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Highest Level Achieved in Arena/Grindfest, How far have you gotten, any strategies? |
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Jan 17 2010, 15:01
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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So I realize that this thread hasn't really been used much for Grindfest achievements recently, but i wanted to up my post count. (IMG:[ invalid] style_emoticons/default/heh.gif) With my new Lightning Mage build, I got to round 80 of NormalFest without any items. Considering that I could barely crack round 25 with 1H+S, I'm really liking being a mage. I also got to round 135 of a Superior item world on Normal. Crazy fast EXP gain in there. I'd switch to Mage for everything, except that killing bosses without PA sucks balls. It's really too bad, because every single round up until the last one is a total breeze as a mage. It sucks that Grindfest is limited to 3000 credits per day. Getting 20 creds per round adds up to 3000 pretty quick. I started getting only 15-16 per round (even with the full 9 monsters) after round 60 or so. This post has been edited by coredumperror: Jan 17 2010, 15:04
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Jan 18 2010, 03:02
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Blood for the Blood God!
1324 9 Invisible Pink Unicorn dropped [Unicorn Horn] 1324 8 You are Victorious! 1324 7 Regen restores you with 89 points of health. 1324 6 Invisible Pink Unicorn has been defeated. 1324 5 Bleeding Wound hits Invisible Pink Unicorn for 429 damage. 1324 4 Spreading Poison hits Invisible Pink Unicorn for 135 damage.
No ethereal weapons were used.
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Jan 18 2010, 21:08
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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Dreamfall beaten (IMG:[ invalid] style_emoticons/default/biggrin.gif) 2 Superior mana potions 2 Godly mana potions 2 Mana Elixirs 1 infusion of Lightning 1 Scroll of Shielding 32 10 You gain 16331 Credits! 32 9 You gain 8956.22 EXP! 32 8 Your HP and MP have been fully restored! 32 7 Arena Clear Bonus! Received: [Fine Leather Gauntlets of Negation]32 6 Amphibious Sperm Whale dropped [Greater Spirit Potion]32 5 Dalek dropped [Dalek Voicebox]32 4 You are Victorious! Edit: Highest Grindfest on normal 3 17 You gain 6 Credits! 3 16 You gain 1050.02 EXP! 3 15 Fire Fox dropped [Greater Health Potion]3 14 You are Victorious! 0 10 Spawned Monster I: MID=1 (Green Slime) LV=135 HP=1360 MP=39 SP=43 NA=79 Type=hostile 0 9 Spawned Monster H: MID=6 (Fire Fox) LV=136 HP=1462 MP=94 SP=46 NA=77 Type=hostile 0 8 Spawned Monster G: MID=9 (Cookie Monster) LV=136 HP=1393 MP=41 SP=2 NA=79 Type=hostile 0 7 Spawned Monster F: MID=25 (Mutant Peacock) LV=135 HP=1560 MP=77 SP=41 NA=72 Type=hostile 0 6 Spawned Monster E: MID=7 (Scary Ghost) LV=137 HP=1651 MP=39 SP=27 NA=67 Type=hostile 0 5 Spawned Monster D: MID=5 (Giant Panda) LV=137 HP=1417 MP=136 SP=17 NA=79 Type=hostile 0 4 Spawned Monster C: MID=4 (Cockatrice) LV=136 HP=1365 MP=117 SP=21 NA=79 Type=hostile 0 3 Spawned Monster B: MID=26 (Amphibious Sperm Whale) LV=137 HP=1585 MP=76 SP=15 NA=72 Type=hostile 0 2 Spawned Monster A: MID=3 (Mantitcore) LV=137 HP=1431 MP=28 SP=44 NA=77 Type=hostile 0 1 Initializing Grindfest (Round 125) ... 0 0 Battle Start! This post has been edited by dlhmmr: Jan 19 2010, 17:35
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Jan 20 2010, 00:52
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(dlhmmr @ Jan 18 2010, 11:08)  3 17 You gain 6 Credits! 3 16 You gain 1050.02 EXP! 3 15 Fire Fox dropped [Greater Health Potion] 3 14 You are Victorious!
0 10 Spawned Monster I: MID=1 (Green Slime) LV=135 HP=1360 MP=39 SP=43 NA=79 Type=hostile 0 9 Spawned Monster H: MID=6 (Fire Fox) LV=136 HP=1462 MP=94 SP=46 NA=77 Type=hostile 0 8 Spawned Monster G: MID=9 (Cookie Monster) LV=136 HP=1393 MP=41 SP=2 NA=79 Type=hostile 0 7 Spawned Monster F: MID=25 (Mutant Peacock) LV=135 HP=1560 MP=77 SP=41 NA=72 Type=hostile 0 6 Spawned Monster E: MID=7 (Scary Ghost) LV=137 HP=1651 MP=39 SP=27 NA=67 Type=hostile 0 5 Spawned Monster D: MID=5 (Giant Panda) LV=137 HP=1417 MP=136 SP=17 NA=79 Type=hostile 0 4 Spawned Monster C: MID=4 (Cockatrice) LV=136 HP=1365 MP=117 SP=21 NA=79 Type=hostile 0 3 Spawned Monster B: MID=26 (Amphibious Sperm Whale) LV=137 HP=1585 MP=76 SP=15 NA=72 Type=hostile 0 2 Spawned Monster A: MID=3 (Mantitcore) LV=137 HP=1431 MP=28 SP=44 NA=77 Type=hostile 0 1 Initializing Grindfest (Round 125) ... 0 0 Battle Start!
It looks like by the time you got to that round (which is really impressive on Normal!), that you were getting pretty badly pwned by the 3000 credits/day maximum that Tenboro applied to Grindfests. Those rounds would probably have been giving you over 30 creds each, if not for that limit.
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Jan 20 2010, 04:11
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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That was a long freaking arena. I had to use 6 Greater and 4 Superior mana draughts to clear it, though I probably could have saved 1 or 2 if I'd remember to take Shield off of auto-cast. I usually only use Haste in arena. The rounds with all 5 mini-bosses are nasty. I'd weaken the Blue Hedgehog and Manthra (they're the only ones with physical skills), and then kill the Mind Raper followed by the cow and canuck, then the normal monsters, and finally finish off the weakened minis. Thankfully, I've been working on raising my curative prof, so my Regen was ticking for 109 over 22 turns. That helped a lot. I got almost 1/5 of my level just from clearing this arena, though. So I guess it's worth the item cost.
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Jan 20 2010, 19:24
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vaelh
Group: Gold Star Club
Posts: 1,295
Joined: 23-July 08

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Eve of Death cleared ! 154 14 You gain 45410 Credits! 154 13 You gain 27911.87 EXP! 154 12 Your HP and MP have been fully restored! 154 11 Arena Token Bonus! Received: [Token of Healing] 154 10 Arena Clear Bonus! Received: [Fine Ebony Staff of Destruction] 154 9 Manbearpig dropped [ManBearPig Tail] 154 8 Konata dropped [Lock of Blue Hair] 154 7 You are Victorious! 154 6 The effect Penetrated Armor on Konata has expired. 154 5 Konata has been defeated. 154 4 Spreading Poison hits Konata for 651 damage. 154 3 Your counter Konata for 502 points of piercing damage. 154 2 You block the attack from Konata. 154 1 You hit Konata for 506 piercing damage. Was lucky it was konata, so i could use only 6 greater/superior mana draught (IMG:[ invalid] style_emoticons/default/smile.gif) About grindfest, i don't even do them anymore. Spending 30-45mn per day to do 2-3 normal grindfests for nearly no xp and only 3k credits isn't worth it at all. Edit: Just did one on normal thought, juste to see. Got to round 156 without potions (but got very lucky with mystic/mana gems), then to 248 with the same set of potions i usually use to do IW's and a normal luck on gems drop. It took 25mn for 2k5 credits + ~3k from items drop but did only 1/3 of the xp i get from 15mn of a 135 rounds exquisite IW on heroic. This post has been edited by vaelh: Jan 20 2010, 20:42
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Jan 21 2010, 02:55
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(vaelh @ Jan 20 2010, 09:24)  Edit: Just did one on normal thought, juste to see. Got to round 156 without potions (but got very lucky with mystic/mana gems), then to 248 with the same set of potions i usually use to do IW's and a normal luck on gems drop. It took 25mn for 2k5 credits + ~3k from items drop but did only 1/3 of the xp i get from 15mn of a 135 rounds exquisite IW on heroic. Grats on clearing Eve of Death! I'm wondering what style you use for Grindfest and Heroic/Exquisite IW. I can easily do 150+ rounds of Normal/Exquisist with few items, but that's mostly because the monsters die so fast to my spells that they get almost no attacks in against me. Doing it on Heroic would give them far too much HP for me to take them down quickly enough, so I'm very curious about how you do it. It's obviously working out extremely well for you. (IMG:[ invalid] style_emoticons/default/cool.gif) This post has been edited by coredumperror: Jan 21 2010, 02:57
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Jan 21 2010, 04:39
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dap00
Group: Gold Star Club
Posts: 1,609
Joined: 8-December 08

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Endgame Cleared!  So I took some of core's advice and gave my Abilities an overhaul once I hit Level 100. Freed up all my elemental AP, maxed out HP and MP, then maxed out my Elec, Holy, and Soul spells. Wasn't sure how mana intensive Endgame would be, so I went in with 2 Superior Spirit Potions, 4 Superior Mana Potions, and 4 Superior Mana Draughts (I generally use Greaters for day-to-day stuff, save anything stronger for bosses). I came out with both Spirits, 2 Draughts, and 1 Potion left. I kinda forgot core's warning that Manthras are resistant to both Holy and Elec, but they reminded me, by showing up 3 rounds in a row, and right before the final round, no less. If I had figured out sooner that Soul seems to a work a bit better than either of those, I might have saved on a Potion or two. Got Mithra for the boss, and I thought having no AP in Spirit/OC would make things rough, but no. Weakened her while I took down everything else, triggered PA on her, and then a Poison+Spirit+Holy combo wiped her out in a few turns. I don't think she even got a big attack off. Now I'm off to work on this Forbidden prof. (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jan 21 2010, 04:41
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vaelh
Group: Gold Star Club
Posts: 1,295
Joined: 23-July 08

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QUOTE I'm wondering what style you use for Grindfest and Heroic/Exquisite IW. I can easily do 150+ rounds of Normal/Exquisist with few items, but that's mostly because the monsters die so fast to my spells that they get almost no attacks in against me. Doing it on Heroic would give them far too much HP for me to take them down quickly enough, so I'm very curious about how you do it. It's obviously working out extremely well for you. Basically, just xp to lvl 180+. My gameplay didn't change since the beginning : DW or 1H+S if you have a ~40% block shield. lvl 130-140 i couldn't go farther than 120-130 rounds on a normal average IW in DW. What helped me a lot are in order : - finding a good shield - better overall stats/proficiencies/regen from new pieces of gear and leveling - having heartseeker (casted with mystics gems) - getting every aura perks (just bought rainbow aura yesterday) I wear 4 clothes and 1 light (because i didn't find a good cloth for that slot). To be honest, i don't see how the full plate way can be better without being exquisiste/magnificient. Exemple with physical mitigation : The best damage reduction i saw on an item is 10 physical absorb + 5% physical reduction + average of 3% for the other type of physical damage. So, even if you have 5 pieces like that (i do not), it gives you ~22% reduction + 50 absorption for every incoming physical damage, + ~14% reduction average for every specific type of physical damage. Throw in a 200 prof for heavy gear and you get a 26.4% damage reduction + ~17% for the other types, or a ~40% total damage reduction + 50 absorb (monsters hits you for 500-1000 and bosses for 1000+ before reduction). But! you do not have any single % of evade on heavy gear, and you have at least ~20 interference and burden per piece. Even with 200 prof you're looking at 50 interference/burden at least, without taking into account the weapons. With my current gear, far from being only exquisite phase, and say, 200 prof in light/cloth, i have 13% total physical reduc. + 11 absorb. + 24% avoidance. But, with only 11.4 burden and 2 interference (always without weapons). So my regen ticks for quite more than being in full plate, and my action speed is ~40 faster (which is a lot at high level). But where the real difference is, is when you use Shadow Veil. Shadow Veil stack additively with your evade %, so if you have 0%, shadow veil will decrease incoming damage by an average of 25%. But if you have 50% , it will decrease incoming damage by 50% ! Currently, stacking evade is the way to go. If you have 5 pieces with 8% evade (i've never see one with that much, but it seems that ~15% gear existed before, omg), you would get 40% evade from gear only + 10% from agility (250) + 2% from ascended title + 4% from yellow aura, or 55% total evade. With shadow veil at max prof, it gives 81%. If you have 50% block chance with a good shield and high prof, it's over 90% chance of not being hitten by any incoming damage, not accounting parry/resist. That's pretty much overpowered. But if you get one piece with 15% evade, evade from gear gets to 45%, or a 86% total evade with shadow veil, or 93% in 1H+S. WAY overpowered, and will probably be nerfed in some way soon enough, even if only guys like hito can really benefit from it, if they have the required gear. So, principle is simple : Max cloth items with max avoidance + good protection leather items in slots where you don't have good cloth + 1 good MH rapier with a nice proc chance and either a good dagger, or a good shield (shield prefered). And, before eveything else, focusing on xp, which simply changes the game by itself, without you doing anything special. Complete gear link : Fine Ruby Rapier of SlaughterAverage Ruby Kite Shield of the BarrierFine Gossamer Cap of the FoxFine Silk Robe of the FleetFine Phase Gloves of the ElementalistAverage Silk Pants of the FleetFine Dragon Hide Boots of NegationCurrent stats : Physical Attack +45.7 % damage +49 % hit chance +3.5 % crit chance Magical Attack +7 % damage +21.3 % hit chance +0 % crit chance Physical Defense 23.2 points absorbed 12.3 % mitigation Magical Defense 30.9 points absorbed 12.2 % mitigation Avoidance +39.9 % evade +46.6 % block +15 % parry +22.5 % resist Compromise 12.4 interference 27.5 burden This post has been edited by vaelh: Jan 21 2010, 04:43
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Jan 21 2010, 05:15
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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I'm pretty sure your wrong about how Shadow Veil works. With 50% evade and 50% block a maxed out (25%) SV will bring you from 75% avoid to 81% avoid. Not 90+. It is not additive, and it is also physical damage only, comparable to parry. so QUOTE(vaelh @ Jan 20 2010, 20:41)  But where the real difference is, is when you use Shadow Veil. Shadow Veil stack additively with your evade %, so if you have 0%, shadow veil will decrease incoming damage by an average of 25%. But if you have 50% , it will decrease incoming damage by 50% !
Yes its 25% at 0% base evade, but if you already have 50% base it brings you up to an effective 62.5% (an additional 12.5%, which is 25% of the remaining average damage you would have taken statistically with 50% evade). For physical damage only. Otherwise I agree, avoidance stacking is the way to go in my opinion as well. On a completely unrelated note... gblargh every piece of my equip is better than yours, but your exp bonuses own me D:
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Jan 21 2010, 05:25
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vaelh
Group: Gold Star Club
Posts: 1,295
Joined: 23-July 08

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It seems that Shadow Veil does stack additively with you evade. At least, sonic's latest calculator count it this way. It would be great to have a confirmation using actual ingame stats.
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Jan 21 2010, 05:46
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Atleast from the statistic testing I've done with cmal's HV STAT script it is not additive. It is also be decreasing enemy accuracy, not increasing your evade.
Still, I'm just going off the tooltip and the statistics I recorded myself, has Tenboro ever mentioned this before? Always nice to have the official word on how the game mechanics work.
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Jan 21 2010, 05:54
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(vaelh @ Jan 20 2010, 18:41)  Complete gear link : Fine Ruby Rapier of SlaughterAverage Ruby Kite Shield of the BarrierFine Gossamer Cap of the FoxFine Silk Robe of the FleetFine Phase Gloves of the ElementalistAverage Silk Pants of the FleetFine Dragon Hide Boots of NegationCurrent stats : Physical Attack +45.7 % damage +49 % hit chance +3.5 % crit chance Magical Attack +7 % damage +21.3 % hit chance +0 % crit chance Physical Defense 23.2 points absorbed 12.3 % mitigation Magical Defense 30.9 points absorbed 12.2 % mitigation Avoidance +39.9 % evade +46.6 % block +15 % parry +22.5 % resist Compromise 12.4 interference 27.5 burden Relative to our different levels, you essentially have the same stats as myself, except that your rapier and (especially) your shield are superior to mine. For that reason, I'm still baffled by how you get so much farther into Exquisite/Heroic IWs than I can. How many ranks of Innate Arcanna do you have? What are your proficiencies? How do you balance your primary stats? Here's my total stats: Fighting Style One-Handed Mainhand Damage Type Piercing Offhand Damage Type N/A Physical Attack +27.4 % damage +45.6 % hit chance +2.5 % crit chance Magical Attack +7 % damage +29.5 % hit chance +0 % crit chance Physical Defense 14.9 points absorbed 8.5 % mitigation Magical Defense 19.1 points absorbed 9.8 % mitigation Avoidance +40.1 % evade +31.3 % block +12.8 % parry +9.4 % resist 12 Inteference 22 Burden Weapon proficiency One-handed 111.26 Two-handed 56.92 Dual wielding 103.85 Staff 99.64 Armor proficiency Shield 111.98 Cloth armor 121.99 Light armor 84.30 Heavy armor 104.72 Magic proficiency Elemental 110.37 Divine 86.92 Forbidden 28.87 Deprecating 102.40 Supportive 101.11 Curative 102.20 BTW, I recently talked to Sonic about Shadow Veil, and he confirmed that Tenboro told him that it's effect is added to your general evade stat, and that the tooltip saying it only works for physical attacks is wrong. I really should pick up SV again. (IMG:[ invalid] style_emoticons/default/heh.gif) EDIT: Out of curiosity, how much EXP do you get from 9-monster rounds in Heroic/Exquisite IWs? I get 2200-2500 in Normal/Exquiste. This post has been edited by coredumperror: Jan 21 2010, 06:00
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Jan 21 2010, 06:07
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Seriously? So broken lol. I guess I hit a statistical anomaly when I tried it out.
Time to respec. Again. :/
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Jan 21 2010, 11:33
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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So I just accidentally started Longest Journey while the difficulty was still on Heroic. I figured that I didn't stand a chance, but after a long, grueling battle that I might not even be able to finish. But in the end, it came down to the very last monster, and I just barely pulled it off!!
Bringing a Mana Elixir in my last item slot, which I've been doing for as long as I've had one, finally paid off. I never would have been able to take down ManBearPig if it had been anything smaller.
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Jan 21 2010, 15:50
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vaelh
Group: Gold Star Club
Posts: 1,295
Joined: 23-July 08

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QUOTE(coredumperror @ Jan 21 2010, 04:54)  EDIT: Out of curiosity, how much EXP do you get from 9-monster rounds in Heroic/Exquisite IWs? I get 2200-2500 in Normal/Exquiste.
~8000 xp for a 9 monster round in heroic/exquisite IW. I currently have 2 ranks of innate arcana, but only put haste on autocast, to not loose too much mana in the first easy rounds. For being able to do 140 IW rounds on an exquisite item in heroic, as i already said, leveling did the trick. Even with a 40% block shield at lvl 135 (that i didn't have), i would never have been able to go farther than the round 60-70. Gaining a larger mana pool + health pool + regen + damage stats are all tied to your level, which confirm my theory that tells "in any rpg game, focusing on xp until you're in the endgame domain must be your primary objective". For HV, i think it's just after being godslayer. For shadow veil, i compared 2 full heroic IW clean with and without it in an autocast slot. Here are the stats : Without : Overall chance of getting hit: 21.54% Miss chance: 10.31% Evade chance: 32.94% Block chance: 23.25% Parry chance: 4.9% Resist chance: 7.76% With : Overall chance of getting hit: 15.73% Miss chance: 29.6% Evade chance: 25.41% Block chance: 17.52% Parry chance: 3.98% Resist chance: 5.92% My Shadow Veil add in theory 22.5% chance of being missed. We can conclude multiple things from thoses stats : - Shadow Veil does not add additively to your evade, but to your chance of being missed (not fully). It's also confirmed that it works against spells. In my case, it reduced incoming damage by ~27%. - Evade chance is a lot higher than the theory, my block chance is 10% higher than my evade in my equipment pan, but in both case i evade a lot more than i block (when both block physical and magical damage). So there might be some evade % directly added after the different multiplications, but i don't manage to find this number. From what i see, chance of being missed is fixed, and the different other avoidance stats are then multiplied by 1-miss_chance. So if you evade 30% when you're missed 10%, you'll evade 30*0.7/0.9=23.33% when you're missed 30%. Also, the biggest difficulty gap i've seen so far between 2 arenas in nightmare is between Longest Journey and Dreamfall. Exile, Feast for Crows and Sealed Power are about at the same difficulty (i do them in heroic), New Wings and Crusade too (in hard). Then you have the arenas with legendaries. This post has been edited by vaelh: Jan 21 2010, 15:55
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Jan 21 2010, 18:10
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Ah yeah I was pretty sure it added to miss chance, not evade. So my statistics weren't off. I just didn't know it effected magic, good to know.
Since it is not additive, I think I'll pass on it for awhile longer, cause it has diminighing benefites the higher your other avoid stats are (when I said that with 50% evade and 50% block a maxed out (25%) SV will bring you from 75% avoid to 81% [+6%]) I was right. I doubt I would use it unless I had arcana IV.
The reason your evade shows higher than block is the order HV runs the avoidance in. Lets just assume 10% miss 50% evade 50% block for easy calcs.
First HV checks miss. 10% missed attacks, the other 90% go through. Then HV checks evade, which will come into play for the remaining 90% that gets through, so 50% or 90 (45%) Then HV checks block, which effects the remaining 45%, 50% of 45 is 22.5%
so your stats would display
10% miss 45% evade 22.5% block
even though your evade and block are equal because of the order and multiplicative stacking (the same reason SV doesn't directly add 25% to effective damage avoid).
D: I get 800 exp for heroic exquisite. Baw.
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Jan 21 2010, 22:02
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Jonavrek @ Jan 21 2010, 14:38)  Oh, you. This whole evade vs tank thing is ridiculous. I'm wearing my Kevlar and Phase since I finished capping 1H, 2H, and DW so I figured I'd work on armor. I just did all the Boss arenas hardly using any items and my kit isn't even spectacular (between 1 and 3 evade on 4 pieces). It just might get nerfed as hard as the invincible plate tanks of lore, though I don't know how he'd do it without screwing over people who don't rely so much on evade. This post has been edited by cmal: Jan 21 2010, 22:07
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