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Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D |
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Sep 18 2009, 00:55
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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Healing option for karma power that's super expensive and has a cooldown of 24 hours.
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Sep 18 2009, 01:19
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(radixius @ Sep 17 2009, 18:55)  Healing option for karma power that's super expensive and has a cooldown of 24 hours.
I'm afraid I don't understand what you mean at all. Can you explain that? xD
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Sep 18 2009, 03:04
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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I think he means using the forum power you use to imbue karma into someone as a once in a 24h heal.
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Sep 18 2009, 03:45
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xipi
Newcomer
 Group: Members
Posts: 42
Joined: 14-July 08

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can equip accessories wich boost stats, give protection against elements, auto haste, barrier, regen, proficiency
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Sep 18 2009, 03:47
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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QUOTE(Dndestroy @ Sep 17 2009, 20:04)  I think he means using the forum power you use to imbue karma into someone as a once in a 24h heal.
Ding ding ding!
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Sep 18 2009, 03:49
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(xipi @ Sep 17 2009, 21:45)  can equip accessories wich boost stats, give protection against elements, auto haste, barrier, regen, proficiency
Tenb said accessories were coming down the tubes eventually. That's going to be an even bigger grab than equipment, especially for the pieces with must-have bonuses.
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Sep 18 2009, 04:26
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xipi
Newcomer
 Group: Members
Posts: 42
Joined: 14-July 08

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QUOTE(cmal @ Sep 17 2009, 22:49)  Tenb said accessories were coming down the tubes eventually. That's going to be an even bigger grab than equipment, especially for the pieces with must-have bonuses.
sweet
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Sep 18 2009, 06:04
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XMike
Group: Gold Star Club
Posts: 929
Joined: 26-November 06

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would be handy if double clicking an item in the inventory screen sent the item to the top of your carried inventory stack instead of the useless 'cannot use this item outside battle' message
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Sep 18 2009, 10:33
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TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

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What about just having the first 5 rows of the AP tree available after every 10 levels?? The stat boost every 10 levels is a nice help!
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Sep 18 2009, 16:35
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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QUOTE(DemonEyesBob @ Sep 17 2009, 16:10)  1. I've been hearing lots of lower level players complain about how worthless shield is at their level, and so they don't use it, and their supportive prof goes nowhere, and thus shield and co. remain worthless.
2. It would simply be fucking useful for those of us who dislike missing our opponents 7 times in a row >.< I don't think it would be too OP either. Most people who would need it are likely to have high interference anyway, which would decrease its effectiveness. And I bet Tenb could make it non-OP in general anyway.
Thoughts?
1. Maybe that's just the simple fact of them being morons. 2. Accuracy in terms of Interference, too? Don't know about that. Sure, it is freaking annoying when you miss that 0hp Mindraper for the 7th time and are roasted by Toddlerguro. You got my vote there. But being able to reduce the risk you take by being a warrior? Don't go there again. Fridges usually already have high supportive prof. and this spell will be (no matter what) be effing OP in higher levels. OP meaning the mobs having no chance.
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Sep 18 2009, 18:41
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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there have been a handful of epic acc items posted already, which combined with auras give 100% acc on a single 1h weapon.
duel wielders can get to 100% just by finding 2 weapons with 30-40% acc
i highly doubt that a base 5% 200 prof max 25% acc bonus spell would be all that broken. especially, as i believe he was referring to, after the interference penalty cuts that to a max 10-18% at level 200 for most melee players.
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Sep 19 2009, 03:06
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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A way to reset your auras in a similar fashion to the reseting ability points.
If, hypothetically, I wanted to switch from a melee build to a magic build, I would be at a disadvantage if I could not get rid of my Red and Orange auras in favor of Indigo and Violet auras.
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Sep 20 2009, 20:05
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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Just a cosmetic suggestion, it would be very nice when you Level up, if the HP, MP ans SP got re-filled to max. Its not gona make any big difference anywhere, but it will be very pleasant bonus with the LVL UP. Think of it as once per lvl ultimate second wind. (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by Lunatic2: Sep 20 2009, 20:06
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Sep 20 2009, 21:57
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nobaka
Group: Gold Star Club
Posts: 182
Joined: 10-May 06

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The ability to reset stats (at a cost, of course), similar to resetting abilities.
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Sep 20 2009, 23:53
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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Have shield and barrier absorb a certain amount of damage or a certain percentage of the damage (whichever is higher). e.g. if my shield absorbs 14 points of dmg, and I'm hit with a 50 damage attack, then it drops it to 36, but if I'm hit with a 200 damage attack, it drops to 178. That would make it more useful at higher levels.
This post has been edited by Boggyb: Sep 20 2009, 23:57
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Sep 21 2009, 00:15
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Boggyb @ Sep 20 2009, 17:53)  Have shield and barrier absorb a certain amount of damage or a certain percentage of the damage (whichever is higher). e.g. if my shield absorbs 14 points of dmg, and I'm hit with a 50 damage attack, then it drops it to 36, but if I'm hit with a 200 damage attack, it drops to 178. That would make it more useful at higher levels.
That's what weaken is for. We've gone over this over and over. Tenb tried doing that originally but it didn't scale right. I don't think shield is going to change any time soon. If you want it to remove a certain percentage, use the shield scroll; it reduces the damage of all physical attacks by 25%. The point of shield is minor reduction against ALL enemies. If you need to reduce a really heavy hitter then use weaken, or a combination of weaken, shield and the shield scroll. All three together: reduce enemy attack by 50% (weaken), reduce damage taken by 25% (shield scroll), reduce final amount by a certain flat amount (shield). If you're still taking too much damage at that point, invest in END and heavy armor. QUOTE(Lunatic2 @ Sep 20 2009, 14:05)  Just a cosmetic suggestion, it would be very nice when you Level up, if the HP, MP ans SP got re-filled to max. Its not gona make any big difference anywhere, but it will be very pleasant bonus with the LVL UP. Think of it as once per lvl ultimate second wind. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Not gonna happen unless Tenb is high and decides to implement some new code and forgets about it afterward. You could measure how much EXP you gain throughout a high arena and plan it so you'll level up a round or two before you fight a legendary; there's no way he'll let us do that. On the other hand, I'd like if AFTER the fight/arena in which we level up, our stats were restored. That would be appreciated and not open to so much abuse. This post has been edited by DemonEyesBob: Sep 21 2009, 00:18
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Sep 21 2009, 00:34
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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QUOTE(marcho @ Sep 16 2009, 15:46)  i think it might be nice if we could access our main character and equipment pages during battles so we can change weapons or assign exp to stats without having to finish an arena (which get perty long i hear) or breaking a good grind.
i can see why, say, you wouldn't want items or the healer to be accessible, but being able to switch weapons based on the enemy layout would be nice. edit: or even just an alternate weapon slot (1 for each hand) in the equip screen and a "switch weapon" skill (one for each hand maybe?) if you don't want the entire equip menu available.
Ah an addendum here, maybe make the weapon switch cost a turn so ya couldn't instantly switch to a staff for casts. ... or was the whole thing just a bad idea for some reason? personally it'd be real nice for me, i often do extended grinds and sometimes i want to break the pace with a new weapon, or use a different weapon on certain enemies, or just equip a recently found piece of equipment. but no one seemed ta have anythin to say either way, was there somethin blatantly stupid bout this i overlooked?
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Sep 21 2009, 02:35
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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I think a stat reroll service would be rather interesting. Basically, for a fee, you would could reroll that stats on a piece of equipment. However, there would be limitations, such as a crude item will stay crude and have its stats selected within the range allowed for crude, and the item won't gain procs if it doesn't have any to start with, only stats it came with could be rerolled, and it would be all of them. To add on to that, a melding option would be interesting. If you had, say, two crude staves, for a fee, you would be able to turn them into one average staff that takes on the properties of the base staff. For this option, the highest quality you can get is exquisite (as there is higher) and the higher the quality the more of the base item is required, as well as an increasing fee and inclusion of trophies. This way it would be possible, given enough time and effort, for anyone to get an exquisite item where they normally would not be able to (though I say that, if you can get the trophy yourself you probably need them anyway) but they still won't be able to get the best items without a stroke of luck. Edit: Also, it would be another money sink (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Dndestroy: Sep 21 2009, 02:35
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Sep 21 2009, 02:44
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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i was kinda thinkin of somethin long those lines awhile back, havin a smith of some sort. mentioned it at some point i think.
for c and tokens or somethin like tokens, ya could raise an item up to a max of fine (i was thinking superior, ex and mag would still have to be found naturally), and also for c and either tokenlike substance or duplicate items you could raise an items level (up to a max of your current level or 5 under er somesuch)
both would effect stats and stat bonuses (forward progress only please... lol) but not affixes or procs.
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Sep 21 2009, 02:54
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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Actually, I was thinking of the re-roll to be totally random, so it could actually turn out worse than it was before. That's usually the drawback to rerolling stats on items after all.
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