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> 舊中文樓, The dead and old Chinese discussion (spam) thread

 
post Jun 24 2017, 14:59
Post #31721
zero1018101



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0.85版讓我感覺浪費生命(時間)
若不是各元素熟練度未滿 我應該也是停止玩了

這次的改版對我這種龜速網區域而言 魔法裝幾乎不能玩
按鍵點下去 都不曉得到底有沒有執行動作 沒有進度條看..

另外 戰鬥畫面底下的灰色條框是什麼?
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post Jun 24 2017, 15:03
Post #31722
WatermelonJuice



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QUOTE(zero1018101 @ Jun 24 2017, 20:59) *

0.85版讓我感覺浪費生命(時間)
若不是各元素熟練度未滿 我應該也是停止玩了

這次的改版對我這種龜速網區域而言 魔法裝幾乎不能玩
按鍵點下去 都不曉得到底有沒有執行動作 沒有進度條看..

另外 戰鬥畫面底下的灰色條框是什麼?



元素法聽說還要看日子?
有詳細資訊了嗎?


下面那是經驗值吧
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post Jun 24 2017, 15:25
Post #31723
susancat



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QUOTE(Sweetness Overload @ Jun 24 2017, 20:41) *

为什么要仇视寿命论呢

无论是东方还是人生 寿命论不都是其中的一部分吗 (IMG:[invalid] style_emoticons/default/sad.gif)

首先虛構故事人物的壽命是偽命題
其次 haters gonna hate.
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post Jun 24 2017, 15:26
Post #31724
chjj30



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QUOTE(zero1018101 @ Jun 24 2017, 20:59) *

這次的改版對我這種龜速網區域而言 魔法裝幾乎不能玩
按鍵點下去 都不曉得到底有沒有執行動作 沒有進度條看..


这次的改版,每次行动所需要载入的数据量大大减少,再也不需要每次重新载入整个页面了,对网速不佳的玩家而
言反而是友好的。
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post Jun 24 2017, 15:32
Post #31725
chjj30



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QUOTE(Sweetness Overload @ Jun 24 2017, 20:41) *

为什么要仇视寿命论呢

无论是东方还是人生 寿命论不都是其中的一部分吗 (IMG:[invalid] style_emoticons/default/sad.gif)


有些人不喜欢看悲剧,这很正常的。
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post Jun 24 2017, 15:37
Post #31726
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簽到
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post Jun 24 2017, 15:41
Post #31727
zero1018101



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QUOTE(chjj30 @ Jun 24 2017, 15:26) *

这次的改版,每次行动所需要载入的数据量大大减少,再也不需要每次重新载入整个页面了,对网速不佳的玩家而
言反而是友好的。

也許你說得對
但 網速不佳 容易掉網
反而讓你不曉得是否掉網了...今天我經歷了多少次orz
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post Jun 24 2017, 15:54
Post #31728
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以前84版本网络一卡整个页面能把我眼闪瞎,现在好得多了。

其实新版习惯了看着也挺顺眼的。 (IMG:[invalid] style_emoticons/default/laugh.gif)

还有,怪肯定被削弱了吧?我x20刷怪跟x1的感觉一样。
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post Jun 24 2017, 16:02
Post #31729
chjj30



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QUOTE(boytiger @ Jun 24 2017, 21:54) *

以前84版本网络一卡整个页面能把我眼闪瞎,现在好得多了。

其实新版习惯了看着也挺顺眼的。 (IMG:[invalid] style_emoticons/default/laugh.gif)

还有,怪肯定被削弱了吧?我x20刷怪跟x1的感觉一样。


怪物的 HP 公式变更了。
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post Jun 24 2017, 16:04
Post #31730
LCF-GOD



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QUOTE(boytiger @ Jun 24 2017, 15:54) *

以前84版本网络一卡整个页面能把我眼闪瞎,现在好得多了。

其实新版习惯了看着也挺顺眼的。 (IMG:[invalid] style_emoticons/default/laugh.gif)

还有,怪肯定被削弱了吧?我x20刷怪跟x1的感觉一样。


HP公式完全改变了呢.
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post Jun 24 2017, 16:07
Post #31731
afterbirth



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今天网速还可以
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post Jun 24 2017, 16:23
Post #31732
泉水小夜



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莫名地头疼。。。。
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post Jun 24 2017, 16:35
Post #31733
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post Jun 24 2017, 16:41
Post #31734
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7月新番好像沒太多好看動畫 (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jun 24 2017, 16:54
Post #31735
prshk



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现在hp是怎么算了
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post Jun 24 2017, 17:26
Post #31736
erjhnia



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+1day
+1water
!+1s
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post Jun 24 2017, 17:27
Post #31737
zero1018101



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QUOTE(w45451212 @ Jun 24 2017, 14:40) *

然後怪物的送禮改了,昨晚把手中僅存的一點點券拿去花在別的屬性
就為了那每一個提升 0.5 %

我有疑問
是指每加一點都提升0.5%麼?

若怪物的PL2250 屬性全部平均 能加多少點?
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post Jun 24 2017, 17:29
Post #31738
zero1018101



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QUOTE(boytiger @ Jun 24 2017, 16:54) *

现在hp是怎么算了

同樣疑問

增加難度與怪物HP的有沒有影響(感覺似乎沒差別?)
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post Jun 24 2017, 18:00
Post #31739
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- Monster health scaling was changed. Above level 100 it will shift more from difficulty to monster level, scaling up from 1x at level 100 to 4x at level 500. Max difficulty modifier was reduced from 8x to a 2x. Base health from endurance was reduced from 6 per point to 5 per point.

最高難度HP 8X->2X 另外再乘以1X(LV100)~4X(LV500) 所以500級怪物血量和以前一樣,而低等級的怪物血量都減少最多4倍。
另外基本耐性以外的的額外耐性對怪物血量的增加由每點6HP降為每點5HP,所以...耐性高的怪物血量減少為最多原本的5/6=0.83倍。
假如與等級關係是線性,那麼LV398現在遇到的怪物血量應該是以前的 (2*(398-100)/100*0.83) / 8 ~=0.61倍..
說實話我覺得對新手是好事,因為法師的門檻降低了。
0.85以前低等級法師殺怪還沒殺死就被打得鼻青臉腫,而高等級都是在怪物還來不及打之前就秒掉。

想要求熟JAVA的玩家告訴我現在腳本要作用於現在的戰鬥中要include什麼? 以前的reloader1.3.3.b
// @include /^https?:\/\/(alt|www)?\.?hentaiverse\.org.*$/
一點反應都沒有...

This post has been edited by tonyi: Jun 24 2017, 18:22
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post Jun 24 2017, 18:02
Post #31740
chjj30



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QUOTE(boytiger @ Jun 24 2017, 22:54) *

现在hp是怎么算了



QUOTE(zero1018101 @ Jun 24 2017, 23:29) *

同樣疑問

增加難度與怪物HP的有沒有影響(感覺似乎沒差別?)


更新信息里有这么一段:

- Monster health scaling was changed. Above level 100 it will shift more from difficulty to monster level, scaling up from 1x at level 100 to 4x at level 500. Max difficulty modifier was reduced from 8x to a 2x. Base health from endurance was reduced from 6 per point to 5 per point.

我个人的翻译:

怪物的 HP 等级缩放有所调整。 100 级以上的怪物将会更多地受等级而不是受难度的影响,在 100 级的时候是 1 倍,到 500 级的时候变成 4 倍。最高的难度 HP 系数从 8 倍降到 2 倍。基础 HP 受 End 的影响由6点 HP 每 End 降低到5点 HP 每 End 。

This post has been edited by chjj30: Jun 24 2017, 18:02
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