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> HentaiVerse 0.86, Extra proficient

 
post Aug 18 2017, 19:08
Post #181
Mantra64



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QUOTE(End Of All Hope @ Aug 18 2017, 18:53) *

When the levels require tens of billions exp, that is what happens, unless you grind.
And when the tens become hundreds, you have to grind a lot.

(I hope fixing dawn does not mean reduce the exp from it btw, I'm already leveling up slow as hell (IMG:[invalid] style_emoticons/default/heh.gif) )
Maybe they still get it but it can't increase the total experience so it isn't displayed.
Like that even lv 500 would get something.

Nada.

I get my hath from donations and cookies and GP from donations. (IMG:[invalid] style_emoticons/default/smile.gif)

But no exp and no free prof at dawn. (IMG:[invalid] style_emoticons/default/cool.gif)
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post Aug 18 2017, 19:58
Post #182
teenyman45



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QUOTE(Mantra64 @ Aug 18 2017, 11:52) *

Level 500 players don't get any dawn exp and so no free prof every day. All prof has to be done with grinding. (IMG:[invalid] style_emoticons/default/laugh.gif)


Yeah, but since you've already hit the level cap you can't fall behind either.
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post Aug 18 2017, 20:00
Post #183
sigo8



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QUOTE(End Of All Hope @ Aug 18 2017, 10:53) *

(I hope fixing dawn does not mean reduce the exp from it btw, I'm already leveling up slow as hell (IMG:[invalid] style_emoticons/default/heh.gif) )

He said the change requires database changes, so most likely adding some stat to track usage of each style over the last day and gives prof exp based on that.
If I were to guess I would say something like
dawn_prof_exp = dawn_lv_exp * prof_exp_from_last_day / lv_exp_from_last_day
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post Aug 18 2017, 20:04
Post #184
Tenboro

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QUOTE(Mantra64 @ Aug 18 2017, 17:52) *
Level 500 players don't get any dawn exp and so no free prof every day. All prof has to be done with grinding. (IMG:[invalid] style_emoticons/default/laugh.gif)


Sure, but the issue with dawn EXP is that it makes your level advance without the proficiencies, and at lvl 500 you no longer have this "problem".

QUOTE(End Of All Hope @ Aug 18 2017, 18:53) *
(I hope fixing dawn does not mean reduce the exp from it btw, I'm already leveling up slow as hell (IMG:[invalid] style_emoticons/default/heh.gif) )


I already coded it; the dawn EXP will be applied as proficiency EXP to all proficiencies, without the 4x multiplier or training multiplier, and you'll "gain" those proficiencies the next time you happen to do a battle. But before it can go live, I have to add a column to a core table, which will require downtime to do safely, and I don't do scheduled downtime during weekends.
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post Aug 18 2017, 20:13
Post #185
piyin



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Question:
How does the Assimilator training affect the gain prof now?

i have it at level 3 and the max i gain now is 0.002 in some arenas.

It is mean to work that way?

Example:

(IMG:[i.imgur.com] https://i.imgur.com/tKU0qYK.jpg)

Edit: sorry extra zero there.

This post has been edited by piyin: Aug 18 2017, 20:14
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post Aug 18 2017, 20:21
Post #186
Mantra64



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QUOTE(Tenboro @ Aug 18 2017, 20:04) *

Sure, but the issue with dawn EXP is that it makes your level advance without the proficiencies, and at lvl 500 you no longer have this "problem".
I already coded it; the dawn EXP will be applied as proficiency EXP to all proficiencies, without the 4x multiplier or training multiplier, and you'll "gain" those proficiencies the next time you happen to do a battle. But before it can go live, I have to add a column to a core table, which will require downtime to do safely, and I don't do scheduled downtime during weekends.

I don't care if I gain some prof at dawn or not. At my level and with the equipment I'm using as a melee, I don't really need more prof for my style. Sure it is nice to gain at least a bit of prof as some kind of reward for continuing the game.

My post about not getting any prof at dawn was just ment as a reply to those who complains about the altered proficiceny system. However it will take me a unknown amount of time to reach my prof cap now. 3 days of doing all the Areanasat PFUDOR (except the SG) got me 0,247 prof gain. (IMG:[invalid] style_emoticons/default/cool.gif)

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post Aug 18 2017, 20:25
Post #187
sigo8



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QUOTE(piyin @ Aug 18 2017, 12:13) *

Question:
How does the Assimilator training affect the gain prof now?

i have it at level 3 and the max i gain now is 0.002 in some arenas.

It is mean to work that way?

Example:

(IMG:[i.imgur.com] https://i.imgur.com/tKU0qYK.jpg)

Edit: sorry extra zero there.

It should work just like Adept Learner, a flat multiplier to exp gained, you just don't see the raw exp gained for prof, instead you see thousandths of a level up.
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post Aug 18 2017, 21:18
Post #188
KitsuneAbby



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Question 1: Why did we need to be able to go above our level in proficiencies?
Question 2: With things being always easier, isn't it time to get a difficulty even beyond current PFUDOR? I'd seriously enjoy seeing a "Battletoads" difficulty again, which would be at current IWTBH level.

QUOTE(Tenboro @ Aug 18 2017, 13:39) *

They're not made to print and hang on your wall, as long as they are discernible it's fine.
That should have been fixed, but you may need to force-refresh (shift/control + f5) to get it.


Happiness gained from HV:
-dropping a nice Leg => 10%
-raising my cute monsters => 15%
-having a joyful pony paying me a visit every now and then => 75%

Game now sucks. UNINSTALLING NAO. (IMG:[invalid] style_emoticons/default/mad.gif)
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post Aug 18 2017, 21:26
Post #189
jacquelope



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So if you want to play it safe you can grind proficiencies by doing PFUDOR on something low like Fresh Meat? Trying for PF/DWD is like going full retardsuicidal. Plus SG arenas on PF are still just a waste of time and resources just to win Mag Leather trash. Almost 2 hours for me at full speed unless I'm using a TON of Flower vases and Bubblegum in tandem. And then the Sparks and defeats! (IMG:[invalid] style_emoticons/default/heh.gif)
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post Aug 18 2017, 22:19
Post #190
skillchip



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QUOTE(Tenboro @ Aug 18 2017, 18:04) *

Sure, but the issue with dawn EXP is that it makes your level advance without the proficiencies, and at lvl 500 you no longer have this "problem".
I already coded it; the dawn EXP will be applied as proficiency EXP to all proficiencies, without the 4x multiplier or training multiplier, and you'll "gain" those proficiencies the next time you happen to do a battle. But before it can go live, I have to add a column to a core table, which will require downtime to do safely, and I don't do scheduled downtime during weekends.


Thanks Tenboro, so as long as you do a random every day you get it after your dawn? How many days does it stack up?
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post Aug 18 2017, 22:54
Post #191
Tenboro

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QUOTE(decondelite @ Aug 18 2017, 21:18) *
Question 1: Why did we need to be able to go above our level in proficiencies?


Mostly to give the 500s some minor gains from playing.

QUOTE(decondelite @ Aug 18 2017, 21:18) *
Question 2: With things being always easier, isn't it time to get a difficulty even beyond current PFUDOR? I'd seriously enjoy seeing a "Battletoads" difficulty again, which would be at current IWTBH level.


Probably. But just adding more HP and drops is kinda boring, so I was planning on waiting until some special awards (at least) could be added to yet-higher difficulty levels.

QUOTE(decondelite @ Aug 18 2017, 21:18) *
-having a joyful pony paying me a visit every now and then => 75%


You get *at least* twice as many joyful ponies now, so this should be 150%+ after the patch.

QUOTE(skillchip @ Aug 18 2017, 22:19) *
Thanks Tenboro, so as long as you do a random every day you get it after your dawn? How many days does it stack up?


No limit, it stacks up until you do a battle.
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post Aug 19 2017, 01:42
Post #192
KitsuneAbby



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... it was a joke. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I don't mind the new riddlemaster at all, though one can bet that people who don't know the mane 6 will certainly have a hard time getting past him. I think I saw new pictures in the lot?

BTW, I once had the same pic of Applejack stacked several times, so it looked like there was only one. Needs a fix or not?

Going to make an A0 poster out of next Rarity Riddlemaster I see now. I'm sure to be called an artist and become rich. (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Aug 19 2017, 01:55
Post #193
physics152



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hurray for proficiency rework
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post Aug 19 2017, 02:05
Post #194
Juggernaut Santa



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QUOTE(Mantra64 @ Aug 18 2017, 19:08) *

Nada.

I get my hath from donations and cookies and GP from donations. (IMG:[invalid] style_emoticons/default/smile.gif)

But no exp and no free prof at dawn. (IMG:[invalid] style_emoticons/default/cool.gif)



QUOTE(Mantra64 @ Aug 18 2017, 20:21) *

My post about not getting any prof at dawn was just ment as a reply to those who complains about the altered proficiceny system.


I guess there is something with my english. I NEVER said that level 500 were getting exp from dawn.
NEVER.
Nope.
Nada.
No way.
Absolutely not.
Not at all.

I just said that I don't think that the cap would be a problem in coding prof gain even for those people that can't get any more exp.
And you know why?
Because you're already getting proficiency in battle, tied to an exp multiplier, when you CAN'T get any experience.
So it's the same.
He could easily code a 0.05 equivalent of exp of your last level (20.000.000.000 exp) that gets added to your base proficiencies every dawn, even if you can't gain the other type of experience.
I hope it's clear now (IMG:[invalid] style_emoticons/default/duck.gif)

QUOTE(Tenboro @ Aug 18 2017, 20:04) *

I already coded it; the dawn EXP will be applied as proficiency EXP to all proficiencies, without the 4x multiplier or training multiplier, and you'll "gain" those proficiencies the next time you happen to do a battle. But before it can go live, I have to add a column to a core table, which will require downtime to do safely, and I don't do scheduled downtime during weekends.

Take your time. Excellent job (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 19 2017, 02:12
Post #195
Zellmer



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Was going to repeat some questions but last few pages pretty much answered all of them, heh.
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post Aug 19 2017, 05:09
Post #196
its-just-me



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I can confirm the 2 line proficiency value issue is fixed by doing a CTRL+F5 (reload without cache). It just happened to me and went away after i did it.
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post Aug 19 2017, 10:58
Post #197
sogeth



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I am also convinced that the monsters got tougher. I'm healing /sparking much more often than I did prior to .86.

I'm also emphatically not a fan of the new Riddle Master Pony style. They are much harder to work out, and much more stressful for me. However, if that's the intent, then working as designed.
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post Aug 19 2017, 12:51
Post #198
Tenboro

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QUOTE(sogeth @ Aug 19 2017, 10:58) *

I'm also emphatically not a fan of the new Riddle Master Pony style. They are much harder to work out, and much more stressful for me. However, if that's the intent, then working as designed.


You know, I was expecting a slight drop in the riddle success rate with the new double bases, but the difference has been very minor if any at all.

CODE
+------------+-------------+----------+
| day        | successrate | count(*) |
+------------+-------------+----------+
| 2017-08-07 |      0.9549 |     9582 |
| 2017-08-08 |      0.9593 |     8848 |
| 2017-08-09 |      0.9582 |     8255 |
| 2017-08-10 |      0.9571 |     8375 |
| 2017-08-11 |      0.9588 |     8650 |
| 2017-08-12 |      0.9578 |     9081 |
| 2017-08-13 |      0.9611 |     8986 |
| 2017-08-14 |      0.9567 |     8368 |
| 2017-08-15 |      0.9587 |     8603 |
| 2017-08-16 |      0.9543 |     8450 | < 0.86
| 2017-08-17 |      0.9493 |     9534 |
| 2017-08-18 |      0.9512 |     9936 |
| 2017-08-19 |      0.9539 |     5244 |
+------------+-------------+----------+


Either way, it wasn't done on a lark, it was to counter a potential machine learning attack.
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post Aug 19 2017, 13:58
Post #199
Maharid



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I actually think that now Riddlemaster is more easy, is a little tougher to understand the pony at the first glance but there are 2 of the same and as soon as you spot a particular you know the answer.

The only thing needed is a little memory to keep in mind the particular of each pony that is easier to spot.

Applejack = Cap
Rarity = Light Color
Pinkie pie = Curly
Fluttershy = Long Flowing Tail & Mane
Rainbow Dash = Colorful
Twilight Sparkle = Dark Color + Horn (probably the hardest).

This post has been edited by Maharid: Aug 19 2017, 14:03
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post Aug 19 2017, 15:09
Post #200
sogeth



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QUOTE(Tenboro @ Aug 19 2017, 05:51) *

You know, I was expecting a slight drop in the riddle success rate with the new double bases, but the difference has been very minor if any at all.

CODE
+------------+-------------+----------+
| day        | successrate | count(*) |
+------------+-------------+----------+
| 2017-08-07 |      0.9549 |     9582 |
| 2017-08-08 |      0.9593 |     8848 |
| 2017-08-09 |      0.9582 |     8255 |
| 2017-08-10 |      0.9571 |     8375 |
| 2017-08-11 |      0.9588 |     8650 |
| 2017-08-12 |      0.9578 |     9081 |
| 2017-08-13 |      0.9611 |     8986 |
| 2017-08-14 |      0.9567 |     8368 |
| 2017-08-15 |      0.9587 |     8603 |
| 2017-08-16 |      0.9543 |     8450 | < 0.86
| 2017-08-17 |      0.9493 |     9534 |
| 2017-08-18 |      0.9512 |     9936 |
| 2017-08-19 |      0.9539 |     5244 |
+------------+-------------+----------+


Either way, it wasn't done on a lark, it was to counter a potential machine learning attack.


I didn't say I *couldn't* do them, just that they were harder and more stressful to identify. Give me a few hundred samples of the new style, and it's probable that I could train up a model. But if you have people writing that level of tool/automation, I suspect you'll have other metrics you can use to identify them.
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