Loading. Please Wait... 
 |
 |
 |
What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads |
|
Jan 27 2018, 21:48
|
BlueWaterSplash
Group: Members
Posts: 3,422
Joined: 15-March 11

|
It probably depends on your stats but I don't use imperil on schoolgirls, especially not with DW. I just hit them until they get penetrated armor 3, then one frenzied blows will usually finish them off. I still don't know how imperial stacks with penetrated armor but I'm kind of sure penetrated armor 3 is the limit on physical mitigation reduction anyway (not reduced to zero mitigation).
Since super moves don't have element, the elemental part of the imperil would be wasted, and I don't need to inflict penetrated armor 3 any faster, because if I did then the frenzied blows won't be quite enough to kill them. What does lololo do?
This post has been edited by BlueWaterSplash: Jan 27 2018, 21:48
|
|
|
|
 |
|
Jan 27 2018, 22:11
|
KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

|
The issue with your method is that you need to proc PA 3 times before getting a full stack, which takes an average of 12 turns, considering you're using Rapier+something else. By the time you get at least 2 PA procs, you'd have wasted a significant amount of damage in the SG's PMit. So even if you're playing a rapier, I'd use Imperil straight away to benefit from 50%PMit reduction from the start to then boost it to 75% (which is enough to annihilate the PMit of a Lvl500 SG, if I'm not mistaken) with the first PA proc. Whatever the DW combo, it looks obvious to me that Imperil is a thing to use on SGs, especially when we consider that the 2 nearby monsters will have a big chance to be afflicted by it aswell. Dunno about you, but I'd be pissded if it took me like 7-8 turns to have the first proc of PA and finally starting to deal decent damage. Aside from this... I don't know if it's an accomplishement, but I dropped the exact same crap two rounds in a row. (IMG:[ i.imgur.com] https://i.imgur.com/zA5Ukua.png) This post has been edited by decondelite: Jan 27 2018, 22:34
|
|
|
|
 |
|
Jan 27 2018, 22:46
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
QUOTE(decondelite @ Jan 27 2018, 21:11)  I'd be pissded if it took me like 7-8 turns to have the first proc of PA
7 turns to deal the first PA? (IMG:[ invalid] style_emoticons/default/huh.gif) if any, in 7 turns you have to have the SG with a foot on her grave!
|
|
|
|
 |
|
Jan 27 2018, 23:00
|
KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

|
Yes, 7-8 turns before PA is likely to happen regularly. PA is only 20-25% chance to happen per hit.
Considering 25% PA chance, it'd be 42% chance for PA not to happen within the 3 first hits, 31% within the 4, 17% within the 6. In other words, it's 17% chance that PA takes at least 7 turns to be procced, so roughly 1 SG out of 6.
Now if I consider 22% PA chance, it gives 47% (3), 37% (4), 22.5% (6).
Of course, the counterpart of this would be Imperil failing. But practice experience proved that a SG failing to be imperiled more than once in a row doesn't happen often, let alone twice in a row. Assuming one has a decent Depr proficiency.
|
|
|
|
 |
|
Jan 27 2018, 23:13
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
QUOTE(decondelite @ Jan 27 2018, 22:00)  Yes, 7-8 turns before PA is likely to happen regularly
let me trigger a RE to check it, but still... (IMG:[ invalid] style_emoticons/default/mellow.gif) [edit]: ok, 8 mobs. mob1: hits before PA stacking: 3 mob2: hits before PA stacking: 1 mob3: hits before PA stacking: 1 mob4: hits before PA stacking: 2 mob5: hits before PA stacking: 3 mob6: hits before PA stacking: 2 mob7: hits before PA stacking: 1 mob8: hits before PA stacking: 3 so, well... where are those 7/8 hits for a PA to land? (IMG:[ invalid] style_emoticons/default/huh.gif) This post has been edited by Scremaz: Jan 27 2018, 23:31
|
|
|
Jan 27 2018, 23:27
|
Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

|
It's quite rare but possible. Usually it doesn't take more than 3 or 4 hits.
|
|
|
Jan 27 2018, 23:34
|
sssss2
Group: Gold Star Club
Posts: 4,029
Joined: 11-April 14

|
QUOTE(decondelite @ Jan 28 2018, 06:00)  Yes, 7-8 turns before PA is likely to happen regularly. PA is only 20-25% chance to happen per hit.
QUOTE(https://ehwiki.org/wiki/Equipment_Procs) Landing a critical strike will always proc your weapon's status effect.
And Heartseeker increases the crit chance by 10%. QUOTE(https://ehwiki.org/wiki/Spells#Supportive_Spells) Physical crit chance bonus: 10%; this means on-battle crit chance will become: (100 - crit) * 0.1 + crit = 10 + 0.9 * crit
In my case, PA chance is roughly 67%. This post has been edited by sssss2: Jan 27 2018, 23:37
|
|
|
Jan 27 2018, 23:38
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
QUOTE(sssss2 @ Jan 27 2018, 22:34)  In my case, PA chance is roughly 67%.
your crit chance?
|
|
|
Jan 27 2018, 23:48
|
sssss2
Group: Gold Star Club
Posts: 4,029
Joined: 11-April 14

|
QUOTE(Scremaz @ Jan 28 2018, 06:38)  your crit chance?
51.5%
|
|
|
|
 |
|
Jan 28 2018, 00:03
|
Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

|
QUOTE(decondelite @ Jan 27 2018, 13:00)  Yes, 7-8 turns before PA is likely to happen regularly. PA is only 20-25% chance to happen per hit.
Considering 25% PA chance, it'd be 42% chance for PA not to happen within the 3 first hits, 31% within the 4, 17% within the 6. In other words, it's 17% chance that PA takes at least 7 turns to be procced, so roughly 1 SG out of 6.
Now if I consider 22% PA chance, it gives 47% (3), 37% (4), 22.5% (6).
Of course, the counterpart of this would be Imperil failing. But practice experience proved that a SG failing to be imperiled more than once in a row doesn't happen often, let alone twice in a row. Assuming one has a decent Depr proficiency.
25% is an absurd number to base chance of PA landing on. Chance to land PA is 1-(1-crit chance) * (1-weapon proc chance), as sss2 pointed out. When you crit, you not only do additional damage based on +crit damage, but you also land your weapon(s) proc(s). My chance to land PA is over 50%, less than 60%.
|
|
|
|
 |
|
Jan 28 2018, 00:13
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
QUOTE(sssss2 @ Jan 27 2018, 22:48)  51.5%
wow. thanks to this, i now know my PA chance is 58 / 62 with 1H set, 71.5 / 74.5 with DW set. not bad.
|
|
|
Jan 28 2018, 00:18
|
KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

|
QUOTE(Cryosite @ Jan 27 2018, 23:03)  ... Ten bucks that you didn't know it either before he said so. (IMG:[ invalid] style_emoticons/default/dry.gif) Well, at least it shows I'm not relying on procs hardcore to be efficient, but on other factors. This post has been edited by decondelite: Jan 28 2018, 00:19
|
|
|
|
 |
|
Jan 28 2018, 00:20
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
while i'm at it, i could check how many of those hits were crits. let's see if i'm lucky with another RE...
mob1: hits before PA stacking: 3 (non-crit/non-crit/crit) mob2: hits before PA stacking: 3 (parried/parried/crit) mob3: hits before PA stacking: 1 (crit) mob4: hits before PA stacking: 1 (crit) mob5: hits before PA stacking: 3 (parried/non-crit/non-crit) mob6: hits before PA stacking: 1 (crit)
so yep, i'd say crits are quite important...
This post has been edited by Scremaz: Jan 28 2018, 00:28
|
|
|
|
 |
|
Jan 28 2018, 00:26
|
Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

|
QUOTE(decondelite @ Jan 27 2018, 14:18)  Ten bucks that you didn't know it either before he said so. (IMG:[ invalid] style_emoticons/default/dry.gif) Well, at least it shows I'm not relying on procs hardcore to be efficient, but on other factors. I actually did know that before he said it. It has been relevant in my purchasing decisions. For example, I've been trying to get a pretty ideal Ethereal Mace of Balance. You may recall me doing so. But I feel like that would be better than a slaughter mace, due to higher chance to stun. You can keep your ten bucks though.
|
|
|
Jan 28 2018, 00:40
|
Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

|
QUOTE(Cryosite @ Jan 27 2018, 23:26)  due to higher chance to stun
You know, right, how pitiful is that "higher"? (IMG:[ invalid] style_emoticons/default/duck.gif)
|
|
|
Jan 28 2018, 01:18
|
Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

|
QUOTE(Juggernaut Santa @ Jan 27 2018, 14:40)  You know, right, how pitiful is that "higher"? (IMG:[ invalid] style_emoticons/default/duck.gif) [ i.imgur.com] https://i.imgur.com/9mUofsv.pngAbout 6% more. That's more impactful than the ~300 ADB difference. Still keeping an eye out for a more ideal mace though. Very few on the market of any quality.
|
|
|
Jan 28 2018, 01:43
|
Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

|
crit proccing weap status was quite a while ago. ie when i was still playing since i did tests with skillchip for that
|
|
|
|
 |
|
Jan 28 2018, 01:45
|
Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

|
QUOTE(Cryosite @ Jan 28 2018, 00:18)  [ i.imgur.com] https://i.imgur.com/9mUofsv.pngAbout 6% more. That's more impactful than the ~300 ADB difference. Still keeping an eye out for a more ideal mace though. Very few on the market of any quality. After forge and IW it's a "bit" more. At my level can be over one thousand if you forge a bit. Also, 6% crit chance, you can dream about that. If it's 6% on the weapon, after it's added multiplicatively to the overall crit, if it's 2-3% on the total, it's already too much (IMG:[ invalid] style_emoticons/default/laugh.gif) And the impact on the effective damage it's very little. And the defensive advantage of stunning 0.5% times more it's basically zero. If balance on 2h was that good for real, everyone would be using that since a while, but it isn't. This post has been edited by Juggernaut Santa: Jan 28 2018, 01:46
|
|
|
|
 |
|
Jan 28 2018, 01:50
|
RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

|
QUOTE(Cryosite @ Jan 27 2018, 15:18)  [ i.imgur.com] https://i.imgur.com/9mUofsv.pngAbout 6% more. That's more impactful than the ~300 ADB difference. Still keeping an eye out for a more ideal mace though. Very few on the market of any quality. Forged scaled to level 365? What script is that?
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|