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post Feb 24 2017, 13:30
Post #81
Scremaz



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QUOTE(DJNoni @ Feb 24 2017, 11:50) *

I would like to help too. Can I help in inproving the EHWiki for HV? My English is pretty good, I could proof read or write. I have requested Wiki-rights in PM to Maximum_Joe.

feel free sir. if you know that something's outdated for sure and you know what has the common consensuous, go ahead. if you want to discuss, you know which are the proper topics. if you have suggestions for the getting started guide, propose as well. any help is appreciated. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 24 2017, 17:06
Post #82
Noni



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What to do with the "advice" page on Wiki?

First thing you read is that you can go mage, and should get a redwood of focus and elementalist gear.
Then you see melee as second option.

That's not the best advice, is it? Even if further on the advice is given to go 1h light first, the first thing you read is mage of the elementalist.

What do you guys think we should do with the advice page? Update? Kill?
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post Feb 24 2017, 17:07
Post #83
lazyNPC



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QUOTE(DJNoni @ Feb 24 2017, 16:06) *

What to do with the "advice" page on Wiki?

First thing you read is that you can go mage, and should get a redwood of focus and elementalist gear.
Then you see melee as second option.

That's not the best advice, is it? Even if further on the advice is given to go 1h light first, the first thing you read is mage of the elementalist.

What do you guys think we should do with the advice page? Update? Kill?

Update, with recommended levels for the various styles.
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post Feb 24 2017, 17:18
Post #84
Noni



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QUOTE(gianfrix94 @ Feb 24 2017, 16:07) *

Update, with recommended levels for the various styles.


I'll get to work on that then. Probably later today.
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post Feb 24 2017, 17:25
Post #85
lazyNPC



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QUOTE(DJNoni @ Feb 24 2017, 16:18) *

I'll get to work on that then. Probably later today.

Thanks for the help, sir (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 24 2017, 18:15
Post #86
Scremaz



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there's the fair chance that who reads it is a starter. therefore, i'd adjust those infos on that level range and keep mage as a possibility, but a bit more vague (as it is the chance of surviving with mage at those levels (IMG:[invalid] style_emoticons/default/tongue.gif) ), even at the cost of being redundant with the getting started guide.
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post Feb 24 2017, 19:44
Post #87
Noni



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QUOTE(Scremaz @ Feb 24 2017, 17:15) *

there's the fair chance that who reads it is a starter. therefore, i'd adjust those infos on that level range and keep mage as a possibility, but a bit more vague (as it is the chance of surviving with mage at those levels (IMG:[invalid] style_emoticons/default/tongue.gif) ), even at the cost of being redundant with the getting started guide.

Will do.
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post Feb 24 2017, 21:58
Post #88
Noni



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Okay, I made some changes to the first part. Is there anyone who can proofread?

https://ehwiki.org/wiki/HentaiVerse_Advice
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post Feb 24 2017, 22:10
Post #89
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QUOTE(DJNoni @ Feb 24 2017, 19:58) *

Okay, I made some changes to the first part. Is there anyone who can proofread?

https://ehwiki.org/wiki/HentaiVerse_Advice



QUOTE
Gear at you own level
should be: your

QUOTE
There is style that works far better than all other
should be: There is a style

QUOTE
because the ability "Faster Imperil" isn't available before level 315. And mages
i think the And at a start of a sentence is not needed/bad style (not that proficient in english, so might be wrong). Depends on what others think if it's better to lose it?

QUOTE
Heavy armor is advised, more specific Power Armor.
same as above, but i think specifically sounds more right to my ear. (see what i meant about english prof (IMG:[invalid] style_emoticons/default/happy.gif))

Besides these nitpickings, it reads quite well for me. Not that up to date on the content matter anymore, so can't quote on the content as such.

This post has been edited by simrock87: Feb 24 2017, 22:11
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post Feb 24 2017, 22:11
Post #90
Scremaz



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oh, you put it on the plan of "welcome to this community! we'll be glad to have you as our buddy!". well, why not? i didn't think about it (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE
These have the most survivabiltiy

QUOTE
These have the best survivability


QUOTE
the ability "Faster Imperil" isn't available before level 315

lv310, iirc.

that "And" is that much of a trouble. simply you divided a big concept into two sentences for more emphasis.

QUOTE
Overwhelming Strikes fighting skill gives increase damage, accuracy, and parry chance.

either "gives boost to" or "increases". "does increase" as a positive intensifier is another option, but can result a bit heavy to read.

ok, ok, grammar nazi mode off. guess everybody who has edit rights on wiki can fix a grammar error as soon as he spots it (IMG:[invalid] style_emoticons/default/tongue.gif)



QUOTE
Best attack speed and crit chance, but relatively low survivability

i'd say low survivability unless your level is high enough (for evade, parry and resist to scale to a point in which mitigations don't matter anymore, but better to keep it light-to-read)

plus, i'd promote SP tank, better protection, better regen, better cure and potions abilites to top priority - as soon as they become available, that is. i cannot possibly think about a style which doesn't use them (sp tank is useful also for mages, right?).
positive note for explicitly mentioning things that aren't worth to use.

btw, am i positive into assuming that you did till this point?

This post has been edited by Scremaz: Feb 24 2017, 22:38
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post Feb 24 2017, 22:26
Post #91
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Have you started on style specific advice? (IMG:[invalid] style_emoticons/default/smile.gif)

If so, I think this is something that seems relevant for 1H:

"Counter-Attack increases Overcharge generation, allowing you to use Fighting Skills more often, and also eventually leads to permanent Spirit Stance during battles becoming possible."

Also, I don't think Overwhelming Strikes counts as a Fighting Skill, it's more like a 1H Fighting Style specific proc along with Counter-Attack: https://ehwiki.org/wiki/Fighting_Styles#One-Handed
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post Feb 24 2017, 22:37
Post #92
Scremaz



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QUOTE(Raye_Terse @ Feb 24 2017, 21:26) *

If so, I think this is something that seems relevant for 1H:

"Counter-Attack increases Overcharge generation, allowing you to use Fighting Skills more often, and also eventually leads to permanent Spirit Stance during battles becoming possible."

it's true, but it's not like it's something the user can control. it happens naturally because of the style, and the user gladly catches it. surely i'd advise players to use spirit stance as much as possible though. and possibly for regular attacks, unless particular circumstances happen (ie: FSM at 20% HP and you want to kill it faster? go with T3 skill)



but until now it seems a nice work. quite solid and newbie-friendly.
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post Feb 24 2017, 22:50
Post #93
Noni



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QUOTE(simrock87 @ Feb 24 2017, 21:10) *

should be: your

should be: There is a style

i think the And at a start of a sentence is not needed/bad style (not that proficient in english, so might be wrong). Depends on what others think if it's better to lose it?

same as above, but i think specifically sounds more right to my ear. (see what i meant about english prof (IMG:[invalid] style_emoticons/default/happy.gif))

Besides these nitpickings, it reads quite well for me. Not that up to date on the content matter anymore, so can't quote on the content as such.



QUOTE(Scremaz @ Feb 24 2017, 21:11) *

oh, you put it on the plan of "welcome to this community! we'll be glad to have you as our buddy!". well, why not? i didn't think about it (IMG:[invalid] style_emoticons/default/laugh.gif)
[indent][/indent]
lv310, iirc.

that "And" is that much of a trouble. simply you divided a big concept into two sentences for more emphasis.
either "gives boost to" or "increases". "does increase" as a positive intensifier is another option, but can result a bit heavy to read.

ok, ok, grammar nazi mode off. guess everybody who has edit rights on wiki can fix a grammar error as soon as he spots it (IMG:[invalid] style_emoticons/default/tongue.gif)
i'd say low survivability unless your level is high enough (for evade, parry and resist to scale to a point in which mitigations don't matter anymore, but better to keep it light-to-read)

plus, i'd promote SP tank, better protection, better regen, better cure and potions abilites to top priority - as soon as they become available, that is. i cannot possibly think about a style which doesn't use them (sp tank is useful also for mages, right?).
positive note for explicitly mentioning things that aren't worth to use.

btw, am i positive into assuming that you did till this point?



QUOTE(Raye_Terse @ Feb 24 2017, 21:26) *

Have you started on style specific advice? (IMG:[invalid] style_emoticons/default/smile.gif)

If so, I think this is something that seems relevant for 1H:

"Counter-Attack increases Overcharge generation, allowing you to use Fighting Skills more often, and also eventually leads to permanent Spirit Stance during battles becoming possible."

Also, I don't think Overwhelming Strikes counts as a Fighting Skill, it's more like a 1H Fighting Style specific proc along with Counter-Attack: https://ehwiki.org/wiki/Fighting_Styles#One-Handed



All comments were included.

(IMG:[invalid] style_emoticons/default/laugh.gif) I had only done the first part up to style specific advice! But no matter, I made all the changes as listed above.
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post Feb 24 2017, 23:11
Post #94
Scremaz



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QUOTE(DJNoni @ Feb 24 2017, 21:50) *

(IMG:[invalid] style_emoticons/default/laugh.gif) I had only done the first part up to style specific advice!

oh, it's not like i wanted to tell you you're a lazy slacker. just wanted to say that if you didn't work on a section yet, then take the things eventually listed as hints, rather than checkproofs.
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post Feb 24 2017, 23:12
Post #95
KitsuneAbby



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Joe gave me the edit rights on the wiki. Don't expect me to work yet though. I don't really have time for the moment. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Feb 24 2017, 23:15
Post #96
Scremaz



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QUOTE(decondelite @ Feb 24 2017, 22:12) *

Joe gave me the edit rights on the wiki. Don't expect me to work yet though. I don't really have time for the moment. (IMG:[invalid] style_emoticons/default/wink.gif)

let's put it this way: you have them for when they will be needed (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 26 2017, 12:03
Post #97
Noni



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Finished revising the /Advice page.

Anyone care to review? Comments are welcome.
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post Feb 26 2017, 12:18
Post #98
Scremaz



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QUOTE(DJNoni @ Feb 26 2017, 11:03) *

Finished revising the /Advice page.

Anyone care to review? Comments are welcome.

section 7 and onwards, right?
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post Feb 26 2017, 12:31
Post #99
Noni



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QUOTE(Scremaz @ Feb 26 2017, 11:18) *

section 7 and onwards, right?

Right.
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post Feb 26 2017, 12:37
Post #100
Scremaz



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mage weapon section (§7.3): add something like "when picking a staff, consider that prefix, slot name and suffix have all to match. prefix are all available, but suffixes aren't."
maybe throw in an example. it's not like i pretend for all beginners to understand (it's not that easy for a starter), just giving a hint that you need to choose what to pick (ie: not a shocking katalox of earth-walker if you want to go dark) is fine.

mage abilities section (§7.6): i guess holy/dark mages can earn something from spike shields as well, but i don't know which ones to suggest. maybe elec for reduced resist? wind for reduced evade? plus i guess also Better Arcane Focus is suggested, but SP theft only comes as a part of rather complicated play styles

melee weapons (§8.3): DW: i would mention only the viable mainstream combos. maybe mention the other ones as curiosity, just to let people know that there's something to play with, but not everything together. for example, it sounds strange to me that all those rapier/waki combos can work (IMG:[invalid] style_emoticons/default/huh.gif) but it's been a while since i last played with anything different than rapier slaughter/waki nimble, so i may be wrong...

perk section (§13): Resplendent Regeneration -> Effluent Ether -> Vigorous Vitality -> Suffusive Spirit
really?


still need to check section 14 onwards. guess i'll do it after lunch.

also, i did a bit of fixes here and there but something may have slipped. in particular, the fact that both mage and melee sections have all the needed links (ie to weapon and armor pages) should be checked.

This post has been edited by Scremaz: Feb 26 2017, 13:36
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