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> HentaiVerse 0.2.2

 
post May 15 2009, 04:33
Post #161
YoungHickory



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He'd have to make the OC combat bonus less effective I think. If that's the case I vote leave it alone, heh.
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post May 15 2009, 04:35
Post #162
rionyamato



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yeah it would be also nice if overcharge would fill up if you get attacked/attack or cast magic. similar to the limit break gauge in FF.
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post May 15 2009, 15:52
Post #163
jarald



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QUOTE(YoungHickory @ May 14 2009, 19:33) *

He'd have to make the OC combat bonus less effective I think. If that's the case I vote leave it alone, heh.


Or a per-time degradation of OC? You'd lose so much per minute between battles, so if you kept at a steady stream, you'd keep a decent amount, but if you just waited for your hourlies, you'd have nothing left to start with. Or maybe a fixed degradation at the end of each battle/arena challenge, plus the per-time? That would keep it from being quite so broken, I'd think. You'd have to pour credits into the healer or keep using items to keep running, so that'd reduce your resources either way.
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