerless and near-max/max availability and demand and the wide possibility that you will drop a mid or just above min. Leg if you do. Made worse with the Lottery that just threw all that stuff into the equip mix unnaturally. If you are a Baron you are likely just sitting on what you have with little need to play or little interest since perks won't even effect you all that much, since you also will likely have all top tier equip before then. There are too many fail safe tactics built into the system still so that Barons can just continue at their values, or even increase what they have despite changes to most other regular players that end up setting them back regularly.
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