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HentaiVerse 0.82, Reading material |
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Jun 13 2015, 03:50
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(qw3rty67 @ Jun 13 2015, 03:42)  The "issue" is he's blowing things way out of proportion because he has to cure "too much," while refusing to use any of the available options. It's things like that which cause other criticisms to be ignored or never fixed.
If he wants to be invincible with 2-handed, he should get a mace and use shielding gear - which leads to the real issue of affixes being stupendously rare, forcing him to use the forums. There should be two levels for each affix, with the lower, common level spawning even on fairs, and higher tier equipment spawning only the current, higher level affix. Or, maybe better drain will get fixed and the extra regen combined with his high mit will save him from having to cure.
How do you get to me asking to be Invincible out of what I was saying, I was after all talking about Hell difficulty not running through PFUDOR with full slaughter and taking no damage. And there is no way that even if all my suggestions were implemented would I be able to run through PFUDOR and be invincible with that gear, not even would I be able to do that on Nintendo, I would also still need to cure on Hell arenas.
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Jun 13 2015, 04:28
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qw3rty67
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Joined: 30-April 09

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QUOTE(teddy.bear @ Jun 12 2015, 21:41)  heavy mits dont offer enough protection for 2h as that is the only real defense it has I disagree. You should be weakening / silencing half the mob while killing the other half with a high damage setup, or using a mace if you don't want to cast spells. What you're really asking for is every weapon and armor combination to be viable on pfudor, and that won't happen because everyone gravitates to specific setups, and Tenboro removes everything else. The compromise is to be incredibly lucky and incredibly rich to get gear good enough to make it work. If not, you'll have to use estoc + shade. QUOTE giving a small overcharge gain from successful parry This. Or at the very least, getting bonus accuracy and counter parry for center 1-3 targets, based on proficiency. QUOTE as potions are zero action time now, making them not use overcharge would also be nice. Also this. QUOTE I would rather find a decent eth estoc and IW that than spend 100's of rounds in IW with my 1h gear Maybe he'll make the first 2-3 potency levels have a larger effect than the rest (unlikely) or lower the number of rounds for early potency tiers while raising the later ones. (Slightly likely, moreso if he adds amnesia shards to the bazaar and makes them expensive. I don't even remember the last time one dropped for me. I still have only one.) QUOTE(teddy.bear @ Jun 12 2015, 21:50)  How do you get to me asking to be Invincible out of what I was saying, I was after all talking about Hell difficulty not running through PFUDOR with full slaughter and taking no damage. Because you should already be doing hell with pretty much no curing. Are your potions positive after your runs? I did ask if you were doing something wrong, because I have no complaints while using this. Also, shielding mace used to be quite literally nearly invincible. You didn't even need regen on IWBTH. I don't know what it's like right now on pfudor, but that's as close as you can get to invincibility besides 1-handed shade club. You can go many rounds in pfudorfest using nothing but spirit shield and melee skills. I just think you're asking for too much when you complain about curing on the 4th difficulty setting out of 7. This post has been edited by qw3rty67: Jun 13 2015, 04:30
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Jun 13 2015, 05:07
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teddy.bear
Group: Members
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Joined: 20-December 09

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QUOTE(qw3rty67 @ Jun 13 2015, 04:28)  I disagree. You should be weakening / silencing half the mob while killing the other half with a high damage setup, or using a mace if you don't want to cast spells. What you're really asking for is every weapon and armor combination to be viable on pfudor, and that won't happen because everyone gravitates to specific setups, and Tenboro removes everything else. The compromise is to be incredibly lucky and incredibly rich to get gear good enough to make it work. If not, you'll have to use estoc + shade.
Nowhere in my posts was I asking for 2h heavy to be invincible or easy on PFUDOR, I wasnt even talking about PFUDOR, I only mentioned it after I checked to see what defense I could get with full plate. Casting debufs while using 2h heavy is just asking for trouble, the ones that you want to cast on have probably only a 50% hit chance after evade resist is taken into account so I seriously doubt weakening / silencing half the mobs is a viable strategy though if you can pull if it off maybe I am wrong, and as I was talking about hell so the point is moot. 2h mace is pointless unless you enjoy wasting time, the main reason I play on hell is because it provides the best gains for time spent and uses the least potions, I have my 1h set for PFUDOR RE's and for Mag+ IWs. All I use is mana draughts and a health potion if I dont feel like using cure when my mana is low. Trying to use draughts only when off spirit stance and when cooldown is off means mana runs low regularly. I have 103 mana draughts, 403 mana potions 1500 health draughts and 300 health potions, so I would say my mana draughts are barely break even. Good thing I checked I had no idea that was all I had, I thought I had a fairly positive income of them.... I have no idea why my mana drain is so high my 2h has 3.7 upkeep with 2IA protection spike and spark yet my 1h with higher manacost modifier and same spells is only 1.73 This post has been edited by teddy.bear: Jun 13 2015, 05:12
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Jun 13 2015, 05:49
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WOYH
Group: Members
Posts: 253
Joined: 15-June 13

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I use 1H+shield. I finish Pudor arena everyday. It alone uses mana like crazy.
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Jun 13 2015, 06:00
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Jun 13 2015, 08:52
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Nyvil
Group: Members
Posts: 318
Joined: 13-June 10

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QUOTE(teddy.bear @ Jun 13 2015, 11:07) 
I have no idea why my mana drain is so high my 2h has 3.7 upkeep with 2IA protection spike and spark yet my 1h with higher manacost modifier and same spells is only 1.73
Your 2H is not ethereal right? If so, this should be the problem
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Jun 13 2015, 09:01
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teddy.bear
Group: Members
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Joined: 20-December 09

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QUOTE(Nyvil @ Jun 13 2015, 08:52)  Your 2H is not ethereal right? If so, this should be the problem
No after I posted that I got curious and checked, I had forgotten to put spark up in my abilities section for that equipment set. Now that I have put it there it is 1.47. My stupidity gets the better of me more often than not.....
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Jun 13 2015, 09:14
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Nyvil
Group: Members
Posts: 318
Joined: 13-June 10

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QUOTE(teddy.bear @ Jun 13 2015, 09:41)  I was pointing out that heavy mits dont offer enough protection for 2h as that is the only real defense it has.
QUOTE(teddy.bear @ Jun 13 2015, 11:07)  Casting debufs while using 2h heavy is just asking for trouble, the ones that you want to cast on have probably only a 50% hit chance after evade resist is taken into account so I seriously doubt weakening / silencing half the mobs is a viable strategy though if you can pull if it off maybe I am wrong, and as I was talking about hell so the point is moot.
2h mace is pointless unless you enjoy wasting time, the main reason I play on hell is because it provides the best gains for time spent and uses the least potions, I have my 1h set for PFUDOR RE's and for Mag+ IWs.
Well, you already know 2H+heavy can only rely on high mits... but refuse to use debuff or stun on mobs? I am confused, refusing methods to reduce mob's damage and complaining about the "only real defense" of heavy armor is its high mits... QUOTE(teddy.bear @ Jun 13 2015, 11:07)  All I use is mana draughts and a health potion if I dont feel like using cure when my mana is low. Trying to use draughts only when off spirit stance and when cooldown is off means mana runs low regularly. I have 103 mana draughts, 403 mana potions 1500 health draughts and 300 health potions, so I would say my mana draughts are barely break even. Good thing I checked I had no idea that was all I had, I thought I had a fairly positive income of them....
From what I read, you're asking for "mana efficient and good survivability (which sometimes can contradict with each other depending on your gears and difficulty playing but can be solved if you're super rich)... You cannot sell the cow and drink the milk, you just have to play the style you like and risk dying...
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Jun 13 2015, 09:17
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(teddy.bear @ Jun 13 2015, 09:01)  No after I posted that I got curious and checked, I had forgotten to put spark up in my abilities section for that equipment set. Now that I have put it there it is 1.47. My stupidity gets the better of me more often than not.....
You should also double check to see if your potion related abilities were properly reset. It would suck if your draughts were less efficient than they should be.
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Jun 13 2015, 09:50
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(teddy.bear @ Jun 13 2015, 11:07)  Nowhere in my posts was I asking for 2h heavy to be invincible or easy on PFUDOR, I wasnt even talking about PFUDOR, I only mentioned it after I checked to see what defense I could get with full plate.
Casting debufs while using 2h heavy is just asking for trouble, the ones that you want to cast on have probably only a 50% hit chance after evade resist is taken into account so I seriously doubt weakening / silencing half the mobs is a viable strategy though if you can pull if it off maybe I am wrong, and as I was talking about hell so the point is moot.
2h mace is pointless unless you enjoy wasting time, the main reason I play on hell is because it provides the best gains for time spent and uses the least potions, I have my 1h set for PFUDOR RE's and for Mag+ IWs.
All I use is mana draughts and a health potion if I dont feel like using cure when my mana is low. Trying to use draughts only when off spirit stance and when cooldown is off means mana runs low regularly. I have 103 mana draughts, 403 mana potions 1500 health draughts and 300 health potions, so I would say my mana draughts are barely break even. Good thing I checked I had no idea that was all I had, I thought I had a fairly positive income of them....
I have no idea why my mana drain is so high my 2h has 3.7 upkeep with 2IA protection spike and spark yet my 1h with higher manacost modifier and same spells is only 1.73
Estoc (or even longsword) heavy should be ok at Hell or below. No need to use full plate or full power. Use whatever you have. Aim for ~70%+ PMI and get VV. Weapon must be having void damage type.Keep spirit shield always on. SoL is not needed. Imperil on boss only. Other debuff is useless for melee. It is still much slower than 1h/DW/mage btw. This post has been edited by Colman: Jun 13 2015, 09:53
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Jun 13 2015, 09:59
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(Nyvil @ Jun 13 2015, 09:14)  Well, you already know 2H+heavy can only rely on high mits... but refuse to use debuff or stun on mobs?
I am confused, refusing methods to reduce mob's damage and complaining about the "only real defense" of heavy armor is its high mits... From what I read, you're asking for "mana efficient and good survivability (which sometimes can contradict with each other depending on your gears and difficulty playing but can be solved if you're super rich)...
You cannot sell the cow and drink the milk, you just have to play the style you like and risk dying...
You clearly didnt read the part where I said this was on hell difficulty, or the suggestions which would not make anywhere near the massive difference like people keep claiming. Nor do I understand why people keep suggesting to use debuffs in anything less than IWBTH and while using heavy. Sometimes I wonder if the people that suggest using debuffs while using 2h and wearing heavy armor all the time every actually use it on anything outside of PFUDOR RE with 1h. I assure you it does not work like you imagine, when you are facing 8-10 mobs and 5-6 of them are chaosed to the max the action time and mana you spend debufing them with only a 50% chance for the debuffs to hit is not going to work as a viable strategy for any more than one or two rounds (if it works at all) I have wandered into a PFUDOR RE while using my 2h set more times than I like to remember while it does work sometimes there is a good chance I run out of mana from trying to buff debuff and cure till I can build enough overcharge for skills, Trying to do that for any more than 1 accidental round would be an exercise in stupidity and of course the mana consumption of even attempting to debuff the chaosed mobs each round is not something I would like to see nor would I wish to spend all that time fluffing around doing it, especially not when 1h can do it with relative ease. And to make the point again... I do not think I should be able to do IWBTH or PFUDOR arenas with my 2h heavy set, nor do I expect to be able to do it with anything less than heavily forged and fully IW Mag+ gear. QUOTE(Crush85 @ Jun 13 2015, 09:17)  You should also double check to see if your potion related abilities were properly reset. It would suck if your draughts were less efficient than they should be.
Yea I checked most of them, it should be all good now.
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Jun 13 2015, 10:09
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teddy.bear
Group: Members
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Joined: 20-December 09

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QUOTE(Colman @ Jun 13 2015, 09:50)  Estoc (or even longsword) heavy should be ok at Hell or below. No need to use full plate or full power. Use whatever you have. Aim for ~70%+ PMI and get VV. Weapon must be having void damage type. Keep spirit shield always on. SoL is not needed. Imperil on boss only. Other debuff is useless for melee.
It is still much slower than 1h/DW/mage btw.
My heavy equip was posted a while back it has 73% mit with 4power protection 1 plate. Sometimes I use 2 slaughter. 70 to 75% mit doesnt really make much difference when you are on hell arenas, its only in IW that it becomes noticeable. Still need to cure or use potions every now and than in arenas regardless of whether its 70 75 or somewhere inbetween. Don't know how you could clear hell faster using 1h as opposed to 2h but then my 1h set isnt that flash. I do have a holy set but as I don't have the ability points for it, its useless not that its that good anyway.
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Jun 13 2015, 10:24
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(teddy.bear @ Jun 13 2015, 16:09)  My heavy equip was posted a while back it has 73% mit with 4power protection 1 plate. Sometimes I use 2 slaughter. 70 to 75% mit doesnt really make much difference when you are on hell arenas, its only in IW that it becomes noticeable. Still need to cure or use potions every now and than in arenas regardless of whether its 70 75 or somewhere inbetween.
Don't know how you could clear hell faster using 1h as opposed to 2h but then my 1h set isnt that flash. I do have a holy set but as I don't have the ability points for it, its useless not that its that good anyway.
70~75% PMI make no different only if you do not need to heal at all. With VV, my experience tell me that one could achieve it at ~70% PMI @ hell arena. (not tested in in 0.82 (IMG:[ invalid] style_emoticons/default/heh.gif) ) I did a lot of Hell GF runs with my heavy set 2-3 patch ago. My heavy set normally can bring me to round ~600. While nobody_xxx could clear hellfest with his estoc power protection set with ~72% PMI (not sure is it accuracy). However, after a while, we managed to discover that 1H is much better in that patch, due to the appearance of force shield. I think other shields also work well in this patch as their block rate are greatly increased. There are a few reason that making 1H faster than 2H even at Hell. At least until mid-GF. - There is no need to cast cure for 1H at all. And also do not need to re-spirit stance. Basically, you do not even need to look at the screen until a hp warning popup (I set it to 60% for melee). It make the time per turns very close to the maximum of your network.
- The ability of using 3+ power slaughter, and still no need to use cure. That make the raw ADB at least 40% higher than 2H. BTW, I normally use axe for Hell, (I also use axe for PF run at that time), making the ADB different ever greater.
- Permanence spirit stance, combined with the high ADB from power slaughter. I can normally 1 (or at most 2) shot normal mobs. It make the turns per round to 9~18 @ hell. I was doing 13~14 turns/round. Cat was doing 11 turns/round in the old day (he do not do hellfest now).
This post has been edited by Colman: Jun 13 2015, 10:40
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Jun 13 2015, 10:28
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ericnb123
Lurker
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nice!
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Jun 13 2015, 10:39
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Colman @ Jun 13 2015, 15:24)  70~75% PMI make no different only if you do not need to heal at all. With VV, my experience tell me that one could achieve it at ~70% PMI @ hell. (not tested in in 0.82 (IMG:[ invalid] style_emoticons/default/heh.gif) ) I did a lot of Hell GF runs with my heavy set 2-3 patch ago. My heavy set normally can bring me to round ~600. While nobody_xxx could clear hellfest with his estoc power protection set with ~72%PMI (not sure is it accuracy). However, after a while, we managed to discover that 1H is much better in that patch, due to the appearance of force shield. I think other shields also work well in this patch as their block rate are greatly increased. There are a few reason that making 1H faster than 2H even at Hell. At least until mid-GF. - There is no need to cast cure for 1H at all. And also do not need to re-spirit stance. Basically, you do not even need to look at the screen until a hp warning popup (I set it to 60% for melee). It make the time per turns very close to the maximum of your network.
- The ability of using 3+ power slaughter, and still no need to use cure. That make the raw ADB at least 40% higher than 2H. BTW, I normally use axe for Hell, (I also use axe for PF run at that time), making the ADB different ever greater.
- Permanence spirit stance, combined with the high ADB from power slaughter. I can normally 1 (or at most 2) shot normal mobs. It make the turns per round to 9~18 @ hell. I was doing 13~14 turns/round. Cat was doing 11 turns/round in the old day (he do not do hellfest now).
nope , it nearly/around 80%PMI , colman ~ kinda forget about (IMG:[ invalid] style_emoticons/default/heh.gif) what make 2H little bit slower than 1H is OC building from 0 after spirit stance over (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by nobody_xxx: Jun 13 2015, 10:40
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Jun 13 2015, 10:41
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(nobody_xxx @ Jun 13 2015, 16:39)  nope , it nearly/around 80%PMI , colman ~ kinda forget about (IMG:[ invalid] style_emoticons/default/heh.gif) what make 2H little bit slower than 1H is OC building from 0 after spirit stance over (IMG:[ invalid] style_emoticons/default/smile.gif) And need to cast heal every 3 turns in deep GF, even worse than mage. (IMG:[ invalid] style_emoticons/default/laugh.gif) BTW, your 2H set is slightly slower because you almost fully forge your sets. If you compare the two sets with the same forge level, the speed different is no longer slightly. This post has been edited by Colman: Jun 13 2015, 10:43
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Jun 13 2015, 10:53
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teddy.bear
Group: Members
Posts: 825
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Would these be able to do it AxeShieldhelmetArmorGauntletsgreavesBootsThe burden really hurts my crit chance though 26% 72.8% physical mitigation 64.4% magical mitigation 0% evade chance 46.2% block chance 27.2% parry chance 14.8% resist chance And how much lower could I let my pmit go as I have slaughter and protection leggings
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Jun 13 2015, 11:07
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Colman @ Jun 13 2015, 15:41)  And need to cast heal every 3 turns in deep GF, even worse than mage. (IMG:[ invalid] style_emoticons/default/laugh.gif) BTW, your 2H set is slightly slower because you almost fully forge your sets. If you compare the two sets with the same forge level, the speed different is no longer slightly. I need FRD skill to stunlocking from rounds 700+ in hellfest with 2H heavy (IMG:[ invalid] style_emoticons/default/laugh.gif) never try hellfest anymore now with my 1H set (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jun 13 2015, 11:18
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Superlatanium
Group: Gold Star Club
Posts: 7,617
Joined: 27-November 13

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QUOTE(teddy.bear @ Jun 13 2015, 08:53)  Would these be able to do it AxeShieldhelmetArmorGauntletsgreavesBootsThe burden really hurts my crit chance though 26% 72.8% physical mitigation 64.4% magical mitigation 0% evade chance 46.2% block chance 27.2% parry chance 14.8% resist chance And how much lower could I let my pmit go as I have slaughter and protection leggings Rapier is generally preferred for 1h, since PA stacks are so much more useful than other procs (and 1h already has built-in stun), but if you're fine just playing on ~Hell then your axe should work. Higher ADB, and no need for PA if monsters die really quickly. Force shield is great - 2/3s of the way between old Mmax to old Lmax block. As you probably know, your new 0.82 Power exquisites are meh, but they're still usable. Should be good enough. I was able to play PF everywhere at level 300 with pretty trashy Power Slaughter, you should be able to as well. Missing PABs are unfortunate, but it doesn't make the gear unusable. I think I had around 63% PMI back then. If you decide to stick with 1h, I highly recommend forging shield to 10 or so. The initial levels are relatively cheap and add the most stats.
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Jun 13 2015, 11:26
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mozilla browser
Group: Gold Star Club
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Joined: 22-December 11

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I'm also guilty of the same, but... are these patch-related? If not, might be better to take it to Ask the ExpertsThis post has been edited by mozilla browser: Jun 13 2015, 11:54
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