I've never noticed any of my attacks being parried in 1H style with no overpower, but I'm sure a few must be and I don't notice, especially now that I've mostly transitioned into the "sweeping the screen" spread style. In DW rapier+waki with no overpower it is a bitch.
----------------------------------------------------------------------------
Wait, now that I look at
Research for 1H again, the overpower section data looks suspicious. Why is the unstunned parry rate with no overpower only 9.2518%...it should be at least 10% with the
PFUDOR bonus alone, right? And in fact we might expect most monsters to have a PFUDOR parry rate of 19%...
Parry = 1 - (1 - min(10 , (DEX/ 100) , (DEX - Level) / 75) / 100) * (1 - chaos_interception_rank * 0.5%)scaled_stats = int(0.01 * base_stat * monster_level + (monster_level ^ 1.076675) * 0.3325)Assuming PL 1000~2250 monster's base dexterity ≈ 200 the scaled DEX at level 456 as in the Research thread would be about 1150 which suggests most monsters have 9~10% parry before the PFUDOR bonus.
Also, overpower 5 reduced enemy parries from 9.2518% to 6.0557% which is a 6.0557/9.2518=0.6545, so his overpower 5 granted him 35% counter-parry?! It's supposed to be 20% counter-parry...
----------------------------------------------------------------------------
Nevermind, I'm an idiot. Overwhelming Strikes also provides counter-parry, it all makes sense.QUOTE

O5 increases overall hit rate by about 1.3%. the numbers seem to be in clear favour of butcher and fatality, but rather than looking at the raw numbers, consider their actual effectiveness: how many times is a 2.3% increase in damage really going to make a monster take one less hit to kill, compared to the effect of 1.3% less attacks that miss completely?
Yeah from the beginning most of us thought that overpower's 1.3% is quite significant. Plus it gives more overcharge for spirit stance, and penetrated armors.
Uncle, what he's thinking is that overpower is surely at least a 1.3% improvement as on paper, but Butcher may not be the 2.3% paper improvement. And Fatality even more so. The reason is, suppose we had Daemon Duality 100. And we kill every monster in 1 hit. Now Butcher is useless, right?
So the question is, how close are we to the Daemon Duality 100 ultimate being? I might argue though, that we are still very far. Perhaps 2.3% to 2.2% far....
What fraction of enemies out there fall into a gap region where a 2.3% increase in damage never makes a difference? I would say, almost none. Because the randomness in our plain attack damage is big, like 1.5 times, plus there are criticals, penetrated armor, etc.
Until we are basically one hitting a significant fraction of monsters without a critical, we shouldn't devalue the 2.3% benefit of Butcher too much. But a super powerful 1H player might indeed one hit quite a few monsters with a critical, so it could be justified to significantly devalue the 2.3% benefit of Fatality. (And if Fatality is worthless then so is Savage armor).
One source of real world data is the DwD thread. I've been posting my times there in part for this purpose. So far, increasing my damage by a certain amount has yielded equal benefit in turns. It's only recently starting to plateau slightly. However DwD is not an ordinary arena. For me the plateau is caused by one hit Vital Strike overkills. Since my DwD times continued to improve linearly well after I became capable of overkills, that suggests we should not be too quick to devalue Butcher.
Oh and people may be too quick to dismiss Swift Strike, it's the trickiest to quantify. I might only be its second biggest supporter. Fudo Masamune found that Haste improves his clear times, at least in difficult challenges like grindfest and IW. Better defense and ease of playing increased his t/s more than the loss in turns. When I scaled his Haste down to Swift Strike, it turned out to be a slightly better improvement than Butcher.