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> Highest Level Achieved in Arena/Grindfest, How far have you gotten, any strategies?

 
post Mar 20 2011, 00:15
Post #2541
grumpymal



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QUOTE(cmdct @ Mar 19 2011, 16:51) *

In this release finally melee character approached mage character, in fact melee in the arenas is almost OP now.

I disagree. Melee has been improved significantly, but it still has the fundamental weakness of comparatively low damage output. Mages can take advantage of elemental resistances, which are well-documented, easy to exploit, and extremely effective, in addition to AoEs. At the levels we're talking about, its also easier to build a strong mage (for example, the first time I maged I just threw on what I had in my inventory and started facemelting right away; I've seen found and bought many upgrades) while you're almost required to find rare and powerful equipment to be any decent at being melee (high Evade gear, high quality armor, powerful weapons) and weapon proficiencies are more important. The doubled mana regen and increased speed cap benefit both builds equally, which doesn't do much to close the gap in the power difference. Taking away PA+Poison really didn't help, either. I continue to hold the opinion that melee will not truly become close to equal until they gain the ability that allow them to deal with high-threat targets more efficiently.

And fuck doing Legendary slogs as melee. Spamming Soul Fire/Burst is so much faster its fucking ludicrous.
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post Mar 20 2011, 00:37
Post #2542
Ichy



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Maging is still much stronger but at least it is possible without items in reasonable time now.
About 30 - 45 seconds each legendary battle.
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post Mar 20 2011, 01:52
Post #2543
hgbdd



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QUOTE(cmal @ Mar 19 2011, 22:15) *

I disagree. Melee has been improved significantly, but it still has the fundamental weakness of comparatively low damage output.
That's why I only said approached not equal.

About melee being OP in the arenas now, I'm referring to a certain set: 2H Mace 4-turn 30% stun + full earth-walker gear. Auto-haste, and HS = 100% stun for every common/uncommon mob in the field. I already tried, and no wonder I can, since I'm 3X faster than anyone, and now donino can hit 9 monsters with the proper prof.
That leaves only the legendary, which I got 100% stun against Yuki in +1000 rounds (I run away), I know she was primary target, and that's different from when I hit as secondary target, but aside the mace, my gear isn't spectacular, and my supportive prof/action speed isn't capped, I have ~30 burden, and I don't have 80% domino.
Finally if you look to the arenas, only in the last one, domino can be unable to hit every mob, while the legend being always the first target, but MP will still rise, so casting slow while killing the little ones won't be a problem, and fix the problem.
QUOTE(cmal @ Mar 19 2011, 22:15) *

I continue to hold the opinion that melee will not truly become close to equal until they gain the ability that allow them to deal with high-threat targets more efficiently.
Actually I don't understand why didn't he made "physical" ratings, upgraded by auras per example.

QUOTE(Ichy @ Mar 19 2011, 22:37) *

Maging is still much stronger but at least it is possible without items in reasonable time now.
About 30 - 45 seconds each legendary battle.
Can you give your internet speed, and btw your PC as well (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by cmdct: Mar 20 2011, 01:53
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post Mar 20 2011, 02:45
Post #2544
buktore



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Actually, I think the Mage VS Melee balance should be focus more on mage. If not looking at the very high difficulty, melee works fine for the most part. Giving more power to them will eventually change them into mage, and that's kinda stupid if you ask me...

IMO, mage are still far too mana efficient... I bet even if you remove every mage proc altogether (CM, ET, Chan), mage would still pretty much as good as it is now and people would still kept playing it... isn't that astounding?

Also, no normal enemy immune to any kind of magic means people will just spam the same magic again because magic already do absurd amount of damage.



PS. And I hate the fact that the game started to put more emphasize on consumable. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Mar 20 2011, 19:44
Post #2545
Ichy



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And the next arena done.

Mainhand ethereal club made me almost immortal. Offhand Vampire Rapier was only good to make my ethereal do more damage. Lifeleech in offhand is (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 20 2011, 20:09
Post #2546
hitokiri84



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You're actually taking the time to melee your way through them? (IMG:[invalid] style_emoticons/default/wacko.gif)

Well, have fun with the last one. It has almost as many legendaries as the other 4 put together.

This post has been edited by hitokiri84: Mar 20 2011, 20:11
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post Mar 20 2011, 20:25
Post #2547
Ichy



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Yeah because I can do it while watching TV and I needed the EXP to reach lvl 300 today.

Nah the last one will have to wait.... thats just to much (IMG:[invalid] style_emoticons/default/faint.gif)
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post Mar 20 2011, 20:27
Post #2548
hgbdd



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Use soul stones, at least it will save some time.

QUOTE(Ichy @ Mar 20 2011, 17:44) *

Offhand Vampire Rapier was only good to make my ethereal do more damage. Lifeleech in offhand is (IMG:[invalid] style_emoticons/default/heh.gif)
The question is, if you can do more dmg with a very good high dmg/bleeding axe instead.

This post has been edited by cmdct: Mar 20 2011, 20:32
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post Mar 20 2011, 21:43
Post #2549
4EverLost



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Well that is one way to up your proficiency.
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post Mar 23 2011, 13:37
Post #2550
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76 17 You gain 40471 Credits!
76 16 You gain 9446.38 EXP!
76 15 Your HP and MP have been fully restored!
76 14 Arena Token Bonus! [Token of Healing]
76 13 Arena Clear Bonus! [Crystal of Swiftness]
76 12 Apathetic Canuck dropped [Godly Health Potion]
76 11 Mantitcore dropped [Godly Mana Potion]
76 10 Blue Hedgehog dropped [Godly Mana Potion]
76 9 Manthra dropped [Superior Spirit Potion]
76 8 Konata dropped [Lock of Blue Hair]
76 7 555 dropped [Average Kite Shield of the Stone-skinned]
76 6 Green Slime dropped [Godly Mana Potion]
76 5 You are Victorious!

0 10 Spawned Monster I: MID=15 (Apathetic Canuck) LV=179 HP=6378 MP=101 SP=33 NA=162 Type=hostile
0 9 Spawned Monster H: MID=11 (Zombie Cow) LV=179 HP=6540 MP=20 SP=8 NA=159 Type=hostile
0 8 Spawned Monster G: MID=3 (Mantitcore) LV=178 HP=2823 MP=147 SP=45 NA=168 Type=hostile
0 7 Spawned Monster F: MID=14 (Blue Hedgehog) LV=177 HP=6303 MP=132 SP=63 NA=163 Type=hostile
0 6 Spawned Monster E: MID=12 (Manthra) LV=179 HP=6702 MP=63 SP=79 NA=156 Type=hostile
0 5 Spawned Monster D: MID=20 (Konata) LV=175 HP=127410 MP=108 SP=153 NA=140 Type=hostile
0 4 Spawned Monster C: MID=4171 (555) LV=177 HP=3341 MP=152 SP=23 NA=174 Type=hostile
0 3 Spawned Monster B: MID=13 (Mind Raper) LV=178 HP=6078 MP=85 SP=34 NA=162 Type=hostile
0 2 Spawned Monster A: MID=1 (Green Slime) LV=179 HP=2730 MP=82 SP=46 NA=171 Type=hostile
0 1 Initializing arena challenge #26 (Round 80 / 80) ...
0 0 Battle Start!

To Kill a god Arena Cleared - Hard

This post has been edited by purng: Mar 23 2011, 14:03
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post Mar 24 2011, 13:17
Post #2551
vean



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Sealed Power cleared...

Finally, Destined.
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post Mar 24 2011, 20:16
Post #2552
Moe Zayik



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Crusade, normal

29 17 You gain 35074 Credits!
29 16 You gain 16282.8 EXP!
29 15 Your HP and MP have been fully restored!
29 14 Arena Token Bonus! [Token of Healing]
29 13 Arena Clear Bonus! [Average Silk Gloves of the Raccoon]
29 12 Mithra dropped [Mithra's Flower]
29 11 Manbearpig dropped [ManBearPig Tail]
29 10 Dalek dropped [Dalek Voicebox]
29 9 Apathetic Canuck dropped [Average Chainmail Chausses of Deflection]
29 8 Zombie Cow dropped [Crystal of Fortitude]
29 7 You are Victorious!
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post Mar 25 2011, 04:28
Post #2553
tmihor



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Arena battles on IWBTH are pretty decent xp.



(IMG:[oi55.tinypic.com] http://oi55.tinypic.com/fllglx.jpg)
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post Mar 25 2011, 05:19
Post #2554
Ballistic9



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0 1 Initializing Grindfest (Round 320) ...
0 0 Battle Start!
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post Mar 25 2011, 11:14
Post #2555
eovcoo5



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Initializing Grindfest (Round 850) ...

i always play normal GF for fun >_<

sometimes a artifact come out >_<

sometimes a lucky phase drop >_<
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post Mar 25 2011, 20:09
Post #2556
Uchiha Madara 5



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Yesterday

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Invisible Pink Unicorn has been defeated
TODAY

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post Mar 26 2011, 17:46
Post #2557
Ichy



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@ Level 300 Arena:

150 rounds of 2x legendary each round? no thanks (IMG:[invalid] style_emoticons/default/faint.gif)
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post Mar 26 2011, 18:33
Post #2558
hitokiri84



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So you fled? Or just didn't start because you already knew about it? Last one has 502 legendaries.
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post Mar 26 2011, 18:37
Post #2559
Ichy



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QUOTE(hitokiri84 @ Mar 26 2011, 19:33) *

So you fled? Or just didn't start because you already knew about it? Last one has 502 legendaries.

I ran away after a few rounds of 2 legendary.

I must be in the right mood to do this (IMG:[invalid] style_emoticons/default/wacko.gif)

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post Mar 26 2011, 18:41
Post #2560
hgbdd



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QUOTE(Ichy @ Mar 26 2011, 16:37) *

I ran away after a few rounds of 2 legendary.

I must be in the right mood to do this (IMG:[invalid] style_emoticons/default/wacko.gif)
I thought it wasn't really a problem (on normal), in terms of time per round shouldn't be only 1.5x more (IMG:[invalid] style_emoticons/default/huh.gif)
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