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Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D |
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Jun 1 2009, 01:01
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kramerica
Group: Members
Posts: 184
Joined: 27-July 08

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On a different note, are there any plans for a chat room feature in HV? Like a simple chatroom in the HV window called the "Town Hall" or whatever.
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Jun 1 2009, 05:06
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FinalixerX
Group: Members
Posts: 145
Joined: 7-May 08

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QUOTE(quackzilla @ May 30 2009, 22:07)  Most RPGs have a feature for this: Skip Turn button. The way it works now should be considered a bug, IMO.
Rather than a "skip turn" feature, why not make it "defend" as used in other RPGs? It would only be a small increase in resistance and maybe evade, but when using items it could serve quite useful.
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Jun 3 2009, 12:48
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Cheapo
Newcomer
  Group: Gold Star Club
Posts: 58
Joined: 27-July 05

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I'm not sure if anybody else has mentioned this before, or how it works for any of the special auras aside from gold, but when in hentaiverse, hovering the mouse over my gold aura doesn't tell me what the aura does (like % increases in credits, exp, etc. for having it.). If that could be changed for the gold aura, and for the HatH auras if they're the same way, that would be cool.
Also, having all the special auras displayed on the screen and inactive (metallic/HatH perk ones), but just so you can hover over them to see what they do, maybe with something saying they can only be gotten by special means, with a link to a page in the wiki that explains how to get each one, that would be kinda cool. The only problem with that might be the number of noobs that don't bother to read and click the link coming to the boards and asking how to get them.
This post has been edited by Cheapo: Jun 3 2009, 12:53
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Jun 4 2009, 08:08
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nick321
Group: Gold Star Club
Posts: 1,549
Joined: 24-May 08

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QUOTE(kramerica @ Jun 1 2009, 09:01)  On a different note, are there any plans for a chat room feature in HV? Like a simple chatroom in the HV window called the "Town Hall" or whatever.
There is actually a chat for EH, it's an IRC channel
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Jun 11 2009, 23:36
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URB
Newcomer
 Group: Members
Posts: 25
Joined: 10-December 06

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What about the possibility, when you clear a round of grindfest in a bad shape, to flee right now instead of beginning the next fight just to flee.
With this, there could be a greater drawback to death in a grindfest. For example, if you die during a grindfest, your HP goes to your max amount of HP but in negative, so you must wait twice as much, or pay twice as much, to get back into action. Or, if having negative HP destroy all the algorithms, make the first HP to be really hard to get back (in time and amount of money). I prefer the first solution because this one would also penalize a death in the arena.
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Jun 12 2009, 13:18
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Cyriel
Group: Catgirl Camarilla
Posts: 4,720
Joined: 29-December 08

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Trigger item slot
Any item put there is automagically used before the battle start, thus having a small boost in your hourly battles without wasting turn to say, use shield scrolls.
Same idea for spells (spell trigger slot)
Prolly med level requirement ish.
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Jun 13 2009, 09:51
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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I was just thinking that it would be nice to have a skill in the tree to increase the probability of receiving second wind, or when you receive second wind it would restore for all 3 bars instead of just one.
EDIT: I think another cool feature would be a page that keeps a running tally of how many of each type of monster you've killed. It would be interesting to see how they add up over time.
This post has been edited by hitokiri84: Jun 15 2009, 04:48
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Jun 15 2009, 12:57
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whatever4096
Group: Gold Star Club
Posts: 334
Joined: 28-February 09

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I don't want to waste credits trying this, but I think there is a problem with the way the arena works. I didn't see this mentioned elsewhere. When you win a battle in the arena the clear bonus is reduced to 0, but the entry cost remains. Apparently, the clear bonus regenerates after a certain period. If the clear bonus is 0 though, shouldn't the entry cost also be 0 until the clear bonus comes back, or should that challenge be disabled?
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Jun 15 2009, 13:10
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TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

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QUOTE(whatever4096 @ Jun 15 2009, 18:57)  I don't want to waste credits trying this, but I think there is a problem with the way the arena works. I didn't see this mentioned elsewhere. When you win a battle in the arena the clear bonus is reduced to 0, but the entry cost remains. Apparently, the clear bonus regenerates after a certain period. If the clear bonus is 0 though, shouldn't the entry cost also be 0 until the clear bonus comes back, or should that challenge be disabled?
(IMG:[ www.nerve.com] http://www.nerve.com/CS/blogs/61fps/2009/01/facepalm.jpg) Fucking noobs
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Jun 15 2009, 13:47
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whatever4096
Group: Gold Star Club
Posts: 334
Joined: 28-February 09

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Well, that's certainly helpful. Instead of simply calling me a "fucking noob", could you possibly tell me what I did wrong or where to find the answer to my question? Just because I am a "noob" here doesn't mean I've never used a forum before. I am quite capable of using a search function, but I couldn't find anything relating to my question. So, I posted my question in the topic that seemed most appropriate. I guess forums are only meant for flaming and spam now. (IMG:[ invalid] style_emoticons/default/sleep.gif) This post has been edited by whatever4096: Jun 15 2009, 13:54
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Jun 15 2009, 14:08
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TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

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QUOTE(whatever4096 @ Jun 15 2009, 19:47)  I guess forums are only meant for flaming and spam now. (IMG:[ invalid] style_emoticons/default/sleep.gif) You guess right
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Jun 15 2009, 15:45
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URB
Newcomer
 Group: Members
Posts: 25
Joined: 10-December 06

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What TheBigR wants to say is: "It's that way on purpose! Arena challenge give you more exp than the grindfest, if you want to go through them more than once a day, pay for this."
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Jun 15 2009, 16:14
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whatever4096
Group: Gold Star Club
Posts: 334
Joined: 28-February 09

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Wow, a proper response. Thank you! (IMG:[ invalid] style_emoticons/default/biggrin.gif) Though, I'm sure it would've been much easier to just call me a "fucking noob." What was I thinking trying to gain knowledge through the asking of questions? Whoops, I guess that's a question too...
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Jun 15 2009, 18:50
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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fucking noob
No, but seriously, it's that way on purpose so people can't sit and level up endlessly without paying for it. There's at least one person on this forum that would be at Lv.200 already if you could do that.
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Jun 15 2009, 19:58
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TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

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QUOTE(whatever4096 @ Jun 15 2009, 22:14)  Though, I'm sure it would've been much easier to just call me a "fucking noob."
It really was
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Jun 15 2009, 20:22
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URB
Newcomer
 Group: Members
Posts: 25
Joined: 10-December 06

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You had the picture ready or you searched for it?
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Jun 15 2009, 22:27
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Cyriel
Group: Catgirl Camarilla
Posts: 4,720
Joined: 29-December 08

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Ready, he spams picard lots lately
Anyways, stop drifting. See page 1, post 1 if you have any doubts.
And here's a serioussss idea Make a 100% overcharge spirit attack a (total damage / # of opponents) aoe attack that's only possible when your spirit is 100% full. really. It totally owns the living crap out of anything when unleashed but the only real uses it has atm are a "life saver" or for nuking the tougher monsters.
Please consider this ^^
This post has been edited by Cyriel: Jun 16 2009, 00:09
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Jun 16 2009, 06:42
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Awing01
Group: Members
Posts: 1,236
Joined: 24-May 06

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I have to give props to TheBigR for that picture. I saw the n00b post and the BigR's response and couldn't stop laughing. That was classic BigR.
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Jun 16 2009, 07:07
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whatever4096
Group: Gold Star Club
Posts: 334
Joined: 28-February 09

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So, since I am just a stupid "noob" would anyone mind describing to me exactly what a "noob" post is? My question has already been answered, but it would be nice if someone could point out exactly what I did that I shouldn't have since as far as I can tell I am following the rules in the first post of this thread. Wouldn't that be a little more constructive than mindless name calling?
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Jun 16 2009, 07:14
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TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

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not really
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