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post May 12 2009, 19:19
Post #121
Msgr. Radixius



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Just curious, does anyone actually use Spirit restoratives?
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post May 12 2009, 19:22
Post #122
YoungHickory



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QUOTE(Panuru @ May 12 2009, 10:15) *

The issue I see with using the HP and MP tanks to take tougher fights rather than the XP bonus to tweak up easier fights is recovery time. If your HP and MP levels are derived from attributes, their regen rate scales up as the total does (assuming END and WIS are keeping pace). Your defensive stats also scale. When you use the HP and MP tanks, the regen rate and defense are flat. Enemies will do just as much damage, and if it took, say, 20 minutes to recover before, now it will take 25 minutes. Your success rate on higher levels may or may not be enough to balance this decrease in battle frequency. Of course you could get around that by using the healer or items more often than usual, but that eats credits or consumables. You're either burning through more credits in order to support the higher XP or you're betting that the increased drop rate and credit awards balance things out.

On the other hand, spending those points in the XP bonuses will earn you 127% of your base XP with zero increase in battle difficulty.

Correct, but you have to be aware that it is a tradeoff.
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post May 12 2009, 20:06
Post #123
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QUOTE(Tenboro @ May 12 2009, 09:01) *

Tough love?

Can you wait a few days before implementing it? You know, just so we can make sure weaken is absurdly overpowered. We are not going to be using that time to take advantage of it to gain as much experience and credits as possible. We just want to gain more information. For the children. Think of the children.

QUOTE(Panuru @ May 12 2009, 10:15) *

The issue I see with using the HP and MP tanks to take tougher fights rather than the XP bonus to tweak up easier fights is recovery time. If your HP and MP levels are derived from attributes, their regen rate scales up as the total does (assuming END and WIS are keeping pace). Your defensive stats also scale. When you use the HP and MP tanks, the regen rate and defense are flat. Enemies will do just as much damage, and if it took, say, 20 minutes to recover before, now it will take 25 minutes. Your success rate on higher levels may or may not be enough to balance this decrease in battle frequency. Of course you could get around that by using the healer or items more often than usual, but that eats credits or consumables. You're either burning through more credits in order to support the higher XP or you're betting that the increased drop rate and credit awards balance things out.

On the other hand, spending those points in the XP bonuses will earn you 127% of your base XP with zero increase in battle difficulty.


Now it just might be because I used those points to max out weaken, but I am almost positive that I am making back the experience loss by being able to kill hordes in Grindfest that would normally maul me. I'm not paying any more to heal because I beat my hourly battle then use my left over HP and MP to fight in Grindfest. I'm not sure which is better, but I for one am immensely satisfied with my decision.

This post has been edited by Boggyb: May 12 2009, 20:08
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post May 12 2009, 20:08
Post #124
Ebil☆Panda



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QUOTE(radixius @ May 12 2009, 13:19) *

Just curious, does anyone actually use Spirit restoratives?

i've been using them in grindfest to get my spirit recharged for "free"
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post May 12 2009, 20:10
Post #125
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QUOTE(Ebil☆Panda @ May 12 2009, 14:08) *

i've been using them in grindfest to get my spirit recharged for "free"


I just use it after I've used spirit for the same reason, just usually not in grindfest.
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post May 12 2009, 20:22
Post #126
Panuru



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QUOTE(Boggyb @ May 12 2009, 13:06) *
I'm not paying any more to heal because I beat my hourly battle then use my left over HP and MP to fight in Grindfest. I'm not sure which is better, but I for one am immensely satisfied with my decision.

If you only fight in the hourly (and follow-up grind) then you're correct that being able to fight longer is the better decision, because the regen rate isn't a factor. If, like me, you want to squeeze one or two fights in between the hourlies, then the regen rate becomes important to consider.
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post May 12 2009, 20:55
Post #127
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QUOTE(Panuru @ May 12 2009, 11:22) *

If you only fight in the hourly (and follow-up grind) then you're correct that being able to fight longer is the better decision, because the regen rate isn't a factor. If, like me, you want to squeeze one or two fights in between the hourlies, then the regen rate becomes important to consider.

I would want to, but I never took the effort to figure out how long it took for me to regen. I guess I should just to take advantage of things, but I'm not sure I am committed enough to plan to come to the site every 30 or so minutes...
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post May 12 2009, 21:16
Post #128
Ebil☆Panda



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after last monster is killed
current exp 47,679
to next level 64,839

after i leave the battle screen
current exp - 47,680
to next level - 64,838

something's not getting rounded right away (IMG:[invalid] style_emoticons/default/rolleyes.gif)

incredibly important, it should be fixed right away (IMG:[invalid] style_emoticons/default/ohmy.gif)

(IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 12 2009, 22:00
Post #129
masquepiph



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QUOTE(Ebil☆Panda @ May 12 2009, 15:16) *
after last monster is killed
current exp 47,679
to next level 64,839

after i leave the battle screen
current exp - 47,680
to next level - 64,838

something's not getting rounded right away (IMG:[invalid] style_emoticons/default/rolleyes.gif)

incredibly important, it should be fixed right away (IMG:[invalid] style_emoticons/default/ohmy.gif)

(IMG:[invalid] style_emoticons/default/tongue.gif)


Noticed that a while ago, been meaning to mention it lol.
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post May 12 2009, 23:38
Post #130
Sayo Aisaka



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I had an opportunity to try Slow... and wasn't very impressed with the results:

13 2 Mutant Peacock has been defeated.
13 1 You hit Mutant Peacock for 43 physical damage.
12 2 Mutant Peacock hits you for 14 damage.
12 1 You hit Mutant Peacock for 40 physical damage.
11 2 Mutant Peacock hits you for 14 damage.
11 1 You hit Mutant Peacock for 46 physical damage.
10 1 You hit Mutant Peacock for 43 physical damage.
9 2 Mutant Peacock hits you for 15 damage.
9 1 You hit Mutant Peacock for 44 physical damage.
8 4 Mutant Peacock crits you for 20 damage.
8 3 Slow procs the effect Slowed on Mutant Peacock.
8 2 You cast Slow.

He didn't get a hit in turn 10, but I lost a chance to hit him in turn 8. Net result: MP expended for no effect. I hope Weaken doesn't get balanced to the same level...
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post May 13 2009, 07:04
Post #131
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@Tenb!! Question!

4 3 Freeze procs the effect Freezing Limbs on Green Slime.
4 2 Freeze hits Green Slime for 999 cold damage.
4 1 You cast Freeze.

Is there a damage cap on non-spirit attacks?
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post May 13 2009, 07:07
Post #132
Ebil☆Panda



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5 5 Gale procs the effect Turbulent Air on Mutant Peacock.
5 4 Gale blasts Mutant Peacock for 1093 wind damage.
5 3 You cast Gale.

no
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post May 13 2009, 07:14
Post #133
masquepiph



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QUOTE(Ebil☆Panda @ May 13 2009, 01:07) *
5 5 Gale procs the effect Turbulent Air on Mutant Peacock.
5 4 Gale blasts Mutant Peacock for 1093 wind damage.
5 3 You cast Gale.

no


Guess that answers that.
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post May 13 2009, 08:21
Post #134
Spectre



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QUOTE(radixius @ May 12 2009, 13:19) *

Just curious, does anyone actually use Spirit restoratives?

I'd assume they would be good for those really long arena battles or grindfest. I however have not used one yet.
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post May 13 2009, 08:23
Post #135
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I've used em in grindfest, it annoys me to have full overcharge and no spirit to use it, though not as much now that you get the damage bonus from it. But I tend to find use for all my average and lower items at some point, though I save the better ones.
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post May 13 2009, 09:16
Post #136
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I always carry one spirit restorative with me. I'm more prone to use them if I'm in Grindfest and have to use my Spirit Attack in the first couple of rounds - I like to have it available as a last-ditch backup nuke, which it works for most of the time.
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post May 13 2009, 09:21
Post #137
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QUOTE(Ebil☆Panda @ May 12 2009, 13:16) *

after last monster is killed
current exp 47,679
to next level 64,839

after i leave the battle screen
current exp - 47,680
to next level - 64,838

something's not getting rounded right away (IMG:[invalid] style_emoticons/default/rolleyes.gif)

incredibly important, it should be fixed right away (IMG:[invalid] style_emoticons/default/ohmy.gif)

(IMG:[invalid] style_emoticons/default/tongue.gif)

I noticed that myself... though rather than report it, I tried to figure out the new 'EXP Per Level' formula.
Suffice it to say, I go t nowhere fast.

And 0.2.2 already? Weren't we just at 0.2.0 last week?
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post May 13 2009, 16:25
Post #138
Msgr. Radixius



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Two weeks ago-ish.
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post May 14 2009, 01:25
Post #139
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Holy crap. That long? Time flies when you're grinding like mad, I guess.
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post May 14 2009, 02:44
Post #140
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Time really has been flying, I feel like HV just started, but its already been out for at least a month I think. There have been times where I did grindfest for 2 hours straight, I looked at the time and I was like wtf, oh well lets grind some more.
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