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> Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D

 
post Apr 18 2009, 00:57
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Cyriel



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So we didn't have one yet, and i'm sure there's people with brilliant ideas out there currently in the beta.

To keep this as organized as possible, please do not derail.
Don't turn this into something that should be in the spamhauz section, because we have enough of those already.

Onto the organized part.

If you have an idea, be it brilliant or uttterly useless (tbd) Please post it here.
DO NOT DISCUSS IDEAS HERE This is important to prevent potential flamewars and or grief, tears and other sorrow over someone's idea. Leave that up to Tenboro*

Also if you're comparing this to an already active function, please include screenshots, detailed explanations and / or other helpful info. The more, the better, but don't lose sight of the main idea (eg: too much info)

Also, do keep in touch with reality and don't post ideas that you know are abysmal or overpowered in a logical way (eg: "Please make it so that ll monsters die when i press x and gief 10000% more exp loll1!1!" <- NO !)

That said, here's my small list.

- Add percentile values to derived final statistics where possible in the HV character main screen.
- Button / link on main page or profile to bring you to the HV screen.
- Selection buttons in HV should be static. (Currently it's Character - Battle - Bazaar) These buttons tend to move themselves at some point. Please make them static.
- If possible, Move the abilities button during fights so it positions after Magic. (meaning you have offense - offense - Misc - Overdrive/-charge)
- (Optional) Battle cooldown timer. Basically starts counting down from 60 minutes once you've cleared the last battle (like an egg timer without the ding.)
- (Optional) List of calculations / bonuses for total main and derived statistics. For example, i have 2 aura's, 3 perks and 50 points in the experience skill. So something that says somewhere what the value / total calculated value is would be most helpful. Below a short visual example.

CODE
+40%(aura{color}) +20%(Aura{color}) +50%(Training{Level}) +40%(Perk{Level}) = 150%
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post Apr 18 2009, 01:01
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Msgr. Radixius



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Like I said in an earlier thread, I think Clans would be pretty neat. But what I outlined probably made Tenboro want to beat me about the face and chest.

QUOTE(radixius @ Apr 17 2009, 09:16) *

Is there going to be any option of clans or whatever in the future. A quick list of dudes and dudettes we share camaraderie with to trade items, give credits, maybe some other things in the future of the system, like OMGBeasts with encounters of 10 monsters, one of which is a massive legendary with Experienced/Ancient monsters we could somehow battle as a group of players for huge rewards and cashmoneyprizes(this is a lie).

God, that would take extensive coding, and the only way I could even see that working is, someone goes to their Clan list, sees if enough people are online, clicks on a button and sends an invite to everyone which turns into a PM, and they have 15 minutes to respond, then everyone goes to the battle and if they win, awesome, if not, then, lolwhoops.

I can only imagine how difficult anything other than clan forming would be, but, it's just an idea, you can take it or leave it. I'd assume the latter. But maybe other people could think of ways that Clans could benefit us, if it's even viable.


But that's all I know based off of not being in the beta, yet.
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post Apr 18 2009, 02:07
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It would be nice to have the enemy's hp overlay the bars or on top of the bars that way we know how much HP the enemy has remaining.

A scan ability would be nice. By upgrading to this ability, we can determine monster weakness to element.

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post Apr 18 2009, 02:19
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QUOTE(Cyriel @ Apr 17 2009, 18:57) *

That said, here's my small list.

- Add percentile values to derived final statistics where possible in the HV character main screen.
- Button / link on main page or profile to bring you to the HV screen.
- Selection buttons in HV should be static. (Currently it's Character - Battle - Bazaar) These buttons tend to move themselves at some point. Please make them static.
- If possible, Move the abilities button during fights so it positions after Magic. (meaning you have offense - offense - Misc - Overdrive/-charge)

- (Optional) Battle cooldown timer. Basically starts counting down from 60 minutes once you've cleared the last battle (like an egg timer without the ding.)
- (Optional) List of calculations / bonuses for total main and derived statistics. For example, i have 2 aura's, 3 perks and 50 points in the experience skill. So something that says somewhere what the value / total calculated value is would be most helpful. Below a short visual example.


I strongly agree what is in bold. Here's my suggestion list:
- More detailed descriptions on effects, attacks, abilities, etc. Or at least a page detailing more exactly on what they do.
- Have the system bold certain events in the battle log. Such as when you gain proficiency or when a critical is done (from or to the monsters).
- (Optional) On Legendary monsters, have them make a short taunt at the beginning of the battle. Example, Derlek taunts "Exterminate!"
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post Apr 18 2009, 02:40
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I tried to set up a clans thing a few years ago on here....


Also, keep in mind that this is still the EARLY beta. Lots of changes will most likely occur.
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post Apr 18 2009, 03:32
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I've thought about having different player classes, based on what primary attributes you choose to train - training an attribute pair a certain percentage more than the two others would assign you to a class. The classic troika of Warrior, Mage and Rogue (the actual names can be completely different, of course) would be sufficient for this. Training STR and END significantly more than the other attributes would make you a Warrior, DEX and AGI proficiency would put you in the Rogue class, and superior mental skills (INT and WIS) would give you a robe and wizard hat - relatively balanced attributes could give the neutral Adventurer class. Each class could have unique skills and/or passive advantages (maybe disadvantages too). I think that could make stuff more interesting, as it puts some strategy into character development.
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post Apr 18 2009, 03:43
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Msgr. Radixius



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QUOTE(BunBun @ Apr 17 2009, 19:40) *

I tried to set up a clans thing a few years ago on here....


That may be so, but now there might actually be a reason to have one, instead of it just being a glorified Friend's List(No one here has any friends[This is not imaginative]).
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post Apr 18 2009, 04:17
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On behalf of terns and me:

QUOTE(Tenseigamoon @ Apr 18 2009, 03:56) *

Oh, there's the flee button. Thanks.

And I just realized I spent a bunch of Ability Points on things I don't want. Can I get those back? (IMG:[invalid] style_emoticons/default/anime_cry.gif)

And is Spirit Tank tied in with our power bars at all? Will it make my power go up? Now that I know I need to redo all my old skills that I had on the old tree, I regret some of the new stuff I got because I wasn't aware of it.


- Wipe button. resets everything to the default values (1 or 0) in exchange for a fat credit / other currency fee (that probably increases the more you do it)

For example: Reset all abilities -> 25k, 24 hour cooldown. Or something like that. Next time it'll be 50k, etc.
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post Apr 18 2009, 04:59
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A Bazaar auction so players have the option to sell weapons and items to each other once they are introduced
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post Apr 18 2009, 06:56
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I really like the ideas of implementing in the far future clan pages and tournys that follow ranks (example 1-5,6-10,11-20,21-40 and 41+), leagues and a free for all ladder system that tracks stats like total damage, avg damage, most kills. total deaths, death/kill ratio, fleeing, enemy types encountered/losses/wins, ect

I love looking at peoples stats. I'm not a stat whore, it just is fun to compare and have goals.

I totally love the idea of a respec option of some sort too.
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post Apr 18 2009, 07:18
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QUOTE(Cyriel @ Apr 18 2009, 06:57) *

.

- Add percentile values to derived final statistics where possible in the HV character main screen.
- Button / link on main page or profile to bring you to the HV screen.

- Selection buttons in HV should be static. (Currently it's Character - Battle - Bazaar) These buttons tend to move themselves at some point. Please make them static.

yes the one you select moves to the upper right portion

Since grindfest is similar to a survival mode game it would be nice if you regain a percentage of your health like 10-20% (maybe lower) of your current or maximum Hp per round. and then maybe after beta, we could get the option to duel against other users in a arena where it could be just for fun to see who is stronger or where you can wager GP, C, (or even Hath).

This post has been edited by rionyamato: Apr 18 2009, 07:22
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post Apr 18 2009, 08:18
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QUOTE(Cyriel @ Apr 17 2009, 20:17) *

On behalf of terns and me:
- Wipe button. resets everything to the default values (1 or 0) in exchange for a fat credit / other currency fee (that probably increases the more you do it)

For example: Reset all abilities -> 25k, 24 hour cooldown. Or something like that. Next time it'll be 50k, etc.


How about not having it cost anything? I keep thinking of how skills work in this game: [www.kongregate.com] http://www.kongregate.com/games/gameinabottle/gemcraft

Fuck! I just realized clearing my cache deleted my saved games for that, stupid to have them saved on local disk space >.<

This post has been edited by DemonEyesBob: Apr 18 2009, 08:20
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post Apr 18 2009, 10:14
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My only idea for now:
QUOTE
- Add the possibility to pay mercenaries which battle together with you, like in Diablo II (maybe even equipping them , leveling up them, etc...).
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post Apr 18 2009, 11:00
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QUOTE(radixius @ Apr 17 2009, 21:43) *

That may be so, but now there might actually be a reason to have one, instead of it just being a glorified Friend's List(No one here has any friends[This is not imaginative]).


It was actually for stupid contests and stuff, not a friends list.
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post Apr 18 2009, 11:05
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Tenboro

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QUOTE(Cyriel @ Apr 18 2009, 00:57) *

- Add percentile values to derived final statistics where possible in the HV character main screen.


Minor display stuff like that will probably be added at some point, but it's hardly a priority.

QUOTE
- Button / link on main page or profile to bring you to the HV screen.


We're still in closed beta. A link would just confuse people at this point.

QUOTE
- Selection buttons in HV should be static. (Currently it's Character - Battle - Bazaar) These buttons tend to move themselves at some point. Please make them static.


The currently active main section is currently displayed as the first, then the selected subsection, then the remaining main sections in a fixed order. There's a reason it's displayed like that, I basically needed a very compact navbar that also told you exactly where you are. If you have a better idea, I'd need you to describe the exact behavior of what you'd consider a superior one.

QUOTE
- If possible, Move the abilities button during fights so it positions after Magic. (meaning you have offense - offense - Misc - Overdrive/-charge)


There will be more buttons. I'll reconsider the button order at that time.

QUOTE(radixius @ Apr 18 2009, 01:01) *

Like I said in an earlier thread, I think Clans would be pretty neat. But what I outlined probably made Tenboro want to beat me about the face and chest.
But that's all I know based off of not being in the beta, yet.


Clans is something I might add if it ever makes sense to clan up for something.

QUOTE(Awing01 @ Apr 18 2009, 02:07) *

It would be nice to have the enemy's hp overlay the bars or on top of the bars that way we know how much HP the enemy has remaining.

A scan ability would be nice. By upgrading to this ability, we can determine monster weakness to element.


Well you're not actually supposed to know exactly how much HP the enemy has. The current "spawned.." output is mostly for debugging and logging purposes, and will be removed eventually. I've been thinking about a scan option, so that'll probably make it in at some time.

QUOTE(Sonic @ Apr 18 2009, 02:19) *

- More detailed descriptions on effects, attacks, abilities, etc. Or at least a page detailing more exactly on what they do.


That's coming as should be evident from the placeholders, I just haven't written them yet.

QUOTE
- Have the system bold certain events in the battle log. Such as when you gain proficiency or when a critical is done (from or to the monsters).


Not a bad idea, I'll note that.

QUOTE
- (Optional) On Legendary monsters, have them make a short taunt at the beginning of the battle. Example, Derlek taunts "Exterminate!"


That goes under "fun but useless stuff I might implement some day I'm too tired to make something real". (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(3d0xp0xy @ Apr 18 2009, 03:32) *

I've thought about having different player classes, based on what primary attributes you choose to train - training an attribute pair a certain percentage more than the two others would assign you to a class. The classic troika of Warrior, Mage and Rogue (the actual names can be completely different, of course) would be sufficient for this. Training STR and END significantly more than the other attributes would make you a Warrior, DEX and AGI proficiency would put you in the Rogue class, and superior mental skills (INT and WIS) would give you a robe and wizard hat - relatively balanced attributes could give the neutral Adventurer class. Each class could have unique skills and/or passive advantages (maybe disadvantages too). I think that could make stuff more interesting, as it puts some strategy into character development.


I've been playing around with ideas for a class system of sorts, but an eventual implementation would still be pretty far into the future, so I haven't even written anything down yet.

QUOTE(Cyriel @ Apr 18 2009, 04:17) *

On behalf of terns and me:
- Wipe button. resets everything to the default values (1 or 0) in exchange for a fat credit / other currency fee (that probably increases the more you do it)

For example: Reset all abilities -> 25k, 24 hour cooldown. Or something like that. Next time it'll be 50k, etc.


It's a bit harder than just "wiping" it, but it's easier with this new system than with the old one, where it wasn't even feasible.

QUOTE(TheBigR @ Apr 18 2009, 04:59) *

A Bazaar auction so players have the option to sell weapons and items to each other once they are introduced


Might as well skip the obvious suggestions for improvements of systems that haven't even been made yet, if they ever did it in a MMO I've probably considered it. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(rionyamato @ Apr 18 2009, 07:18) *

Since grindfest is similar to a survival mode game it would be nice if you regain a percentage of your health like 10-20% (maybe lower) of your current or maximum Hp per round.


I considered that, but I found it a bit hard to balance. Could still happen though.

QUOTE

and then maybe after beta, we could get the option to duel against other users in a arena where it could be just for fun to see who is stronger or where you can wager GP, C, (or even Hath).


It's not as easy as making two people join up in the arena, the current system only does turn-based combat that's driven by a single player. Having more players in the mix adds a whole crapload of problems that have to be solved, so that's likely a separate system if it ever gets added. Ask me again in a year.
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post Apr 18 2009, 11:14
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QUOTE(Tenboro @ Apr 18 2009, 16:05) *

The currently active main section is currently displayed as the first, then the selected subsection, then the remaining main sections in a fixed order. There's a reason it's displayed like that, I basically needed a very compact navbar that also told you exactly where you are. If you have a better idea, I'd need you to describe the exact behavior of what you'd consider a superior one.

can you just change the name section color?

QUOTE(Tenboro @ Apr 18 2009, 16:05) *

It's not as easy as making two people join up in the arena, the current system only does turn-based combat that's driven by a single player. Having more players in the mix adds a whole crapload of problems that have to be solved, so that's likely a separate system if it ever gets added. Ask me again in a year.

In case he/she still remember about this request. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 18 2009, 11:22
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QUOTE(Tenboro @ Apr 18 2009, 05:05) *

It's not as easy as making two people join up in the arena, the current system only does turn-based combat that's driven by a single player. Having more players in the mix adds a whole crapload of problems that have to be solved, so that's likely a separate system if it ever gets added. Ask me again in a year.

I've been on a forum before that had this, no random monster battles but you could have your character fight another. The major issue with that system was long wait periods. It was essentially online chess with no 'time limit' on the turn. Some of those battles last weeks simply because of the lack of the two participants showing up to do their move.

I personally have two thoughts on how this could be implemented but it would be too much a pain in the ass. Number one is to follow what I described above and lock out all other area's of HV while a battle is underway. This has negative side effects of two members being trapped in a battle and missing out on their random encounters, etc. The other thought was something like a separate system; when a challenge is issued and accepted, the current stats of the characters are copied over to a separate system where the two members could take as long as they want to battle. Since their copies are not tied back to their persona in HV, their HV persona is free to continue to do regular stuff in HV without affecting the outcome of the member battle.

But enough mumbling about that, I rather see HV get complete than going off on entirely different battle systems.
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post Apr 18 2009, 11:26
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QUOTE(Sonic @ Apr 18 2009, 04:22) *

But enough mumbling about that, I rather see HV get complete than going off on entirely different battle systems.

Word. Let's get all the existing stuff filled out like spell descriptions, equipment etc then we can all go crazy pissing Tenboro off with demands.

What's next "Free Credit Sunday"? Which for the record would be totally fucking awesome.
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post Apr 18 2009, 11:35
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QUOTE(cptkleenex @ Apr 18 2009, 05:26) *

Word. Let's get all the existing stuff filled out like spell descriptions, equipment etc then we can all go crazy pissing Tenboro off with demands.

aww, but i wanted to suggest adding a % of our power onto our HP and MP (IMG:[invalid] style_emoticons/default/tongue.gif)
like 1000 power = +100HP onto what we already have (love for it to be higher than 10% tho (IMG:[invalid] style_emoticons/default/tongue.gif))
QUOTE(cptkleenex @ Apr 18 2009, 05:26) *

What's next "Free Credit Sunday"? Which for the record would be totally fucking awesome.

(IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 18 2009, 11:38
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The Jew panda strikes again!
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