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> The Lottery: Making the rich richer and the poor poorer, Changes need to come

 
post Dec 9 2013, 21:13
Post #121
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QUOTE(Lement @ Dec 9 2013, 10:31) *

I'm not sure why PXP boosters/equipment boosted by them should be non-tradeable? PXP is already a market commodity.

The point is to have prizes with no cash value.

QUOTE
Idea 3....It could even be all monsters an user has have forever maxed morale/hunger, it'd still be pretty useless with the rate of food/pill generation.

You know that some players have dozens of monsters right? HTTP even hit the old cap of 255.

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mainly benefits bots

Botters hate anything that can't be traded, their whole operation is to sell to others or feed a "main" account.
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post Dec 9 2013, 21:33
Post #122
Lement



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Well, everything you suggested has cash value - albeit some are things you can have enough of - the only prizes that spring to mind that wouldn't have it would be purely aesthetic, such as the cutie mark you have or maybe having a weapon of your choosing named what you want.

255 is nice, but..I have sat upon my 37 monsters pretty much ever since the summer ended, and still have many many thousands of each food, not to mention pills and crystals if I ever ran out of those. The cost of feeding a monster is both trivial compared to both monster upkeep and lottery pot values and automatically generated in battle - in fact, the time saved from not having to feed them is probably the most valuable offer from such a deal, and you have to check monsters more often than you feed then anyway.

As for the last one, they can just bid with (assuming they are both botting and multi-accounting) bot account then?
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post Dec 10 2013, 02:03
Post #123
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> Not 1 minute into today.
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WAT?

Did somebody read my suggestion and thought it was patch notes? The hell is going on?

This post has been edited by Anomtai: Dec 10 2013, 02:38
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post Dec 10 2013, 02:24
Post #124
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So Stony just bought about 60,000kGP just now. Yeah, he really does spend a lot on GP...

Edit: At the same time, he can also afford it, what with his Catgirl and H@H stuffs.

This post has been edited by Drksrpnt: Dec 10 2013, 02:25
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post Dec 10 2013, 02:59
Post #125
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get rid of GP prizes and just throw in "consolaton gear". tighten the roll for 1st place, and after the lottery roll, randomly generate a weapon for 2nd through 3rd or however many places there should be. Quality Range should be pretty lol-meh. I think it'd feel more evil if you miss 1st, get 2nd and get a crude shortsword. Can list the consolation prizes after they roll (wall of shame).

No more people continually placing 2nd-5th and using that gp to crowd out others. all gp put in would have to be bought or earned.
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post Dec 10 2013, 04:27
Post #126
Lement



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While not all, it is nowhere near break-even - and people do get lucky, for example ChosenUno got 2nd place with just 10 tickets.

I could give the same mathematical proof, but....

Enforcer is 4th in H@H all-time toplists. Ichy has roughly one-third less points than him and you know how he complains about having nothing to spend hath on after maxing daemon duality - in spring. StonyCat is 1st, with over 66% higher score than Enforcer(and naturally, over 2x higher than Ichy).

That's pretty crazy. But here's what crazier: He's the 1st for the year too - with over 97.5% of his all-time score. He has more than 3x score as next one, G Just G, and more than 4x than the third one, HTTP, and so on with that rate of decrease for further positions. If HTTP is impossibly rich, to the point of being a game-changer for other players in a single-player all on his own, what is then StonyCat? (Note for those who do H@H - last slot has 195k score for 2013, and that is less than 1/1340 of StonyCat's score. Multiplier like 1340 when dealing with GP and haths in a toplist...).

He still doesn't get enough GP from h@h to recoup what he loses on lottery, as given by Darksprnt above.
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post Dec 10 2013, 05:53
Post #127
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People aren't whining about the lack of variety of prizes; they're whining about the inability for them to win that.

While I'm not against the idea of having more variety on the awards, I have to remind people that most of us would still be valuing those 'non-monetary goods' by converting them to some monetary values. In fact, we have been doing so once those new items are suggested. While it gives more variety into the lottery, it also requires balancing over time as the commodity may be more valuable across patches. People will then start to complain about having a lousy 2nd place reward when the 3rd place reward's much better.
The GP reward is boring as hell, it does have the benefit of simple self-balancing so you don't need to re-balance the rewards over time.
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post Dec 10 2013, 06:49
Post #128
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QUOTE(varst @ Dec 10 2013, 10:53) *

they're whining about the inability for them to win that.


nope
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post Dec 10 2013, 07:42
Post #129
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QUOTE(buktore @ Dec 10 2013, 12:49) *

nope


Then kindly explain to me why people are suggesting schemes to
- ban the rich from participating the lottery
- limit the chance for winners to participate (like cooldown)
- cap on number of tickets a player can buy

I already said I'm not against having more types of awards, as many have suggested. I just pointed out the potential pitfall (that people will start whining about the imbalance of awards)

This post has been edited by varst: Dec 10 2013, 07:43
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post Dec 10 2013, 08:06
Post #130
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Am I the only one that thinks a lot of people are evaluating the situation incorrectly.

You can now get 30-80% more credits when selling GP as a result of the lottery. Its an alternate highly successful strategy for non lotto playing players. You can then watch the market and maximise your returns, effectively getting a return on GP for the purpose of HV with little effort.
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post Dec 10 2013, 08:27
Post #131
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QUOTE(varst @ Dec 10 2013, 12:42) *

Then kindly explain to me why people are suggesting schemes to

- ban the rich from participating the lottery
- limit the chance for winners to participate (like cooldown)
- cap on number of tickets a player can buy


And all of these things helps any particular player win prize more often? How? (IMG:[invalid] style_emoticons/default/huh.gif)

And even in the case that it does, why do you think that the whiner asked for a negative request (limiting someone chance) rather than a positive one (more prizes, which is what the 'other side' are advocating) ... ?

This post has been edited by buktore: Dec 10 2013, 08:39
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post Dec 10 2013, 09:04
Post #132
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QUOTE(buktore @ Dec 10 2013, 14:27) *

And all of these things helps any particular player win prize more often? How? (IMG:[invalid] style_emoticons/default/huh.gif)

And even in the case that it does, why do you think that the whiner asked for a negative request (limiting someone chance) rather than a positive one (more prizes, which is what the 'other side' are advocating) ... ?


By nerfing the one with the best chance to win anything, the chance of an average player winning a lottery should increase. Or you can convince them to put more GP into the lottery.

And seriously, I don't know why they ask for negative requests. But you can ask the one who make this thread.
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post Dec 10 2013, 09:18
Post #133
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QUOTE(varst @ Dec 10 2013, 14:04) *

And seriously, I don't know why they ask for negative requests. But you can ask the one who make this thread.


It has nothing to do with 'I can't win any prize!', that, I can assured you. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

The fact that you cannot see the simple reason behind this (whether you actually mean it or not..) is telling something... (IMG:[invalid] style_emoticons/default/tongue.gif)


PS.

QUOTE(LOL50015 @ Dec 9 2013, 11:21) *

all winners = no whiners (IMG:[invalid] style_emoticons/default/biggrin.gif)


Nah... (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by buktore: Dec 10 2013, 09:38
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post Dec 10 2013, 09:27
Post #134
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QUOTE(buktore @ Dec 10 2013, 15:18) *

It has nothing to do with 'I can't win any prize!', that, I can assured you. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

The fact that you cannot see the simple reason behind this (whether you actually mean it or not..) is telling something... (IMG:[invalid] style_emoticons/default/tongue.gif)


QUOTE(DYasha @ Nov 14 2013, 09:03) *

Ban StonyCat from lotteries.


(IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Dec 10 2013, 19:14
Post #135
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If we're still throwing out ideas for non-monetary, untradable prizes in the lottery, I've thought of one:

Add an item that permanently increases the maximum level of a piece of equipment by 1 (i.e. reforging doesn't change the maximum back to 10). So swift strike level 5 and fatality level 5 would be possible!

While lottery winners could still offer to enhance someone else's equipment for a price, I'd imagine that they'd largely prefer to enhance their own equipment (at least until they had maxed out every useful potency for all their regular equipment).
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post Dec 10 2013, 21:07
Post #136
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QUOTE(habbababba31 @ Dec 10 2013, 11:14) *

If we're still throwing out ideas for non-monetary, untradable prizes in the lottery, I've thought of one:

Add an item that permanently increases the maximum level of a piece of equipment by 1 (i.e. reforging doesn't change the maximum back to 10). So swift strike level 5 and fatality level 5 would be possible!

While lottery winners could still offer to enhance someone else's equipment for a price, I'd imagine that they'd largely prefer to enhance their own equipment (at least until they had maxed out every useful potency for all their regular equipment).

For non-monetary, non-tradeable prizes in the lottery the only current option would be Chaos or Tokens of Blood (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 11 2013, 00:20
Post #137
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Sell Surprise Boxes for GP in the bazaar in Lesser, Greater, Godly, Ultimate and so on varieties.
The shop never runs out, so people can buy them, shrine them, and wonder if they're just being trolled all day long.
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post Dec 20 2013, 13:27
Post #138
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Well my 3 cents. After yesterday [Legendary Tempestuous Oak Staff of Focus] I just lost all interest, wanted it as supplementary staff. If by holding close to 50% of tickets there is no chance for consolation prize then I'm sorry but it sucks ballz totally.

I don't even try to compete for serious equipment when hundreds of M tickets are sold. Lottery looks a bit like Henry Ford and Ford Model T:

- Hello, I want to buy a car.
- Certainly sir, black Model T is the only car.

HV lottery - everybody competes, StonyCat always win. (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/dry.gif)

And I agree that GP should not be used as consolation prizes. It screws whole system. Random Tokens/ED and stuff why not.

BTW: Do separate [concurrent] lottery for armor.
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post Dec 20 2013, 16:29
Post #139
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QUOTE(aizenteppa @ Dec 20 2013, 12:27) *
If by holding close to 50% of tickets there is no chance for consolation prize then I'm sorry but it sucks ballz totally.


If 2329 of 7619 is "close to 50%", you have to use the math variant of fuzzy logic. But sure, there was a ~83% chance of you winning something.
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post Dec 20 2013, 17:03
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QUOTE(Tenboro @ Dec 20 2013, 21:29) *

If 2329 of 7619 is "close to 50%", you have to use the math variant of fuzzy logic. But sure, there was a ~83% chance of you winning something.


so 2329/7619 is 0.3056831605197532 *100% = around 30.57%

It's not even 1/3 (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Well, I think he can buy much more GP with his catgirl though
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