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> Post your character's stats. Discuss your fighting style, Discuss the specifics of your fighting style

 
post Jan 13 2019, 05:31
Post #801
Uncle Stu



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Hm, okay than let is look closer to the actual battle. So how does it look like when i crit? Like this.
Void Strike hits Arale Norimaki for 7366 void damage.
Holy Strike hits Arale Norimaki for 3880 holy damage.
You crit Arale Norimaki for 22985 void damage.

And neither Void Strike nor Holy Strike do crit. So they are not affected by Fat. But they are affected by But. The same goes for the OFC and every single counter attack. Also Fat is only a multiplicator and a multiplicator is of course better the more he actually has to multiplicate. But if you want to ignore all that and just standing there pointing at 0.05% < 2% just do it. I dont mind. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jan 13 2019, 05:55
Post #802
RibbonsCan



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I don't believe that Counterattacks can crit, either.

Still not worth trying to to reforge B/F 5/4 if you already had 4/5.
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post Jan 13 2019, 06:06
Post #803
Uncle Stu



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QUOTE(RibbonsCan @ Jan 13 2019, 04:55) *

I don't believe that Counterattacks can crit, either.

I know. (IMG:[invalid] style_emoticons/default/wink.gif)
QUOTE(Uncle Stu @ Jan 13 2019, 04:31) *

every single counter attack.

Also but does affect the multiplicator from the DD Perks and from the Display Titles. I mean Godslayer gives allready 10%. (IMG:[invalid] style_emoticons/default/wink.gif) Nearly forgot, crit chance is never 100%.
QUOTE(RibbonsCan @ Jan 13 2019, 04:55) *

Still not worth trying to to reforge B/F 5/4 if you already had 4/5.

Probably not, but in the end that is something everyone has to decide for himself. I did go for B5F4 and i did reforge once for F5 and i dont regret it. But that doesnt mean that this would be true for everyone. (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by Uncle Stu: Jan 13 2019, 06:07
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post Jan 13 2019, 06:13
Post #804
magiclamp



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QUOTE(Uncle Stu @ Jan 12 2019, 22:31) *

Hm, okay than let is look closer to the actual battle. So how does it look like when i crit? Like this.
Void Strike hits Arale Norimaki for 7366 void damage.
Holy Strike hits Arale Norimaki for 3880 holy damage.
You crit Arale Norimaki for 22985 void damage.

And neither Void Strike nor Holy Strike do crit. So they are not affected by Fat. But they are affected by But. The same goes for the OFC and every single counter attack. Also Fat is only a multiplicator and a multiplicator is of course better the more he actually has to multiplicate. But if you want to ignore all that and just standing there pointing at 0.05% < 2% just do it. I dont mind. (IMG:[invalid] style_emoticons/default/happy.gif)


I haven't done the math and don't play melee anymore so apologies if the following is dumb, but assuming 0.05% (total adb) and 2% (crit) damage is correct and assuming a 50% crit chance, doesn't that mean counters + elemental strikes need to do like 9 times the damage of basic attack damage per round for butcher to be better? (OFC is a weird case - usually they one-shot non-bosses so I think it doesn't really matter, but I do think it can crit?).

Edit: OH, just understood what Uncle meant about better with more to multiply - agreed, if there's less damage/crit chance from power armor then butcher becomes comparatively better than fat.

This post has been edited by magiclamp: Jan 13 2019, 06:16
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post Jan 13 2019, 06:25
Post #805
Uncle Stu



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Never underestimate the importance of the bigger picture. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jan 13 2019, 06:27
Post #806
RibbonsCan



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QUOTE(Uncle Stu @ Jan 12 2019, 20:06) *

I know. (IMG:[invalid] style_emoticons/default/wink.gif)

Nevermind, I'm playing high on cough medicine. I meant OFC can crit.

Sakurai Kei has been defeated.
Orbital Friendship Cannon crits Sakurai Kei for 121689 void damage
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post Jan 13 2019, 06:35
Post #807
Uncle Stu



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Oh, it can. Hm, tbh i have never notice that.
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post Jan 13 2019, 11:17
Post #808
cybort



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When I use light armor, the stats are:

Fighting Style
One-Handed (slashing)
23% Overwhelming Strikes on hit
62% Counter-Attack on block/parry
Physical Attack
2227 attack base damage
154.1% hit chance
25% crit chance / +50 % damage
7.3% attack speed bonus
Magical Attack
545 magic base damage
89.3% hit chance
0% crit chance / +50 % damage
147.3% mana cost modifier
0% cast speed bonus
Vitals
8414 health points
809 magic points
+14 magic regen per tick
480 spirit points
+3 spirit regen per tick
Defense
56.1% physical mitigation
51% magical mitigation
16.3% evade chance
34.9% block chance
25.1% parry chance
46.6% resist chance
Compromise
94.6 interference
33.3 burden
Specific Mitigation
0.0% fire
0.0% cold
0.0% elec
0.0% wind
0.0% holy
0.0% dark
25.1% crushing
27.4% slashing
13.9% piercing
0.0% void
Spell Damage Bonus
0.0% fire
0.0% cold
0.0% elec
15.0% wind
0.0% holy
0.0% dark
Effective Primary Stats
278 strength
318 dexterity
297 agility
292 endurance
179 intelligence
233 wisdom
Effective Proficiency
250 one-handed
78 two-handed
80 dual wielding
78 staff
78 cloth armor
226 light armor
235 heavy armor
147 elemental
165 divine
167 forbidden
154 deprecating
250 supportive

And when I use heavy armor:

Fighting Style
One-Handed (slashing)
24% Overwhelming Strikes on hit
62% Counter-Attack on block/parry
Physical Attack
2242 attack base damage
139.9% hit chance
13.9% crit chance / +51 % damage
0% attack speed bonus
Magical Attack
553 magic base damage
89.3% hit chance
0% crit chance / +50 % damage
167.7% mana cost modifier
0% cast speed bonus
Vitals
8829 health points
773 magic points
+14 magic regen per tick
471 spirit points
+3 spirit regen per tick
Defense
63% physical mitigation
57.6% magical mitigation
0% evade chance
34.9% block chance
25% parry chance
9.3% resist chance
Compromise
135.3 interference
94.6 burden
Specific Mitigation
0.0% fire
0.0% cold
0.0% elec
0.0% wind
0.0% holy
14.9% dark
28.2% crushing
40.3% slashing
39.6% piercing
0.0% void
Spell Damage Bonus
0.0% fire
0.0% cold
0.0% elec
15.0% wind
0.0% holy
0.0% dark
Effective Primary Stats
299 strength
314 dexterity
233 agility
304 endurance
184 intelligence
233 wisdom
Effective Proficiency
250 one-handed
78 two-handed
80 dual wielding
78 staff
78 cloth armor
226 light armor
235 heavy armor
147 elemental
165 divine
167 forbidden
154 deprecating
250 supportive

Not so much difference I think.

[mod edit]: a bit of formatting, please

This post has been edited by Scremaz: Jan 13 2019, 12:56
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post Jan 13 2019, 22:35
Post #809
Nayas



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QUOTE(magiclamp @ Jan 13 2019, 07:13) *

Edit: OH, just understood what Uncle meant about better with more to multiply - agreed, if there's less damage/crit chance from power armor then butcher becomes comparatively better than fat.

Unless he changed something, Uncle has 11k atk with 0 slaughter armor pieces, just power of protection and warding.
But of course you have to look at your own stats to make decisions for yourself.
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post Jan 13 2019, 23:09
Post #810
Uncle Stu



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QUOTE(Nayas @ Jan 13 2019, 21:35) *

Unless he changed something, Uncle has 11k atk with 0 slaughter armor pieces, just power of protection and warding.

So again the uncles uses this so he has no idea what he is talking about argument? That doesnt make any sense, but what ever.
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post Jan 13 2019, 23:57
Post #811
Koamen



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i'm a new player .
i dont really know how to play.
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post Jan 13 2019, 23:59
Post #812
Noni



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QUOTE(Koamen @ Jan 13 2019, 22:57) *

i'm a new player .
i dont really know how to play.

Feel free to ask for advice in the ask-the-expert thread.

and this is a good place to start: https://forums.e-hentai.org/index.php?s=&am...t&p=4999403, many tips here.
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post Jan 14 2019, 06:35
Post #813
magiclamp



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QUOTE(Nayas @ Jan 13 2019, 15:35) *

Unless he changed something, Uncle has 11k atk with 0 slaughter armor pieces, just power of protection and warding.
But of course you have to look at your own stats to make decisions for yourself.


Yeah - personally I agree with you and think b4f5 probably is better than b5f4 even with my pretty lame 1h equipment, though it really doesn't matter unless meta changes since I no longer go melee. I was just saying that I just understood what Uncle meant about it being a multiplier and so the more abd the more relative benefit fatality confers.

Edit: And of course practically the difference is likely so small that either is fine (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by magiclamp: Jan 14 2019, 06:36
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post Jan 14 2019, 07:39
Post #814
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in my personal, poorly informed opinion, i would aim for O5/B4 as the ideal IW for 1H

according to research for 1H, B5 and F5 add about 2.3% to damage per hit (with fatality affecting direct hits only) and O5 increases overall hit rate by about 1.3%. the numbers seem to be in clear favour of butcher and fatality, but rather than looking at the raw numbers, consider their actual effectiveness: how many times is a 2.3% increase in damage really going to make a monster take one less hit to kill, compared to the effect of 1.3% less attacks that miss completely? yes, butcher affects counters too, but with O5/B4 you still get plenty of that, and i do not fancy testing the merits of O4/B5 vs O5/B4 any time soon
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post Jan 14 2019, 07:43
Post #815
Uncle Stu



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Ehm, Overpower for 1H? Is it possible you completly forgot about Overwhelming Strikes and that every single counter attack has the chance to stun a monster? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 14 2019, 07:47
Post #816
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you're taking either sssss2 or me for an idiot. his data comes from real-life experience, taking into account the effect of overwhelming strikes as well as prioritisation of stunned targets. these are the reason the effect of overpower is so small compared to other styles, but it is still not negligible
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post Jan 14 2019, 08:38
Post #817
Uncle Stu



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Wow, easy. I was just asking a question, i did take no one for anything. But when i look at the numbers of the PFest i just finished. 64845 hits to 1613 misses i am not sure the effect of overpower would be big enough to compensate for the lost damage.
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post Jan 14 2019, 09:05
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QUOTE(sickentide @ Jan 14 2019, 05:39) *
in my personal, poorly informed opinion, i would aim for O5/B4 as the ideal IW for 1H

That's what I've done and I really, really don't regret it. I have O5B3SS1 (yeah, SS1 kicked in in the end...) and frankly it does wonders.
I've decided to go that way because I told myself that the benefit of F4 is so stupidly little (especially on a power build), that I might aswell make sure that I do hit the monster instead.
Moreover, if counterattacks are pretty much guaranteed in arenas, it is not a given during PFFEST and IW: it is very likely that the monster you're attacking directly is not stunned.

In any case, I did feel a world of difference between a weapon that hs OP5 and one that doesn't. What's the use of a powerful weapon that cannot land hits reliably?

This post has been edited by decondelite: Jan 14 2019, 09:16
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post Jan 14 2019, 09:59
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QUOTE(Uncle Stu @ Jan 14 2019, 07:38) *

Wow, easy. I was just asking a question, i did take no one for anything.

no worries, i'm just being the twat that i am. it's up to you to interpret the data as you see fit

QUOTE(decondelite @ Jan 14 2019, 08:05) *

What's the use of a powerful weapon that cannot land hits reliably?

that's what i'm thinking, and let's not forget that missing a certain number of attacks is worse than losing the equivalent amount of damage: you also lose out on the chance to apply your weapon's status effect
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post Jan 14 2019, 11:05
Post #820
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I've never noticed any of my attacks being parried in 1H style with no overpower, but I'm sure a few must be and I don't notice, especially now that I've mostly transitioned into the "sweeping the screen" spread style. In DW rapier+waki with no overpower it is a bitch.

----------------------------------------------------------------------------
Wait, now that I look at Research for 1H again, the overpower section data looks suspicious. Why is the unstunned parry rate with no overpower only 9.2518%...it should be at least 10% with the PFUDOR bonus alone, right? And in fact we might expect most monsters to have a PFUDOR parry rate of 19%...

Parry = 1 - (1 - min(10 , (DEX/ 100) , (DEX - Level) / 75) / 100) * (1 - chaos_interception_rank * 0.5%)

scaled_stats = int(0.01 * base_stat * monster_level + (monster_level ^ 1.076675) * 0.3325)

Assuming PL 1000~2250 monster's base dexterity ≈ 200 the scaled DEX at level 456 as in the Research thread would be about 1150 which suggests most monsters have 9~10% parry before the PFUDOR bonus.

Also, overpower 5 reduced enemy parries from 9.2518% to 6.0557% which is a 6.0557/9.2518=0.6545, so his overpower 5 granted him 35% counter-parry?! It's supposed to be 20% counter-parry...
----------------------------------------------------------------------------

Nevermind, I'm an idiot. Overwhelming Strikes also provides counter-parry, it all makes sense.

QUOTE *
O5 increases overall hit rate by about 1.3%. the numbers seem to be in clear favour of butcher and fatality, but rather than looking at the raw numbers, consider their actual effectiveness: how many times is a 2.3% increase in damage really going to make a monster take one less hit to kill, compared to the effect of 1.3% less attacks that miss completely?

Yeah from the beginning most of us thought that overpower's 1.3% is quite significant. Plus it gives more overcharge for spirit stance, and penetrated armors.

Uncle, what he's thinking is that overpower is surely at least a 1.3% improvement as on paper, but Butcher may not be the 2.3% paper improvement. And Fatality even more so. The reason is, suppose we had Daemon Duality 100. And we kill every monster in 1 hit. Now Butcher is useless, right?

So the question is, how close are we to the Daemon Duality 100 ultimate being? I might argue though, that we are still very far. Perhaps 2.3% to 2.2% far....

What fraction of enemies out there fall into a gap region where a 2.3% increase in damage never makes a difference? I would say, almost none. Because the randomness in our plain attack damage is big, like 1.5 times, plus there are criticals, penetrated armor, etc.

Until we are basically one hitting a significant fraction of monsters without a critical, we shouldn't devalue the 2.3% benefit of Butcher too much. But a super powerful 1H player might indeed one hit quite a few monsters with a critical, so it could be justified to significantly devalue the 2.3% benefit of Fatality. (And if Fatality is worthless then so is Savage armor).

One source of real world data is the DwD thread. I've been posting my times there in part for this purpose. So far, increasing my damage by a certain amount has yielded equal benefit in turns. It's only recently starting to plateau slightly. However DwD is not an ordinary arena. For me the plateau is caused by one hit Vital Strike overkills. Since my DwD times continued to improve linearly well after I became capable of overkills, that suggests we should not be too quick to devalue Butcher.

Oh and people may be too quick to dismiss Swift Strike, it's the trickiest to quantify. I might only be its second biggest supporter. Fudo Masamune found that Haste improves his clear times, at least in difficult challenges like grindfest and IW. Better defense and ease of playing increased his t/s more than the loss in turns. When I scaled his Haste down to Swift Strike, it turned out to be a slightly better improvement than Butcher.
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