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Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D |
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Aug 27 2009, 10:58
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tenkicks
Group: Members
Posts: 141
Joined: 2-July 09

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Would it be possible to scale the costs of arena with player lvl?
600cr is not the same value for a lvl 15 as it is to a lvl 100, although the reward is in proportion to their lvl.
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Aug 27 2009, 14:13
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D.D.D.
Group: Members
Posts: 15,128
Joined: 9-June 09

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I've assigned far too much experience to intelligence; quite a fruitless investment... (IMG:[ invalid] style_emoticons/default/sleep.gif) I'm at a current disadvantage--having made my intermediate stats 1/6 intelligence. As per my suggestion: I propose instituting "stat attribute redistribution" for a surmountable fee. Similar to ability tree reset, enable players to reset their stat attributes back into unassigned exp. As it now stands, magic rating only appeals to mage builds--I didn't see that coming. I wear cloth/light armor and rely on depreciating and support spells, but no offensive spells. I've no use for them anymore; my ethereal weapon does the job. My intelligence is moot. At best, it only helps to slightly increase my MP, and perhaps Cure's potency. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Aug 27 2009, 15:06
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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if you drop too low on int your gonna be spamming just to get weaken up.
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Aug 27 2009, 15:45
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D.D.D.
Group: Members
Posts: 15,128
Joined: 9-June 09

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Oh, that's good to know. It makes magic proficiency increase at a faster rate, I see. (IMG:[ invalid] style_emoticons/default/smile.gif) Or does it increase magic hit chance...? That's probably it--or both. This post has been edited by D.D.D.: Aug 27 2009, 15:48
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Aug 27 2009, 18:12
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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How about you remove the cost to post hath auctions? Seeing as no one can take advantage of it anymore, there is little reason to charge people the fee especially since credits are a lot more scare these days.
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Aug 27 2009, 18:22
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Cyriel
Group: Catgirl Camarilla
Posts: 4,720
Joined: 29-December 08

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QUOTE(Boggyb @ Aug 27 2009, 18:12)  How about you remove the cost to post hath auctions? Seeing as no one can take advantage of it anymore, there is little reason to charge people the fee especially since credits are a lot more scare these days.
That was added to prevent spamming the auctions with 1 hath sales and also this has nothing to do with the HV (IMG:[ invalid] style_emoticons/default/tongue.gif) This goes in general suggestions, but yeah.
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Aug 29 2009, 00:46
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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Tenb: I don't know if this was here before. As many already know, there are a lot of people especialy newcomers who upload stuff on E-Hentai Galleries without checking if it was already posted and flooding the place, or they just go reposting sungle chapters of something that already exists as a full book and then there are tons more things to go through and expunge.
My suggestion is: If someone gets expunged more than 5 galleries in a week, he should be automatically banned from uploading for a week or 2 with automatic message why. This automatic ban would of course not affect all reasons like when better version is posted and the older expunged thus not hurting the wrong people.
This i believe it could significantly improve the flow of incoming data.
What do you think?
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Aug 29 2009, 09:24
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Dlaglacz
Group: Catgirl Camarilla
Posts: 7,899
Joined: 6-March 08

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This is already being done, as far as I know. I think it depends also on how many galleries the user already has published. I don't know the exact numbers or ban length.
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Aug 29 2009, 21:34
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XMike
Group: Gold Star Club
Posts: 929
Joined: 26-November 06

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Suggestion: Training queue, so let's say you're going away for a few hours but you want to train multiple things, e.g. you run off for 12 hrs and want to train scavenger 3 times (4 hr training time) then you simply start a scavenger training, then add scavenger training to the queue twice and bam 12 hrs later you gained 3 levels in scavenger as long as you had enough credits to fund the training
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Aug 30 2009, 21:25
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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Could something like that be done with a GreaseMonkey script?
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Aug 30 2009, 22:11
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Cumsprite
Group: Gold Star Club
Posts: 2,057
Joined: 16-August 08

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QUOTE(Cyriel @ Aug 25 2009, 04:56)  Just because it's expensive doesn't mean it's good.
Also a comparison window would be nice. Compare stats to what you have and what you want so you don't have to unequip everything you have so you can easily compare in the shops ^^
Totally agree, something like on final fantasy games... maybe painting green on better stats than the equipped item and red on worse ones.
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Aug 30 2009, 22:19
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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Just in case this hasn't been suggested before.....
...could we please have the Bazaar's Menus be made to be supported by the Mouse Wheel, and/or stop those menu from scrolling/jumping so drastically whenever we clicking on one of the Up/Down Arrows??
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Aug 30 2009, 22:22
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tracespeck
Group: Members
Posts: 261
Joined: 20-January 09

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Auto compare my equipment with the one I mouse over in the store feature. It could simply show my piece next to it or go so far as to do the math and show the changes in stats.
Better separation of equipment. Maybe put some lines between types or tabs or something.
Option to show only equipment that is roughly my level in the store,
Hot keys for fighting.
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Aug 30 2009, 23:30
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funkafied
Group: Members
Posts: 157
Joined: 17-May 08

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QUOTE(D.D.D. @ Aug 27 2009, 08:13)  I've assigned far too much experience to intelligence; quite a fruitless investment... (IMG:[ invalid] style_emoticons/default/sleep.gif) I'm at a current disadvantage--having made my intermediate stats 1/6 intelligence. As per my suggestion: I propose instituting "stat attribute redistribution" for a surmountable fee. Similar to ability tree reset, enable players to reset their stat attributes back into unassigned exp. As it now stands, magic rating only appeals to mage builds--I didn't see that coming. I wear cloth/light armor and rely on depreciating and support spells, but no offensive spells. I've no use for them anymore; my ethereal weapon does the job. My intelligence is moot. At best, it only helps to slightly increase my MP, and perhaps Cure's potency. (IMG:[ invalid] style_emoticons/default/sad.gif) I'd like something like this too because I put some points into end and agi before I knew I wanted a mage.
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Aug 31 2009, 00:07
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tsunamisan
Newcomer
  Group: Gold Star Club
Posts: 87
Joined: 18-February 09

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QUOTE(D.D.D. @ Aug 27 2009, 05:13)  I've assigned far too much experience to intelligence; quite a fruitless investment... (IMG:[ invalid] style_emoticons/default/sleep.gif) I'm at a current disadvantage--having made my intermediate stats 1/6 intelligence. As per my suggestion: I propose instituting "stat attribute redistribution" for a surmountable fee. Similar to ability tree reset, enable players to reset their stat attributes back into unassigned exp. As it now stands, magic rating only appeals to mage builds--I didn't see that coming. I wear cloth/light armor and rely on depreciating and support spells, but no offensive spells. I've no use for them anymore; my ethereal weapon does the job. My intelligence is moot. At best, it only helps to slightly increase my MP, and perhaps Cure's potency. (IMG:[ invalid] style_emoticons/default/sad.gif) I would love to see that too. It would definitely add to the game. Less fear about screwing up from the start since you would be able to re-roll it later on. For instance if you didn't know what build you wanted you might just throw points in it and balance everything but this wouldn't make you the best tank or the best mage. So say if you payed a fee as said before to be able to redistribute your points. On a different note another improvement i would like to see is the cost of the item being purchased from the bazaar on the item description window that pops up when you hover over an item. As it stands you need to select each individual item which can be tedious to see what they cost. Or another way of doing it would be to add a cost field to the bazaar so next to the volume of the item on sale you would see the cost of the item.
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Aug 31 2009, 00:30
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Zero Hour
Group: Members
Posts: 421
Joined: 2-October 08

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For those who do not have credit to spend on full blown resets that keep becoming more and more costly, couldn't there be like a 24 hr cool down for every all points in one stat you want to reclaim xp from? Perhaps a 48 hour cooldown to reset abilities also.
It's just that time for me is much more available then just grinding for a reset. If both options were available, paying for instant gratification or waiting a few days it helps me decide the route most applicable to the situation.
I wish my credits grew on trees but I'm already nerfed on credit% and what hath I can sell is worth half of what it was a few months back and there are honestly no perks I want to work toward anymore.
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Aug 31 2009, 01:01
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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It's a minor thing, but can descriptions to condemn and purge be added? QUOTE(Zero Hour @ Aug 30 2009, 18:30)  For those who do not have credit to spend on full blown resets that keep becoming more and more costly, couldn't there be like a 24 hr cool down for every all points in one stat you want to reclaim xp from? Perhaps a 48 hour cooldown to reset abilities also.
It's just that time for me is much more available then just grinding for a reset. If both options were available, paying for instant gratification or waiting a few days it helps me decide the route most applicable to the situation.
I wish my credits grew on trees but I'm already nerfed on credit% and what hath I can sell is worth half of what it was a few months back and there are honestly no perks I want to work toward anymore. I'd like to see a non-cred option for ability resets. I understand that in the past, with credit ability boosts, that might have been abused, but now, this only prevents people from testing different strategies. To prevent people rebuilding their character before every minor battle, perhaps the cost of a reset could go down one tier every week or so? This post has been edited by Red_Piotrus: Aug 31 2009, 01:03
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Aug 31 2009, 01:33
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tsunamisan
Newcomer
  Group: Gold Star Club
Posts: 87
Joined: 18-February 09

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There needs to be a cooldown between the re-rolls so you cant just do as stated roll a new char for every hourly battle then change it back for grindfests.
My idea would be have atleast a 12 hour cool down on it and Make the stats migrate over time. If you ever played Starwars Galaxies that's how they did their stat system and i rather think it was the best on i've seen to date. (Note: that the original game before all the combat upgrades)
So basically How long it would take to move your stats from one area to another would depend on how many points you are moving over. Say for example 10 minutes per point since its a round figure. Player level 109 wants to move 1 point of wisdom to to Agility then he incurs the 12 hour cool down and it takes 10 munuts to fully move that point. Player xxx level 30 wants to move 50 points almost a full respec it would take 8.333 hours to complete its respec and then the 12 hour cooldown. In this way it wouldn't penalize per level only the amount of points you intended to move.
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Aug 31 2009, 02:45
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(tsunamisan @ Aug 30 2009, 15:07) 
I would love to see that too. It would definitely add to the game. Less fear about screwing up from the start since you would be able to re-roll it later on. For instance if you didn't know what build you wanted you might just throw points in it and balance everything but this wouldn't make you the best tank or the best mage. So say if you payed a fee as said before to be able to redistribute your points.
On a different note another improvement i would like to see is the cost of the item being purchased from the bazaar on the item description window that pops up when you hover over an item. As it stands you need to select each individual item which can be tedious to see what they cost. Or another way of doing it would be to add a cost field to the bazaar so next to the volume of the item on sale you would see the cost of the item. Seconded on all points.
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Aug 31 2009, 04:36
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icetea101
Group: Members
Posts: 251
Joined: 31-January 09

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you know, there should be something we can do with junk equipment other than sell it to the npc
i would suggest a something where you can create random equipment by bringing raw material, iron, steel, etc to a blacksmith. The raw material can be obtained as random drops or from deconstructing equipment for materials. that could give equipment some alternate value rather than having it just tossed into the bazaar to dissappear forever
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