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Highest Level Achieved in Arena/Grindfest, How far have you gotten, any strategies? |
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Jun 1 2009, 06:49
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(Blutkaefer @ Jun 1 2009, 00:38)  Two things:
One, use Weaken on a Manthra, then you tell me how useful it is.
When encountering a Manthra, I Weaken it, Quickly exploit the elemental weakness of all of the others except one, which I Weaken with my second turn, and save it for last and punch it to death to build up my Overcharge. At this point, I punch (Attack) the Manthra a few times, then have to recast Weaken on it, Attack it more, recast Weaken again, and then Attack more. In all, it takes about 3 Weaken, and 14 Attacks to take one down. I am 4-0 with that tactic.
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Jun 1 2009, 06:58
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Awing01
Group: Members
Posts: 1,236
Joined: 24-May 06

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It is because of weaken that I beat road less traveled. It is also because of weaken that I can fight all my hourly battles on hard. It is because of weaken that I can fight the first 2 rounds of the arena on nightmare difficulty. I maxed out my weaken ability and it leaves an enemy weakened for 15-17 turns - my deprecating magic proficiency is at 25 by the way. 15 turns is more than enough time for me to hack or spell blast an enemy to death, even on hard difficulty. Boss monsters are nothing when weakened, I mean a manthra hitting you for 4 damage ... pfft. QUOTE(Yunigen @ May 31 2009, 22:11)  Is weakness that useful though? So far I've find one-shoting the enemies with fireball far more rewarding than whacking them (and in turn wasting a turn to cast weakness); a dead monster is better than a weakened one, so I'd go with probably not putting any points to weakness or go with Ratio with a few points on weakness for those 1v1 monster matches/resistant monsters (If i were rich enough, id probably get a new element to counter this problem (IMG:[ invalid] style_emoticons/default/biggrin.gif) ). Well as you progress further in level, you'll notice that the monsters tend to resist your spells more often. In most hourly battles, I have monsters that resist 3 times in a row at times. But in general, I get resisted at least 2-3 times overall in a battle. And in a mob battle, getting resisted a few times means you can get mauled pretty damn quickly and die, especially since spells do delay your next action slightly. I've had cases where I cast fireball and end up getting attacked by each of 3 monsters twice before my next turn - good thing they were all "weakened" when that happened, otherwise I would have died. This post has been edited by Awing01: Jun 1 2009, 07:04
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Jun 1 2009, 07:15
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Blutkaefer
Group: Members
Posts: 705
Joined: 9-January 09

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QUOTE(Alpha 7 @ Jun 1 2009, 00:49)  When encountering a Manthra, I Weaken it, Quickly exploit the elemental weakness of all of the others except one, which I Weaken with my second turn, and save it for last and punch it to death to build up my Overcharge. At this point, I punch (Attack) the Manthra a few times, then have to recast Weaken on it, Attack it more, recast Weaken again, and then Attack more. In all, it takes about 3 Weaken, and 14 Attacks to take one down. I am 4-0 with that tactic.
Except for the exploitation, that's my tactic as well. Odds are we're not alone either.
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Jun 1 2009, 09:11
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Yunigen
Group: Members
Posts: 3,538
Joined: 22-April 08

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QUOTE(Awing01 @ Jun 1 2009, 06:58)  It is because of weaken that I beat road less traveled. It is also because of weaken that I can fight all my hourly battles on hard. It is because of weaken that I can fight the first 2 rounds of the arena on nightmare difficulty.
I maxed out my weaken ability and it leaves an enemy weakened for 15-17 turns - my deprecating magic proficiency is at 25 by the way. 15 turns is more than enough time for me to hack or spell blast an enemy to death, even on hard difficulty. Boss monsters are nothing when weakened, I mean a manthra hitting you for 4 damage ... pfft. Well as you progress further in level, you'll notice that the monsters tend to resist your spells more often. In most hourly battles, I have monsters that resist 3 times in a row at times. But in general, I get resisted at least 2-3 times overall in a battle. And in a mob battle, getting resisted a few times means you can get mauled pretty damn quickly and die, especially since spells do delay your next action slightly. I've had cases where I cast fireball and end up getting attacked by each of 3 monsters twice before my next turn - good thing they were all "weakened" when that happened, otherwise I would have died.
sounds nice! I didn't think weaken was that powerful... I guess i know what im getting next
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Jun 1 2009, 21:01
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Awing01
Group: Members
Posts: 1,236
Joined: 24-May 06

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QUOTE(Yunigen @ Jun 1 2009, 03:11)  sounds nice! I didn't think weaken was that powerful... I guess i know what im getting next
Just remember that weaken doesn't affect the enemies magical capacities, unless the magic attack is physical in nature i.e. bamboo by the giant panda, peck from mutant peacock, cookie cutter from cookie monster, or burning tail. Be wary of the slimes, weaken doesn't really affect them because they will cast boip (blue slime) or jiggle (green slime). But if they drain their magic and you dodge them, they are pretty much harmless.
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Jun 1 2009, 22:50
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Yunigen
Group: Members
Posts: 3,538
Joined: 22-April 08

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QUOTE(Awing01 @ Jun 1 2009, 21:01)  Just remember that weaken doesn't affect the enemies magical capacities, unless the magic attack is physical in nature i.e. bamboo by the giant panda, peck from mutant peacock, cookie cutter from cookie monster, or burning tail. Be wary of the slimes, weaken doesn't really affect them because they will cast boip (blue slime) or jiggle (green slime). But if they drain their magic and you dodge them, they are pretty much harmless.
shouldn't be a problem for me i think; my barrier rating is higher than my shield rating due to a little bit of stacking on int and wisdom (i kept aiming for one shoting the enemies )
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Jun 2 2009, 01:16
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Awing01
Group: Members
Posts: 1,236
Joined: 24-May 06

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48 5 You gain 34 Credits! 48 4 You gain 259.62 EXP! 48 3 You are Victorious! 48 2 Blue Hedgehog has been defeated. 48 1 You hit Blue Hedgehog for 58 physical damage. 47 2 Blue Hedgehog crits you for 27 damage. 47 1 Blue Hedgehog dodges your attack. 46 3 Blue Hedgehog hits you for 16 damage. 46 2 Weaken procs the effect Weakened on Blue Hedgehog.
0 4 Spawned Monster C: MID=14 (Blue Hedgehog) LV=38 HP=1708 MP=91 SP=25 NA=94 Type=hostile 0 3 Spawned Monster B: MID=3 (Mantitcore) LV=37 HP=732 MP=82 SP=18 NA=96 Type=hostile 0 2 Spawned Monster A: MID=25 (Mutant Peacock) LV=40 HP=880 MP=76 SP=21 NA=94 Type=hostile 0 1 Initializing random encounter ... 0 0 Battle Start!
Battle log from my recent hourly on hard difficulty. By weakening the blue hedgehog, I was taking only 10-15 damage per turn, who knows how much damage I would have taken otherwise. I did have to use my spirit to whittle away the health of the hedgehog - my spirit attack only did 941 damage, good enough for normal bosses, but not quite enough on hard.
This post has been edited by Awing01: Jun 2 2009, 01:18
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Jun 2 2009, 03:06
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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Awing01, just crossed over into the 40s? Now you get cure and shield. Hopefully you will be more satisfied with the latter than I am. I find myself stacking it with Weaken because I do not think it provides enough protection on its own. I've gotten the proficiency up to 14.51 but still it lags behind. I wonder if it will ever become useful...
Tenboro: All things being equal (i.e. equal magic proficiency), do weaken and shield reduce damage by the same percentage? Of course it could be a lot more complicated than simply reducing damage by a certain percent, so maybe there is no easy answer to that question.
This post has been edited by Boggyb: Jun 2 2009, 03:06
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Jun 2 2009, 03:15
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EvolutionKing
Group: Gold Star Club
Posts: 9,454
Joined: 2-May 07

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I somehow survived until Grindfest Round 6.
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Jun 2 2009, 06:39
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Yunigen
Group: Members
Posts: 3,538
Joined: 22-April 08

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QUOTE(bbgr @ Jun 2 2009, 04:44)  exp doesn't seem bad on cake... I wonder if increasing the difficulty is really worth the risk?
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Jun 2 2009, 07:02
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rionyamato
Group: Members
Posts: 786
Joined: 10-May 08

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65.2 exp is really low for level 40+
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Jun 2 2009, 08:26
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Yunigen
Group: Members
Posts: 3,538
Joined: 22-April 08

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QUOTE(rionyamato @ Jun 2 2009, 07:02)  65.2 exp is really low for level 40+
oh... that would make sense... maybe the frequency will make up for the quality of the exp? (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jun 2 2009, 14:30
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bbgr
Group: Catgirl Camarilla
Posts: 27,771
Joined: 19-September 08

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QUOTE(rionyamato @ Jun 2 2009, 07:02)  65.2 exp is really low for level 40+
QUOTE(Yunigen @ Jun 2 2009, 08:26)  oh... that would make sense... maybe the frequency will make up for the quality of the exp? (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE grindfest on cake Grindfest= less exp. Cake= 1/2 exp. But for me 7/9 round with this setting and without items at the end pay me with 350/400 exp. and 100credit.
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Jun 2 2009, 18:08
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Blutkaefer
Group: Members
Posts: 705
Joined: 9-January 09

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QUOTE(rionyamato @ Jun 2 2009, 01:02)  65.2 exp is really low for level 40+
I get about that on hard, and I'm Lv. 20ish.
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Jun 2 2009, 22:00
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nick321
Group: Gold Star Club
Posts: 1,549
Joined: 24-May 08

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I think it's got less to do with the level and more to do with the catgirls aura...
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Jun 2 2009, 22:41
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(nick321 @ Jun 2 2009, 15:00)  I think it's got less to do with the level and more to do with the catgirls aura...
Not really QUOTE(Ebil☆Panda @ Jun 1 2009, 16:15)  39 5 You gain 4172.41 EXP! QUOTE(hitokiri84 @ Jun 2 2009, 01:03)  45 4 You gain 5646.43 EXP! (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(bbgr @ Jun 2 2009, 12:05)  24 4 You gain 468.88 EXP!
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Jun 2 2009, 22:50
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Ebil☆Panda
Group: Gold Star Club
Posts: 18,015
Joined: 26-December 05

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you've got most of the exp perks, don't you
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Jun 3 2009, 00:27
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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