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> HentaiVerse 0.2.2

 
post May 10 2009, 10:18
Post #1
Tenboro

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Core System

- Most of the navbar now uses the new font engine for faster load speeds

- Fixed some of the more severe layout problems in IE 8

Abilities

- Added the option to reset your ability points. This will reset all points put into EXP/Credit bonuses, tanks and magic, but not the rightmost column.

- The tactical spells have been decoupled from the offensive magic

- You can now put up to 5 points in each tactical spell. The first point will make you learn the spell, each further point increases the duration of the spell by 25%.

- Reduced the base duration for tactical spells so that 1 point will have a duration 60-70% of before, increasing to 120-140% with 5 points

- Added the remaining missing descriptions

- Moved the description box to the left of the hovered target to avoid clipping outside the main box, and increased its opacity

Healer

- For the record, I would like to state that I have never played or even heard of the game Disgaea

Battle Stuff

- Reduced the variance of the legendary attack

- Poison now also reduces the target's evade chance

- Monster attack strength and speed is now slightly reduced when fighting many mobs

- You now have higher chance to gain proficiency the further away from the cap you are
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post May 10 2009, 10:23
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Beryl



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QUOTE(Tenboro @ May 10 2009, 04:18) *



Healer

- For the record, I would like to state that I have never played or even heard of the game Disgaea


That's a shame.


What's the proficiency cap?
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post May 10 2009, 10:24
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nick321



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How does I reset?

Seems unclickable..

Dw, a refresh made it appear

This post has been edited by nick321: May 10 2009, 10:25
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post May 10 2009, 10:26
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cptkleenex




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QUOTE(BunBun @ May 10 2009, 03:23) *

What's the proficiency cap?

This would be useful info for sure.

Also, while I don't plan on resetting my skills often, how does the price for that scale?

This post has been edited by cptkleenex: May 10 2009, 10:28
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post May 10 2009, 10:26
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Alpha 7



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QUOTE(Tenboro @ May 10 2009, 03:18) *

Abilities

- Added the option to reset your ability points. This will reset all points put into EXP/Credit bonuses, tanks and magic, but not the rightmost column.


Yay!

QUOTE(Tenboro @ May 10 2009, 03:18) *

- The tactical spells have been decoupled from the offensive magic

- You can now put up to 5 points in each tactical spell. The first point will make you learn the spell, each further point increases the duration of the spell by 25%.

- Reduced the base duration for tactical spells so that 1 point will have a duration 60-70% of before, increasing to 120-140% with 5 points


I'll have to give them a try after the re-set.

This post has been edited by Alpha 7: May 10 2009, 10:47
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post May 10 2009, 10:32
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Msgr. Radixius



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Tenboro, stop making me want to please you sexually with my mouth if you don't fucking want it, Goddamnit!
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post May 10 2009, 10:33
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noahbody



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(IMG:[gannonman.com] http://gannonman.com/image/Picture+2_627757864.png)

I like this. Like skill points in Ratchet and Clank. Except better.
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post May 10 2009, 10:34
Post #8
Tenboro

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QUOTE(BunBun @ May 10 2009, 10:23) *

That's a shame.
What's the proficiency cap?


Same as your level.

QUOTE(cptkleenex @ May 10 2009, 10:26) *

Also, while I don't plan on resetting my skills often, how does the price for that scale?


100 + pow(num_resets * 10, 1.4159)
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post May 10 2009, 10:35
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Ebil☆Panda



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slight display prob

(IMG:[i176.photobucket.com] http://i176.photobucket.com/albums/w169/therightstuf/E-H%20games/display.png)

*supposed to be 126

This post has been edited by Ebil☆Panda: May 10 2009, 10:36
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post May 10 2009, 10:35
Post #10
Tenboro

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QUOTE(noahbody @ May 10 2009, 10:33) *

(IMG:[gannonman.com] http://gannonman.com/image/Picture%202_627757864.png)

I like this. Like skill points in Ratchet and Clank. Except better.


Thanks for reminding me to reset those records, I forgot. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Ebil☆Panda @ May 10 2009, 10:35) *

slight display prob

(IMG:[i176.photobucket.com] http://i176.photobucket.com/albums/w169/therightstuf/E-H%20games/display.png)

*supposed to be 126


*pokes width*
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post May 10 2009, 10:45
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noahbody



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QUOTE(Tenboro @ May 10 2009, 01:34) *

100 + pow(num_resets * 10, 1.4159)


Love how PI was just chosen there... Coming up next: e.

QUOTE(Tenboro @ May 10 2009, 01:35) *

Thanks for reminding me to reset those records, I forgot. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Wait Wut? I did what in the who now?

This post has been edited by noahbody: May 10 2009, 10:46
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post May 10 2009, 10:46
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Beryl



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QUOTE(Tenboro @ May 10 2009, 04:34) *

Same as your level.
100 + pow(num_resets * 10, 1.4159)

1.4159?

not 3.14159?


HUGE EDIT:

0 4 Spawned Monster C: MID=11 (Zombie Cow) LV=27 HP=640 MP=62 SP=17 NA=96 Type=hostile
0 3 Spawned Monster B: MID=13 (Mind Raper) LV=26 HP=584 MP=78 SP=17 NA=96 Type=hostile
0 2 Spawned Monster A: MID=9 (Cookie Monster) LV=28 HP=281 MP=69 SP=15 NA=97 Type=hostile

I didn't know we could get two boss monsters in one round T-T
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post May 10 2009, 10:59
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I still dont approve of the reset idea but Im very grateful for what you have done with the status spells. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post May 10 2009, 11:02
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roflcopt0rz



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QUOTE


Battle Stuff

- Reduced the variance of the legendary attack

- Poison now also reduces the target's evade chance

- Monster attack strength and speed is now slightly reduced when fighting many mobs


nice
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post May 10 2009, 11:04
Post #15
Tenboro

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QUOTE(noahbody @ May 10 2009, 10:45) *

Wait Wut? I did what in the who now?


Had to reset the records of healing done to make that work properly, or those who healed most would have missed the initial burst of items. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


QUOTE(BunBun @ May 10 2009, 10:46) *

1.4159?

not 3.14159?


I tried that first, but after simulating the first 20 resets I came up with this number series.

CODE
100
1485
12327
43803
107999
217604
385776
626053
952301
1378670
1919564
2589617
3403673
4376765
5524109
6861086
8403234
10166239
12165925
14418250


14 million credits for reset #20 seemed a bit cruel. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE
0 4 Spawned Monster C: MID=11 (Zombie Cow) LV=27 HP=640 MP=62 SP=17 NA=96 Type=hostile
0 3 Spawned Monster B: MID=13 (Mind Raper) LV=26 HP=584 MP=78 SP=17 NA=96 Type=hostile
0 2 Spawned Monster A: MID=9 (Cookie Monster) LV=28 HP=281 MP=69 SP=15 NA=97 Type=hostile

I didn't know we could get two boss monsters in one round T-T


In the grindfest you can. It uses a slightly modified level 80+ monster profile from the start.
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post May 10 2009, 11:07
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Wooo, I can win hourly battles on Nightmare again!
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post May 10 2009, 11:10
Post #17
noahbody



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QUOTE(Tenboro @ May 10 2009, 02:04) *

Had to reset the records of healing done to make that work properly, or those who healed most would have missed the initial burst of items. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Ah. That would explain why the next time I did it I got higher potions. Do these nice prizes come along only with the healer, or are they elsewhere? Say for completing arena challenges or levels in grindfest and whatnot?
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post May 10 2009, 11:13
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Upsilon



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Very nice, I seem to be running into whales and peacocks less often nowdays too. (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post May 10 2009, 11:17
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Huzzah, no more wasted points in attack spells, healing and sleep for me thanks.
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post May 10 2009, 11:39
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Msgr. Radixius



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In my opinion, Weaken is irreplaceable.
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