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HentaiVerse 0.2.2 |
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May 10 2009, 10:18
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Tenboro

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Core System
- Most of the navbar now uses the new font engine for faster load speeds
- Fixed some of the more severe layout problems in IE 8
Abilities
- Added the option to reset your ability points. This will reset all points put into EXP/Credit bonuses, tanks and magic, but not the rightmost column.
- The tactical spells have been decoupled from the offensive magic
- You can now put up to 5 points in each tactical spell. The first point will make you learn the spell, each further point increases the duration of the spell by 25%.
- Reduced the base duration for tactical spells so that 1 point will have a duration 60-70% of before, increasing to 120-140% with 5 points
- Added the remaining missing descriptions
- Moved the description box to the left of the hovered target to avoid clipping outside the main box, and increased its opacity
Healer
- For the record, I would like to state that I have never played or even heard of the game Disgaea
Battle Stuff
- Reduced the variance of the legendary attack
- Poison now also reduces the target's evade chance
- Monster attack strength and speed is now slightly reduced when fighting many mobs
- You now have higher chance to gain proficiency the further away from the cap you are
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May 10 2009, 10:23
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Beryl
Group: Gold Star Club
Posts: 8,931
Joined: 25-May 06

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QUOTE(Tenboro @ May 10 2009, 04:18) 
Healer
- For the record, I would like to state that I have never played or even heard of the game Disgaea
That's a shame. What's the proficiency cap?
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May 10 2009, 10:24
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nick321
Group: Gold Star Club
Posts: 1,549
Joined: 24-May 08

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How does I reset?
Seems unclickable..
Dw, a refresh made it appear
This post has been edited by nick321: May 10 2009, 10:25
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May 10 2009, 10:26
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cptkleenex
Group: Gold Star Club
Posts: 11,785
Joined: 23-January 08

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QUOTE(BunBun @ May 10 2009, 03:23)  What's the proficiency cap?
This would be useful info for sure. Also, while I don't plan on resetting my skills often, how does the price for that scale? This post has been edited by cptkleenex: May 10 2009, 10:28
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May 10 2009, 10:26
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(Tenboro @ May 10 2009, 03:18)  Abilities
- Added the option to reset your ability points. This will reset all points put into EXP/Credit bonuses, tanks and magic, but not the rightmost column.
Yay! QUOTE(Tenboro @ May 10 2009, 03:18)  - The tactical spells have been decoupled from the offensive magic
- You can now put up to 5 points in each tactical spell. The first point will make you learn the spell, each further point increases the duration of the spell by 25%.
- Reduced the base duration for tactical spells so that 1 point will have a duration 60-70% of before, increasing to 120-140% with 5 points
I'll have to give them a try after the re-set. This post has been edited by Alpha 7: May 10 2009, 10:47
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May 10 2009, 10:32
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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Tenboro, stop making me want to please you sexually with my mouth if you don't fucking want it, Goddamnit!
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May 10 2009, 10:34
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Tenboro

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QUOTE(BunBun @ May 10 2009, 10:23)  That's a shame. What's the proficiency cap?
Same as your level. QUOTE(cptkleenex @ May 10 2009, 10:26)  Also, while I don't plan on resetting my skills often, how does the price for that scale?
100 + pow(num_resets * 10, 1.4159)
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May 10 2009, 10:45
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noahbody
Group: Members
Posts: 3,175
Joined: 22-June 08

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QUOTE(Tenboro @ May 10 2009, 01:34)  100 + pow(num_resets * 10, 1.4159)
Love how PI was just chosen there... Coming up next: e. QUOTE(Tenboro @ May 10 2009, 01:35)  Thanks for reminding me to reset those records, I forgot. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Wait Wut? I did what in the who now? This post has been edited by noahbody: May 10 2009, 10:46
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May 10 2009, 10:46
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Beryl
Group: Gold Star Club
Posts: 8,931
Joined: 25-May 06

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QUOTE(Tenboro @ May 10 2009, 04:34)  Same as your level. 100 + pow(num_resets * 10, 1.4159)
1.4159? not 3.14159? HUGE EDIT: 0 4 Spawned Monster C: MID=11 (Zombie Cow) LV=27 HP=640 MP=62 SP=17 NA=96 Type=hostile 0 3 Spawned Monster B: MID=13 (Mind Raper) LV=26 HP=584 MP=78 SP=17 NA=96 Type=hostile 0 2 Spawned Monster A: MID=9 (Cookie Monster) LV=28 HP=281 MP=69 SP=15 NA=97 Type=hostile I didn't know we could get two boss monsters in one round T-T
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May 10 2009, 10:59
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TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

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I still dont approve of the reset idea but Im very grateful for what you have done with the status spells. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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May 10 2009, 11:02
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roflcopt0rz
Group: Gold Star Club
Posts: 4,307
Joined: 3-February 08

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QUOTE
Battle Stuff
- Reduced the variance of the legendary attack
- Poison now also reduces the target's evade chance
- Monster attack strength and speed is now slightly reduced when fighting many mobs
nice
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May 10 2009, 11:04
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Tenboro

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QUOTE(noahbody @ May 10 2009, 10:45)  Wait Wut? I did what in the who now?
Had to reset the records of healing done to make that work properly, or those who healed most would have missed the initial burst of items. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(BunBun @ May 10 2009, 10:46)  1.4159?
not 3.14159?
I tried that first, but after simulating the first 20 resets I came up with this number series. CODE 100 1485 12327 43803 107999 217604 385776 626053 952301 1378670 1919564 2589617 3403673 4376765 5524109 6861086 8403234 10166239 12165925 14418250
14 million credits for reset #20 seemed a bit cruel. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE 0 4 Spawned Monster C: MID=11 (Zombie Cow) LV=27 HP=640 MP=62 SP=17 NA=96 Type=hostile 0 3 Spawned Monster B: MID=13 (Mind Raper) LV=26 HP=584 MP=78 SP=17 NA=96 Type=hostile 0 2 Spawned Monster A: MID=9 (Cookie Monster) LV=28 HP=281 MP=69 SP=15 NA=97 Type=hostile
I didn't know we could get two boss monsters in one round T-T
In the grindfest you can. It uses a slightly modified level 80+ monster profile from the start.
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May 10 2009, 11:07
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cptkleenex
Group: Gold Star Club
Posts: 11,785
Joined: 23-January 08

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Wooo, I can win hourly battles on Nightmare again!
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May 10 2009, 11:10
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noahbody
Group: Members
Posts: 3,175
Joined: 22-June 08

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QUOTE(Tenboro @ May 10 2009, 02:04)  Had to reset the records of healing done to make that work properly, or those who healed most would have missed the initial burst of items. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Ah. That would explain why the next time I did it I got higher potions. Do these nice prizes come along only with the healer, or are they elsewhere? Say for completing arena challenges or levels in grindfest and whatnot?
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May 10 2009, 11:13
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Upsilon
Group: Gold Star Club
Posts: 138
Joined: 26-January 08

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Very nice, I seem to be running into whales and peacocks less often nowdays too. (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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May 10 2009, 11:17
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bladejtr
Group: Gold Star Club
Posts: 10,969
Joined: 9-April 07

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Huzzah, no more wasted points in attack spells, healing and sleep for me thanks.
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May 10 2009, 11:39
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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In my opinion, Weaken is irreplaceable.
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