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> HentaiVerse 0.86, Extra proficient

 
post Sep 1 2017, 13:59
Post #261
mimoman



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i'm leaning towards the light equipment but i don't wanna be too squishy si should i change or mix some light and heavy?
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post Sep 1 2017, 14:01
Post #262
Scremaz



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QUOTE(mimoman @ Sep 1 2017, 13:59) *

i'm leaning towards the light equipment but i don't wanna be too squishy si should i change or mix some light and heavy?

your question will be better answered here: https://forums.e-hentai.org/index.php?showtopic=22234

however in the current meta it's not suggested to mix armors
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post Sep 1 2017, 14:48
Post #263
Dead-ed



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Crapflare makes riddlemaster take longer to load. /rant
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post Sep 1 2017, 15:18
Post #264
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
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Any news?
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post Sep 1 2017, 21:38
Post #265
Honeycat



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We can rename monsters but we can't reclassify their type yet, right? Wish we could do that.
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post Sep 1 2017, 22:23
Post #266
skillchip



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QUOTE(Sesshomaru Moon @ Aug 31 2017, 00:38) *

I pay attention to Chippeh-doodle.


chippeh my doodle
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post Sep 1 2017, 23:06
Post #267
Honeycat



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QUOTE(skillchip @ Sep 1 2017, 10:23) *

chippeh my doodle

I'll dippeh and whippeh your chippeh.
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post Sep 2 2017, 04:39
Post #268
dothuraka



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Somehow started playing recently this game and getting vicious about it...
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post Sep 2 2017, 11:01
Post #269
moonflow



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Oh, I missed those changes! I saw the new riddles but it didn't come to me that this is the signal that there were major changes to the game.

Now I should equip a staff and play a bit with it.
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post Sep 2 2017, 19:12
Post #270
Kinights



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QUOTE(dothuraka @ Sep 1 2017, 23:39) *

Somehow started playing recently this game and getting vicious about it...

It's like this for everyone. Don't worry.
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post Sep 3 2017, 07:41
Post #271
X extreme



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i was wondering why my hp when from like 700ish to over 2000 when I hadn't played in over 2 weeks
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post Sep 3 2017, 07:46
Post #272
jcullinane



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I leveled up for the first time since 0.86 came out. Was one point below my level in prof for forb. I spent countless extra battles, arenas, and turns using forb. spells to up my prof.

In over 2 weeks of constant playing, I was only able to get .966 of a point with all that, and with HV 0.85 and below, I would have had 1.000 point of prof for forb., with the same amount of casting and time invested, in likely 1 hour flat, if not less with a bit of random luck.

As it is intended, it's an undeniable nerf to prof gains on anyone that has participated in the game diligently, and an easy way for anybody else to just gain hundreds of points of prof if they have never done anything with it. The ones that do get less, the ones that do less get more.

This is broken and needs to be fixed. As is, it's a failure.
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post Sep 3 2017, 11:41
Post #273
Tenboro

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QUOTE(jcullinane @ Sep 3 2017, 07:46) *

In over 2 weeks of constant playing, I was only able to get .966 of a point with all that, and with HV 0.85 and below, I would have had 1.000 point of prof for forb., with the same amount of casting and time invested, in likely 1 hour flat, if not less with a bit of random luck.


Why do you feel it necessary to gain proficiency that much faster than you gain levels?

It is not, and it is working as intended.
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post Sep 3 2017, 13:54
Post #274
its-just-me



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QUOTE(Tenboro @ Sep 3 2017, 05:41) *

Why do you feel it necessary to gain proficiency that much faster than you gain levels?


For me it was to bring up 3rd tier profs to level. (support/deprecating). You get these skills later in the game so your prof starts later. And it takes an ungodly amount of time to get them up to a useful level when they becomes useful. when you get the ones that are useful.

Edit: The current system makes starting a new prof/playstyle easy but makes closing the gap near impossible. The old system only made starting feel like a waste of time but the goal was achievable before reaching level cap. If math holds out i should at current level gets my support prof even with my level in about 40-70 levels. base on old system to get the same 50 points of prof would have taken 10 at most of diligent prof grinding.

Support is a 3rd tier prof to me cause for most of my HV playtime curative was more important than support. until it got folded in.

Final edit: i support the ideal that it should be easier to start a new persona which this patch does. i just find it also makes it so that persona will never come close to catching up with your main.

This post has been edited by its-just-me: Sep 3 2017, 14:10
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post Sep 3 2017, 15:51
Post #275
jcullinane



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QUOTE(Tenboro @ Sep 3 2017, 05:41) *

Why do you feel it necessary to gain proficiency that much faster than you gain levels?


So your question indicates you felt that players were gaining 'too much' proficiency when under their level? Is it a problem to actually have players max out their prof to their level to get their battle strength as high as it possible can be?

It's better that we have answers to questions that aren't as obvious and haven't been make clear, like:

How does it make sense for players to gain a hundred levels of proficiency in one fell swoop, when they've never even used that playing style, while other players that have used that style regularly, gain next to nothing? Where is the logic in the time invested vs. the result?

How does it make sense to move to a system where constant use of a style on a turn-to-turn basis yields the same tiny gains per round as invoking that style ONCE and getting the same result? Where is the logic in the time invested vs. the result?

QUOTE(Tenboro @ Sep 3 2017, 05:41) *

It is not, and it is working as intended.


Well, then please explain why the reduction of prof gain for regular players was vital to the game's progress, OR, where we can read the outright demand from a huge portion of players demanding such a change. Or are we to assume that this change, that is as you say 'working as intended', was only to:

1. Cater to those at max level that wanted proficiency gains ABOVE their level

2. Cater to those that wanted a lot of proficiency instantly in styles and skills they don't ever use without spending the time to build them in real time like other players already have
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post Sep 3 2017, 16:51
Post #276
Tenboro

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QUOTE(its-just-me @ Sep 3 2017, 13:54) *
Edit: The current system makes starting a new prof/playstyle easy but makes closing the gap near impossible.


False. You gain four times more EXP for prof compared to level, and that's without any trainings to further increase it. When the dawn proficiency is in, it will be literally impossible to not close the gap.

QUOTE(jcullinane @ Sep 3 2017, 15:51) *

So your question indicates you felt that players were gaining 'too much' proficiency when under their level? Is it a problem to actually have players max out their prof to their level to get their battle strength as high as it possible can be?


Don't strawman me. At lower levels, proficiency could easily fall way behind the level, which is now fixed. You could easily bot-grind proficiency without being exposed to riddles, which is now fixed. And you could easily cap proficiency to the point where proficiency gain could easily be disregarded, which is now fixed.

Over time, playing normally, you gain more proficiency than you did before, regardless of the fact that you can no longer grind several levels of proficiency in a single battle.

QUOTE(jcullinane @ Sep 3 2017, 15:51) *
How does it make sense for players to gain a hundred levels of proficiency in one fell swoop, when they've never even used that playing style, while other players that have used that style regularly, gain next to nothing? Where is the logic in the time invested vs. the result?
How does it make sense to move to a system where constant use of a style on a turn-to-turn basis yields the same tiny gains per round as invoking that style ONCE and getting the same result? Where is the logic in the time invested vs. the result?


In one paragraph you whine about gains being too low, and in the next you whine about gains being too high. What the fuck is wrong with you, seriously?

Catch-up gains will become much less extreme over time, especially when the dawn gains are in.

QUOTE(jcullinane @ Sep 3 2017, 15:51) *
Well, then please explain why the reduction of prof gain for regular players was vital to the game's progress


It was trivial to cap prof before. It is still trivial to gain proficiency up to your level, and there is no global "reduction in prof gain".

I tire of repetition. Don't ask me to repeat this again.
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post Sep 3 2017, 17:11
Post #277
Maximum_Joe



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If anything prof is becoming a negligible game mechanic due to how easy it is to get; it's practically tied to your level if you put in a reasonable amount of effort.

How the ever-loving fuck is anyone complaining about prof gains being too low?
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post Sep 3 2017, 17:44
Post #278
Tgbvfr



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QUOTE(Maximum_Joe @ Sep 3 2017, 15:11) *

If anything prof is becoming a negligible game mechanic due to how easy it is to get; it's practically tied to your level if you put in a reasonable amount of effort.

How the ever-loving fuck is anyone complaining about prof gains being too low?

I'm glad someone near level 500 said that because I was starting to worry that I didn't understand the change. I find that maintaining my proficiency to match my level in the upper 300s is relatively easy and certainly doesn't involve any heavy grinding. Then I see posts from players in the upper 400s which indicated that maintaining proficiency is very difficult. That didn't make sense based on my understanding of proficiency gains. The boss' comments earlier today were helpful, but having confirmation from a peer is very reassuring, so thank you.

This post has been edited by Tgbvfr: Sep 3 2017, 18:10
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post Sep 3 2017, 18:11
Post #279
Scremaz



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personally i find grinding prof overall easier than before. well, when you approach your level gain ratio may become quite slow, but it's still not impossible to max it.
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post Sep 4 2017, 02:07
Post #280
Honeycat



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All that drama nearly made me faint.
I need crystals, credits and hath to get my strength back. (IMG:[s26.postimg.org] https://s26.postimg.org/7uuaymfex/Cat_Fan_Blush.gif)
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