QUOTE(cmal @ Mar 19 2011, 22:15)
I disagree. Melee has been improved significantly, but it still has the fundamental weakness of comparatively low damage output.
That's why I only said approached not equal.
About melee being OP in the arenas now, I'm referring to a certain set: 2H Mace 4-turn 30% stun + full earth-walker gear. Auto-haste, and HS = 100% stun for every common/uncommon mob in the field. I already tried, and no wonder I can, since I'm 3X faster than anyone, and now donino can hit 9 monsters with the proper prof.
That leaves only the legendary, which I got 100% stun against Yuki in +1000 rounds (I run away), I know she was primary target, and that's different from when I hit as secondary target, but aside the mace, my gear isn't spectacular, and my supportive prof/action speed isn't capped, I have ~30 burden, and I don't have 80% domino.
Finally if you look to the arenas, only in the last one, domino can be unable to hit every mob, while the legend being always the first target, but MP will still rise, so casting slow while killing the little ones won't be a problem, and fix the problem.
QUOTE(cmal @ Mar 19 2011, 22:15)
I continue to hold the opinion that melee will not truly become close to equal until they gain the ability that allow them to deal with high-threat targets more efficiently.
Actually I don't understand why didn't he made "physical" ratings, upgraded by auras per example.
QUOTE(Ichy @ Mar 19 2011, 22:37)
Maging is still much stronger but at least it is possible without items in reasonable time now.
About 30 - 45 seconds each legendary battle.
Can you give your internet speed, and btw your PC as well (IMG:[
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This post has been edited by cmdct: Mar 20 2011, 01:53