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> Highest Level Achieved in Arena/Grindfest, How far have you gotten, any strategies?

 
post Jan 15 2011, 20:27
Post #2313
hitokiri84



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QUOTE(4EverLost @ Jan 15 2011, 09:29) *

well 166 rounds on BT is 10x3 exp? that would be worth doing everyday?

Yes, but why do I need EXP anymore? There's nothing left.
QUOTE
Oh, if you start that now on BT maybe you'll finish by the time the next patch comes out.

Hell no. I don't start long arenas when there's rumors of new patches coming out. Last time that happened, the AP page got reset and I had to start over. In fact, that happened on both AP page resets.
QUOTE(Conquest101 @ Jan 15 2011, 09:12) *

You'd probably spend a week doing it and then get a potion drop as the clear bonus and kill yourself. (IMG:[invalid] style_emoticons/default/tongue.gif)

That too. I'm not doing it until this is changed. The re-clear bonuses for EoD+ should also be raised. No fucking way Endgame and End of Time should both be the same. The initial clear bonuses for EoD+ were peanuts to begin with.

This post has been edited by hitokiri84: Jan 15 2011, 20:27
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post Jan 15 2011, 23:03
Post #2314
tribalspirit



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in the meantime gotten a new personal record for cakefest


1 12 You have escaped from the battle.
1 11 Regen restores you with 72 points of health.
1 10 Green Slime hits you for 92 crushing damage.
1 9 Rabid Hamster hits you for 138 piercing damage.
1 8 You evade the attack from Blue Slime.
1 7 You evade the attack from Giant Panda.
1 6 Cockatrice misses the attack against you.
1 5 Cookie Monster hits you for 97 slashing damage.
1 4 Amphibious Sperm Whale crits you for 251 crushing damage.
1 3 Scary Ghost hits you for 76 physical damage.
1 2 You gain the effect Fleeing.
1 1 You use Flee.
0 9 Spawned Monster H: MID=1 (Green Slime) LV=100 HP=1020 MP=116 SP=6 NA=85 Type=hostile
0 8 Spawned Monster G: MID=4 (Cockatrice) LV=101 HP=1030 MP=81 SP=9 NA=84 Type=hostile
0 7 Spawned Monster F: MID=26 (Amphibious Sperm Whale) LV=101 HP=1180 MP=51 SP=4 NA=79 Type=hostile
0 6 Spawned Monster E: MID=7 (Scary Ghost) LV=97 HP=1182 MP=80 SP=11 NA=77 Type=hostile
0 5 Spawned Monster D: MID=8 (Rabid Hamster) LV=98 HP=1029 MP=122 SP=7 NA=85 Type=hostile
0 4 Spawned Monster C: MID=9 (Cookie Monster) LV=102 HP=1060 MP=112 SP=17 NA=84 Type=hostile
0 3 Spawned Monster B: MID=10 (Blue Slime) LV=97 HP=1009 MP=60 SP=10 NA=85 Type=hostile
0 2 Spawned Monster A: MID=5 (Giant Panda) LV=97 HP=1019 MP=42 SP=4 NA=85 Type=hostile
0 1 Initializing Grindfest (Round 261) ...
0 0 Battle Start!


guess it's time for easyfest only, because i only gotten a crappy pair of gauntlets

This post has been edited by tribalspirit: Jan 15 2011, 23:06
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post Jan 16 2011, 05:12
Post #2315
AglowGolem



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Eve of Death Cleared

70 15 You gain 45513 Credits!
70 14 You gain 30111.54 EXP!
70 13 Your HP and MP have been fully restored!
70 12 Arena Clear Bonus! [Godly Health Potion]
70 11 Zombie Cow dropped [Scroll of the Avatar]
70 10 Giant Panda dropped [Godly Mana Potion]
70 9 Konata dropped [Lock of Blue Hair]
70 8 Apathetic Canuck dropped [Godly Mana Potion]
70 7 Mithra dropped [Mithra's Flower]
70 6 Blue Hedgehog dropped [Godly Health Potion]
70 5 You are Victorious!
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post Jan 17 2011, 00:33
Post #2316
Razorflame



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1 8 You have been defeated.
1 7 Mutant Peacock hits you for 822 piercing damage.
1 6 Your spike shield hits Amphibious Sperm Whale for 75 points of elec damage.
1 5 Amphibious Sperm Whale hits you for 667 crushing damage.
1 4 Your spike shield hits Scary Ghost for 39 points of elec damage.
1 3 Scary Ghost hits you for 397 physical damage.
1 2 You are healed for 1771 Health Points.
1 1 You cast Cure II.
0 10 Spawned Monster I: MID=2 (Tentacle Monster) LV=135 HP=1415 MP=39 SP=3 NA=79 Type=hostile
0 9 Spawned Monster H: MID=7 (Scary Ghost) LV=131 HP=1595 MP=4 SP=7 NA=68 Type=hostile
0 8 Spawned Monster G: MID=3 (Mantitcore) LV=133 HP=1407 MP=68 SP=41 NA=77 Type=hostile
0 7 Spawned Monster F: MID=5 (Giant Panda) LV=136 HP=1425 MP=70 SP=27 NA=78 Type=hostile
0 6 Spawned Monster E: MID=25 (Mutant Peacock) LV=134 HP=1565 MP=3 SP=42 NA=72 Type=hostile
0 5 Spawned Monster D: MID=26 (Amphibious Sperm Whale) LV=136 HP=1585 MP=18 SP=2 NA=72 Type=hostile
0 4 Spawned Monster C: MID=6 (Fire Fox) LV=131 HP=1426 MP=124 SP=16 NA=77 Type=hostile
0 3 Spawned Monster B: MID=10 (Blue Slime) LV=133 HP=1381 MP=37 SP=1 NA=79 Type=hostile
0 2 Spawned Monster A: MID=1 (Green Slime) LV=131 HP=1335 MP=36 SP=27 NA=79 Type=hostile
0 1 Initializing Grindfest (Round 348) ...
0 0 Battle Start!
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post Jan 17 2011, 08:58
Post #2317
tribalspirit



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hahaha great razor...
but what you used to get at that round?
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post Jan 17 2011, 18:01
Post #2318
AglowGolem



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IPU cleared

Took 696 turns
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post Jan 17 2011, 20:41
Post #2319
thomasishere



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2 7 You have been defeated.
2 6 Fire Fox hits you for 1137 slashing damage.
2 5 Fire Fox gains the effect Coalesced Mana.
2 4 Inferno hits Fire Fox for 907 fire damage.
2 3 Mantitcore has been defeated.
2 2 Inferno hits Mantitcore for 2943 fire damage.
2 1 You cast Inferno.

0 9 Spawned Monster H: MID=6 (Fire Fox) LV=114 HP=1242 MP=69 SP=41 NA=80 Type=hostile
0 8 Spawned Monster G: MID=3 (Mantitcore) LV=112 HP=1184 MP=93 SP=6 NA=81 Type=hostile
0 7 Spawned Monster F: MID=7 (Scary Ghost) LV=114 HP=1388 MP=29 SP=30 NA=73 Type=hostile
0 6 Spawned Monster E: MID=2 (Tentacle Monster) LV=114 HP=1194 MP=112 SP=28 NA=82 Type=hostile
0 5 Spawned Monster D: MID=4 (Cockatrice) LV=112 HP=1140 MP=53 SP=1 NA=83 Type=hostile
0 4 Spawned Monster C: MID=1 (Green Slime) LV=113 HP=1150 MP=67 SP=17 NA=82 Type=hostile
0 3 Spawned Monster B: MID=8 (Rabid Hamster) LV=113 HP=1184 MP=114 SP=16 NA=82 Type=hostile
0 2 Spawned Monster A: MID=25 (Mutant Peacock) LV=109 HP=1275 MP=31 SP=20 NA=78 Type=hostile
0 1 Initializing Grindfest (Round 364) ...
0 0 Battle Start!



Would've gotten further, but a dalek showed up a couple rounds earlier. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jan 18 2011, 07:53
Post #2320
Razorflame



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QUOTE(tribalspirit @ Jan 17 2011, 00:58) *

hahaha great razor...
but what you used to get at that round?


6x Godly Mana Potions (which I got all back through monster drops)
2x Mana Elixir

I used Cure II because I was down to only 300HP, so I tried to heal myself and they ganged up on me and killed me, lol.

Arcane Focus helped out tremendously in saving MP...used mostly Blizzard to one-shot rounds until around 285, when I had to start using Fimbultver to clear rounds or die in the process.
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post Jan 18 2011, 07:59
Post #2321
Golden Sun



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QUOTE
mostly Blizzard to one-shot rounds until around 285

Why are you using cold?

Edit: also, don't use cure II... use spark

This post has been edited by Golden Sun: Jan 18 2011, 08:00
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post Jan 18 2011, 08:15
Post #2322
Razorflame



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QUOTE(Golden Sun @ Jan 17 2011, 23:59) *

Why are you using cold?

Edit: also, don't use cure II... use spark


Not a big fan of Spark yet. Why wouldn't I? I use cold because it is second least resistant after Electric.
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post Jan 18 2011, 08:25
Post #2323
evilzero



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0 2 Spawned Monster A: MID=31 (Invisible Pink Unicorn) LV=169 HP=476405 MP=241 SP=109 NA=50 Type=hostile
0 1 Initializing arena challenge #110 (Round 1 / 1) ...
0 0 Battle Start!

261 10 You gain 100026 Credits!
261 9 You gain 15944.03 EXP!
261 8 Your HP and MP have been fully restored!
261 7 Arena Token Bonus! [Token of Healing]
261 6 Arena Clear Bonus! [Godly Mana Potion]
261 5 Invisible Pink Unicorn dropped [Unicorn Horn]

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post Jan 18 2011, 15:33
Post #2324
tribalspirit



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QUOTE(Razorflame @ Jan 18 2011, 07:15) *

Not a big fan of Spark yet. Why wouldn't I? I use cold because it is second least resistant after Electric.

when you miss or resisted your ass will be in pain without spark, you are rich, train 5 ap ant get that
cure II can be useful only on 1vs1 clash... it's outrageously mana expensive in other runs where you can recover with second winds or regen
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post Jan 18 2011, 15:41
Post #2325
Razorflame



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QUOTE(tribalspirit @ Jan 18 2011, 07:33) *

when you miss or resisted your ass will be in pain without spark, you are rich, train 5 ap ant get that
cure II can be useful only on 1vs1 clash... it's outrageously mana expensive in other runs where you can recover with second winds or regen


My regen is not very good (Only heals around 73 HP a turn, when monsters deal more than 200 a turn (in arenas/random encounters))....otherwise, I would use it more. I would love to train 5 AP into Spark, but I won't use it anyways, because I use Scrolls of the Gods whenever I need a Spark because of the other added effects.

New best in Normal grindfest:

0 8 Spawned Monster G: MID=6 (Fire Fox) LV=140 HP=1523 MP=59 SP=10 NA=75 Type=hostile
0 7 Spawned Monster F: MID=3 (Mantitcore) LV=141 HP=1491 MP=24 SP=33 NA=75 Type=hostile
0 6 Spawned Monster E: MID=8 (Rabid Hamster) LV=140 HP=1467 MP=125 SP=47 NA=78 Type=hostile
0 5 Spawned Monster D: MID=9 (Cookie Monster) LV=139 HP=1443 MP=26 SP=14 NA=78 Type=hostile
0 4 Spawned Monster C: MID=4 (Cockatrice) LV=141 HP=1435 MP=5 SP=11 NA=78 Type=hostile
0 3 Spawned Monster B: MID=2 (Tentacle Monster) LV=142 HP=1487 MP=109 SP=35 NA=77 Type=hostile
0 2 Spawned Monster A: MID=26 (Amphibious Sperm Whale) LV=139 HP=1620 MP=48 SP=27 NA=71 Type=hostile
0 1 Initializing Grindfest (Round 333) ...
0 0 Battle Start!

This post has been edited by Razorflame: Jan 18 2011, 16:35
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post Jan 18 2011, 17:20
Post #2326
Conquest101



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QUOTE(Razorflame @ Jan 18 2011, 05:41) *

My regen is not very good (Only heals around 73 HP a turn, when monsters deal more than 200 a turn (in arenas/random encounters))....otherwise, I would use it more. I would love to train 5 AP into Spark, but I won't use it anyways, because I use Scrolls of the Gods whenever I need a Spark because of the other added effects.

New best in Normal grindfest:

0 8 Spawned Monster G: MID=6 (Fire Fox) LV=140 HP=1523 MP=59 SP=10 NA=75 Type=hostile
0 7 Spawned Monster F: MID=3 (Mantitcore) LV=141 HP=1491 MP=24 SP=33 NA=75 Type=hostile
0 6 Spawned Monster E: MID=8 (Rabid Hamster) LV=140 HP=1467 MP=125 SP=47 NA=78 Type=hostile
0 5 Spawned Monster D: MID=9 (Cookie Monster) LV=139 HP=1443 MP=26 SP=14 NA=78 Type=hostile
0 4 Spawned Monster C: MID=4 (Cockatrice) LV=141 HP=1435 MP=5 SP=11 NA=78 Type=hostile
0 3 Spawned Monster B: MID=2 (Tentacle Monster) LV=142 HP=1487 MP=109 SP=35 NA=77 Type=hostile
0 2 Spawned Monster A: MID=26 (Amphibious Sperm Whale) LV=139 HP=1620 MP=48 SP=27 NA=71 Type=hostile
0 1 Initializing Grindfest (Round 333) ...
0 0 Battle Start!


....

You should really get Spark.
I've probably used Spark more than every other supportive spell combined minus AF.
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post Jan 18 2011, 17:24
Post #2327
Razorflame



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QUOTE(Conquest101 @ Jan 18 2011, 09:20) *

....

You should really get Spark.
I've probably used Spark more than every other supportive spell combined minus AF.


Already started getting it (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jan 18 2011, 18:02
Post #2328
Conquest101



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QUOTE(Razorflame @ Jan 18 2011, 07:24) *

Already started getting it (IMG:[invalid] style_emoticons/default/happy.gif)


Well, let me explain the reasoning, so you don't have to go just by my word alone.

As long as you have available spirit, casting a spark is superior to casting a cure for several reasons:
It uses less action time. You can cast Spark and still cast an offensive spell before monsters can hit you, unlike Cure II.
It costs a little less mana.
5 turns of invincibility should not be underestimated.

While it's true that one can use Scrolls in place of Spark, those aren't infinite, and there's really no reason to burn credits if it doesn't actually save you any time.

Also, once you get to the point where you can consistently one-shot everything, you'll find that you'll usually get enough mystic gem drops to keep Spark/Regen/AF active from just that alone.
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post Jan 18 2011, 18:07
Post #2329
Razorflame



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QUOTE(Conquest101 @ Jan 18 2011, 10:02) *

Well, let me explain the reasoning, so you don't have to go just by my word alone.

As long as you have available spirit, casting a spark is superior to casting a cure for several reasons:
It uses less action time. You can cast Spark and still cast an offensive spell before monsters can hit you, unlike Cure II.
It costs a little less mana.
5 turns of invincibility should not be underestimated.

While it's true that one can use Scrolls in place of Spark, those aren't infinite, and there's really no reason to burn credits if it doesn't actually save you any time.

Also, once you get to the point where you can consistently one-shot everything, you'll find that you'll usually get enough mystic gem drops to keep Spark/Regen/AF active from just that alone.


Thanks for the reasoning. I appreciate it.

It helps me understand the benefits of it now.
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post Jan 18 2011, 22:55
Post #2330
alfonx



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2 hours, no items used, no sparks triggered
43 18 You gain 56192 Credits!
43 17 You gain 43716.87 EXP!
43 16 Your HP and MP have been fully restored!
43 15 Arena Token Bonus! [Token of Healing]
43 14 Arena Clear Bonus! [Godly Mana Potion]
43 13 Zombie Cow dropped [Godly Health Potion]
43 12 Yuki Nagato dropped [Broken Glasses]
43 11 Blue Hedgehog dropped [Godly Health Potion]
43 10 Cookie Monster dropped [Average Leather Breastplate of Negation]
43 9 Mind Raper dropped [Godly Health Potion]
43 8 Manthra dropped [Godly Health Potion]
43 7 Konata dropped [Lock of Blue Hair]
43 6 White Bunneh dropped [Holy Hand Grenade of Antioch]
43 5 You are Victorious!

And of the worst part only 7 total trophies (1 boss 6 legendary) which means outside the final round I got a total of 4 from all those rounds (IMG:[invalid] style_emoticons/default/dry.gif) lame.
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post Jan 18 2011, 22:58
Post #2331
Razorflame



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QUOTE(alfonx @ Jan 18 2011, 14:55) *

2 hours, no items used, no sparks triggered
43 18 You gain 56192 Credits!
43 17 You gain 43716.87 EXP!
43 16 Your HP and MP have been fully restored!
43 15 Arena Token Bonus! [Token of Healing]
43 14 Arena Clear Bonus! [Godly Mana Potion]
43 13 Zombie Cow dropped [Godly Health Potion]
43 12 Yuki Nagato dropped [Broken Glasses]
43 11 Blue Hedgehog dropped [Godly Health Potion]
43 10 Cookie Monster dropped [Average Leather Breastplate of Negation]
43 9 Mind Raper dropped [Godly Health Potion]
43 8 Manthra dropped [Godly Health Potion]
43 7 Konata dropped [Lock of Blue Hair]
43 6 White Bunneh dropped [Holy Hand Grenade of Antioch]
43 5 You are Victorious!

And of the worst part only 7 total trophies (1 boss 6 legendary) which means outside the final round I got a total of 4 from all those rounds (IMG:[invalid] style_emoticons/default/dry.gif) lame.


In arenas 220 and after, monsters besides those found in the last round of the arena only have a 10% chance to drop their trophies....this was done becuase otherwise, people would get too many trophies too quickly.
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post Jan 18 2011, 23:04
Post #2332
alfonx



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^ I'm completely aware of that, but with only 4 dropping out of 74 legendaries shows how much a waste of time these arenas are
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