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post Aug 14 2019, 10:34
Post #68341
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post Aug 14 2019, 11:00
Post #68342
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post Aug 14 2019, 11:30
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post Aug 14 2019, 11:41
Post #68344
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QUOTE(ljh235689 @ Aug 14 2019, 10:14) *

我目前這個LV的裝備有需要修嗎?

還是耐久低於50就丟了換別件頂著?

有好装备就修呗,我之前有一条250左右的L圣西洋顶到了快300级
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post Aug 14 2019, 12:06
Post #68345
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post Aug 14 2019, 12:17
Post #68346
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post Aug 14 2019, 12:18
Post #68347
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post Aug 14 2019, 12:19
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post Aug 14 2019, 12:36
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post Aug 14 2019, 12:47
Post #68350
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QUOTE(Bolide @ Aug 14 2019, 15:42) *

收藏下以后慢慢看。 (IMG:[invalid] style_emoticons/default/smile.gif)

然后请问下盾战需要学IMP(better/faster)么?
感觉如果用西洋的话,女高估计可以不用IMP,不过如果用斧子/短剑 估计还是要IMP的?
Dark Imp 和Holy Imp估计只有转暗/圣法才用得到吧。

还有我之前装备不好,所以学了Weaken和Silence的全部强化,估计是不是后期要洗掉的?

谢谢咯

学,
但优先度不高,
因为盾战用imp主要针对女高/boss

西洋打女高也可以配imp,
imp降PMI、降spMI还是很强的

QUOTE(3534 @ Aug 8 2019, 18:14) *

盾战用imp通常只针对 女高,
四个女高里面除 Konata 有75%圣暗抗性 外,
另外3女高都 -1%圣暗抗性,
所以我觉得盾战没必要特意去点 imp减圣暗抗


Weaken和Silence对盾战意义不大,

作为法师,Weaken和Silence可以考虑留下,
但日常要到用debuff才能打得过的程度的话,最好还是降难度比较适合,(低等级冲等级硬打高难度是另一回事)

所以技能点紧张的话,也不妨洗掉
我记得洗点有免费次数,你查查wiki,应该是在ability页
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post Aug 14 2019, 12:52
Post #68351
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post Aug 14 2019, 13:16
Post #68352
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QUOTE(3534 @ Aug 14 2019, 08:15) *

算了……

以下个人理解,不保正确,
如果有看不懂的,建议先看wiki:
CODE

MagicScorePart = ( MD.OnStatistics * AFmdb ) * ( 1 + EDB + InfusionEdb ) * HathBonus
OriginalDmg = DamageRange * MagicScorePart * SpellData * CritMod * ChannelMod
MMI = ( Mon.MMI * ( 1 - imp.c.MMI) * ( 1 - Holy.c.MMI ) )
spMI = max(if( Mon.spMI <0, Mon.spMI ,0),( Mon.spMI - ElmProf.c.spMI - imp.c.spMI - StatusEffects.c.spMI - Day.c.spMI ))
SpellDamageNoResist = OriginalDmg * ( 1 - MMI ) * ( 1 - spMI )

Average.SpellDamageNoResist = ( CritChance * SpellDamageNoResist.Crit ) + ( ( 1 - CritChance ) * SpellDamageNoResist.NoCrit )
CritChance = ( 1 - ( 1 - CritChance.OnStatistics ) * ( 1 - CritChance.AF ))
SpellDamageNoResist.Crit : CritMod = ( 1 + 0.5 + BetterAF + MysticGears + iw.Annihilator )
SpellDamageNoResist.NoCrit : CritMod = 1

ResistPart :
Mon.BaseResist = ( 1 - ( 1 - Mon.StatsResist ) * ( 1 - Mon.TokenResist ) * ( 1 - PfudorResist ) )
ElmCR = min(1, ( staCR + iwCR + ElmProf.CR + focusCR ))
iwCR = ( 0.04 * PenetratorLv )
ElmProf.CR = 0.5 * max(0, min(1, ( EffectiveElmProf / PlayerLv - 1 )))
Mon.ElmResist = Mon.BaseResist * ( 1 - ElmCR ) * ( 1 - Elec.c.Resist )
SpellDamage_0%Resist = SpellDamageNoResist * ( 1 - 0 )
SpellDamage_50%Resist = SpellDamageNoResist * ( 1 - 0.5)
SpellDamage_75%Resist = SpellDamageNoResist * ( 1 - 0.75)
SpellDamage_90%Resist = SpellDamageNoResist * ( 1 - 0.9)
Average.Mon.DmgResist = 0.15 * power( Mon.ElmResist ,3) - 0.75 * power( Mon.ElmResist ,2) + 1.5 * Mon.ElmResist
= Mon.ElmResist * Mon.ElmResist * Mon.ElmResist * 0.9 * 1
+ (1- Mon.ElmResist ) * Mon.ElmResist * Mon.ElmResist * 0.75 * 3
+ (1- Mon.ElmResist ) * (1- Mon.ElmResist ) * Mon.ElmResist * 0.5 * 3
+ (1- Mon.ElmResist ) * (1- Mon.ElmResist ) * (1- Mon.ElmResist ) * 0 * 1

Average.SpellDamageFin = Average.SpellDamageNoResist * ( 1 - Average.Mon.DmgResist )

impResistPart :
DepCR = if( Channeling , 1 , min(1, ( staCR + iwCR + DepProf.CR + focusCR )))
DepProf.CR = 0.5 * max(0, min(1, ( EffectiveDepProf / PlayerLv - 1 )))
Mon.DepResist = Mon.BaseResist * ( 1 - DepCR ) * ( 1 - Elec.c.Resist )
NeedReImpChanceAt1 = Mon.DepResist
NeedReImpChanceAt3 = ( 1 - power(( 1 - Mon.DepResist ),3))

ProfPart :
ProfFactor = max(0, min(1, ( EffectiveProf / PlayerLv - 1 )))
ElmProf.c.spMI = 0.5 * power( ElmProfFactor ,1.5)
PowerOfCure = 1 + ((min(1, ( EffectiveProf / PlayerLv - 1 ))) / if(( EffectiveProf / PlayerLv - 1 )>0 , 2 , 5 ))

SpeedPart_UnSureNeedTest :
ActualPhysicalAttackTime = BaseAttackTime / ( 1 + HasteBonus ) / ( 1 + AttackSpeedBonusOnStatistics )
ActualMagicalCastTime = BaseCastTime * ( 1 - 0.25 * min(1, ( EffectiveProf / MaxProf ))) / ( 1 + HasteBonus ) / ( 1 + CastSpeedBonusOnStatistics )

Forge&LevelScalingPart:
PXP0guess :
Peerless = 400
Legendary = 357
Magnificent = 326

ADBorMDB:
forgedBase = ( afterIWunforgedBase - qualityBonus ) * ADBorMDBforgeCoeff + qualityBonus
qualityBonus = ((pxp0 - 100) / 25) * baseMultiplier
ADBorMDBforgeCoeff = 1 + 0.278875 * ln(0.1 * forgeLevel + 1)
afterIWunforgedBase = beforeIWunforgedBase * (1 + 0.02 * ButcherOrArchmageLevel)

Other:
forgedBase = ( unforgedBase - qualityBonus ) * OtherforgeCoeff + qualityBonus
qualityBonus = ((pxp0 - 100) / 25) * baseMultiplier
OtherforgeCoeff = 1 + 0.2 * ln(0.1 * forgeLevel + 1)

PXP0:
sumPxpNextLevel = 1000 * (power(1 + pxp0Est / 1000, n + 1) - 1)
sumPxpThisLevel = 1000 * (power(1 + pxp0Est / 1000, n) - 1)
estimate = sumPxpNextLevel - sumPxpThisLevel

Scaled Stat = (1 + level / level_factor) * base_stat

--- formulas from Live_Percentile_Ranges_1.1.0 (Superlatanium,1647739)
--- formulas from HV_Utils_2.4.2 (sssss2, 1843795)
--- formulas from ehwiki


特注,
speed部分:
https://forums.e-hentai.org/index.php?s=&am...t&p=5273783
~
https://forums.e-hentai.org/index.php?s=&am...t&p=5278645
怪物侧:
https://ehwiki.org/wiki/Monster_Lab
https://ehwiki.org/wiki/Monster_Stats

演算实例:
https://forums.e-hentai.org/index.php?s=&am...t&p=5271965
CR:
https://forums.e-hentai.org/index.php?s=&am...t&p=5463573
https://forums.e-hentai.org/index.php?s=&am...t&p=5464922

谢大佬的解答.但我还是有点疑问想请教下。
我看的wiki 的magic_dmg =(base_bonus)*(1 + elem_bonus)*(1 + hath_bonus)
我想知道为什么MDB高比MDB低的装备价格高那么多倍?
1.同等级同品级下,一个500的法杖的伤害是在一个范围的,收MDB的影响,会出现一定的差异. (但是这个差异反馈在武器面板上的差距并不大)
2.假定怪的免伤,属性,强化锻造等其他因素的全部相同,可能变量就一个,MDB一个高(80%)一个低(20%),武器面板可能存在100的差别。这100的差别对实战有多大的影响?
(我之前试过对一个双手武器做了几组数据测试,不知道对不对,人物最终面板=(人物基础面板+武器面板+力量/3*5+灵巧/2)*技能的双手武器倍率。。。脱光衣服,就只装备武器验算了下,基本吻合。。)

3.因为上述的base_bonus 应该是指人物的面板魔法伤害把。

或者MDB的百分比有其他影响情况?


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post Aug 14 2019, 13:23
Post #68353
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post Aug 14 2019, 13:31
Post #68354
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post Aug 14 2019, 13:41
Post #68355
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現在金星用c買還是買比特買哪個比較划算?
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post Aug 14 2019, 14:17
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post Aug 14 2019, 14:38
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post Aug 14 2019, 15:07
Post #68358
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QUOTE(yellmayer @ Aug 14 2019, 19:16) *

谢大佬的解答.但我还是有点疑问想请教下。
我看的wiki 的magic_dmg =(base_bonus)*(1 + elem_bonus)*(1 + hath_bonus)
我想知道为什么MDB高比MDB低的装备价格高那么多倍?
1.同等级同品级下,一个500的法杖的伤害是在一个范围的,收MDB的影响,会出现一定的差异. (但是这个差异反馈在武器面板上的差距并不大)
2.假定怪的免伤,属性,强化锻造等其他因素的全部相同,可能变量就一个,MDB一个高(80%)一个低(20%),武器面板可能存在100的差别。这100的差别对实战有多大的影响?
(我之前试过对一个双手武器做了几组数据测试,不知道对不对,人物最终面板=(人物基础面板+武器面板+力量/3*5+灵巧/2)*技能的双手武器倍率。。。脱光衣服,就只装备武器验算了下,基本吻合。。)

3.因为上述的base_bonus 应该是指人物的面板魔法伤害把。

或者MDB的百分比有其他影响情况?

>>>我想知道为什么MDB高比MDB低的装备价格高那么多倍?
原因一,边际效应

***

原因二,
以典型的
LSWD + 4 相位 + 1熟练棉 的 雷法为例:

演示计算mdb,
https://ehwiki.org/wiki/Equipment_Ranges#Willow
https://ehwiki.org/wiki/Item_World#Potencies

设:
Legendary Shocking Willow Staff of Destruction

ArchmageLevel=0

mdb min=44.93
mdb max=51.71

pxp0=357

baseMultiplier = 0.082969

forgeLevel =100

-
ADBorMDB:
forgedBase = ( afterIWunforgedBase - qualityBonus ) * ADBorMDBforgeCoeff + qualityBonus
qualityBonus = ((pxp0 - 100) / 25) * baseMultiplier
ADBorMDBforgeCoeff = 1 + 0.278875 * ln(0.1 * forgeLevel + 1)
afterIWunforgedBase = beforeIWunforgedBase * (1 + 0.02 * ButcherOrArchmageLevel)
-

min:
74.40 = ( 44.93 - 0.85292132 ) * 1.668713044 + 0.85292132
0.85292132 = ((357 - 100) / 25) * 0.082969
1.668713044 = 1 + 0.278875 * ln(0.1 * 100+ 1)
44.93 = 44.93 * (1 + 0.02 * 0)

max:
85.72 = ( 51.71 - 0.85292132 ) * 1.668713044 + 0.85292132
0.85292132 = ((357 - 100) / 25) * 0.082969
1.668713044 = 1 + 0.278875 * ln(0.1 * 100+ 1)
51.71 = 51.71 * (1 + 0.02 * 0)

-
https://ehwiki.org/wiki/Level_Scaling
Scaled Stat = (1 + level / level_factor) * base_stat
level_factor = 22.7275
level=500
-

min:
1711.18 = (1 + 500 / 22.7275) * 74.40

max:
1971.54 = (1 + 500 / 22.7275) * 85.72

1971.54 - 1711.18 = 260.36

MagicScorePart = ( MD.OnStatistics * AFmdb ) * ( 1 + EDB + InfusionEdb ) * HathBonus
OriginalDmg = DamageRange * MagicScorePart * SpellData * CritMod * ChannelMod
1.注意观察伤害公式,倍率;
2.法师是范围伤害,最终一发T3干十个怪

https://ehwiki.org/wiki/Physical_Damage
Physical Damage = (base_weapon_damage + attack_damage_bonus + prof_bonus + stat_bonus) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus))
https://ehwiki.org/wiki/Fighting_Styles
The number of Counter-Attacks that can be performed each turn depends on proficiency.
>200 - three counters
3.跟战士伤害公式对比一下
4.盾战反击每次最多干3只怪

>>>3.因为上述的base_bonus 应该是指人物的面板魔法伤害把。
yes.


****************************************

计算方法就这样,剩下的自己算:

可能需要的材料,
https://ehwiki.org/wiki/Character_Stats
https://ehwiki.org/wiki/Spells
https://ehwiki.org/wiki/Abilities
https://ehwiki.org/wiki/Damage
https://ehwiki.org/wiki/Spell_Damage
https://ehwiki.org/wiki/Hath_Perks#HentaiVerse_Perks
https://ehwiki.org/wiki/Equipment_Ranges#Willow
https://ehwiki.org/wiki/Equipment_Ranges_Clothes
https://ehwiki.org/wiki/Proficiencies#Magic_Proficiencies
https://ehwiki.org/wiki/Monster_Lab
https://ehwiki.org/wiki/Monster_Stats

看wiki变强,越看越强 (IMG:[invalid] style_emoticons/default/wink.gif)
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post Aug 14 2019, 15:12
Post #68359
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順道問一下 WTS某些商店賣的unassigned裝備是怎麼來的

數值是按照角色等級在變動嗎 (IMG:[invalid] style_emoticons/default/ohmy.gif) ?







QUOTE(森居左 @ Aug 14 2019, 13:41) *

簽到~
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現在金星用c買還是買比特買哪個比較划算?


哪個划算是不清楚 不過自己有錢的話能用比特買就比較方便

用C買要去WTB收 通常沒玩HV賺C或掛H@H去賺hath和GP轉C 可能會不夠收就是
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post Aug 14 2019, 15:24
Post #68360
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QUOTE(pureclick @ Aug 14 2019, 21:12) *

順道問一下 WTS某些商店賣的unassigned裝備是怎麼來的

數值是按照角色等級在變動嗎 (IMG:[invalid] style_emoticons/default/ohmy.gif) ?

0.82前的旧版装备;

是。
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