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> What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads

 
post Jan 27 2018, 21:48
Post #21181
BlueWaterSplash



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It probably depends on your stats but I don't use imperil on schoolgirls, especially not with DW. I just hit them until they get penetrated armor 3, then one frenzied blows will usually finish them off. I still don't know how imperial stacks with penetrated armor but I'm kind of sure penetrated armor 3 is the limit on physical mitigation reduction anyway (not reduced to zero mitigation).

Since super moves don't have element, the elemental part of the imperil would be wasted, and I don't need to inflict penetrated armor 3 any faster, because if I did then the frenzied blows won't be quite enough to kill them. What does lololo do?

This post has been edited by BlueWaterSplash: Jan 27 2018, 21:48
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post Jan 27 2018, 22:11
Post #21182
KitsuneAbby



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The issue with your method is that you need to proc PA 3 times before getting a full stack, which takes an average of 12 turns, considering you're using Rapier+something else. By the time you get at least 2 PA procs, you'd have wasted a significant amount of damage in the SG's PMit. So even if you're playing a rapier, I'd use Imperil straight away to benefit from 50%PMit reduction from the start to then boost it to 75% (which is enough to annihilate the PMit of a Lvl500 SG, if I'm not mistaken) with the first PA proc.

Whatever the DW combo, it looks obvious to me that Imperil is a thing to use on SGs, especially when we consider that the 2 nearby monsters will have a big chance to be afflicted by it aswell. Dunno about you, but I'd be pissded if it took me like 7-8 turns to have the first proc of PA and finally starting to deal decent damage.

Aside from this...
I don't know if it's an accomplishement, but I dropped the exact same crap two rounds in a row.

(IMG:[i.imgur.com] https://i.imgur.com/zA5Ukua.png)

This post has been edited by decondelite: Jan 27 2018, 22:34
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post Jan 27 2018, 22:46
Post #21183
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QUOTE(decondelite @ Jan 27 2018, 21:11) *

I'd be pissded if it took me like 7-8 turns to have the first proc of PA

7 turns to deal the first PA? (IMG:[invalid] style_emoticons/default/huh.gif)

if any, in 7 turns you have to have the SG with a foot on her grave!
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post Jan 27 2018, 23:00
Post #21184
KitsuneAbby



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Yes, 7-8 turns before PA is likely to happen regularly. PA is only 20-25% chance to happen per hit.

Considering 25% PA chance, it'd be 42% chance for PA not to happen within the 3 first hits, 31% within the 4, 17% within the 6. In other words, it's 17% chance that PA takes at least 7 turns to be procced, so roughly 1 SG out of 6.

Now if I consider 22% PA chance, it gives 47% (3), 37% (4), 22.5% (6).

Of course, the counterpart of this would be Imperil failing. But practice experience proved that a SG failing to be imperiled more than once in a row doesn't happen often, let alone twice in a row. Assuming one has a decent Depr proficiency.
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post Jan 27 2018, 23:13
Post #21185
Cleavs



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QUOTE(decondelite @ Jan 27 2018, 22:00) *

Yes, 7-8 turns before PA is likely to happen regularly

let me trigger a RE to check it, but still... (IMG:[invalid] style_emoticons/default/mellow.gif)

[edit]: ok, 8 mobs.

mob1: hits before PA stacking: 3
mob2: hits before PA stacking: 1
mob3: hits before PA stacking: 1
mob4: hits before PA stacking: 2
mob5: hits before PA stacking: 3
mob6: hits before PA stacking: 2
mob7: hits before PA stacking: 1
mob8: hits before PA stacking: 3

so, well... where are those 7/8 hits for a PA to land? (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by Scremaz: Jan 27 2018, 23:31
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post Jan 27 2018, 23:27
Post #21186
Juggernaut Santa



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It's quite rare but possible.
Usually it doesn't take more than 3 or 4 hits.
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post Jan 27 2018, 23:34
Post #21187
sssss2



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QUOTE(decondelite @ Jan 28 2018, 06:00) *

Yes, 7-8 turns before PA is likely to happen regularly. PA is only 20-25% chance to happen per hit.



QUOTE(https://ehwiki.org/wiki/Equipment_Procs)

Landing a critical strike will always proc your weapon's status effect.


And Heartseeker increases the crit chance by 10%.

QUOTE(https://ehwiki.org/wiki/Spells#Supportive_Spells)

Physical crit chance bonus: 10%; this means on-battle crit chance will become: (100 - crit) * 0.1 + crit = 10 + 0.9 * crit



In my case, PA chance is roughly 67%.

This post has been edited by sssss2: Jan 27 2018, 23:37
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post Jan 27 2018, 23:38
Post #21188
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QUOTE(sssss2 @ Jan 27 2018, 22:34) *

In my case, PA chance is roughly 67%.

your crit chance?
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post Jan 27 2018, 23:48
Post #21189
sssss2



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QUOTE(Scremaz @ Jan 28 2018, 06:38) *

your crit chance?


51.5%
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post Jan 28 2018, 00:03
Post #21190
Cryosite



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QUOTE(decondelite @ Jan 27 2018, 13:00) *

Yes, 7-8 turns before PA is likely to happen regularly. PA is only 20-25% chance to happen per hit.

Considering 25% PA chance, it'd be 42% chance for PA not to happen within the 3 first hits, 31% within the 4, 17% within the 6. In other words, it's 17% chance that PA takes at least 7 turns to be procced, so roughly 1 SG out of 6.

Now if I consider 22% PA chance, it gives 47% (3), 37% (4), 22.5% (6).

Of course, the counterpart of this would be Imperil failing. But practice experience proved that a SG failing to be imperiled more than once in a row doesn't happen often, let alone twice in a row. Assuming one has a decent Depr proficiency.


25% is an absurd number to base chance of PA landing on.

Chance to land PA is 1-(1-crit chance) * (1-weapon proc chance), as sss2 pointed out.

When you crit, you not only do additional damage based on +crit damage, but you also land your weapon(s) proc(s). My chance to land PA is over 50%, less than 60%.
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post Jan 28 2018, 00:13
Post #21191
Cleavs



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QUOTE(sssss2 @ Jan 27 2018, 22:48) *

51.5%

wow. thanks to this, i now know my PA chance is 58 / 62 with 1H set, 71.5 / 74.5 with DW set. not bad.
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post Jan 28 2018, 00:18
Post #21192
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QUOTE(Cryosite @ Jan 27 2018, 23:03) *
...


Ten bucks that you didn't know it either before he said so. (IMG:[invalid] style_emoticons/default/dry.gif)
Well, at least it shows I'm not relying on procs hardcore to be efficient, but on other factors.

This post has been edited by decondelite: Jan 28 2018, 00:19
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post Jan 28 2018, 00:20
Post #21193
Cleavs



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while i'm at it, i could check how many of those hits were crits. let's see if i'm lucky with another RE...

mob1: hits before PA stacking: 3 (non-crit/non-crit/crit)
mob2: hits before PA stacking: 3 (parried/parried/crit)
mob3: hits before PA stacking: 1 (crit)
mob4: hits before PA stacking: 1 (crit)
mob5: hits before PA stacking: 3 (parried/non-crit/non-crit)
mob6: hits before PA stacking: 1 (crit)

so yep, i'd say crits are quite important...

This post has been edited by Scremaz: Jan 28 2018, 00:28
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post Jan 28 2018, 00:26
Post #21194
Cryosite



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QUOTE(decondelite @ Jan 27 2018, 14:18) *

Ten bucks that you didn't know it either before he said so. (IMG:[invalid] style_emoticons/default/dry.gif)
Well, at least it shows I'm not relying on procs hardcore to be efficient, but on other factors.


I actually did know that before he said it. It has been relevant in my purchasing decisions. For example, I've been trying to get a pretty ideal Ethereal Mace of Balance. You may recall me doing so. But I feel like that would be better than a slaughter mace, due to higher chance to stun.

You can keep your ten bucks though.
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post Jan 28 2018, 00:40
Post #21195
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QUOTE(Cryosite @ Jan 27 2018, 23:26) *

due to higher chance to stun

You know, right, how pitiful is that "higher"? (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jan 28 2018, 01:18
Post #21196
Cryosite



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QUOTE(Juggernaut Santa @ Jan 27 2018, 14:40) *

You know, right, how pitiful is that "higher"? (IMG:[invalid] style_emoticons/default/duck.gif)


[i.imgur.com] https://i.imgur.com/9mUofsv.png

About 6% more. That's more impactful than the ~300 ADB difference. Still keeping an eye out for a more ideal mace though. Very few on the market of any quality.
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post Jan 28 2018, 01:43
Post #21197
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crit proccing weap status was quite a while ago. ie when i was still playing since i did tests with skillchip for that
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post Jan 28 2018, 01:45
Post #21198
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QUOTE(Cryosite @ Jan 28 2018, 00:18) *

[i.imgur.com] https://i.imgur.com/9mUofsv.png

About 6% more. That's more impactful than the ~300 ADB difference. Still keeping an eye out for a more ideal mace though. Very few on the market of any quality.

After forge and IW it's a "bit" more. At my level can be over one thousand if you forge a bit.
Also, 6% crit chance, you can dream about that. If it's 6% on the weapon, after it's added multiplicatively to the overall crit, if it's 2-3% on the total, it's already too much (IMG:[invalid] style_emoticons/default/laugh.gif)
And the impact on the effective damage it's very little. And the defensive advantage of stunning 0.5% times more it's basically zero.

If balance on 2h was that good for real, everyone would be using that since a while, but it isn't.

This post has been edited by Juggernaut Santa: Jan 28 2018, 01:46
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post Jan 28 2018, 01:50
Post #21199
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QUOTE(Cryosite @ Jan 27 2018, 15:18) *

[i.imgur.com] https://i.imgur.com/9mUofsv.png

About 6% more. That's more impactful than the ~300 ADB difference. Still keeping an eye out for a more ideal mace though. Very few on the market of any quality.


Forged scaled to level 365?

What script is that?
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post Jan 28 2018, 02:00
Post #21200
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QUOTE(RoadShoe @ Jan 28 2018, 00:50) *

Forged scaled to level 365?

What script is that?

https://forums.e-hentai.org/index.php?showtopic=212481
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