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Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D |
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Sep 9 2009, 16:00
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Cumsprite
Group: Gold Star Club
Posts: 2,057
Joined: 16-August 08

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QUOTE(flint @ Sep 9 2009, 15:21)  I wonder if Tenboro already thought about making this game more co-op.
There could be dungeons that can be entered with other players, strenghtened monsters that call for a group or duels. This of course would had to allow organization through chat or messages somewhere.
That's a far (far, far, far) cry but maybe this could take that route. Just maybe.
Being a browser game, HV is a server-side application. This means that you cannot have real time interaction with other players (well, there are some ways, none of which I would suggest due to a lot of reasons). This post has been edited by Corvo80: Sep 9 2009, 16:00
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Sep 9 2009, 16:37
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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QUOTE(Corvo80 @ Sep 9 2009, 16:00)  Being a browser game, HV is a server-side application. This means that you cannot have real time interaction with other players (well, there are some ways, none of which I would suggest due to a lot of reasons).
Fair, fair. Still, there could be more ways to interact with other people. There's coming that trader along already. This means something is possible. Just wanted to turn on your genius-switch.
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Sep 9 2009, 19:30
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muffinfucker
Newcomer
 Group: Members
Posts: 21
Joined: 13-July 08

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well not too sure if this has been noted yet by the staff but ive noticed that my old skills(fireball inferno and slow) did not carry over with the new update nor did the new level 1 ice spell apear all I see is magic missle and snowstorm and cure nothin else
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Sep 9 2009, 19:45
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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QUOTE(muffinfucker @ Sep 9 2009, 19:30)  well not too sure if this has been noted yet by the staff but ive noticed that my old skills(fireball inferno and slow) did not carry over with the new update nor did the new level 1 ice spell apear all I see is magic missle and snowstorm and cure nothin else
If you can reset your skill tree for 0c, then doing that will fix it. Otherwise, contact Tenboro.
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Sep 9 2009, 22:49
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Third_Reighn
Group: Members
Posts: 198
Joined: 3-September 08

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QUOTE(Cyriel @ Sep 8 2009, 04:01)  More ways to get HP/MP/SP back :3
how about a ability that gets you a 20/40/60/80/100% chance to get 1 mana back on melee hit and another that has a resores 2mana per cast at 20/40/60/80/100% alternatively you could make one that has a 2/4/6/8/10% chance and resores 10 mana. cast and melee should be seperate 5pointers thought.
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Sep 9 2009, 22:54
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Ether Theft on staffs is already has that effect (X% chance to gain mana on striking)
This post has been edited by marcho: Sep 9 2009, 22:55
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Sep 9 2009, 23:03
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Third_Reighn
Group: Members
Posts: 198
Joined: 3-September 08

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im DW thought, im not too keen on going full mage. and my 98 mana go empty pretty fast. i assume option 2 would be a ptretty balanced ability. even if ist just 10% for 5mana it would be well worth the investment for me.
i would love to go semi mage some time. i was planing on a frost+dark+melee build from the very beginning. currently non supportive magic totaly falls out of my mana capacity.
(i had a shadowpriest and rogue in WoW. uniting both types in HV would be awesome)
This post has been edited by Third_Reighn: Sep 9 2009, 23:07
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Sep 10 2009, 23:24
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Cyriel
Group: Catgirl Camarilla
Posts: 4,720
Joined: 29-December 08

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QUOTE(Third_Reighn @ Sep 9 2009, 23:03)  im DW thought, im not too keen on going full mage. and my 98 mana go empty pretty fast. i assume option 2 would be a ptretty balanced ability. even if ist just 10% for 5mana it would be well worth the investment for me.
i would love to go semi mage some time. i was planing on a frost+dark+melee build from the very beginning. currently non supportive magic totaly falls out of my mana capacity.
(i had a shadowpriest and rogue in WoW. uniting both types in HV would be awesome)
I know.... I was thinking alike. We already have a proc that allows health drain from mobs (lvl 100 tree) So i was thinking similar like that or maybe a new proc / auxilary skill that allows regeneration on monster defeat ? Like the one point skills for items and attacks except gives a chance to recover a really small amount on monster defeat :3 Also, Autosell. Small checkbox next to items in the shop that flags them for automatic selling when you visit the shop :3. This post has been edited by Cyriel: Sep 10 2009, 23:27
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Sep 11 2009, 02:09
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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How about if you extend the hotkey function into selecting arenas? For example, if I push Alt+1, then it selects the first arena. I can then hit space/enter to select ok on spending the credits (or esc to cancel).
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Sep 11 2009, 06:37
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Seeker4015
Newcomer
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Posts: 55
Joined: 20-April 08

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Is there a way to pull local time from a computer? If there is, can we get a script that will timestamp the 'Your hentaiverse persona...' message so we can know when we last fought a battle (and when we can get the next one)?
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Sep 11 2009, 06:47
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tenkicks
Group: Members
Posts: 141
Joined: 2-July 09

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When in the Bazaar looking at item stats, would it be possible to bring up another window showing the stats of the item currently equipped in that slot?
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Sep 11 2009, 09:54
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Forth_Lancer
Group: Gold Star Club
Posts: 43,118
Joined: 11-September 08

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How about "focus" for physical attack? Let's name the command as "stance", increase the attack rate, hit rate, and percentage of weapon's proc. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Sep 11 2009, 10:29
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Lord_Obagon
Group: Gold Star Club
Posts: 2,040
Joined: 11-April 07

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I am surprised we don't have any offensive support skills like braveheart or faith.
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Sep 11 2009, 10:33
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tenkicks
Group: Members
Posts: 141
Joined: 2-July 09

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Two words: Shield Bash
Do it
DO EET!
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Sep 11 2009, 11:12
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bullpup
Group: Gold Star Club
Posts: 234
Joined: 28-April 09

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QUOTE(tenkicks @ Sep 11 2009, 01:33)  Two words: Shield Bash Do it
DO EET!
We aren't RO Crusaders, you know. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Sep 11 2009, 12:51
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tenkicks
Group: Members
Posts: 141
Joined: 2-July 09

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QUOTE(bullpup @ Sep 11 2009, 19:12)  We aren't RO Crusaders, you know. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I had to look up what RO Crusaders was. I can only assume at what you're getting at. Anyway, here: [ www.dandwiki.com] http://www.dandwiki.com/wiki/SRD:Shield_BashNothing wrong with shield bash, you lose the protection of a shield for 1 turn and bash a monster with it. This post has been edited by tenkicks: Sep 11 2009, 13:50
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Sep 11 2009, 18:20
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(bullpup @ Sep 11 2009, 05:12)  We aren't RO Crusaders, you know. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Shield Boomerang, FUCK YEAH?
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Sep 11 2009, 18:54
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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Do something to make Overcharge Boost more useful. It takes WAY too many ability points to gain any advantage from (I currently have 56 invested to get me +70%. I could max out the elemental and divine spells with that many AP).
There are varying ways you could do that: -Remove the Spirit Tank link -Modify the link from 3 points to 5 (reducing the bonus from +3% to +2%), then change the Overcharge from 5 points to 2 points (changing the bonus from +2% to +5%) [This was previously suggested by another poster] -Increase the bonus per point from +2% to +3% -Have overcharge over 100% reduce spell interference -Have overcharge over 100% increase melee accuracy
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Sep 11 2009, 19:24
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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overcharge seems fine to me 56 points for 70% more melee dmg seems like a good ratio
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Sep 11 2009, 19:36
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(uth @ Sep 11 2009, 10:24)  overcharge seems fine to me 56 points for 70% more melee dmg seems like a good ratio
The question is does the 70% increase in overcharge actually come out to 70% increase in damage. It is a 70% increase in the bonus overcharge provides to damage, but I don't think Tenboro has ever actually told us how much that bonus actually is.
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