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Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D |
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Aug 18 2009, 21:18
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Cyriel
Group: Catgirl Camarilla
Posts: 4,720
Joined: 29-December 08

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QUOTE(radixius @ Aug 18 2009, 20:43)  Here's a thought:
Saint levels give .5% boost to all damage dealt/rank
Nirvana levels give 1% boost to all damage dealt/rank -------------------- It might be a little exploitable, I guess, but, then again, half a percent isn't really that much. Eventually, though, it adds up. I figure this is a way to add some of the importance people put on the karma system so it isn't just useless numbers, more or less. I mean, I know it adds to Spirit Points, but I forget how much, it seems negligible there.
Another thought to make Spirit Attacks a little more worth it, could Power Saver perhaps be tied into Spirit Points? I'm going to flesh this out if it is even of remote interest, but if it isn't, I'm not going to wrack my brain at this time.
You're thinking with portals now. Crude on details on my end but i'd think along the same line yeah.
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Aug 18 2009, 21:24
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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This is the only suggestion I've made in this thread that isn't super difficult to implement :<
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Aug 18 2009, 22:15
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NoNameNoBlame
Group: Gold Star Club
Posts: 7,641
Joined: 20-July 08

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QUOTE(radixius @ Aug 18 2009, 20:43)  Here's a thought:
Saint levels give .5% boost to all damage dealt/rank
Nirvana levels give 1% boost to all damage dealt/rank -------------------- It might be a little exploitable, I guess, but, then again, half a percent isn't really that much. Eventually, though, it adds up. I figure this is a way to add some of the importance people put on the karma system so it isn't just useless numbers, more or less. I mean, I know it adds to Spirit Points, but I forget how much, it seems negligible there. QUOTE(radixius @ Apr 17 2009, 05:23)  Karma is fucking broken.
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Aug 18 2009, 22:38
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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Thanks for the double quote, I guess?
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Aug 18 2009, 22:45
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NoNameNoBlame
Group: Gold Star Club
Posts: 7,641
Joined: 20-July 08

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I was trying to make a point.
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Aug 18 2009, 23:17
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Cyriel
Group: Catgirl Camarilla
Posts: 4,720
Joined: 29-December 08

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You did. Still prefer the latter though :3 And it doesn't even have to be attack value increases. Like, what if +k levels would increase Divine % rating and -k levels would increase forbidden % rating? Wouldn't that make lots more sense?
This post has been edited by Cyriel: Aug 18 2009, 23:19
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Aug 18 2009, 23:32
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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QUOTE(3d0xp0xy @ Aug 18 2009, 15:45)  I was trying to make a point.
I don't have to like the karma system to suggest things that involve it. Ergo, your point is moot. QUOTE(Cyriel @ Aug 18 2009, 16:17)  You did. Still prefer the latter though :3 And it doesn't even have to be attack value increases. Like, what if +k levels would increase Divine % rating and -k levels would increase forbidden % rating? Wouldn't that make lots more sense?
That would require a karma reset, which, I'm all for, but other people might be reticent. We could, however, say that for each... arbitrary number of each karma is an added proficiency to divine and forbidden, respectively.
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Aug 18 2009, 23:38
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NoNameNoBlame
Group: Gold Star Club
Posts: 7,641
Joined: 20-July 08

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No, this would only make things worse.
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Aug 18 2009, 23:45
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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People would karma hump each other even more if it was made like that. Also, k- isn't supposed to be rewarding~
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Aug 19 2009, 00:03
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Cyriel
Group: Catgirl Camarilla
Posts: 4,720
Joined: 29-December 08

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Like i said, crude idea but it really doesn't matter what. The bottom line here is somehow connecting a to b
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Aug 19 2009, 00:32
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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QUOTE(3d0xp0xy @ Aug 18 2009, 16:38)  No, this would only make things worse.
Impossible.
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Aug 19 2009, 01:28
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Rawlnos
Lurker
Group: Recruits
Posts: 3
Joined: 13-August 09

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What about something like a bonus item of a mid-high quality if you get to round X in grindfest? Of course, some tweaking would be needed to figure out what kind of loot should be on this table, and at what round it would be appropriate to award it at. Or possibly increased drop chance the higher the round, maybe starting at a certain round.
Not that there isn't ways to increase drop chance and quality now, but it seems that there is much time and Credits involved with raising them to up to a decent amount, that might be better spent elsewhere when you are starting out, like I am.
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Aug 19 2009, 01:33
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Cyriel
Group: Catgirl Camarilla
Posts: 4,720
Joined: 29-December 08

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QUOTE(Rawlnos @ Aug 19 2009, 01:28)  What about something like a bonus item of a mid-high quality if you get to round X in grindfest? Of course, some tweaking would be needed to figure out what kind of loot should be on this table, and at what round it would be appropriate to award it at. Or possibly increased drop chance the higher the round, maybe starting at a certain round.
Not that there isn't ways to increase drop chance and quality now, but it seems that there is much time and Credits involved with raising them to up to a decent amount, that might be better spent elsewhere when you are starting out, like I am.
On that train of thought "You have reached round 50 of the grindfest. Would you like to call for a traveling salesman to restock your items?" Maybe not lvl 50 but yeah. this would be nice.
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Aug 19 2009, 01:46
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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All karma<->hv related ideas above are horrible and there's no way they'll happen.
edit: didn't see the saint idea above. but i still doubt it'll happen.
This post has been edited by DemonEyesBob: Aug 19 2009, 03:04
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Aug 19 2009, 02:26
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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QUOTE(DemonEyesBob @ Aug 18 2009, 18:46)  All karma<->hv related ideas above are horrible and there's no way they'll happen.
Someone's trying to wear big boy pants :3 This post has been edited by radixius: Aug 19 2009, 02:26
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Aug 19 2009, 02:57
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Didn't see this one when I scanned the thread. How about spell duration being displayed beneath its icon, instead of having to mouse-over and read the info pane? I'm more concerned with player effects, so I don't care if there's nowhere to put it on monsters.
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Aug 19 2009, 03:03
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masquepiph
Group: Gold Star Club
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Joined: 23-February 07

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QUOTE(radixius @ Aug 18 2009, 20:26)  Someone's trying to wear big boy pants :3
Now I'm curious about what your original post was before you edited it (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Aug 19 2009, 05:04
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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"Someone's trying to wear big boy pants."
No ":3"
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Aug 19 2009, 09:27
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Ebil☆Panda
Group: Gold Star Club
Posts: 18,015
Joined: 26-December 05

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QUOTE(cmal @ Aug 18 2009, 20:57)  Didn't see this one when I scanned the thread. How about spell duration being displayed beneath its icon, instead of having to mouse-over and read the info pane? I'm more concerned with player effects, so I don't care if there's nowhere to put it on monsters.
even sticking "*spell* wears off in X turns" in the battle log in big bold letters (updated every time you do something) would be good enough for me battles with legendaries are long, and made annoying since you have to keep checking to see how many turns are left on things (IMG:[ invalid] style_emoticons/default/rolleyes.gif) if added, i'd like to see the spells grouped together, and maybe in a different color (if possible) than the other text (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Aug 19 2009, 09:47
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gillian
Group: Gold Star Club
Posts: 228
Joined: 20-December 08

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QUOTE(Ebil☆Panda @ Aug 19 2009, 00:27)  even sticking "*spell* wears off in X turns" in the battle log in big bold letters (updated every time you do something) would be good enough for me battles with legendaries are long, and made annoying since you have to keep checking to see how many turns are left on things (IMG:[ invalid] style_emoticons/default/rolleyes.gif) if added, i'd like to see the spells grouped together, and maybe in a different color (if possible) than the other text (IMG:[ invalid] style_emoticons/default/tongue.gif) How are these spell effects displayed currently? Are they done like using health potions (icon shows up, and leaves when it's done)? /noob
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