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> [Discussion] Super's auction system, Suggestions, complaints, features, theories, questions. Send a MM for a bidkey!

 
post Apr 19 2017, 12:11
Post #261
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QUOTE(kyouri @ Apr 18 2017, 12:38) *
Oh I'm bad haha, could you change smartsearch to load on the link Scremaz posted? Probably better than searching after changing thread filters as it'll index every WTS thread
Coming up with new code for it wouldn't be entirely trivial and seems mostly like a waste of effort when you can navigate the past threads from the subforum... the effort of coding it isn't worth saving one person a handful of clicks for a one-time thing IMO (no offense)
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post Apr 20 2017, 04:05
Post #262
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QUOTE(Superlatanium @ Apr 19 2017, 03:11) *

Coming up with new code for it wouldn't be entirely trivial and seems mostly like a waste of effort when you can navigate the past threads from the subforum... the effort of coding it isn't worth saving one person a handful of clicks for a one-time thing IMO (no offense)


Just a side comment...

SmartSearch is a Godsend. It completely changed my experience in WTS.

Thanks for developing that work of art. Seriously. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 23 2017, 11:08
Post #263
kyouri



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QUOTE(Superlatanium @ Apr 19 2017, 20:11) *

Coming up with new code for it wouldn't be entirely trivial and seems mostly like a waste of effort when you can navigate the past threads from the subforum... the effort of coding it isn't worth saving one person a handful of clicks for a one-time thing IMO (no offense)

None taken, searching through your auction site via google works well enough, but I think the passing idea of a equipment price range index maybe useful for reference.
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post Apr 23 2017, 11:53
Post #264
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QUOTE(kyouri @ Apr 23 2017, 11:08) *

I think the passing idea of a equipment price range index maybe useful for reference.

personally, i don't think that previous auctions can hint anything apart the magnitude: ie if one piece is millions or hundreds of k worth.

many times prices are dragged so high because bidwars happen. a Peerless Radiant of Heimdall is surely worth a lot. but is it worth 220M as a market price? i highly doubt so, and even more that it could happen again. if you note, there were 4 (4!) high-stakes users involved. one of them earned it, so one less. there's the chance that next time it will stop at 195M. another competitor less. possibly, 165M. only one remaining. 150M. only the standard market (or <80M offers) remain.
and oddities are always possible, of course. but most of times they are due to lack of competitors, so sort of an extreme example of what i wrote above. let's take Leg Savage of Shadowdancer: they are top-notch gears - the best around when it comes to Shade - but they are auctioned so rarely that one may wonder why they went for 3~4M a couple of months ago and for only 350k now. and those items are so rare that not even a 10% ADB(*) can justify so low of a price. but they are worth so little now because a certain bunch of the interested users (Stony and Mantra above all) closed their sets. if those two were still around, you may have had to add a zero.

quite absurd examples, but i hope you understood what i want to say.

(*) mind you, the difference between a 10% and a 90% on the whole build is quite low, because ADB spread is. i did the math a whie ago.

This post has been edited by Scremaz: Apr 23 2017, 11:57
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post Apr 23 2017, 12:40
Post #265
kyouri



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QUOTE(Scremaz @ Apr 23 2017, 19:53) *

-snip-

(*) mind you, the difference between a 10% and a 90% on the whole build is quite low, because ADB spread is. i did the math a whie ago.

Yeah same goes with EDB, any past performance is rarely indicative of future results. For anything top of the line I expect the variance between sales to be extremely board considering the limited amount of potential buyers. An radiant elec shoe went for 20m~ couple of weeks ago and a similar one 5m just the other week. Luck of finding the right buyer is almost as important as getting the item drop itself.

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post Apr 23 2017, 13:15
Post #266
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not to mention that now there's sort of Holy fever. my mage knowledge is quite limited, so i cannot say for sure whether it's true or not, but it seems a major factor in determining their values
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post Apr 23 2017, 15:10
Post #267
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QUOTE(Scremaz @ Apr 23 2017, 13:15) *

not to mention that now there's sort of Holy fever. my mage knowledge is quite limited, so i cannot say for sure whether it's true or not, but it seems a major factor in determining their values


I think you're right, Holy Fever. Clear speed of imperil-style is just a bit worse, and income per hour is probably only a bit lower for imperi style element mage. Only other benefit of holy is you don't have to press 2, 5, 8 all the time. Is it worth 20m to save 10 minutes? It's just that if you have steady income, what else should you spend credits on?
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post Apr 23 2017, 17:04
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QUOTE(DJNoni @ Apr 23 2017, 16:10) *

I think you're right, Holy Fever. Clear speed of imperil-style is just a bit worse, and income per hour is probably only a bit lower for imperi style element mage. Only other benefit of holy is you don't have to press 2, 5, 8 all the time. Is it worth 20m to save 10 minutes? It's just that if you have steady income, what else should you spend credits on?

That is an interesting point. I wonder how much the Reloader scripts have changed the meta. With higher t/s no-Imperil Holy will probably reach faster clearing speeds even though elemental mages with Imperil might reach lower turn count (not sure about this though).

Personally I wish HV was less affected by the t/s of players and was more about the turn and consumable efficiency. However, I don't know how that could be done without changing the game a lot or restricting the t/s to even lower (like 2 t/s max), but that would just destroy any fighting styles without AOE attacks.

Assuming Tenboro will push the promised AJAX in a future patch, the high t/s playing styles could become even more popular, which will also affect the equipment prices of said styles and probably cause more bid wars. I just think it's a shame that the game has all kinds of spells and skills which are becoming increasingly obsolete with the high t/s meta where 90%+ of the actions are pure attack.
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post Apr 23 2017, 17:28
Post #269
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QUOTE(Logii @ Apr 23 2017, 17:04) *

I just think it's a shame that the game has all kinds of spells and skills which are becoming increasingly obsolete with the high t/s meta where 90%+ of the actions are pure attack.

that's because people are merely pursuing reddit, rather than enjoying the game. you may even play using all the deprecatives on a single mob, if you like that. it's simply that it will prolong your cleartime and drastically lower your incoming per time spent.
90% of actions are pure attack, another 9% supportive/cures and the 1%, uh... oddities? because that's the most efficient way to play, if you want to have a decent incoming/time ratio

but more than reloader, this change was brought up by the unlimited potion system, imo. without needing to manage your potions anymore, you can for mere firepower.
with such a need, even melees had to use spells to manage mana/spirit reserves.
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post Apr 23 2017, 18:41
Post #270
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QUOTE(Scremaz @ Apr 23 2017, 18:28) *

that's because people are merely pursuing reddit, rather than enjoying the game. you may even play using all the deprecatives on a single mob, if you like that. it's simply that it will prolong your cleartime and drastically lower your incoming per time spent.
90% of actions are pure attack, another 9% supportive/cures and the 1%, uh... oddities? because that's the most efficient way to play, if you want to have a decent incoming/time ratio

With some IA it's more like 99% attack and 1% consumable and supportive spell use, at least for melee (IMG:[invalid] style_emoticons/default/heh.gif)

Mages probably need a bit more of those though, and I'm not sure how often they use T2 and T3 spells.
QUOTE(Scremaz @ Apr 23 2017, 18:28) *

but more than reloader, this change was brought up by the unlimited potion system, imo. without needing to manage your potions anymore, you can for mere firepower.
with such a need, even melees had to use spells to manage mana/spirit reserves.

Yeah, I agree with that, it was also discussed couple months ago. Still, the higher t/s you have, the less it makes sense to do any other actions than attack, at least in the current meta.

Anyway, this is starting to get unrelated to Super's auction, better discuss the topic in other threads.
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post Apr 24 2017, 09:15
Post #271
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QUOTE(Logii @ Apr 24 2017, 01:04) *

Assuming Tenboro will push the promised AJAX in a future patch, the high t/s playing styles could become even more popular, which will also affect the equipment prices of said styles and probably cause more bid wars. I just think it's a shame that the game has all kinds of spells and skills which are becoming increasingly obsolete with the high t/s meta where 90%+ of the actions are pure attack.

I thought the meta was shifting away from higher dps via higher t/s (imperiless play) and more towards efficiency (imperil + charged) play. HV is the last thing I imagined that my latency would be capping my potential. (IMG:[invalid] style_emoticons/default/rolleyes.gif).

QUOTE(Tenboro @ Feb 21 2017, 08:15) *

Longer-term I'm planning on slowing down HV "turns" to the point where latency shouldn't be an issue, but obviously that requires a fairly substantial rebalancing to make sure everything doesn't just take four times longer to do.

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post Apr 26 2017, 09:25
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QUOTE(morineko @ Apr 18 2017, 17:15) *

I found the key. (IMG:[invalid] style_emoticons/default/laugh.gif)
Attached Image


Small modifications of SmartSearch to support the funtion

change 1:
CODE
// @include     /https:\/\/forums.e-hentai.org\/index.php.*showforum=/
// @include     /https:\/\/forums.e-hentai.org\/index.php.*f=/          //<= insert this new line


change 2:
CODE
var forum = window.location.href.match(/showforum=(\d+)/); //<= insert the lines below this one
if (!forum)
    forum = window.location.href.match(/act=SF&f=(\d+)/);


This post has been edited by morineko: Apr 26 2017, 10:50
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post Apr 26 2017, 10:19
Post #273
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QUOTE(morineko @ Apr 26 2017, 09:25) *

The save process of SmartSearch will fail when this thread in the page.

which thread? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

btw, i was sure i deleted them all... (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Apr 26 2017, 10:49
Post #274
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QUOTE(Scremaz @ Apr 26 2017, 16:19) *

which thread? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

btw, i was sure i deleted them all... (IMG:[invalid] style_emoticons/default/unsure.gif)


It was a no-content thread about easter trade title few hours before.
Ok, so that change is unnecessary now. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 26 2017, 10:51
Post #275
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QUOTE(morineko @ Apr 26 2017, 10:49) *

It was a no-content thread about easter trade title few hours before.

actually it was the placeholder that i left in WTS section, if we want. this means there should probably be another one in wtb section, btw (IMG:[invalid] style_emoticons/default/duck.gif)

[edit]: found it. it was in page 5, for those who wonder.

This post has been edited by Scremaz: Apr 26 2017, 10:54
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post Apr 26 2017, 14:43
Post #276
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Oh. So that's why my save was always failing on one page (IMG:[invalid] style_emoticons/default/duck.gif)
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post Apr 27 2017, 02:56
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I was thinking about the bid system and i see both points:

- Having great increases as the bid get bigger to prevent last minute bidder to increase the bid a little and prolong the auction for a really long time

- Having smaller increases as the big get bigger to let bidders decide better what price they like to pay (baybe they don't fell to spend 3M or more but maybe one it will be ok).

So why not simply remove the % thing and make the bid fixed but with good increase for higher bids?
  • Start bid: 50k unless noted
  • +30k if bid < 200k
  • +50k if 200k <= bid < 2m
  • +100k if 2m <= bid < 5m
  • +250k if 5m <= bid < 10m
  • +500k if bid > 10m
  • Other treashold can be available, like 1M after 40-50m, 2m+ after 100m
This will not solve the problem?

Anyway i think the real thing is to not make too much levels to not create confusion and try the system out to see if it can work.

What do you think?
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post Apr 29 2017, 09:12
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I'm thinking maybe implement an input field on the top of the bid log for filtering by item codes?
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post May 25 2017, 09:28
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I think there may be a bug in the percentage calculation script
QUOTE(Superlatanium @ May 25 2017, 05:07) *

[Clo15] Legendary Charged Cotton Robe of the Demon-fiend (462, forged 6, Prof 111%) (seller: skedw235) gleen18 250k Proxy bid after #32

It probably didn't account for forge level.
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post May 31 2017, 01:26
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QUOTE(Logii @ Apr 23 2017, 08:04) *


Assuming Tenboro will push the promised AJAX in a future patch, the high t/s playing styles could become even more popular, which will also affect the equipment prices of said styles and probably cause more bid wars. I just think it's a shame that the game has all kinds of spells and skills which are becoming increasingly obsolete with the high t/s meta where 90%+ of the actions are pure attack.


o.o that looks neat...

I'm wondering how much of a speed-boost that would turn out to be? I'm running 3.4-3.8t/s now, but my ping to server is around 12ms...
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