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> Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D

 
post Jun 1 2009, 01:01
Post #221
kramerica



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On a different note, are there any plans for a chat room feature in HV? Like a simple chatroom in the HV window called the "Town Hall" or whatever.
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post Jun 1 2009, 05:06
Post #222
FinalixerX



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QUOTE(quackzilla @ May 30 2009, 22:07) *

Most RPGs have a feature for this: Skip Turn button. The way it works now should be considered a bug, IMO.


Rather than a "skip turn" feature, why not make it "defend" as used in other RPGs? It would only be a small increase in resistance and maybe evade, but when using items it could serve quite useful.
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post Jun 3 2009, 12:48
Post #223
Cheapo



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I'm not sure if anybody else has mentioned this before, or how it works for any of the special auras aside from gold, but when in hentaiverse, hovering the mouse over my gold aura doesn't tell me what the aura does (like % increases in credits, exp, etc. for having it.). If that could be changed for the gold aura, and for the HatH auras if they're the same way, that would be cool.

Also, having all the special auras displayed on the screen and inactive (metallic/HatH perk ones), but just so you can hover over them to see what they do, maybe with something saying they can only be gotten by special means, with a link to a page in the wiki that explains how to get each one, that would be kinda cool. The only problem with that might be the number of noobs that don't bother to read and click the link coming to the boards and asking how to get them.

This post has been edited by Cheapo: Jun 3 2009, 12:53
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post Jun 4 2009, 08:08
Post #224
nick321



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QUOTE(kramerica @ Jun 1 2009, 09:01) *

On a different note, are there any plans for a chat room feature in HV? Like a simple chatroom in the HV window called the "Town Hall" or whatever.

There is actually a chat for EH, it's an IRC channel
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post Jun 11 2009, 23:36
Post #225
URB



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What about the possibility, when you clear a round of grindfest in a bad shape, to flee right now instead of beginning the next fight just to flee.

With this, there could be a greater drawback to death in a grindfest.
For example, if you die during a grindfest, your HP goes to your max amount of HP but in negative, so you must wait twice as much, or pay twice as much, to get back into action.
Or, if having negative HP destroy all the algorithms, make the first HP to be really hard to get back (in time and amount of money). I prefer the first solution because this one would also penalize a death in the arena.
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post Jun 12 2009, 13:18
Post #226
Cyriel



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Trigger item slot

Any item put there is automagically used before the battle start, thus having a small boost in your hourly battles without wasting turn to say, use shield scrolls.

Same idea for spells (spell trigger slot)

Prolly med level requirement ish.
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post Jun 13 2009, 09:51
Post #227
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I was just thinking that it would be nice to have a skill in the tree to increase the probability of receiving second wind, or when you receive second wind it would restore for all 3 bars instead of just one.


EDIT: I think another cool feature would be a page that keeps a running tally of how many of each type of monster you've killed. It would be interesting to see how they add up over time.

This post has been edited by hitokiri84: Jun 15 2009, 04:48
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post Jun 15 2009, 12:57
Post #228
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I don't want to waste credits trying this, but I think there is a problem with the way the arena works. I didn't see this mentioned elsewhere. When you win a battle in the arena the clear bonus is reduced to 0, but the entry cost remains. Apparently, the clear bonus regenerates after a certain period. If the clear bonus is 0 though, shouldn't the entry cost also be 0 until the clear bonus comes back, or should that challenge be disabled?
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post Jun 15 2009, 13:10
Post #229
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QUOTE(whatever4096 @ Jun 15 2009, 18:57) *

I don't want to waste credits trying this, but I think there is a problem with the way the arena works. I didn't see this mentioned elsewhere. When you win a battle in the arena the clear bonus is reduced to 0, but the entry cost remains. Apparently, the clear bonus regenerates after a certain period. If the clear bonus is 0 though, shouldn't the entry cost also be 0 until the clear bonus comes back, or should that challenge be disabled?

(IMG:[www.nerve.com] http://www.nerve.com/CS/blogs/61fps/2009/01/facepalm.jpg)
Fucking noobs
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post Jun 15 2009, 13:47
Post #230
whatever4096



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Well, that's certainly helpful. Instead of simply calling me a "fucking noob", could you possibly tell me what I did wrong or where to find the answer to my question? Just because I am a "noob" here doesn't mean I've never used a forum before. I am quite capable of using a search function, but I couldn't find anything relating to my question. So, I posted my question in the topic that seemed most appropriate. I guess forums are only meant for flaming and spam now. (IMG:[invalid] style_emoticons/default/sleep.gif)

This post has been edited by whatever4096: Jun 15 2009, 13:54
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post Jun 15 2009, 14:08
Post #231
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QUOTE(whatever4096 @ Jun 15 2009, 19:47) *

I guess forums are only meant for flaming and spam now. (IMG:[invalid] style_emoticons/default/sleep.gif)

You guess right
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post Jun 15 2009, 15:45
Post #232
URB



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What TheBigR wants to say is:
"It's that way on purpose!
Arena challenge give you more exp than the grindfest, if you want to go through them more than once a day, pay for this."
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post Jun 15 2009, 16:14
Post #233
whatever4096



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Wow, a proper response. Thank you! (IMG:[invalid] style_emoticons/default/biggrin.gif) Though, I'm sure it would've been much easier to just call me a "fucking noob." What was I thinking trying to gain knowledge through the asking of questions? Whoops, I guess that's a question too...
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post Jun 15 2009, 18:50
Post #234
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fucking noob







No, but seriously, it's that way on purpose so people can't sit and level up endlessly without paying for it. There's at least one person on this forum that would be at Lv.200 already if you could do that.
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post Jun 15 2009, 19:58
Post #235
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QUOTE(whatever4096 @ Jun 15 2009, 22:14) *

Though, I'm sure it would've been much easier to just call me a "fucking noob."

It really was
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post Jun 15 2009, 20:22
Post #236
URB



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You had the picture ready or you searched for it?
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post Jun 15 2009, 22:27
Post #237
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Ready, he spams picard lots lately

Anyways, stop drifting. See page 1, post 1 if you have any doubts.

And here's a serioussss idea
Make a 100% overcharge spirit attack a (total damage / # of opponents) aoe attack that's only possible when your spirit is 100% full. really. It totally owns the living crap out of anything when unleashed but the only real uses it has atm are a "life saver" or for nuking the tougher monsters.

Please consider this ^^

This post has been edited by Cyriel: Jun 16 2009, 00:09
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post Jun 16 2009, 06:42
Post #238
Awing01



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I have to give props to TheBigR for that picture. I saw the n00b post and the BigR's response and couldn't stop laughing. That was classic BigR.
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post Jun 16 2009, 07:07
Post #239
whatever4096



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So, since I am just a stupid "noob" would anyone mind describing to me exactly what a "noob" post is? My question has already been answered, but it would be nice if someone could point out exactly what I did that I shouldn't have since as far as I can tell I am following the rules in the first post of this thread. Wouldn't that be a little more constructive than mindless name calling?
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post Jun 16 2009, 07:14
Post #240
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not really
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