QUOTE(its-just-me @ Sep 3 2017, 13:54)
Edit: The current system makes starting a new prof/playstyle easy but makes closing the gap near impossible.
False. You gain four times more EXP for prof compared to level, and that's without any trainings to further increase it. When the dawn proficiency is in, it will be literally impossible to not close the gap.
QUOTE(jcullinane @ Sep 3 2017, 15:51)
So your question indicates you felt that players were gaining 'too much' proficiency when under their level? Is it a problem to actually have players max out their prof to their level to get their battle strength as high as it possible can be?
Don't strawman me. At lower levels, proficiency could easily fall way behind the level, which is now fixed. You could easily bot-grind proficiency without being exposed to riddles, which is now fixed. And you could easily cap proficiency to the point where proficiency gain could easily be disregarded, which is now fixed.
Over time, playing normally, you gain more proficiency than you did before, regardless of the fact that you can no longer grind several levels of proficiency in a single battle.
QUOTE(jcullinane @ Sep 3 2017, 15:51)
How does it make sense for players to gain a hundred levels of proficiency in one fell swoop, when they've never even used that playing style, while other players that have used that style regularly, gain next to nothing? Where is the logic in the time invested vs. the result?
How does it make sense to move to a system where constant use of a style on a turn-to-turn basis yields the same tiny gains per round as invoking that style ONCE and getting the same result? Where is the logic in the time invested vs. the result?
In one paragraph you whine about gains being too low, and in the next you whine about gains being too high. What the fuck is wrong with you, seriously?
Catch-up gains will become much less extreme over time, especially when the dawn gains are in.
QUOTE(jcullinane @ Sep 3 2017, 15:51)
Well, then please explain why the reduction of prof gain for regular players was vital to the game's progress
It was trivial to cap prof before. It is still trivial to gain proficiency up to your level, and there is no global "reduction in prof gain".
I tire of repetition. Don't ask me to repeat this again.