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> HentaiVerse 0.86, Extra proficient

 
post Nov 2 2018, 07:20
Post #581
jcullinane



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QUOTE(Tgbvfr @ Nov 2 2018, 00:06) *

I'm not sure what you are trying to say.


It's quite clear. One level below current prof gains rise much slower than the previous patch. Otherwise, even the example of some profs being behind current level, say, 5-6 levels, would not take c. 400+ days (with mostly equal playing time spent) in the previous patch. It would be more like only 30-40 days in the prior. Conclusion had nothing to do with the current-patch ability to go over level cap, which was introduced with current.

QUOTE

So by default you earn prof equal to your level, and training helps get you to the new 120% cap.


I've tracked every level gain, and dawn auto-prof does not keep up 1.000 with all profs on my end. 3-4 of my profs end up losing avg 0.035 - 0.065 per level gain without additional play above what I do by default.

fin

This post has been edited by jcullinane: Nov 2 2018, 07:22
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post Nov 18 2018, 03:04
Post #582
karyl123



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we have been 0.86 for 1+ year.
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post Dec 3 2018, 11:25
Post #583
xxzero



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update?
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post Dec 6 2018, 19:20
Post #584
VRealNoWhere



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QUOTE(jcullinane @ Nov 2 2018, 14:20) *

It's quite clear. One level below current prof gains rise much slower than the previous patch. Otherwise, even the example of some profs being behind current level, say, 5-6 levels, would not take c. 400+ days (with mostly equal playing time spent) in the previous patch. It would be more like only 30-40 days in the prior. Conclusion had nothing to do with the current-patch ability to go over level cap, which was introduced with current.
I've tracked every level gain, and dawn auto-prof does not keep up 1.000 with all profs on my end. 3-4 of my profs end up losing avg 0.035 - 0.065 per level gain without additional play above what I do by default.

fin

wew (IMG:[invalid] style_emoticons/default/huh.gif)
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post Dec 10 2018, 17:35
Post #585
egiost929



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Wow great (IMG:[invalid] style_emoticons/default/dry.gif)
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post Dec 21 2018, 13:55
Post #586
uareader



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I just realized, should not the Caffeinated Candy be part of the items available through the Item Shop Bot?
It's just an underpowered Energy Drink, it has neither a higher bazaar value or player market value, so if the Energy Drink is there, it should be there too no?
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post Dec 21 2018, 15:13
Post #587
Noni



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QUOTE(uareader @ Dec 21 2018, 12:55) *

I just realized, should not the Caffeinated Candy be part of the items available through the Item Shop Bot?
It's just an underpowered Energy Drink, it has neither a higher bazaar value or player market value, so if the Energy Drink is there, it should be there too no?

No, it was intentionally created to be untradable. It was designed as a lottery prize, and all lottery prizes are untradable items.
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post Dec 21 2018, 18:09
Post #588
uareader



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Caffeinated Candy can be sold for 80c to the bazaar (though I don't know if it can be bought from there afterward), so it's not untradeable like tokens.
I think that since it doesn't really have anything special over Energy Drinks, it would be good to allow it to be available at least in the same conditions as Energy Drinks.
...unless they're supposed to get an unique special value some day.
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post Dec 22 2018, 05:46
Post #589
jactay



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a lot of changes (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Dec 31 2018, 22:00
Post #590
treesloth



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Tenboro, can you please change IW so that weapons are restricted to two potencies? It would make my life and everyone else's much easier. That would be a wonderful New Years gift to us. I also think that that would attract/retain more players to the site.
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post Jan 2 2019, 04:52
Post #591
Tgbvfr



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QUOTE(treesloth @ Dec 31 2018, 20:00) *

Tenboro, can you please change IW so that weapons are restricted to two potencies? It would make my life and everyone else's much easier.

Did I miss an update, since when was HV designed to make life easier? To have gear with perfect IW potencies, you pretty much have to be rich or a masochist. The common frequency of three potencies provides an incentive to pay for the Dark Descent perk, and we know perks like that are bascially credit sinks, so I believe IW works as intended.
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post Jan 9 2019, 14:25
Post #592
Kyrie丶



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The physical fighting styles are too weak (IMG:[invalid] style_emoticons/default/sad.gif)

In same class of equipment,the mages are always better than soldiers

I thing I should be play the mages rather than the soldiers
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post Jan 10 2019, 06:48
Post #593
Tgbvfr



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QUOTE(Kyrie丶 @ Jan 9 2019, 12:25) *

I thing I should be play the mages rather than the soldiers

I suggest you check out the Ask the Experts thread if you are thinking about switching to mage.
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post Jan 15 2019, 08:36
Post #594
KitsuneAbby



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QUOTE(Kyrie丶 @ Jan 9 2019, 12:25) *
The physical fighting styles are too weak (IMG:[invalid] style_emoticons/default/sad.gif)

Wrong assumption.
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post Jan 25 2019, 06:11
Post #595
Colman



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Time to change 0.86 to 1.0 (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jan 25 2019, 07:27
Post #596
treesloth



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Can we have an easier+faster way to shrine trophies? It takes 1.5-2hrs to shrine 10m worth. There is one person (See 5 posts above) who likes HV as a way to metaphorically stab their urethral meatus with a jagged, infected shard of glass, but I prefer HV to be a place to enjoy myself (games+porn).

This post has been edited by treesloth: Jan 25 2019, 07:28
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post Jan 25 2019, 08:21
Post #597
uareader



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QUOTE(Colman @ Jan 25 2019, 05:11) *
Time to change 0.86 to 1.0 (IMG:[invalid] style_emoticons/default/cool.gif)
I think it will be something like 0.86,0.87,0.88,0.89,0.900,0.901,[...],0.949,0.9500,0.9501,[...]
(IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 26 2019, 17:43
Post #598
Tgbvfr



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QUOTE(treesloth @ Jan 25 2019, 05:27) *

Can we have an easier+faster way to shrine trophies? It takes 1.5-2hrs to shrine 10m worth. There is one person (See 5 posts above) who likes HV as a way to metaphorically stab their urethral meatus with a jagged, infected shard of glass, but I prefer HV to be a place to enjoy myself (games+porn).

That description of HV...you might want to start filtering out the guro tag when you browse the galleries. I stand by my earlier statement about IW working intended. However, I'm not opposed to making HV faster. The Item Shop has code to buy/sell in quantities up to 10000. The Monster Lab has code for System Messages that can display a long list of gifts. I'm no coder, but I don't think it would be that difficult to merge that code into the Shrine so players could for example, shrine x trophies for x Weapon: Staff and then y trophies for y Armor: Cloth.
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post Jan 27 2019, 22:37
Post #599
treesloth



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QUOTE(Tgbvfr @ Jan 27 2019, 01:43) *

That description of HV...you might want to start filtering out the guro tag when you browse the galleries. I stand by my earlier statement about IW working intended. However, I'm not opposed to making HV faster. The Item Shop has code to buy/sell in quantities up to 10000. The Monster Lab has code for System Messages that can display a long list of gifts. I'm no coder, but I don't think it would be that difficult to merge that code into the Shrine so players could for example, shrine x trophies for x Weapon: Staff and then y trophies for y Armor: Cloth.


the problem with shrining is that you can only shrine ~800 at a time, then your inventory becomes full. Then you have to stop, salvage and sell the junk. I would prefer if I could enter x trophies to be shrined for x weapon, AND for every weapon that is not legendary or peerless, sell to the bazaar or salvage for hg. That way I can shrine say, 50,000 lock of blue hair instantly rather than placing paperweights on my spacebar and having to check intermittently.
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post Jan 28 2019, 13:40
Post #600
Tenboro

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I'm planning on adding an option to shrine more low-tier trophies at a time to get a roll at a higher tier. As for auto-salvaging, that's on the probably list in for drops in general.
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