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post Jul 12 2019, 11:24
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脖子又酸又痛…… (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Jul 12 2019, 11:44
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post Jul 12 2019, 13:06
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擦今天看到了一坨好像哥斯拉的雲1:1的那種
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post Jul 12 2019, 13:17
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2019/07/12 下周很硬 需要養精蓄銳
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post Jul 12 2019, 13:35
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post Jul 12 2019, 13:59
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post Jul 12 2019, 14:42
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post Jul 12 2019, 15:29
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post Jul 12 2019, 16:41
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QUOTE(NekoHime27 @ Jul 9 2019, 15:04) *

刷副本? (IMG:[invalid] style_emoticons/default/huh.gif)

KFC出了四人套餐,微博上有很多人选择一个人取吃四人餐,然后吃不完,然后副本的说法就出来了
两人去吃四人餐,固体食物无压力解决,就那四大瓶的饮料喝得我想吐 (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jul 12 2019, 17:13
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QUOTE(sasasang @ Jul 12 2019, 16:41) *

KFC出了四人套餐,微博上有很多人选择一个人取吃四人餐,然后吃不完,然后副本的说法就出来了
两人去吃四人餐,固体食物无压力解决,就那四大瓶的饮料喝得我想吐 (IMG:[invalid] style_emoticons/default/rolleyes.gif)

可樂的話再加一倍我也喝得下
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post Jul 12 2019, 17:33
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匿名。



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簽到..

順便問問大家用的什麽看圖軟件?
我之前用的ACDSee,能夠批量處理圖片挺不錯的,
但是好像出了什麽問題打不開了,我卸掉了
感覺重裝一個破解版有點費勁..買個正版又太貴
有沒有好用的看圖軟件和批量處理圖像軟件推薦?

謝謝大家啦
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post Jul 12 2019, 17:35
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NekoHime27



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QUOTE(sasasang @ Jul 12 2019, 22:41) *

KFC出了四人套餐,微博上有很多人选择一个人取吃四人餐,然后吃不完,然后副本的说法就出来了
两人去吃四人餐,固体食物无压力解决,就那四大瓶的饮料喝得我想吐 (IMG:[invalid] style_emoticons/default/rolleyes.gif)

哦哦听起来不错了
下次带我去 (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 12 2019, 17:50
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post Jul 12 2019, 17:59
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QUOTE(Starlight99 @ Jul 6 2019, 01:20) *

我现在大概每放4次imp就要补一次,通次jjc比理论0 Resist多600次imp
相比满CR时会多少次?不知道,不会算
本来想多分析下数据,思考了下发现记录的不太严谨(把evad掉的,也算进来了 (IMG:[invalid] style_emoticons/default/blink.gif) )
好像还应该考虑下evad,resist的先后顺序,头痛 (IMG:[invalid] style_emoticons/default/wacko.gif)

应该是先计算Evade,再计算Resist吧?

如果Evade了,直接就miss掉了;
要Resist的话,应该是必须先Hit才对?

而且我记得玩家侧盾战的计算,
反击 的前提条件是Block/Parry,
也是要先计算Evade,再计算Block/Parry,
所以高端盾战才要关闭Shadow Veil

-

命中不到200%的话,
法杖和熟练棉的 法术Acc 有没有锻造一下?
反正前5级非常便宜

------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------

[1.]
不考虑Evade的话,
单纯计算单次要补imp的概率应该不算太难,
imp一下子打3个目标,只有三个目标均成功,才不需要补imp

所以,
NeedReImpChanceAt3 =
1 - (( 1 - Mon.1.DepResist ) * ( 1 - Mon.2.DepResist ) * ( 1 - Mon.3.DepResist ))

简化,
设三只怪的抵抗相同,
NeedReImpChanceAt3 = ( 1 - power(( 1 - Mon.DepResist ),3))

-

[2.]
但上面只考虑了“释放1次imp,打3只怪,需要补imp的可能”,

用这个概率简单粗暴地估算的话,
补imp的次数应该是,

(理论NoResist所需imp次数) * NeedReImpChanceAt3

即 理论NoResist所需imp次数 是2400次的话,
NeedReImpChanceAt3 = 0.25 = 1/4 的话,
2400*0.25=600次

我概率当初就学的一塌糊涂,现在还忘得差不多了……
也不知道这么算对不对 orz

-

[3.]
如果把补多次imp的情况也考虑上,就又复杂了不少…
更加不知道能不能算对了……

试着凑合了这么个东西:

...

[paste.ubuntu.com] https://paste.ubuntu.com/p/nc7t24J4Td/

也是塞到这里跑:
[www.runoob.com] https://www.runoob.com/runcode

...

上面的计算结果跟下面暴力枚举的应该是一致的,
下面的暴力的这个主要是为了验证思路用:

Attached File  violence.txt ( 1.31k ) Number of downloads: 10


用的是暴力枚举法,
思路比较清晰简单,穷举所有可能情况,
但若使用该函数,
只要把“设定计划补imp的次数,计划补N次imp=计划共释放(N+1)次imp”稍微写大一点,
例如 pri = 10 , 即R(10),一跑起来就飞了…
for 循环次数能狂飙

2^(3*( pri +1)) = 2^(3*(10+1)) = 2^33 = 8,589,934,592

不过也应该不会有人想补10+次imp的吧2333

而修改过算法的能跑 R(55) 都没问题,
但 R(56) 就爆了,
不知道是不是因为

2^1024 -1 = 1.798 *10^308 -1
((55+1)*3)! = 168! = 2.526 *10^302
((56+1)*3)! = 171! = 1.241 *10^309

刚好在这里破了,
不管如何,总比穷举法的好太多了……………

写好的那一刻有点膨胀了…
居然萌生了继续再修改算法,看看能算多远,这种自己完全不可能实现的冲动
冷静想想还是缩了缩了……


-

[4.]
因为需求主要集中在 补一次imp 和 补两次imp 上,
即 NeedImp2 和 NeedImp3 上,(即 NextNeedImp2 / NextNeedImp3)
于是试着用正方形面积来列式子,把 NeedImp3 再算算,
换思路多做几次对比结果,但愿能确认没把思路想歪…………

NeedReImpChanceAt3 = NeedImp2 = ( 1 - power(( 1 - Mon.DepResist ),3))
这应该没啥特别,
比较麻烦的是 NeedImp3

设,
y = ( 1 - Mon.DepResist ) ,即单体imp的成功率

将可能性情况作分类,
A.第1次imp就成功打满三只怪的imp状态
B.第1次imp未满,需要第2次imp,并在第2次时打满
C.第1次imp未满,第2次imp依然未满,需要第3次imp

(IMG:[s2.ax1x.com] https://s2.ax1x.com/2019/07/11/ZR67CR.jpg)

如图,
蓝色区域代表
A.第1次imp就成功打满三只怪的imp状态

粉红色区域代表
B.第1次imp未满,需要第2次imp,并在第2次时打满

白色区域代表
C.第1次imp未满,第2次imp依然未满,需要第3次imp

所以:

NeedImp3 = 1 * 1 //完整的面积

- (y*y*y) *1 //去掉蓝色部分

- (1-y*y*y) * (y*y*y) // 去掉粉红色的12.13.14.15.16.17.18

- ( y*y*(1-y)*2 + y*(1-y)*(1-y) ) * (y*y*(1-y)*3) //去掉23.24.25.32.34.36.42.43.47

- (y*y*(1-y)) * ((1-y)*(1-y)*y) * 3 //去掉52.63.74

即,

= 1 * 1
- (y*y*y) *1
- (1-y*y*y) * (y*y*y)
- ( y*y*(1-y)*2 + y*(1-y)*(1-y) ) * (y*y*(1-y)*3)
- (y*y*(1-y)) * ((1-y)*(1-y)*y) * 3

简化后
CODE

NeedImp2 = 1 - power(y,3)
NeedImp3 = 1 -8*power(y,3) +12*power(y,4) -6*power(y,5) +power(y,6)

NeedImp2 + NeedImp3 = 2 -9*power(y,3) +12*power(y,4) -6*power(y,5) +power(y,6)

令:
TotalReImp1 = NeedImp2 = 1 - power(y,3)
TotalReImp2 = NeedImp2 + NeedImp3 = 2 -9*power(y,3) +12*power(y,4) -6*power(y,5) +power(y,6)


好像还行…………

-

[5.]
塞点数据试试,
1.

理论NoResist所需imp次数 N = 2400
最大,Mon.DepResist = 0.11627


y = ( 1 - 0.11627 ) = 0.88373

第1次imp失败,需要上第2次imp的概率是
NeedImp2 = 30.983%,

前两次imp均失败,需要上第3次imp的概率是
NeedImp3 = 4.001%,
即仅补一次imp,有95%以上的成功率打满imp

而前三次imp均失败,需要上第4次imp的概率是
NeedImp4 = 0.471%
即补两次imp,有99%以上的成功率

TotalReImp1 = ( 1 - power(0.88373,3)) = 30.983%
TotalReImp2 = 2 -9*power(0.88373,3) +12*power(0.88373,4) -6*power(0.88373,5) +power(0.88373,6) = 34.984%

只补一次,多出的imp次数
N * TotalReImp1 = 2400 * 30.983% = 743.582
只补两次,多出的imp次数
N * TotalReImp2 = 2400 * 34.984% = 839.606

2.
我用自己的数据
最大,Mon.DepResist = 0.116001005
简单粗暴地把CR分别加了/减了2.31%

原始,
N * TotalReImp1 = 742.069
N * TotalReImp2 = 837.656

原始加了2.31%,
N * TotalReImp1 = 706.596
N * TotalReImp2 = 792.266

706.596/742.069-1= -4.78%
706.596-742.069= -35.473
(2400+706.596)/(2400+742.069)-1= -1.13%

792.266/837.656-1= -5.42%
792.266-837.656= -45.39
(2400+792.266)/(2400+837.656)-1= -1.40%

原始减了2.31%,
N * TotalReImp1 = 777.042
N * TotalReImp2 = 883.065

777.042/742.069-1= 4.71%
777.042-742.069= 34.973
(2400+777.042)/(2400+742.069)-1= 1.11%

883.065/837.656-1= 5.42%
883.065-837.656= 45.409
(2400+883.065)/(2400+837.656)-1= 1.40%

再把原始CR+4%,再加减2.31%

原始+4%
N * TotalReImp1 = 680.327
N * TotalReImp2 = 759.073

原始+4%,加2.31%
N * TotalReImp1 = 643.982
N * TotalReImp2 = 713.722

643.982/680.327-1= -5.34%
643.982-680.327= -36.345
(2400+643.982)/(2400+680.327)-1= -1.18%

713.722/759.073-1= -5.97%
713.722-759.073= -45.351
(2400+713.722)/(2400+759.073)-1= -1.44%

原始+4%,减2.31%
N * TotalReImp1 = 716.166
N * TotalReImp2 = 804.447

716.166/680.327-1= 5.27%
716.166-680.327= 35.839
(2400+716.166)/(2400+680.327)-1= 1.16%

804.447/759.073-1= 5.98%
804.447-759.073= 45.374
(2400+804.447)/(2400+759.073)-1= 1.44%

3.
假设CR达到最大值,
DepCR = 0.1359 + 5*0.04 + 0.50 = 0.8359
实际上减益熟练不大可能达到两倍……
Mon.DepResist = 0.271 * ( 1 - 0.8359 ) = 0.0444711

N还是2400,

则,
cr最大值,
N * TotalReImp1 = 306.164
N * TotalReImp2 = 320.375

cr最大值减2.31%,
DepCR' = 0.1359 + 5*0.04 + 0.50 -0.0231 = 0.8128
Mon.DepResist = 0.271 * ( 1 - 0.8128 ) = 0.0507312

N * TotalReImp1 = 347.048
N * TotalReImp2 = 365.530

347.048/306.164-1= 13.35%
347.048-306.164= 40.884
(2400+347.048)/(2400+306.164)-1= 1.51%

365.530/320.375-1= 14.09%
365.530-320.375= 45.155
(2400+365.530)/(2400+320.375)-1= 1.66%

---

[6.]
实际情况可能复杂不少,
首先怪物的抵抗不一定相同,
其次,
每层的怪物数量并不一致,imp的目标并不总是3个,
然后,
假设有10只怪,012 345 678 9
对1号释放imp时,0号命中,但1号2号没命中,
玩家下次imp的目标可能就会选择2号怪,以求123同时命中,而不一定会死磕在1号身上
反之,如果1号2号命中,0号没中,就只能再imp 0号或1号……

很晕... (@x@

***

分开了好多天来写,
有些部分是手动计算,有些是后期做好函数后再算的,
不排除上面的内容会出现逻辑不严、混乱或纰漏的可能性……
比较累了,不太想再慢慢自查,
如果发现有误,欢迎指正……

以下这两块属于最终成果,应该没啥大问题————但愿如此...
...
[paste.ubuntu.com] https://paste.ubuntu.com/p/nc7t24J4Td/
[www.runoob.com] https://www.runoob.com/runcode
...
CODE

y = ( 1 - Mon.DepResist )

NeedImp2 = 1 - power(y,3)
NeedImp3 = 1 -8*power(y,3) +12*power(y,4) -6*power(y,5) +power(y,6)

NeedImp2 + NeedImp3 = 2 -9*power(y,3) +12*power(y,4) -6*power(y,5) +power(y,6)

令:
TotalReImp1 = NeedImp2 = 1 - power(y,3)
TotalReImp2 = NeedImp2 + NeedImp3 = 2 -9*power(y,3) +12*power(y,4) -6*power(y,5) +power(y,6)


This post has been edited by 3534: Jul 12 2019, 17:59
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post Jul 12 2019, 18:18
Post #66195
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上面我看来,觉着比看高数都要头皮发麻_(:3」∠)_
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post Jul 12 2019, 18:22
Post #66196
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QUOTE(3534 @ Jul 12 2019, 17:59) *


所以高端盾战才要关闭Shadow Veil


打了這麼多就學習到這句


ok~科學的蘿莉控來了
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post Jul 12 2019, 19:20
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有人知道Level怎么提升吗,为什么我的Level一直是0呢。。。
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post Jul 12 2019, 19:21
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2019/07/13 每日簽到 變成日記
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post Jul 12 2019, 19:28
Post #66199
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post Jul 12 2019, 19:42
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QUOTE(匿名。 @ Jul 12 2019, 23:33) *

簽到..

順便問問大家用的什麽看圖軟件?
我之前用的ACDSee,能夠批量處理圖片挺不錯的,
但是好像出了什麽問題打不開了,我卸掉了
感覺重裝一個破解版有點費勁..買個正版又太貴
有沒有好用的看圖軟件和批量處理圖像軟件推薦?

謝謝大家啦

FastStone Image Viewer
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