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post May 14 2009, 02:59
Post #141
Panuru



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It started just after Easter, so slightly less than a month. Geez, it's amazing how I've gotten used to leveling a couple of times per week now.
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post May 14 2009, 03:07
Post #142
Awing01



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I know the feeling, I was level 17/18 when I first started, I've gained 13-14 levels since. It's really insane.
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post May 14 2009, 10:36
Post #143
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have monster attributes been changed again or have I just been having incredibly bad luck today as Im missing around 1 in 3 attacks.
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post May 14 2009, 11:10
Post #144
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Asking that question will get you the "you can't expect to not have a string of bad luck sometimes. Just because you're having problems doesn't mean there's something wrong with the system."

So suck it up R... NOW!
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post May 14 2009, 11:59
Post #145
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That in itself is ebough of an answer. I couldnt be fucked reading back to see changes so that reply would mean its just todays lack of luck. Thanks for answering my question (IMG:[invalid] style_emoticons/default/wink.gif)
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post May 14 2009, 12:51
Post #146
jarald



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Yeah, I've been having a bit of a rough patch myself. I've mostly just figured it's because I upped the difficulty, though. Sadly, bad strokes of luck happen. Four resists in a row? Yep. That sort of thing has gotten me killed a time or three. (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 14 2009, 13:48
Post #147
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Yeah it's been tough for me too, mainly in that my EXP has dropped a fair bit.

I'm not sure why, since it was good even after I deleted all my EXP boosts, but the last day or so I've been getting <50 on normal on hourlies
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post May 14 2009, 17:51
Post #148
Alpha 7



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A couple more odd questions...

QUOTE

Spawned Monster A: MID=10 (Blue Slime) LV=21 HP=438 MP=47 SP=10 NA=98 Type=hostile


What is NA?

Will there ever be any non-hostile Type monsters?

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post May 14 2009, 18:31
Post #149
Tenboro

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Haven't changed a thing.

QUOTE(Alpha 7 @ May 14 2009, 17:51) *

A couple more odd questions...
What is NA?


Debug output. It's short for Next Action, the time units until the monster has its first action in the battle. There used to be a lot of time outputs, that's the only one left.

QUOTE
Will there ever be any non-hostile Type monsters?


Probably, but that's far off.
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post May 14 2009, 19:36
Post #150
20200



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QUOTE(Tenboro @ May 14 2009, 09:31) *

QUOTE(Alpha 7 @ May 14 2009, 08:51) *

Will there ever be any non-hostile Type monsters?

Probably, but that's far off.

I'm not sure how much thought you have put into it (obviously some since you have that distinction) but you could do that two ways:
1) Have allies/neutrals that become your allies if you give them stuff which then help you smash the enemies.
2) Have neutrals that you give items in exchange for other items. I seem to recall some sort of Magic Pot enemy in a FF game that if you gave him a potion would occasionally give you an elixir.
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post May 14 2009, 20:09
Post #151
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QUOTE(Boggyb @ May 14 2009, 12:36) *

I seem to recall some sort of Magic Pot enemy in a FF game that if you gave him a potion would occasionally give you an elixir.

No, they said "Gimme Elixir" and when you did you got a shit ton of EXP and AP (mostly AP). Then you just W-Item'd some more and farmed that shit. Magic Pots are always needy little shits but they show you some love.
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post May 14 2009, 20:41
Post #152
Ebil☆Panda



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14 6 Fire Fox crits you for 278 damage.
14 5 Shield procs the effect Shield on yourself.
14 4 You cast Shield.

11 4 Fire Fox crits you for 164 damage.
11 2 Effect Shield on yourself has expired.

shield doesn't expire/come into effect until the next turn, does it
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post May 14 2009, 22:01
Post #153
20200



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QUOTE(cptkleenex @ May 14 2009, 11:09) *

No, they said "Gimme Elixir" and when you did you got a shit ton of EXP and AP (mostly AP). Then you just W-Item'd some more and farmed that shit. Magic Pots are always needy little shits but they show you some love.

Damn, its been too long since I've played an FF game.
Hey, I'm going to bet that no one would complain about a similar situation here. We could all use some credits, experience, and hath...
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post May 14 2009, 22:30
Post #154
Panuru



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QUOTE(Ebil☆Panda @ May 14 2009, 13:41) *

14 6 Fire Fox crits you for 278 damage.
14 5 Shield procs the effect Shield on yourself.
14 4 You cast Shield.

11 4 Fire Fox crits you for 164 damage.
11 2 Effect Shield on yourself has expired.

shield doesn't expire/come into effect until the next turn, does it

Yup, effects expire before the baddies get their attack and apply after. That means they get a full-power hit when shield or weaken expire, even if you renew them immediately.
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post May 14 2009, 23:35
Post #155
Tenboro

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QUOTE(Panuru @ May 14 2009, 22:30) *

Yup, effects expire before the baddies get their attack and apply after. That means they get a full-power hit when shield or weaken expire, even if you renew them immediately.


That is currently half-true (correct for shield but not for weaken, and not for refreshing), but the current behavior is actually bugged. Some debuffs don't actually work because the order stuff is applied doesn't allow them to take effect in time. Working on a fix for that, which will also make buffs apply right after they are cast.
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post May 15 2009, 00:04
Post #156
Panuru



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QUOTE(Tenboro @ May 14 2009, 16:35) *

That is currently half-true (correct for shield but not for weaken, and not for refreshing), but the current behavior is actually bugged. Some debuffs don't actually work because the order stuff is applied doesn't allow them to take effect in time. Working on a fix for that, which will also make buffs apply right after they are cast.

[original response deleted]

edit: I just tried this in Grindfest. Every time the order in the battle log was: weaken expires, then the monster attacks. However, all of the attacks that landed did 1 or 3 damage, so it seems that the effect persists even if it's listed as expired.
Ebil is probably right that my fluke before was a spirit attack.

This post has been edited by Panuru: May 15 2009, 00:17
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post May 15 2009, 00:10
Post #157
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maybe it just didn't hit you with a "normal" attack
it's possible it wasn't using it's spirit with the other attacks, but did with that one
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post May 15 2009, 00:29
Post #158
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QUOTE(Awing01 @ May 13 2009, 14:44) *

Time really has been flying, I feel like HV just started, but its already been out for at least a month I think. There have been times where I did grindfest for 2 hours straight, I looked at the time and I was like wtf, oh well lets grind some more.


That's the power of an RPG.

It's even worse if it's an MMORPG.
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post May 15 2009, 03:19
Post #159
Awing01



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QUOTE(roflcopt0rz @ May 14 2009, 18:29) *

That's the power of an RPG.

It's even worse if it's an MMORPG.


LOL... I know exactly what you mean. I remember the days when I spent countless hours playing RPGs and MMORPGs, in facts that's all I ever play maybe the occasional tactical strategy games like command and conquer.
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post May 15 2009, 03:31
Post #160
Ebil☆Panda



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suggestion: make overcharge last from one battle to another, like it does from one round to another in grindfest and the arena (IMG:[invalid] style_emoticons/default/ohmy.gif)

i'd be more inclined to put points in tank and boost if it did (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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