QUOTE(chjj30 @ Aug 6 2021, 01:41)

正因为对刷子影响不大,所以我才认为价格难以单纯因改版本身而波动。我来打个比方就好了:
“因为休闲玩家能下的竞技场层数减少,导致休闲玩家的竞技场水晶产出减少,因此水晶价格会涨。”
就如你前面所说,红牛对于刷子无法做到自给自足,打得越多需求量就越高
1000层掉落:7古董?
古董出红牛几率:20%
01轮GF:01000-(007*0.2*500)=0300【缺红牛】0300/500=00.6
02轮GF:02000-(014*0.2*500)=0600【缺红牛】0600/500=01.2
03轮GF:03000-(021*0.2*500)=0900【缺红牛】0900/500=01.8
04轮GF:04000-(028*0.2*500)=1200【缺红牛】1200/500=02.4
05轮GF:05000-(035*0.2*500)=1500【缺红牛】1500/500=03
06轮GF:06000-(042*0.2*500)=1800【缺红牛】1800/500=03.6
07轮GF:07000-(049*0.2*500)=2100【缺红牛】2100/500=04.2
08轮GF:08000-(056*0.2*500)=2400【缺红牛】2400/500=04.8
09轮GF:09000-(063*0.2*500)=2700【缺红牛】2700/500=05.4
10轮GF:10000-(070*0.2*500)=3000【缺红牛】3000/500=06
11轮GF:11000-(077*0.2*500)=3300【缺红牛】3300/500=06.6
12轮GF:12000-(084*0.2*500)=3600【缺红牛】3600/500=07.2
13轮GF:13000-(091*0.2*500)=3900【缺红牛】3900/500=07.8
14轮GF:14000-(098*0.2*500)=4200【缺红牛】4200/500=08.4
15轮GF:15000-(105*0.2*500)=4500【缺红牛】4500/500=09
16轮GF:16000-(112*0.2*500)=4800【缺红牛】4800/500=09.6
17轮GF:17000-(119*0.2*500)=5100【缺红牛】5100/500=10.2
18轮GF:18000-(126*0.2*500)=5400【缺红牛】5400/500=10.8
19轮GF:19000-(133*0.2*500)=5700【缺红牛】5700/500=11.4
20轮GF:20000-(140*0.2*500)=6000【缺红牛】6000/500=12
21轮GF:21000-(147*0.2*500)=6300【缺红牛】6300/500=12.6
22轮GF:22000-(154*0.2*500)=6600【缺红牛】6600/500=13.2
23轮GF:23000-(161*0.2*500)=6900【缺红牛】6900/500=13.8
24轮GF:24000-(168*0.2*500)=7200【缺红牛】7200/500=14.4
25轮GF:25000-(175*0.2*500)=7500【缺红牛】7500/500=15
26轮GF:26000-(182*0.2*500)=7800【缺红牛】7800/500=15.6
27轮GF:27000-(189*0.2*500)=8100【缺红牛】8100/500=16.2
28轮GF:28000-(196*0.2*500)=8400【缺红牛】8400/500=16.8
29轮GF:29000-(203*0.2*500)=8700【缺红牛】8700/500=17.4
30轮GF:30000-(210*0.2*500)=9000【缺红牛】9000/500=18
不过我的意思也是,原本刷子在红牛的需求量上就有这个缺口,除非它们还有很多以前的存货,否则是需要休闲玩家的
供应补上的,但休闲玩家减产了,供需关系看还是会涨价的吧?水晶拿来举例不太妥当吧,水晶对刷子不是日常刚需啊 _(:з」∠)_