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> What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads

 
post Apr 13 2020, 07:06
Post #28711
mouisaac



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Raised 10 1560s!

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(Manage to appear on the top 50 trainers in monster data analysis)

Also tried gum and vase for the first time.
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post Apr 13 2020, 08:54
Post #28712
Ezekyle



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Fought an entire Grindfest and still got no Easter drops.
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post Apr 13 2020, 16:00
Post #28713
Venvalion



Back to my hole, it's cooler
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Level 428 (Dovahkiin)


Got my second Figurine drop yesterday in a RE.
Also, it took me some time to get back to Training, but I'm on the path of the Scavenger (lv.23 as of now).
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post Apr 13 2020, 16:59
Post #28714
KitsuneAbby



Curse God of the Hentai Shrine
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6 928 turns 1:05:15 (1,77 t/s)
0 mana elixir
0 spirit elixir

Still too much healing to my taste though.
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post Apr 13 2020, 17:42
Post #28715
sickentide



sexromancer
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pulled together a holy mage set without paying out the ass, including spares to use robe instead of gloves for prof while it catches up

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post Apr 13 2020, 18:42
Post #28716
elyusi_kei



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QUOTE(DJNoni @ Apr 11 2020, 23:18) *

If you can do DWD, I think you can do RoB. Only the last one can be a bitch. And FSM takes a long time to die.


Oh, yup. I had just enough tokens to run the whole gamut at PFUDOR and it was surprisingly straightforward. Thanks for the confidence boost.
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post Apr 14 2020, 00:42
Post #28717
BlueWaterSplash



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QUOTE(BlueWaterSplash @ Apr 2 2020, 11:00) *
Made it through 83/90 rounds without pony refreshment...

Still managed to barely finish arena without using any items despite fairly bad luck with channeling and gems. Wasn't able to cast much (cheap 1 target) Imperil though. My deprecating proficiency currents sits at 407.39 at level 383.

Opposite end of spectrum: today I got pony after both round 24/80 and 48/80. At my current level 386 I've noticed that my mana reserves are starting to become overly plentiful. I may finally upgrade my Imperil to 2 targets soon, it supposedly doesn't cost much more (just 10 --> 12 base mana cost).

Before I do that, I should probably do some benchmarks to see if casting 1 (or 2) target Imperil at the beginning of rounds makes me faster or slower.
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post Apr 14 2020, 19:28
Post #28718
Ezekyle



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Level 499 from RE.
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post Apr 14 2020, 21:12
Post #28719
Logii



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I noticed my display title was Dovahkiin instead of Godslayer when I posted on the Legendary Equipment Thread. I must have accidentally switched it when changing difficulty to IWBTH for couple IW rounds during the Easter event to save Amnesia Shards. I was wondering why my performance felt ever so slightly lower than usual during the event (IMG:[invalid] style_emoticons/default/heh.gif)

The new UI doesn't display the title on the character page like the old UI did, otherwise I would have probably noticed it sooner.
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post Apr 15 2020, 03:13
Post #28720
BlueWaterSplash



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First time ever: accidentally used Energy Drink and wasted 80~100k. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Apr 15 2020, 11:54
Post #28721
Strykarkatt



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Level 496 (Dovahkiin)


Activated the 20% level of Daemon Duality.
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post Apr 15 2020, 12:31
Post #28722
k1863162



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just bought 2 peerless items on the bazaar they are probably worthless but it's pleasant to see them in the inventory
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post Apr 15 2020, 21:22
Post #28723
Venvalion



Back to my hole, it's cooler
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Saw that I got 1 Average Oak Staff of Heimdall and 3 Superior Oak Staff of Heimdall while doing my daily inventory clean-up.
4 staffs of the same type dropping in ~1 day... maybe I'll get a Legendary one in the evening (IMG:[invalid] style_emoticons/default/unsure.gif)

More of an accomplishment: I activated the Vigorous Vitality perk today.
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post Apr 15 2020, 21:55
Post #28724
SPoison



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I got 5S/4P on a staff so I decided to take a break and work on my rapier instead, it honestly just took today to get 4B/5F, and in the end I would have been fine with any combination of B/F

Peerless Fiery Rapier of Slaughter
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post Apr 16 2020, 01:18
Post #28725
Ea-Moon



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Monster Lab Slot 72 (144) unlocked
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post Apr 16 2020, 01:58
Post #28726
BlueWaterSplash



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QUOTE(SPoison) *
Peerless Fiery Rapier of Slaughter just took today to get 4B/5F, and in the end I would have been fine with any combination of B/F

Supposedly B5F4 is slightly better, which I currently agree with, but I think the comparison is closer than others think. The results in Research for 1H which had them equal on the main attack were on a weaker player compared to today, only wearing 3 Power of Slaughter. According to my calculations, on a strong player Fatality does more damage than Butcher on the main attack. Only when factoring in counter attacks does Butcher become slightly better overall. (Fatality is still far superior to Butcher when using skills).

(IMG:[i.imgur.com] http://i.imgur.com/AcVP0Nz.png)(IMG:[i.imgur.com] https://i.imgur.com/S6Z76ih.png)
(IMG:[i.imgur.com] http://i.imgur.com/orEi06F.png)

I am beginning to doubt the last part of the wiki's description of how potency chances work. Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two).

I'm doing item world on a new helmet and panties. Helmet requirements were only Jug 4+ or so and its result log was: Amnesia 12345, Juggernaut 12345, Capacitor 12345

The panties immediately afterward went: Capacitor 12345, Amnesia 3 (next potency was not Juggernaut). I'm using them to redo my Haste tests in IW, I hope people look forward to it!
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post Apr 16 2020, 02:20
Post #28727
Nezu



Rat
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QUOTE(BlueWaterSplash @ Apr 16 2020, 00:58) *

Supposedly B5F4 is slightly better, which I currently agree with


F5B4 is slightly stronger in throughput, however 1H players cannot crit with counters and therefore only get the full effect of butcher on those.

Also, assuming ~20% parry rate on many monsters (may in fact be higher - did not calculate), Op5 trounces them both.

So really, the optimal choice would be Op5B4 for regular monsters (ie, optimizing for IW/fest) (IMG:[invalid] style_emoticons/default/tongue.gif)

However for schoolgirls I think F5B4 is preferable.

QUOTE(BlueWaterSplash @ Apr 16 2020, 00:58) *

I am beginning to doubt the last part of the wiki's description of how potency chances work. Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two).


You are looking at a very small sample size. Those chances are taken directly from Tenboro. I have IWed hundreds of items and done many thousands of runs total and the averages feel consistent with my IW simulator, which uses those rules as taken from the wiki and from Tenboro's past posts.

This post has been edited by lestion: Apr 16 2020, 02:22
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post Apr 16 2020, 03:33
Post #28728
BlueWaterSplash



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I kind of disagree on Overpower, although it's better on 1H than used to be thought. I've recently done numerous detailed calculations with it taking into account more things than previously discussed, but I'm saving most of that discussion (and others) for another day.

I think Overpower is a bit better with non-Imperil rapier, and worse with Imperil or shortsword styles, because along with better chances to do damage and build overcharge, it also grants a better chance to inflict Penetrated Armor. In this case I had Overpower similar to Fatality.

Swift Strike is also not to be overlooked. From the beginning in multiple posts years ago I postulated that Swift Strike grants approximately the equivalent of half the Overpower as a side effect of being able to hit stunned enemies more often. Since then I have reconsidered that as it could be less or no difference if it's not worth it to take the time to intelligently target stunned enemies.

However this past year we learned that Haste negates some of its loss with 1H by in part improving the effect of Overwhelming Strikes, the primary result which is having its +15% damage active more often, but also granting approximately +50% counter-parry. Scaled down to Swift Strike that would be +2% counter-parry, or half of Overpower (this could in turn be diluted along with Swift Strike itself by a factor of 2 or 4 if you have high burden and/or stack with Haste).

IW and Grindfest should not favor Overpower any more as parry comes mainly from difficulty setting (player level and monster PL also matters slightly, if either are too low my elemental spreadsheet found that parry on clumsy species can drop below 19%). It should still be the same 19% ~ 27% (chaosed). IW and Grindfest may have Swift Strike as the surprise champion though, I hope to have more data on this soon.
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post Apr 16 2020, 05:05
Post #28729
Basara Nekki



A poor man with a star.
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Exchange of 100 Easter Artifacts (again (IMG:[invalid] style_emoticons/default/happy.gif) ).

Result:
24% 1 Hath
_0% Attribute Point
23% Last Elixir
27% Energy Drink
26% 1000 x Crystals

According to Wiki, the chances are estimated:
20%    2 Hath
00~10%  Attribute Point
20%    Last Elixir
20%    Energy Drink
40%    1000 x Crystals

Final Considerations:

Positive point: ED > LE. (IMG:[invalid] style_emoticons/default/biggrin.gif)

Negative point: The same as always (the distribution of crystals) (again and again (IMG:[invalid] style_emoticons/default/dry.gif) ). Well, at least I got a lot less crystals than usual. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Apr 16 2020, 08:41
Post #28730
KitsuneAbby



Curse God of the Hentai Shrine
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QUOTE(BlueWaterSplash @ Apr 16 2020, 01:33) *
-snip-

Overpower as Imperil 1H is extremely important and preferable, for two reasons:
1) This style doesn't benefit from Overwhelming Strikes often
2) Since counter-attacks are ~3 times more powerful than as non-Imp, Fatality has much less impact on the damage output

As for Swift Strike... just... no. A bit of attack speed is fine, if one has higher enough Block and Parry. The thing is... you can just get that attack speed by using feathers on your equipment. Not to mention that it's not 2-10% attack speed that will change much regarding one's ability to make use of stunned monsters.
And there's always (ability-less) Haste, if it's really needed.

So if a lit a bit of attack speed was really useful, I'd take both Overpower and Haste anyway. There is simply no room for Swift Strike at all in the end. Maybe I'll give it a try at some point, when the confinement ends.

This post has been edited by decondelite: Apr 16 2020, 08:43
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