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What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads |
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Apr 15 2020, 11:54
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Strykarkatt
Group: Gold Star Club
Posts: 345
Joined: 12-December 09

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Activated the 20% level of Daemon Duality.
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Apr 15 2020, 12:31
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k1863162
Group: Members
Posts: 361
Joined: 9-January 17

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just bought 2 peerless items on the bazaar they are probably worthless but it's pleasant to see them in the inventory
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Apr 15 2020, 21:22
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Venvalion
Group: Members
Posts: 614
Joined: 8-January 20

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Saw that I got 1 Average Oak Staff of Heimdall and 3 Superior Oak Staff of Heimdall while doing my daily inventory clean-up. 4 staffs of the same type dropping in ~1 day... maybe I'll get a Legendary one in the evening (IMG:[ invalid] style_emoticons/default/unsure.gif) More of an accomplishment: I activated the Vigorous Vitality perk today.
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Apr 15 2020, 21:55
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SPoison
Group: Gold Star Club
Posts: 4,135
Joined: 20-July 10

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I got 5S/4P on a staff so I decided to take a break and work on my rapier instead, it honestly just took today to get 4B/5F, and in the end I would have been fine with any combination of B/F Peerless Fiery Rapier of Slaughter
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Apr 16 2020, 01:18
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Ea-Moon
Group: Gold Star Club
Posts: 1,870
Joined: 4-February 15

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Monster Lab Slot 72 (144) unlocked
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Apr 16 2020, 01:58
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BlueWaterSplash
Group: Members
Posts: 3,419
Joined: 15-March 11

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QUOTE(SPoison)  Peerless Fiery Rapier of Slaughter just took today to get 4B/5F, and in the end I would have been fine with any combination of B/F Supposedly B5F4 is slightly better, which I currently agree with, but I think the comparison is closer than others think. The results in Research for 1H which had them equal on the main attack were on a weaker player compared to today, only wearing 3 Power of Slaughter. According to my calculations, on a strong player Fatality does more damage than Butcher on the main attack. Only when factoring in counter attacks does Butcher become slightly better overall. (Fatality is still far superior to Butcher when using skills). (IMG:[ i.imgur.com] http://i.imgur.com/AcVP0Nz.png)(IMG:[ i.imgur.com] https://i.imgur.com/S6Z76ih.png) (IMG:[ i.imgur.com] http://i.imgur.com/orEi06F.png) I am beginning to doubt the last part of the wiki's description of how potency chances work. Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two).I'm doing item world on a new helmet and panties. Helmet requirements were only Jug 4+ or so and its result log was: Amnesia 12345, Juggernaut 12345, Capacitor 12345The panties immediately afterward went: Capacitor 12345, Amnesia 3 (next potency was not Juggernaut). I'm using them to redo my Haste tests in IW, I hope people look forward to it!
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Apr 16 2020, 02:20
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Nezu
Group: Catgirl Camarilla
Posts: 3,945
Joined: 29-January 12

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QUOTE(BlueWaterSplash @ Apr 16 2020, 00:58)  Supposedly B5F4 is slightly better, which I currently agree with
F5B4 is slightly stronger in throughput, however 1H players cannot crit with counters and therefore only get the full effect of butcher on those. Also, assuming ~20% parry rate on many monsters (may in fact be higher - did not calculate), Op5 trounces them both. So really, the optimal choice would be Op5B4 for regular monsters (ie, optimizing for IW/fest) (IMG:[ invalid] style_emoticons/default/tongue.gif) However for schoolgirls I think F5B4 is preferable. QUOTE(BlueWaterSplash @ Apr 16 2020, 00:58)  I am beginning to doubt the last part of the wiki's description of how potency chances work. Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two).You are looking at a very small sample size. Those chances are taken directly from Tenboro. I have IWed hundreds of items and done many thousands of runs total and the averages feel consistent with my IW simulator, which uses those rules as taken from the wiki and from Tenboro's past posts. This post has been edited by lestion: Apr 16 2020, 02:22
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Apr 16 2020, 03:33
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BlueWaterSplash
Group: Members
Posts: 3,419
Joined: 15-March 11

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I kind of disagree on Overpower, although it's better on 1H than used to be thought. I've recently done numerous detailed calculations with it taking into account more things than previously discussed, but I'm saving most of that discussion (and others) for another day. I think Overpower is a bit better with non-Imperil rapier, and worse with Imperil or shortsword styles, because along with better chances to do damage and build overcharge, it also grants a better chance to inflict Penetrated Armor. In this case I had Overpower similar to Fatality. Swift Strike is also not to be overlooked. From the beginning in multiple posts years ago I postulated that Swift Strike grants approximately the equivalent of half the Overpower as a side effect of being able to hit stunned enemies more often. Since then I have reconsidered that as it could be less or no difference if it's not worth it to take the time to intelligently target stunned enemies. However this past year we learned that Haste negates some of its loss with 1H by in part improving the effect of Overwhelming Strikes, the primary result which is having its +15% damage active more often, but also granting approximately +50% counter-parry. Scaled down to Swift Strike that would be +2% counter-parry, or half of Overpower (this could in turn be diluted along with Swift Strike itself by a factor of 2 or 4 if you have high burden and/or stack with Haste). IW and Grindfest should not favor Overpower any more as parry comes mainly from difficulty setting (player level and monster PL also matters slightly, if either are too low my elemental spreadsheet found that parry on clumsy species can drop below 19%). It should still be the same 19% ~ 27% (chaosed). IW and Grindfest may have Swift Strike as the surprise champion though, I hope to have more data on this soon.
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Apr 16 2020, 05:05
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Basara Nekki
Group: Gold Star Club
Posts: 7,729
Joined: 13-September 12

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Exchange of 100 Easter Artifacts (again (IMG:[ invalid] style_emoticons/default/happy.gif) ). Result:24% 1 Hath _0% Attribute Point 23% Last Elixir 27% Energy Drink 26% 1000 x Crystals According to Wiki, the chances are estimated:20%    2 Hath 00~10%  Attribute Point 20%    Last Elixir 20%    Energy Drink 40%    1000 x Crystals Final Considerations:Positive point: ED > LE. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Negative point: The same as always (the distribution of crystals) (again and again (IMG:[ invalid] style_emoticons/default/dry.gif) ). Well, at least I got a lot less crystals than usual. (IMG:[ invalid] style_emoticons/default/heh.gif)
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Apr 16 2020, 08:41
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(BlueWaterSplash @ Apr 16 2020, 01:33)  -snip- Overpower as Imperil 1H is extremely important and preferable, for two reasons: 1) This style doesn't benefit from Overwhelming Strikes often 2) Since counter-attacks are ~3 times more powerful than as non-Imp, Fatality has much less impact on the damage output As for Swift Strike... just... no. A bit of attack speed is fine, if one has higher enough Block and Parry. The thing is... you can just get that attack speed by using feathers on your equipment. Not to mention that it's not 2-10% attack speed that will change much regarding one's ability to make use of stunned monsters. And there's always (ability-less) Haste, if it's really needed. So if a lit a bit of attack speed was really useful, I'd take both Overpower and Haste anyway. There is simply no room for Swift Strike at all in the end. Maybe I'll give it a try at some point, when the confinement ends. This post has been edited by decondelite: Apr 16 2020, 08:43
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Apr 16 2020, 11:18
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BlueWaterSplash
Group: Members
Posts: 3,419
Joined: 15-March 11

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QUOTE(decondelite)  Since counter-attacks are ~3 times more powerful than as non-Imp, Fatality has much less impact on the damage output
As for Swift Strike... The thing is... you can just get that attack speed by using feathers on your equipment.
And there's always Haste, if it's really needed...There is simply no room for Swift Strike at all in the end. That's true about counter attacks and Imperil style, but doesn't it count equally against Fatality and Overpower? That only helps Butcher. That is a great point against Swift Strike, maybe a fatal one. Even if action speed somehow end up useful in some situations by a miracle, anyone can just cast Haste, and at that point it's enough and Swift Strike is just extraneous. I'll return to that idea someday but it's probably correct. Feathers won't necessarily give you any attack speed, unless your body makes some to begin with (requires Agility > Level which I am at the borderline of in my build). Feathers only change the amount of attack speed (which must already exist) that leaks through the burden. In this partial regard, Swift Strike or the Agile prefix is somewhat better than Agility for the purposes of gaining speed. Because Agility will also give you evade which is more undesirable (slows down counter attacks without returning the weird side-effect benefits of attack speed).
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Apr 16 2020, 17:47
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Nezu
Group: Catgirl Camarilla
Posts: 3,945
Joined: 29-January 12

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QUOTE(BlueWaterSplash @ Apr 16 2020, 10:18)  In this partial regard, Swift Strike or the Agile prefix is somewhat better than Agility for the purposes of gaining speed. Because Agility will also give you evade which is more undesirable (slows down counter attacks without returning the weird side-effect benefits of attack speed).
I think you are now optimising for something completely different; a little evade is definitely very useful in the later stages of fests. You will most likely be capping your counters every turn regardless.
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Apr 17 2020, 02:49
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BlueWaterSplash
Group: Members
Posts: 3,419
Joined: 15-March 11

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I don't think the counters cap too much in IW and grindfest: my Haste vs no-Haste tests came back today with surprisingly poor performance for Haste at IWBTH. So there must be a lot of counters and it's not capping (or only caps without Haste). ...I guess I can explain it. The greatly increased counters with the largest swarms (~9 in IW, compared to ~4 in most Arenas, and ~5 in denser Arenas where Haste did best) probably hurt Haste. Whereas one of the side benefits of Haste -- longer PA duration to stick while spreading -- probably peaks out in usefulness around 5~7 monsters. And the other side benefit of Haste -- Overwhelming Strikes improvement -- is independent of swarm size. I've never done a Grindfest, is it mostly ~9 monsters like IW, or only at the very end? Item World revs up to ~9 monsters at a quarter of the way through. As for evade, I think it's surprisingly unhelpful for 1H players. I tested myself while doing IW practice on that helmet. On PFUDOR if I target and kill enemies one-by-one I can easily clear without using Spirit Shield or anything (I do use Haste, but don't need Shadow Veil it turns out). And this theoretically makes me ~5% slower in Arenas compared to spreading as tested before. On PFUDOR IW if I spread I get beat up fairly bad and have to cure a hundred times...but it was still faster than targeting singly. (Thus in my later Haste tests on panties, I always spreaded no matter how beat up I got). In other words, it's better for 1H players to not use evade and Shadow Veil past level ~380 no matter how bad they get beat up. The ~12% speed loss with Evade due to loss in counters won't be made up with damage reduction. Actually it will probably be ~24% speed loss since IW is mostly huge swarms of 9. Single targeting reduced my damage infinitely and even that did not make back its ~5% speed loss. Haste is another story. I know I said the IWBTH results came back worse than expected, but they are still good. Haste obliterated no-Haste in PFUDOR IW though. I still need to gather more samples on Saturday. I can't anymore because it became unfair void day. I was unable to finish enough PFUDOR runs today because my panties did not cooperate. I wasted 12 Amnesia shards already and counting... (IMG:[ invalid] style_emoticons/default/cry.gif)
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Apr 17 2020, 14:34
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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"You hold 1 of 8034 sold tickets. 3rd Prize: 1 Caffeinated Candy Winner: decondelite"
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Apr 18 2020, 03:20
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Basara Nekki
Group: Gold Star Club
Posts: 7,729
Joined: 13-September 12

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Apr 18 2020, 08:00
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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(IMG:[ invalid] style_emoticons/default/huh.gif) I have already reached Forge Upgrade level 50, and I had not noticed. I just bought HGM x 1000 cheaper than the ones at Super's auction # 211, and that makes up for the loss of the other time I won the auction by a lot. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Apr 18 2020, 14:14
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Venvalion
Group: Members
Posts: 614
Joined: 8-January 20

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Reached lv.281 by the Dawn, so I can finally use this Rapier over an exq. one (IMG:[ invalid] style_emoticons/default/biggrin.gif) Also trained Scavenger up to lv.33, switched back to Ability Boost for now.
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Apr 18 2020, 23:40
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uareader
Group: Catgirl Camarilla
Posts: 5,594
Joined: 1-September 14

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QUOTE You hold 1 of 101111 sold tickets. If I was ultra-rich, I would definitely have bought 10000 tickets after seeing that (IMG:[ invalid] style_emoticons/default/laugh.gif)
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