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> [Discussion] Super's auction system, Suggestions, complaints, features, theories, questions. Send a MM for a bidkey!

 
post Jun 10 2017, 18:20
Post #281
believego



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My max bids:[Mat31] [3200k] [Jun 08 2017, 09:42]
Auction Results:[Mat31] 50 Repurposed Actuator (seller: serorin) friggo 3.2m #143, 64k per mat

It is the same bids, but I have lost.
If my max bids was 3201k, I could win?
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post Jun 10 2017, 18:35
Post #282
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QUOTE(believego @ Jun 10 2017, 18:20) *

My max bids:[Mat31] [3200k] [Jun 08 2017, 09:42]
Auction Results:[Mat31] 50 Repurposed Actuator (seller: serorin) friggo 3.2m #143, 64k per mat

It is the same bids, but I have lost.
If my max bids was 3201k, I could win?

Yup.

If the bids are the same, who bidded first wins.
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post Jun 17 2017, 17:42
Post #283
CPUAMD



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QUOTE(Superlatanium @ Jun 15 2017, 15:35) *

[Hea01] Legendary Savage Power Helmet of Slaughter (463, ADB 76%) (seller: Kadokura) rinshantsumo 13m #217 Extend to 14:26


[attachembed=104354]

wrong ADB?
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post Jun 17 2017, 17:50
Post #284
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QUOTE(Goldage @ Jun 17 2017, 18:42) *


wrong ADB?


Сonspiracy! (IMG:[invalid] style_emoticons/default/ph34r.gif) (IMG:[invalid] style_emoticons/default/ph34r.gif) (IMG:[invalid] style_emoticons/default/ph34r.gif)

This post has been edited by Benny-boy: Jun 17 2017, 17:51
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post Jun 17 2017, 18:08
Post #285
Sapo84



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QUOTE(Goldage @ Jun 17 2017, 17:42) *

[attachembed=104354]

wrong ADB?

Different equipment ranges used.
I would say that yours is definitely the correct one (0.944 of PMax will never be 76%).
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post Jun 17 2017, 18:17
Post #286
Basara Nekki



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QUOTE(Goldage @ Jun 17 2017, 12:42) *

[attachembed=104354]

wrong ADB?

QUOTE(Sapo84 @ Jun 17 2017, 13:08) *

Different equipment ranges used.
I would say that yours is definitely the correct one (0.944 of PMax will never be 76%).


I just did the calculations and I got 75.6% (Base ADB 24.3). (Min: 19.87 / Max: 25.73)
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post Jun 17 2017, 18:25
Post #287
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QUOTE(Basara Nekki @ Jun 18 2017, 01:17) *

I just did the calculations and I got 75.6% (Base ADB 24.3). (Min: 19.87 / Max: 25.73)

Oops (IMG:[invalid] style_emoticons/default/sad.gif) my script is wrong.

Sorry guys
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post Jun 17 2017, 19:18
Post #288
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QUOTE(Goldage @ Jun 17 2017, 18:25) *

Oops (IMG:[invalid] style_emoticons/default/sad.gif) my script is wrong.

Sorry guys

No, your script is correct, the wiki ranges are crap for power heavy (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jun 17 2017, 20:35
Post #289
Basara Nekki



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QUOTE(Sapo84 @ Jun 17 2017, 14:18) *

No, your script is correct, the wiki ranges are crap for power heavy (IMG:[invalid] style_emoticons/default/heh.gif)


But what is written there is what is the benchmark.
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post Jun 17 2017, 20:46
Post #290
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QUOTE(Sapo84 @ Jun 17 2017, 17:18) *

No, your script is correct, the wiki ranges are crap for power heavy (IMG:[invalid] style_emoticons/default/heh.gif)


On the wiki, the Lmin of Slaughter Helmet is 19.83. and Gauntlets one is 20.02, Leggings one is 23.94.
I think the Helmet one is conflicting because stats of each slots should be Leggings > Head > Hands.
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post Jun 17 2017, 22:10
Post #291
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QUOTE(morineko @ Jun 17 2017, 20:46) *

On the wiki, the Lmin of Slaughter Helmet is 19.83. and Gauntlets one is 20.02, Leggings one is 23.94.
I think the Helmet one is conflicting because stats of each slots should be Leggings > Head > Hands.

confirm. min and max depend on slot_roll multiplied by a fixed amount or something like that. for more infos, ask skillchip. he taught me the thing when i was coding my spreadsheets, but who remembers now...

either way, assuming gauntlets and leggings are correct (which should be, since spreads are coherent), i guess Lmin for helmet is roughly 22. this would also bring Lmax/Lmin spread for helmet to a reasonable amount (that is, intermediate between gauntlets and leggings).
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post Jun 17 2017, 23:24
Post #292
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QUOTE(Scremaz @ Jun 17 2017, 17:10) *

either way, assuming gauntlets and leggings are correct (which should be, since spreads are coherent), i guess Lmin for helmet is roughly 22. this would also bring Lmax/Lmin spread for helmet to a reasonable amount (that is, intermediate between gauntlets and leggings).


Before, the minimum value was 22.58 (I've written it here on a sheet of paper). Then someone reported a new minimum (at the beginning of the year, if I'm not mistaken) and the value was changed on the wiki.
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post Jun 17 2017, 23:27
Post #293
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QUOTE(Basara Nekki @ Jun 17 2017, 23:24) *

Before, the minimum value was 22.58 (I've written it here on a sheet of paper). Then someone reported a new minimum (at the beginning of the year, if I'm not mistaken) and the value was changed on the wiki.

correct me if i'm wrong, but range for helms of slaughter has been changed a few times, and tenboro asked to report odd values. i wouldn't fret to update in such conditions unless two pieces appeared, rather than only one.
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post Jun 17 2017, 23:39
Post #294
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QUOTE(Scremaz @ Jun 17 2017, 18:27) *

correct me if i'm wrong, but range for helms of slaughter has been changed a few times, and tenboro asked to report odd values. i wouldn't fret to update in such conditions unless two pieces appeared, rather than only one.


I think so. The bigger problem is to show another piece as bad as the one that gave rise to this new minimum. (IMG:[invalid] style_emoticons/default/heh.gif)

An example (without numbers unfortunately): I remember that my Buckler of Barrier had at the time the new minimum for Block. Shortly afterwards another person (maybe jacquelope?) won an even worse shield. Until another one appears so bad it will be long. (IMG:[invalid] style_emoticons/default/mellow.gif) That is why it is so difficult to confirm a minimum value.
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post Jun 18 2017, 00:16
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QUOTE(Basara Nekki @ Jun 17 2017, 20:35) *

But what is written there is what is the benchmark.

But if what is written there has no correlation with what is actually dropped is still useless information.

I did discuss this in the past, basically there are around some very low ADBe power heavy which have apparently dropped in the first months of 0.82.
Last time I checked there weren't leg drop with ADB even nearing some wiki's Lmin in the past year.

For power heavy I only use roll/LMax (the LMin should be around 0.83-0.84 if I remember correcly) since trusting the wiki just gives percentage that cannot be trusted (see the reply about gauntlets vs helmet).
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post Jun 18 2017, 00:43
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Just in case someone wanted to see what the deal with Power armors was, see:
QUOTE(Tenboro @ Jul 26 2015, 11:09) *

PS: - Corrected ADB range for power armor. (As the only armor that previously dropped with Slaughter, the conversion to the new loot engine didn't properly account for a slot modifier that weapons do not have. That is, it was based on helmets, not the body.)

Basically I wouldn't tust any ranges created before 0.83. Not sure what the exact ID would be, but most likely drops after ~75000000 ID should be with the fixed ranges, assuming no further changes were done.
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post Jun 18 2017, 02:22
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QUOTE(Sapo84 @ Jun 17 2017, 19:16) *

But if what is written there has no correlation with what is actually dropped is still useless information.

I did discuss this in the past, basically there are around some very low ADBe power heavy which have apparently dropped in the first months of 0.82.
Last time I checked there weren't leg drop with ADB even nearing some wiki's Lmin in the past year.

For power heavy I only use roll/LMax (the LMin should be around 0.83-0.84 if I remember correcly) since trusting the wiki just gives percentage that cannot be trusted (see the reply about gauntlets vs helmet).


But some values have not been updated over time, as they were reported? (IMG:[invalid] style_emoticons/default/huh.gif) I do not think the numbers are so wrong or unrealistic.

Also, even if the limits are not the "real" ones, I still prefer to calculate the percentage of the traditional form. The percentage calculated is more intuitive and simple to understand and compare. It gets much easier when you have something ranging from 0 to 100%.

If I simply divide roll/Lmax, for example to the minimum value on the wiki (19.87/25.73), I get 0.772. Intuitively it is not a number that has a meaning (can even fool a lot of people). Is not it simpler to say it's 0%?

This form of reasoning only makes sense if we disregard all levels of quality equipment. Then you could for example compare a Mag with a Leg (Mmax = 22.91) (22.91/25.73 = 0.890). But even so, it would not be practical for many people.
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post Jun 18 2017, 02:40
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QUOTE(Basara Nekki @ Jun 18 2017, 02:22) *

This form of reasoning only makes sense if we disregard all levels of quality equipment. Then you could for example compare a Mag with a Leg (Mmax = 22.91) (22.91/25.73 = 0.890). But even so, it would not be practical for many people.

because at this point, many of us have become accostumed with this way of thinking - that is, percentiles are implicitly referred to L range.

given the amount of times people ask how to calculate it, or simply what the hell do those percentages mean, i cannot help but thinking it's not that much of a given. just saying.


[edit]: btw, we're going a bit off topic. the question about percentiles on that helmet has been answered. i'd say that further discussions should be moved in ponyverse, ask the experts or whatever.

This post has been edited by Scremaz: Jun 18 2017, 02:42
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post Jun 18 2017, 02:48
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QUOTE(Basara Nekki @ Jun 18 2017, 02:22) *

Is not it simpler to say it's 0%?

I prefer correct over simple when 0 can mean "bugged lmin" and "real lmin".

@Logii: that was corrected very soon if I'm not mistaken (and since we are talking about helmet that bug does not apply here).
Real problem is that, I think, some old power heavy were either bugged or nerfed by Tenboro for some reasons.

(I cliced reply before the edit, not guilty)

This post has been edited by Sapo84: Jun 18 2017, 02:49
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post Jun 18 2017, 03:02
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Katalox has the similar issue.

Peerless Tempestuous Katalox Staff of the Demon-fiend
Peerless Ethereal Katalox Staff of Destruction
Peerless Ethereal Katalox Staff of Fenrir
Peerless Shocking Katalox Staff of the Heaven-sent (modified)

This post has been edited by sssss2: Jun 18 2017, 03:04
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