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> Battle Buddy, your HentaiVerse companion, How else does Chuck Norris play HentaiVerse? (current: v.2.1.8)

 
post Aug 20 2009, 19:31
Post #61
Thanos008



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If I may ask you for a favor, gillian, could you at some point "fix" the problem that HentaiVerse w/Imported Font so that it will work with your Script??

(If you enable 'Imported Fonts,' your Effect and Timing Graphics don't show up with the default Firefox Font.)
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post Aug 20 2009, 19:54
Post #62
Wingsolution



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very cool good work
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post Aug 20 2009, 19:57
Post #63
gillian



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I am at work right now but will look into any of the bugs when I get home. Please continue to report any issues with Battle Buddy and the latest HV release. Thanks!
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post Aug 20 2009, 20:04
Post #64
Thanos008



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QUOTE(gillian @ Aug 20 2009, 10:57) *
I am at work right now but will look into any of the bugs when I get home. Please continue to report any issues with Battle Buddy and the latest HV release. Thanks!
[Shameless, Butt-kissing Compliment made in the possible hopes of getting +K]

Why you haven't yet been offered a job at HentaiVerse Central at 100K a year is a mystery to me. (IMG:[invalid] style_emoticons/default/biggrin.gif)

[/Shameless, Butt-kissing Compliment made in the possible hopes of getting +K]



This post has been edited by Thanos008: Aug 20 2009, 20:05
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post Aug 20 2009, 20:57
Post #65
grumpymal



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Minor change to the script to include blocks/parries. Just replace this section of your code if you want to add it before gillian includes it into the official release with any other changes.

CODE
        function highlightLogText() {
            $("#togpane_log td:last-child").each(function() {
                var node = $(this);
                var content = node.html();
                if (content.match(/(crit)|(blast)/i)) {
                    node.css("font-weight", "bold");
                }
                if (content.match(/you (hit|crit)/i)) {
                    node.css("color", "blue");
                } else if (content.match(/hits|blasts/) && !content.match(/hits you/i)) {
                    node.css("color", "teal");
                } else if (content.match(/procs the effect/i)) {
                    node.css("color", "#800080");
                } else if (content.match(/(hits|crits) you/i)) {
                    node.css("color", "red");
                } else if (content.match(/uses/i)) {
                    node.css("color", "orange");
                } else if (content.match(/you (dodge|block|parry)/i)) {
                    node.css("color", "#999999");
                } else if (content.match(/casts?/)) {
                    node.css("color", "teal");
                } else if (content.match(/((you).*?(healed))|((restores).*?(you))/i)) {
                    node.css("color", "green");
                } else if (content.match(/you gain/i)) {
                    node.css("color", "#ba9e1c");
                }
            });
        }


My personal version of the script also highlights when a monster dodges, but I turned off some of the other highlighting that I didn't think were important and swapped around some colors, so I didn't post that bit.
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post Aug 21 2009, 04:16
Post #66
gillian



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Just updated the script to support monster HP/stat display for both font engines. Also added BLOCK/PARRY/EVADE to dodge message coloring.

BONUS! Removes monster effect icons if they are dead. No more permanent flashing icons if you've proc'ed an effect and the monster dies! Yay!! (IMG:[invalid] style_emoticons/default/laugh.gif)


As usual, just install using this link:
[dekandustry.com] http://dekandustry.com/fromfriends/hv_battle.user.js

Let me know if any weird display issues come up when using the new font engine. Cheers.
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post Aug 21 2009, 07:09
Post #67
grumpymal



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Does anyone think including the mob's normal attack damage type in the info bar would be useful? I added it to my personal version, since I consider damage type instead of element as a melee fighter. My armor defends against slashing-crushing-piercing in that order, so I tend to eliminate the latter two first.
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post Aug 21 2009, 09:32
Post #68
ag0609



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Some Monster in full-HP(random battle) will show like (Infinity/160)[v0.4.1]

Anyone getting this problem too?
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post Aug 21 2009, 17:01
Post #69
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@ ag0609 - I haven't seen that one yet.

@ gillian: Just installed the newest update and I'm liking it a lot. Keep up the great work
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post Aug 21 2009, 18:42
Post #70
grumpymal



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QUOTE(ag0609 @ Aug 21 2009, 03:32) *

Some Monster in full-HP(random battle) will show like (Infinity/160)[v0.4.1]

Anyone getting this problem too?

I've seen it a couple of times at the start of battle. Most likely a math problem from loading. It fixes itself, so I don't worry about it.
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post Aug 21 2009, 20:11
Post #71
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yea I saw it a few times yesterday, but I haven't seen it in a while.
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post Aug 22 2009, 17:30
Post #72
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Cool stuff:)

Thanks (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 22 2009, 20:59
Post #73
Angelium



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thanks it was hard to remember their attributes
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post Aug 23 2009, 06:53
Post #74
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Thanks, this thing is awesome!
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post Aug 24 2009, 00:54
Post #75
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Thanks so much, much easier to play and remember their weak points!
A+++++++ Plugin!
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post Aug 24 2009, 01:49
Post #76
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I've noticed an issue with the counters though. Since the blinking was put in the counters for potions doesn't seem to work right. I just recently put 2 potions on 1 for mana and other for health and i got 1 counter above my name instead of 2 and i didn't get any icons in the box that used to appear when items are active.

I'm not sure if this was just a 1 time bug i'm currently waiting for my next grind fest to try it again. then i will update weather it occurs again or not.
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post Aug 24 2009, 03:20
Post #77
gillian



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QUOTE(tsunamisan @ Aug 23 2009, 16:49) *

I've noticed an issue with the counters though. Since the blinking was put in the counters for potions doesn't seem to work right. I just recently put 2 potions on 1 for mana and other for health and i got 1 counter above my name instead of 2 and i didn't get any icons in the box that used to appear when items are active.

I'm not sure if this was just a 1 time bug i'm currently waiting for my next grind fest to try it again. then i will update weather it occurs again or not.


cool, let me know (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 24 2009, 23:24
Post #78
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First of all THANKS for this scrip, it's amazing!

Then... You join 8 month ago, you have "only" a Bronze star and you're 3 level above me... (IMG:[invalid] style_emoticons/default/mellow.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif)

I made lot of fight during the day (and the night) and I've lot of exp% bonus, what's your secret? (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif)

Well here's my suggestion for your script: (Thanks to EK for the monster! (IMG:[invalid] style_emoticons/default/tongue.gif) )

0 4 Spawned Monster C: MID=15 (Apathetic Canuck) LV=61 HP=1434 MP=153 SP=48 NA=89 Type=hostile
0 3 Spawned Monster B: MID=25 (Mutant Peacock) LV=61 HP=705 MP=122 SP=39 NA=89 Type=hostile
0 2 Spawned Monster A: MID=7 (Scary Ghost) LV=57 HP=687 MP=115 SP=35 NA=88 Type=hostile


Different color for Monster, Mini-bosses and Legendary.

The colors may be different.

This post has been edited by bbgr: Aug 24 2009, 23:25
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post Aug 25 2009, 03:01
Post #79
gillian



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sorry for the lack of updates, been busy tinkering with HV trying to figure out stats and such. I love game mechanics (IMG:[invalid] style_emoticons/default/smile.gif)

The latest version is 0.5.0 and contains melee battle stats. Here's a full screen:
(IMG:[img22.imageshack.us] http://img22.imageshack.us/img22/5875/bbstatspng.png)


Visit the first post to get the full scoop and the download link!

And before all the caster-classes complain: I'm not a caster, so I don't have magic attack stats in this version. Post your spell-slingin' battle logs and I'll work on caster-battle stats (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 25 2009, 03:53
Post #80
Actraiser



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I like the new addition, but can you have the older version posted as well as this newer one in case we want to go back?

Thanks
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