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> 舊中文樓, The dead and old Chinese discussion (spam) thread

 
post Jun 23 2017, 23:55
Post #31681
prshk



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QUOTE(MK2LO @ Jun 23 2017, 23:27) *

我搞不懂現在要如何看怒氣值是多少@@

我看了下更新公告也傻了



dt:看来一个格子是20%的算

This post has been edited by boytiger: Jun 23 2017, 23:58
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post Jun 24 2017, 01:54
Post #31682
chjj30



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说起来 HV 版本更新区是不是不能添加附件?
还是只有我在那里不能添加附件?

刚才想贴图报 Bug ,发现不能添加附件,只能在自己的帖子里上传图片然后链接过去。

Attached Image

Attached Image

本想在那个版本信息帖子里直接问,想想还是算了,万一设定就是如此那在那里问就不好了呢。
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post Jun 24 2017, 02:26
Post #31683
jy-laji



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签到

This post has been edited by jy-laji: May 22 2018, 05:38
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post Jun 24 2017, 02:40
Post #31684
塔布里斯



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最後0.14
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post Jun 24 2017, 02:52
Post #31685
NekoHime27



忙しい猫姫
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今天跟家人去3天2夜的旅程 (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jun 24 2017, 03:31
Post #31686
ThunderAlways



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QUOTE(boytiger @ Jun 24 2017, 02:24) *

改版后黄条看的我蒙了,还有
jjc现在是倒计时不是等一天刷新了吗?
刷速增加了,没有闪屏了。
dt:战后血直接回满???我怎么看不到自己血条了,c的数都看不到了 (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif)

所以现在打遭遇一定要把蓝用完,实在不行刷刷熟练也好
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post Jun 24 2017, 03:48
Post #31687
utsuge



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QUOTE(chjj30 @ Jun 24 2017, 07:54) *

说起来 HV 版本更新区是不是不能添加附件?
还是只有我在那里不能添加附件?

刚才想贴图报 Bug ,发现不能添加附件,只能在自己的帖子里上传图片然后链接过去。


我也不行 (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jun 24 2017, 04:04
Post #31688
lhv520045



绿韭菜机器狼哪个更不值钱
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插件废了,盾战好慢,我要死了。
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post Jun 24 2017, 04:11
Post #31689
忧さん




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例行签到!呃,多此一举了。。。
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post Jun 24 2017, 04:18
Post #31690
yeong198



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改版好不習慣阿~
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post Jun 24 2017, 04:22
Post #31691
D58GQIYFEkutJL7O7kZP



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post Jun 24 2017, 04:48
Post #31692
c4f12345



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夸夸夸
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post Jun 24 2017, 04:57
Post #31693
nebula rains



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post Jun 24 2017, 05:24
Post #31694
oath言



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post Jun 24 2017, 05:36
Post #31695
zzh8362



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都要走了
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post Jun 24 2017, 05:38
Post #31696
tonyi



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從開始玩HV後沒碰過介面變那麼多的一次改版...
目前看到的幾個小重點:

(1)overcharge現在用血條上的點數來表示,
每一點代表過去25%的怒氣值,最高一樣10點,相當於過去250點怒氣。
(2)現在只要進入IW或GF,一進入就會先扣一點飢餓值。就算完全沒戰鬥就跳出也會至少扣一點。
(3)生命火花過去作用時血條會變成灰色,
現在改成血條變成深綠色(平時沒觸發時是淺綠)。
(4)有提到所有技能的消耗都提高25點怒氣?
還沒測試...不過猜測可能開啟SP Mode的動作已經不會再消耗10點怒氣,
否則雙持三技能是75(+25)+50(+25)+50(+25)=250點怒氣,
如果還要加上開啟時減少10點就沒辦法一次放完了....

(5)關於腳本,看起來比較麻煩的是不少網頁上的物件名稱好像改變了,
所以新腳本要出來可能要一段時間了....因為以前腳本抓物件的方式要全部重新檢查。
本人不熟JAVA...檢查物件很慢..
如果有對JAVA熟練的玩家,
本人修改過的Reloader1.3.3b可供參考(加了某些爛爛的功能,約2300line)..

(6)最高難度HP 8X->2X 另外再乘以1X(LV100)~4X(LV500) 所以500級怪物血量和以前一樣,而低等級的怪物血量都減少最多4倍。
另外基本耐性以外的的額外耐性對怪物血量的增加由每點6HP降為每點5HP。

(不知是否可以在這邊發問..?)有人知道魔法作用的目標範圍嗎? 像T1法術可作用5目標,然而範圍似乎不只是上下各兩格的距離?

以下是0.85改變的內容
/*********************************************************************/
HV 0.85 is now live!


Equipment Management

- The Inventory page was renamed Equip Inventory, and now only lists equipment. It has new functionality where you can place equipment in storage, which will prevent it from being listed anywhere else, including on the equipment screen.

Gear cannot be placed in storage if it is equipped. If an equipment piece is equipped in any equipment set on any of your personas, it will be listed here as grayed out.

- There have been various changes and improved consistency for when equipment is displayed and selectable in various screens:

Gear is now hidden in the equipment shop and in the mooglemail and salvage screens when equipped in any equipment set on any persona. (Previously, they were only hidden if in the currently selected equipment set.)

Gear is now protected and unselectable in the equipment shop and in the mooglemail, salvage and reforge screens when locked. They are however listed and can be unlocked from the same screen.

Bound equips will still obviously not show up on the mooglemail screen, and you still cannot select equipment from your active set in the item world and reforge screen.

In all other cases, gear should be visible and selectable even when equipped and/or locked.

- A new equipment multi-selector was created for the equipment storage page, which means you can store or retrieve multiple items at a time, both by clicking to select multiple items and shift-clicking to select ranges.

- Equipment locking is now reliable, in the sense that the lock icon won't update unless the state change was saved on the server.

- UI interaction when selecting, locking and unlocking equipment should feel much better in general.

- The equipment shop now also uses the new multi-selector to enable selling and buying multiple equips at a time. Note that here, you have to control-click or shift-click to enable selecting multiple items.

- The equipment shop "Sell All" button will now select all unlocked equipment you have rather than sell it outright.

- Equipment in the equipment shop that you cannot currently equip will now be displayed in red. Non-fusable equipment at more than 100 levels over your current level will display in bright red, while fusable equipment 100 levels over or less will display in a duller red.


The Lottery

- The weapon lottery will now sometimes have shields. This will happen about half as often as the other options.

- The soul fragment prize in the lottery was replaced with the new Caffeinated Candy item, which restore 5 stamina each. These are untradeable and will disappear if sold to the item shop. Using stamina restoratives out of battle will always use Caffeinated Candy before Energy Drinks.

- The blood token prize in the lottery was replaced with more chaos tokens, by popular demand.

- You can now opt out of the lottery grand prize by clicking the new "Do Not Want" button below the equipment details. This will let you enter a lottery just for the 2nd through 5th place prizes. Opting out of the grand prize will additionally increase your win chance/effective number of tickets for the rest of the prizes by 20%. (This is applied after any increase for using a Golden Lottery Ticket, and therefore stacks multiplicatively.)


Monster Lab

- The "Feed" button on the monster stats page and the "Feed All" button on the monster slots page now operate in the exact same way, and neither will waste food. The feed quantity is always rounded down, and monsters will not be fed if they cannot eat at least one food. The single-food option was removed.

- Added a "Drug All Monsters" button to automatically use happy pills on all monsters with yellow or worse morale. This will not waste pills, but it will use more than one if it can do so without wasting any. This specifically avoids using pills on monsters that are currently on green morale, in case you want to boost them with upgrades.

- Monster food/morale capacity was increased from 12000 to 24000. This was done primarily to make no waste for extra strength happy pills possible. Drain rates or restoration amounts are not affected. The yellow thresholds is still at 6000, and the red threshold was dropped from 3000 to 2400.

- Crystal upgrades now restore morale based on the number of points the monster's power level was increased by. Primary stat upgrades restore 1000 morale per level, while elemental stat upgrades restore 2000 morale per level. (This is a straight increase over the old formula with the old capacity, assuming that monsters were kept at yellow+ morale.)

- The drain rate bonus for powerlevel was rescaled to start from PL 250 and increase linearly up to the cap at PL 2250. It now caps at x6 (i.e., the morale bar takes six times longer to drain) up from the old x4. Chaos upgrades no longer affect monster morale drain rate.

- To enable going over 100%, the monster double gift chance was changed to a fixed "gift factor" that directly modifies the number of gifts a monster gives. Every point of scavenging will increase this factor by 2.5%, while every point in any other chaos upgrade will increase it by 0.5%, for a maximum of +160%. This should somewhat shift the balance towards fully developed monsters rather than scavenge armies.

- It no longer costs anything to rename a monster. The system will soon start penalizing generic/repetitive/facerolled monster names, so if you use those, change them to something better.

- Monsters now have default skills they will set if none have been created.


Mooglemail

- You can now attach up to ten items per message.

When composing a message, you are able to add or remove items individually. When receiving a message, you have to remove all items at once. If a message has a CoD fee set, it applies for all attached items.

Note that if you have an old message still being drafted, attaching more items to this message will not work.

- Removing the attachments no longer resets CoD when drafting a message. Obviously, it will still not send with a CoD if no messages are attached at this time.


Combat/Balance

- Battle actions/screen updates are now (finally) done with XHR rather than POSTing the entire page. This should cut down on load flashing and various browser memory leak issues. While scripts have been available to emulate this behavior, the official method selectively transfers updated panes and new log entries, and therefore also reduces the amount of data transferred. (This is a first pass, and will be further improved in the future.)

- Vitals are now fully restored when you leave combat. The vitals are also no longer displayed out of battle, and the consumable usage except for stamina restoratives has been removed as it was no longer necessary.

- New player vital bars were added to replace the old sidebar bars. Note that spark protection is now indicated with a dark green bar health bar instead of a gray/silver one.

- Overcharge is now represented in pips on the health bar, where one pip is equivalent to 25% in the old system. The way charges are gained or spent has not been changed at this point, except that all skills have been updated to use an exact number of pips, that is, 25% increments. Defend now restores 25% health for 1 pip rather than 10% for 10% overcharge.

- A new level experience progress bar was added to the bottom of the screen. (To show level progress outside of battle, you can hover or click the Level readout.)

- Melee skill chaining requirements were removed. One-Handed, Two-Handed and Dual-Wield skills therefore no longer have to be be used in a certain order, but there are still natural interactions based on the effects procced.

- Drain is now twice as effective for HP, but the cooldown was increased.

- The MP/SP drain augment has been changed, mainly due to an internal change for how monster MP/SP is represented. It is no longer limited to a fraction of the monster's current MP/SP - instead, it will prevent monster MP/SP regeneration and zap up to 10% of the monster's max MP/SP per turn to restore up to 5% of the player's base MP/SP, as long as the monster has any MP/SP left.

- The drain effect on Banshee and Illithid weapons was also changed, and is now based on a new percentage base drain potential of the weapon (derived from the old value) and the base vitals of the player, multiplied by the current percentage of MP/SP on the monster. For example, proccing a Banshee weapon with 2% base spirit drain would restore an amount equal to 2% of the player's base spirit if the monster is at 100% spirit, or half that if the monster is at 50% spirit.

- Vampire weapons are still based on a fixed number of points drained, but the level scaling for this was increased slightly.

- Starting an Item World or a Grindfest now costs 1 point of stamina, equivalent to 50 rounds. Starting an Item World will consume the stamina for all rounds up front. This is done primarily to prevent abusing the instant full regen when leaving combat.

- The day of week now has a moderate effect on elemental damage, where attacks and magic of a given element will do increased damage on specific days. (This is implemented as a reduction in effective elemental resistance for both players and monsters on the day in question.)

- Players now start at 500 health (up from 50). Monster exp scaling at lower levels has also been tweaked slightly; the very earliest levels could literally have a level-up for every round in a Grindfest, which may have been just a little bit much.

- Monster health scaling was changed. Above level 100 it will shift more from difficulty to monster level, scaling up from 1x at level 100 to 4x at level 500. Max difficulty modifier was reduced from 8x to a 2x. Base health from endurance was reduced from 6 per point to 5 per point.

- The global loot penalty for playing many rounds on lower difficulties was removed. Instead, only when doing Grindfest and Item World, a fixed rare drop modifier is applied to artifact and token drop chances, decreasing the drop rate for these two types of items at lower difficulties.

- The artifact/token drop rate for random encounters was increased by 2.5x. Arena drop chances are the same as before. Low difficulty no longer penalizes drop chances in these battle modes.


Misc

- RIP sidebar.
-- Stamina, level and difficulty readout as well as equipment repair and other various warnings were moved to the top bar.
-- If stamina is below 99 or there is an active warning, you can hover/click the stamina readout to view it and restore stamina; if a warning is active, a link to the page you can fix it on will be provided.
-- Hovering/clicking the level/difficulty readout will display the total current and next-level experience as well as the required experience until the next level.

- Significant DOM/CSS reworks and improvements affecting basically everything except the Forge, as well as a lot of internal refactoring that makes it easier to add new stuff in the future.

- Message popups can now be closed by clicking anywhere on the message rather than trying to hit the X.

- Added a new system based on dynamically generated cachable javascript files that prevent having to constantly redownload certain kinds of semi-persistent data. This is currently used for player equipment and consumables.

- Battle Items was renamed Item Inventory, and the UI interaction was improved somewhat. Non-consumable items are now also shown here, mostly to avoid needing a separate screen for it.

- Arenas now show their cooldown timer. (The time will be the same for all arenas, since they reset at 00:00 UTC.)

Note: The Better Pots abilities will be buggy until your character's ability list is rebuilt, remove and then reslot any ability to do this.


HV 0.85 does not support older browsers. Some things we now use was not added until Chrome 21 / Firefox 22 / IE 11, and thus is known to render incorrectly or not at all in older versions. Do not report problems with older browsers as bugs.

This post has been edited by tonyi: Jun 24 2017, 18:23
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post Jun 24 2017, 05:50
Post #31697
943008263



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战后全回满。。。
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post Jun 24 2017, 06:02
Post #31698
Opportunity



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签到签到~
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post Jun 24 2017, 07:27
Post #31699
archer1121



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没事瞎改什么啊,插件全废,连血条都看不见了, (IMG:[invalid] style_emoticons/default/mad.gif)
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post Jun 24 2017, 07:58
Post #31700
insomina



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签到,快要突破1600页了
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