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post Aug 7 2021, 05:32
Post #105081
wanry1331



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QUOTE(sharmy @ Aug 7 2021, 05:29) *

玩圣吗?玩圣攻9起步条件
课金啊,充钱解君愁

氪金 是有极限的
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post Aug 7 2021, 05:53
Post #105082
csmom



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QUOTE(Grandmasters @ Aug 7 2021, 00:12) *

三杯瑞幸咖啡通宵熬夜作品(当然还有其他的几篇还没打磨好)

[blog.sku.moe] Hentaiverse 玩法进阶:战法

稍晚会更新一些图片和一些战法玩家的数据,有需要的可以关注一下。
如果有关于战法心得的也可以告诉我,

原来是你,最开始是玩H@H在知乎上搜到了你的教程,然后进入你的博客入了HV的坑 (IMG:[invalid] style_emoticons/default/rolleyes.gif)
好快啊,你都猫娘了
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post Aug 7 2021, 06:02
Post #105083
davidtsu



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QUOTE(ertyk125 @ Aug 6 2021, 14:11) *

盾戰後期要轉法嗎
龍場打了6000回合


建议转,我400转的,转了以后第一感受,当初应该早点转,清怪速度快太多了。
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post Aug 7 2021, 06:03
Post #105084
davidtsu



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QUOTE(wanry1331 @ Aug 6 2021, 19:26) *

350等后的升级速度 真龟爬啊 一天1级半的感觉了


一天1级已经很不错了,我买了星以后升级飞快,现在420级了又巨慢了。
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post Aug 7 2021, 07:00
Post #105085
sharmy



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QUOTE(wanry1331 @ Aug 7 2021, 05:32) *

氪金 是有极限的

那是你课得不够多

课个猫娘你能这样?一只猫不够你不会课十只?
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post Aug 7 2021, 07:00
Post #105086
Grandmasters



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QUOTE(csmom @ Aug 7 2021, 11:53) *

原来是你,最开始是玩H@H在知乎上搜到了你的教程,然后进入你的博客入了HV的坑 (IMG:[invalid] style_emoticons/default/rolleyes.gif)
好快啊,你都猫娘了

(IMG:[invalid] style_emoticons/default/biggrin.gif) 你也可以成为我
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post Aug 7 2021, 08:33
Post #105087
泉水小夜



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有理性有智慧的怪兽。。。。
其实不就是宇宙人么。。。。
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post Aug 7 2021, 10:12
Post #105088
moron



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95層 打完除了M裝
還有什麼阿XD (雲玩
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post Aug 7 2021, 10:49
Post #105089
jy-laji



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QUOTE(moron @ Aug 7 2021, 16:12) *

95層 打完除了M裝
還有什麼阿XD (雲玩

还有S装。可以组成SM套装。 (IMG:[invalid] style_emoticons/default/dry.gif)
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post Aug 7 2021, 11:53
Post #105090
b-a



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~HV要怎么入坑啊
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post Aug 7 2021, 12:14
Post #105091
shellgot



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QUOTE(wanry1331 @ Aug 7 2021, 11:32) *

氪金 是有极限的

(IMG:[imgur.com] https://imgur.com/GyHEOzq.png)

重複圖

妹子說只肯0.5不接1
保險箱打開她就去洗澡準備了



This post has been edited by shellgot: Aug 7 2021, 12:15
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post Aug 7 2021, 12:34
Post #105092
AdamAbbott



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怪兽和宇宙人还是有区别的吧,至少宇宙人有自己的文明
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post Aug 7 2021, 12:48
Post #105093
Grandmasters



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QUOTE(b-a @ Aug 7 2021, 17:53) *

~HV要怎么入坑啊

稍等,我给你写个入坑指南
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post Aug 7 2021, 13:35
Post #105094
wanry1331



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QUOTE(shellgot @ Aug 7 2021, 12:14) *

(IMG:[imgur.com] https://imgur.com/GyHEOzq.png)

重複圖

妹子說只肯0.5不接1
保險箱打開她就去洗澡準備了


爱只可以做却买不来
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post Aug 7 2021, 13:50
Post #105095
chjj30



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找个懂脚本的玩家帮忙看看,这是 Monsterbation 1.4.1.1 版第 1093-1142 行的内容。

CODE

// main function triggered on new turn
function Observe() {
    // check for battle end
    if ( document.querySelector('img[src$="finishbattle.png"]') ) {
        if ( cfg.alertColours ) {
            document.getElementById(cfg.alertBackground ? 'csp' : 'pane_vitals').style.background = cfg.colours.default;
            document.getElementById('pane_effects').style.background = cfg.colours.default;
            document.getElementById('ckey_spirit').style.background = cfg.colours.default; }
        ProcessLog();
        FormatLog();
        TrackDrops();
        Profbar();
        ShowDrops(true);
        ShowUsage();
        ShowDamage();
        window.dispatchEvent(new CustomEvent("battleEnd", {"detail":{timelog,combatlog,droplog}}));
        window.removeEventListener('beforeunload', StoreTmp);
        var btcp, equip = document.querySelector('span[style$="#FF0000"]');
        localStorage.removeItem('HVmonsterData' + isekai);
        localStorage.removeItem('HVtimelog' + isekai);
        localStorage.removeItem('HVvitals' + isekai);
        localStorage.removeItem('HVcursor' + isekai);
        if ( cfg.deleteDropLog == 2 ) {
            localStorage.removeItem('HVtrackdrops' + isekai); }
        else if ( cfg.trackDrops || cfg.trackProficiency || cfg.proficiencySidebar ) {
            localStorage['HVtrackdrops' + isekai] = JSON.stringify(droplog); }
        if ( cfg.deleteCombatLog == 2 ) {
            localStorage.removeItem('HVcombatlog' + isekai); }
        else if ( cfg.trackDamage || cfg.trackUsage ) {
            localStorage['HVcombatlog' + isekai] = JSON.stringify(combatlog); }
        document.getElementById('homosex').innerHTML += '.mbar, #cfgbutton { display: none !important; }';
        if ( cfg.noPopup && (btcp = document.getElementById('btcp')) && !cfg.stopAtBattleEnd &&
             (!cfg.stopOnEquipDrop || !equip) ) {
            btcp.click();
            document.querySelector('img[src$="finishbattle.png"]').click(); }
        return; }
    hovering = false;
    Gems();
    Alerts();
    Durations();
    Monsters();
    Confirm();
    ExtendQuickbar();
    ProcessLog();
    ShowCooldowns();
    MaxVitals();
    FormatLog();
    TrackDrops();
    Profbar();
    NoPopup(); }


我今天测试的时候,发现这个新版的 Monsterbation 在我的 火狐 30.0 加 Greasemonkey 2.3.1 的环境下直接罢工,
在 Chrome 92.0.4515.107 加 Tampermonkey 4.13 版本下倒是能正常工作。

我看不懂脚本,所以只能最原始的办法排查,也就是把每一个部分的功能从上到下依次替换原来用的 Monsterbation ,结果发现问题出在上面的
// main function triggered on new turn
这个功能里,然后再进一步排查,发现出问题的是 1189-1190 行的
CODE

        window.dispatchEvent(new CustomEvent("battleEnd", {"detail":{timelog,combatlog,droplog}}));
        window.removeEventListener('beforeunload', StoreTmp);

这两句,删了这两句,这个脚本在我的旧火狐上就能运行了。所以,我想问问这两句有些什么作用。
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post Aug 7 2021, 14:28
Post #105096
Grandmasters



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Posts: 760
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QUOTE(chjj30 @ Aug 7 2021, 19:50) *

找个懂脚本的玩家帮忙看看,这是 Monsterbation 1.4.1.1 版第 1093-1142 行的内容。

CODE

// main function triggered on new turn
function Observe() {
    // check for battle end
    if ( document.querySelector('img[src$="finishbattle.png"]') ) {
        if ( cfg.alertColours ) {
            document.getElementById(cfg.alertBackground ? 'csp' : 'pane_vitals').style.background = cfg.colours.default;
            document.getElementById('pane_effects').style.background = cfg.colours.default;
            document.getElementById('ckey_spirit').style.background = cfg.colours.default; }
        ProcessLog();
        FormatLog();
        TrackDrops();
        Profbar();
        ShowDrops(true);
        ShowUsage();
        ShowDamage();
        window.dispatchEvent(new CustomEvent("battleEnd", {"detail":{timelog,combatlog,droplog}}));
        window.removeEventListener('beforeunload', StoreTmp);
        var btcp, equip = document.querySelector('span[style$="#FF0000"]');
        localStorage.removeItem('HVmonsterData' + isekai);
        localStorage.removeItem('HVtimelog' + isekai);
        localStorage.removeItem('HVvitals' + isekai);
        localStorage.removeItem('HVcursor' + isekai);
        if ( cfg.deleteDropLog == 2 ) {
            localStorage.removeItem('HVtrackdrops' + isekai); }
        else if ( cfg.trackDrops || cfg.trackProficiency || cfg.proficiencySidebar ) {
            localStorage['HVtrackdrops' + isekai] = JSON.stringify(droplog); }
        if ( cfg.deleteCombatLog == 2 ) {
            localStorage.removeItem('HVcombatlog' + isekai); }
        else if ( cfg.trackDamage || cfg.trackUsage ) {
            localStorage['HVcombatlog' + isekai] = JSON.stringify(combatlog); }
        document.getElementById('homosex').innerHTML += '.mbar, #cfgbutton { display: none !important; }';
        if ( cfg.noPopup && (btcp = document.getElementById('btcp')) && !cfg.stopAtBattleEnd &&
             (!cfg.stopOnEquipDrop || !equip) ) {
            btcp.click();
            document.querySelector('img[src$="finishbattle.png"]').click(); }
        return; }
    hovering = false;
    Gems();
    Alerts();
    Durations();
    Monsters();
    Confirm();
    ExtendQuickbar();
    ProcessLog();
    ShowCooldowns();
    MaxVitals();
    FormatLog();
    TrackDrops();
    Profbar();
    NoPopup(); }


我今天测试的时候,发现这个新版的 Monsterbation 在我的 火狐 30.0 加 Greasemonkey 2.3.1 的环境下直接罢工,
在 Chrome 92.0.4515.107 加 Tampermonkey 4.13 版本下倒是能正常工作。

我看不懂脚本,所以只能最原始的办法排查,也就是把每一个部分的功能从上到下依次替换原来用的 Monsterbation ,结果发现问题出在上面的
// main function triggered on new turn
这个功能里,然后再进一步排查,发现出问题的是 1189-1190 行的
CODE

        window.dispatchEvent(new CustomEvent("battleEnd", {"detail":{timelog,combatlog,droplog}}));
        window.removeEventListener('beforeunload', StoreTmp);

这两句,删了这两句,这个脚本在我的旧火狐上就能运行了。所以,我想问问这两句有些什么作用。


大概是过程处理上的问题,这两句导致其他某个换层步骤卡住了
看起来有可能会影响到你最后的结束统计

This post has been edited by Grandmasters: Aug 7 2021, 14:37
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post Aug 7 2021, 14:39
Post #105097
chjj30



🦘跳海魔女🧙王世坚🌊
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Group: Catgirl Camarilla
Posts: 10,989
Joined: 5-January 14
Level 500 (Ponyslayer)


在之前的 1.3.2.2 版本倒是没有这两句的。

CODE

// main function triggered on new turn
function Observe() {
    // check for battle end
    if ( document.querySelector('img[src$="finishbattle.png"]') ) {
        if ( cfg.alertColours ) {
            document.getElementById(cfg.alertBackground ? 'csp' : 'pane_vitals').style.background = cfg.colours.default;
            document.getElementById('pane_effects').style.background = cfg.colours.default;
            document.getElementById('ckey_spirit').style.background = cfg.colours.default; }
        ProcessLog();
        FormatLog();
        TrackDrops();
        Profbar();
        ShowDrops(true);
        ShowUsage();
        ShowDamage();
        var btcp, equip = document.querySelector('span[style$="#FF0000"]');
        localStorage.removeItem('HVmonsterData');
        localStorage.removeItem('HVtimelog');
        localStorage.removeItem('HVvitals');
        localStorage.removeItem('HVcursor');
        if ( cfg.deleteDropLog == 2 ) {
            localStorage.removeItem('HVtrackdrops'); }
        if ( cfg.deleteCombatLog == 2 ) {
            localStorage.removeItem('HVcombatlog'); }
        document.getElementById('homosex').innerHTML += '.minfo, .mbar, #barinfo, #cfgbutton { display: none !important; }';
        if ( cfg.noPopup && (btcp = document.getElementById('btcp')) && !cfg.stopAtBattleEnd &&
             (!cfg.stopOnEquipDrop || !equip) ) {
            btcp.click();
            document.querySelector('img[src$="finishbattle.png"]').click(); }
        return; }
    hovering = false;
    Gems();
    Alerts();
    Durations();
    Monsters();
    Confirm();
    ExtendQuickbar();
    ProcessLog();
    ShowCooldowns();
    MaxVitals();
    FormatLog();
    TrackDrops();
    Profbar();
    NoPopup(); }
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post Aug 7 2021, 14:44
Post #105098
怪盗2009



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Posts: 1,668
Joined: 5-November 17
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旧版的mb统计在我的老版火狐上一直是不对的
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post Aug 7 2021, 14:54
Post #105099
涩谷凛



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Posts: 601
Joined: 15-May 21
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QUOTE(chjj30 @ Aug 7 2021, 19:50) *

找个懂脚本的玩家帮忙看看,这是 Monsterbation 1.4.1.1 版第 1093-1142 行的内容。

CODE

// main function triggered on new turn
function Observe() {
    // check for battle end
    if ( document.querySelector('img[src$="finishbattle.png"]') ) {
        if ( cfg.alertColours ) {
            document.getElementById(cfg.alertBackground ? 'csp' : 'pane_vitals').style.background = cfg.colours.default;
            document.getElementById('pane_effects').style.background = cfg.colours.default;
            document.getElementById('ckey_spirit').style.background = cfg.colours.default; }
        ProcessLog();
        FormatLog();
        TrackDrops();
        Profbar();
        ShowDrops(true);
        ShowUsage();
        ShowDamage();
        window.dispatchEvent(new CustomEvent("battleEnd", {"detail":{timelog,combatlog,droplog}}));
        window.removeEventListener('beforeunload', StoreTmp);
        var btcp, equip = document.querySelector('span[style$="#FF0000"]');
        localStorage.removeItem('HVmonsterData' + isekai);
        localStorage.removeItem('HVtimelog' + isekai);
        localStorage.removeItem('HVvitals' + isekai);
        localStorage.removeItem('HVcursor' + isekai);
        if ( cfg.deleteDropLog == 2 ) {
            localStorage.removeItem('HVtrackdrops' + isekai); }
        else if ( cfg.trackDrops || cfg.trackProficiency || cfg.proficiencySidebar ) {
            localStorage['HVtrackdrops' + isekai] = JSON.stringify(droplog); }
        if ( cfg.deleteCombatLog == 2 ) {
            localStorage.removeItem('HVcombatlog' + isekai); }
        else if ( cfg.trackDamage || cfg.trackUsage ) {
            localStorage['HVcombatlog' + isekai] = JSON.stringify(combatlog); }
        document.getElementById('homosex').innerHTML += '.mbar, #cfgbutton { display: none !important; }';
        if ( cfg.noPopup && (btcp = document.getElementById('btcp')) && !cfg.stopAtBattleEnd &&
             (!cfg.stopOnEquipDrop || !equip) ) {
            btcp.click();
            document.querySelector('img[src$="finishbattle.png"]').click(); }
        return; }
    hovering = false;
    Gems();
    Alerts();
    Durations();
    Monsters();
    Confirm();
    ExtendQuickbar();
    ProcessLog();
    ShowCooldowns();
    MaxVitals();
    FormatLog();
    TrackDrops();
    Profbar();
    NoPopup(); }


我今天测试的时候,发现这个新版的 Monsterbation 在我的 火狐 30.0 加 Greasemonkey 2.3.1 的环境下直接罢工,
在 Chrome 92.0.4515.107 加 Tampermonkey 4.13 版本下倒是能正常工作。

我看不懂脚本,所以只能最原始的办法排查,也就是把每一个部分的功能从上到下依次替换原来用的 Monsterbation ,结果发现问题出在上面的
// main function triggered on new turn
这个功能里,然后再进一步排查,发现出问题的是 1189-1190 行的
CODE

        window.dispatchEvent(new CustomEvent("battleEnd", {"detail":{timelog,combatlog,droplog}}));
        window.removeEventListener('beforeunload', StoreTmp);

这两句,删了这两句,这个脚本在我的旧火狐上就能运行了。所以,我想问问这两句有些什么作用。


window.dispatchEvent 这一句是分发一个自定义事件到window,其他代码可以使用window.addEventLinster捕获这个事件,进行自定义的处理。不需要自定义处理的话可以删除
下一句,移除页面刷新时保存战斗数据的动作,删除这一句会导致战斗数据保留到下一次战斗,造成数据错误。

This post has been edited by ndamuleu: Aug 7 2021, 15:05
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post Aug 7 2021, 15:07
Post #105100
jy-laji



The man who became an island.
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Group: Members
Posts: 2,930
Joined: 21-May 11
Level 500 (Ponyslayer)


一眼看见
QUOTE(chjj30 @ Aug 7 2021, 19:50) *

CODE

document.getElementById('homosex')


还有什么
CODE
style.id = 'buttsex';
a.id = 'gay_sex';

这名字起得都是三小 (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by jy-laji: Aug 7 2021, 15:08
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