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> Battle Buddy, your HentaiVerse companion, How else does Chuck Norris play HentaiVerse? (current: v.2.1.8)

 
post Sep 9 2009, 20:22
Post #201
grumpymal



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QUOTE(lolzerznijmniewdupe @ Sep 9 2009, 14:11) *

Ummm..... My attention span allows me to remember on which round of a challenge I am just by looking at the log when the battle starts. Sure, it can be useful for people who don't bother with keeping track of things and just storm through grindfest or a challenge... Still, I see it as a rather pointless addition and am glad gillian keeps his code so well commented so I can disable those counters.

Its not so much a matter of attention span, but rather remembering to look at the counter. Having it up top in huge, bold numbers makes it easy to check with just a glance, no need to parse or scroll the log and its tiny text. On a few occasions since we got HP/MP regen after arenas, I've nearly lost a final round because I didn't realize there was one round left and I had already spammed all of my potions and mana for proficiency.
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post Sep 10 2009, 23:17
Post #202
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Great job on the script, the layout from the menu and such is also good looking.
Options are always nice, though besides the logo you'll still have to cope with the tab name, though of course that one is harder to see.

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post Sep 11 2009, 02:23
Post #203
pelic



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Sorry to ask..
I don't know how to install these scripts.
Could you guys give me some explanation?
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post Sep 11 2009, 02:42
Post #204
grumpymal



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QUOTE(wanna @ Sep 10 2009, 17:17) *

Great job on the script, the layout from the menu and such is also good looking.
Options are always nice, though besides the logo you'll still have to cope with the tab name, though of course that one is harder to see.

Karma+

Its actually quite easy to change the tab name, but just like the logo, it'll be done after the page is fully loaded. There's a small bit of code I use to change mine.
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post Sep 11 2009, 04:06
Post #205
Nexus Wolf



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Thanks muchly for this great boon (IMG:[invalid] style_emoticons/default/biggrin.gif) help me so much as a mage to use the right elements (IMG:[invalid] style_emoticons/default/happy.gif)
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post Sep 11 2009, 07:16
Post #206
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Shit disappear for awhile and all kinds of fun and games. Oh, well, lemme throw out the old one I was modding and look through the new one. Some day I'll get around to feeding my updates back. Nice job on the new version, made all the stuff I had working and updating completely OBE. I knew you had it in you. =)
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post Sep 11 2009, 15:18
Post #207
wanna



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QUOTE(cmal @ Sep 11 2009, 02:42) *

Its actually quite easy to change the tab name, but just like the logo, it'll be done after the page is fully loaded. There's a small bit of code I use to change mine.

What line of code did you use and where did you put it? I'm able to edit some of the code but researching and typing new stuff in it is not really something for me right now.
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post Sep 11 2009, 18:31
Post #208
grumpymal



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QUOTE(wanna @ Sep 11 2009, 09:18) *

What line of code did you use and where did you put it? I'm able to edit some of the code but researching and typing new stuff in it is not really something for me right now.

I added this bit of code after the variable declarations:
CODE

    //Change title when done loading
    window.addEventListener(
        'load',
        function (e) {
            document.title = "*";
        }, false);

Just replace the * with whatever you want and that's what the title will be after the script finishes loading. Of course, it could be more sophisticated and be an option that can be enabled/disabled like the logo, but I didn't need to do anything that fancy. Quick-and-dirty, you can stick it in the hideHVLogo function if you want to toggle it with the logo hiding, like this:
CODE

    function hideHVLogo() {
        // hide HentaiVerse logo (for playing at work/school)
        if (_cache.isHideHVLogo) {
            var domLogo = document.getElementsByTagName('img')[0];
            if (domLogo.src.indexOf("hentaiverse.png") > -1) {
                $(domLogo).css("width", "150px").css("height", "150px").attr("src", "http://static.dekandustry.com/bb/img/spacer.gif");
            }
                    //Change title when done loading
                    window.addEventListener(
                        'load',
                        function (e) {
                            document.title = "*";
                        }, false);
        }
    }
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post Sep 11 2009, 21:14
Post #209
wanna



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QUOTE(cmal @ Sep 11 2009, 18:31) *

I added this bit of code after the variable declarations:


While the first code worked the second gave me trouble when I tested it out.
Sometimes it would change the name after it had loaded but usually it just kept the standard name.

Fiddling with other options like adding an extra button seemed a bit to much when I also looked at my pile of homework since after I'd added several copy/paste lines I wouldn't be sure what to add more.
I'll work on it some more at a later time then.

Thanks for the help!

This post has been edited by wanna: Sep 11 2009, 21:15
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post Sep 11 2009, 21:24
Post #210
grumpymal



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QUOTE(wanna @ Sep 11 2009, 15:14) *

While the first code worked the second gave me trouble when I tested it out.
Sometimes it would change the name after it had loaded but usually it just kept the standard name.

Fiddling with other options like adding an extra button seemed a bit to much when I also looked at my pile of homework since after I'd added several copy/paste lines I wouldn't be sure what to add more.
I'll work on it some more at a later time then.

Thanks for the help!

I probably screwed up the insertion point or something since I didn't test the second variant. Its more an example of what you COULD do, since I use the first method of just shoving it into the code somewhere on its own. I'm gillian'll do a proper job with it and roll it into a main release if he feels like its a good idea.
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post Sep 12 2009, 10:24
Post #211
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Thank you very much for this handy addon!
It would be perfect, if it would also keep tracks of profs gains...
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post Sep 12 2009, 14:49
Post #212
(Cheater) Hunter the 3rd



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QUOTE(hen_Z @ Sep 12 2009, 10:24) *

Thank you very much for this handy addon!
It would be perfect, if it would also keep tracks of profs gains...

I second that, I have no idea if cakefest is better because of prof gains or hard because of credit gains.
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post Sep 13 2009, 06:29
Post #213
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Spells you cast that are resisted aren't counted towards your spell cast total. I definitely think they should be. Resisted spells are much worse than interfered spells because you don't lose the MP of the cast when it's interference but you do from resistance.

edit: Also, your todo list in the script says add more stats (to the persistent data / cache). What other stuff do you want recorded?

Oh, and I do like the new look a lot. Great job.

This post has been edited by DemonEyesBob: Sep 13 2009, 08:15
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post Sep 13 2009, 21:13
Post #214
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gillian:

Have you done any work with incorporating icetea's additions into the main release? If not, I'd like to take a crack at making some improvements to it. Just wanted to check so there's no work being duplicated.
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post Sep 14 2009, 01:09
Post #215
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@cmal: I have some slight fixes and optimizations planned, but nothing major. I haven't had the chance to look at icetea101 (or anyone else's) modifications, so they likely won't be included in an "official" release for a while.

I still encourage everyone to mod and post their modifications here. Looking forward to what you guys have in mind (IMG:[invalid] style_emoticons/default/smile.gif)

ps. Also please continue to report any bugs/issues - I tend to not procrastinate so much for bug fixes (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 14 2009, 05:39
Post #216
grumpymal



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I am reminded of how much regex kicked my ass back in my pre-requisite comp sci course. Its stupid, I can do some complex math but I can't figure out regex?

*trying to regex-ify Seeker's proficiency tracker to make a combined community compilation of BB*
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post Sep 15 2009, 01:07
Post #217
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There're some problem with the script....

It never load... I can do my battle but the pag is never fully loaded and I can't see the effect of "buddy script"

(IMG:[gannonman.com] http://gannonman.com/image/Immagine_453939482.PNG)
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post Sep 15 2009, 02:32
Post #218
major_blood



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Anyone else notice that the Battle Buddy seems screwed up? Nothing is appearing. I went to uninstall the script and reinstall it to see if that would solve it, but now I can't install it again.
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post Sep 15 2009, 04:09
Post #219
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My friend's host went down. I'm rebooting it right now...going to write a script to auto reboot it everyday lol

PS: if you notice it's not loading, PM me right away so I can reboot the server (I can do it from my phone, and it only takes a minute)

This post has been edited by gillian: Sep 15 2009, 05:20
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post Sep 15 2009, 05:54
Post #220
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To make up for the server downtime, I just updated the script with two small additions:

* displays Arena round count in the Battle Sequence bar
* also sets the title of the HV window to <blank> when you have the "Hide HentaiVerse Logo" option enabled.

Update here:
[static.dekandustry.com] http://static.dekandustry.com/release/battle_buddy.user.js

Cheers.
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