QUOTE(boytiger @ Jun 24 2017, 22:54)
现在hp是怎么算了
QUOTE(zero1018101 @ Jun 24 2017, 23:29)
同樣疑問
增加難度與怪物HP的有沒有影響(感覺似乎沒差別?)
更新信息里有这么一段:
- Monster health scaling was changed. Above level 100 it will shift more from difficulty to monster level, scaling up from 1x at level 100 to 4x at level 500. Max difficulty modifier was reduced from 8x to a 2x. Base health from endurance was reduced from 6 per point to 5 per point.
我个人的翻译:
怪物的 HP 等级缩放有所调整。 100 级以上的怪物将会更多地受等级而不是受难度的影响,在 100 级的时候是 1 倍,到 500 级的时候变成 4 倍。最高的难度 HP 系数从 8 倍降到 2 倍。基础 HP 受 End 的影响由6点 HP 每 End 降低到5点 HP 每 End 。
This post has been edited by chjj30: Jun 24 2017, 18:02