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If the new patch totally sucks for you..., Rants and complaints about the awful new HV welcomed. |
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May 24 2013, 04:18
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watisthis
Group: Members
Posts: 1,310
Joined: 20-April 10

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QUOTE(Frostbite @ May 23 2013, 09:45)  Be careful guys with your complaint, make it at least tolerant/masquaradable or at least your complaint has logic behind it. Someone has already been arrested see here"Calm the fuck down and smoke a fuckin' peace pipe or something" Haha great last words
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May 24 2013, 04:25
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Zeheart
Group: Members
Posts: 1,490
Joined: 15-December 09

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Can't do Hourly Encounters on IWBTH anymore and the other exp seems a bit low... sucks how much harder it's gonna be to level now
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May 24 2013, 05:07
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s0rr0wful
Group: Members
Posts: 243
Joined: 12-February 12

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QUOTE(watisthis @ May 24 2013, 04:18)  "Calm the fuck down and smoke a fuckin' peace pipe or something"
Haha great last words
Oh yeah that shit made my day (IMG:[ invalid] style_emoticons/default/laugh.gif) And Tenboro is the fucking boss (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE Do or don't, I don't fucking care. IE is not supported, and if you demand that the game is adapted to whatever piece if shit you want to use because you're too lazy to install a real browser, then fuck you, and fuck the horse you rode in on.
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May 24 2013, 08:03
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Handsome Phil
Group: Gold Star Club
Posts: 2,198
Joined: 12-July 09

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I'm fine the hunger system implemented, but the way morale is handled (fixed by either giving your monsters crystals from time to time - thus leveling up your monster unwillingly, or the super rare happy pills) is very off-putting for me.
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May 24 2013, 08:21
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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QUOTE(Zeheart @ May 24 2013, 14:25)  Can't do Hourly Encounters on IWBTH anymore and the other exp seems a bit low... sucks how much harder it's gonna be to level now
If you're able to already play on the hardest difficulty when you're only level 240 what would be the point of leveling up, plus doesn't it make it more interesting when there's actually a challenge and something to work up to in the games you play QUOTE(Handsome Phil @ May 24 2013, 18:03)  I'm fine the hunger system implemented, but the way morale is handled (fixed by either giving your monsters crystals from time to time - thus leveling up your monster unwillingly, or the super rare happy pills) is very off-putting for me.
The moral and hunger system are ingenuous it stops people with huge amounts of monsters from dominating the field and gives monsterly challenged players more chances for there monsters to get some battle time This post has been edited by Homicidalsage: May 24 2013, 08:26
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May 24 2013, 08:29
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Mags_
Group: Gold Star Club
Posts: 13,809
Joined: 14-March 11

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QUOTE(Homicidalsage @ May 24 2013, 16:21)  If you're able to already play on the hardest difficulty when you're only level 240 what would be the point of leveling up, plus doesn't it make it more interesting when there's actually a challenge and something to work up to in the games you play
I'm not being sarcastic as a say this; It's actually kinda refreshing sometimes to get stomped on an hourly random. It's not just ragnarok, banish, ragnarok, banish = YOU WINZORZ!!! Having said that I've noticed that the cure cooldowns can be very irritating when you're up against 4 of the big monsters, and you have to mitigate an assload of damage. Also yes I use health elixers.
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May 24 2013, 09:33
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doomgaze
Group: Members
Posts: 133
Joined: 4-September 06

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Another huge problem is the way curative spell upgrades are handled.
How can an ability be called "better X" if it increases spell cost? Shouldn't it be the opposite or dimished by profficiency + unlocked ability?
Why not re-introduce the curative profficiency stat back and make it so that a new ability makes cure spells reduce cost and cooldown by calculating it against interference or reducing interference to that spell set if the new ability is unlocked and upgraded along with profficiency. To keep things fair to the new system, said reductions should be tied to ability unlocked level and profficiency and cost calculated as a function of profficiency, player current level and curative abiltiy upgrade tier.
That way, cure spells can be spammed as old times, but they will cure less unless a player invests in its upgrades and actually fights a lot.
This post has been edited by doomgaze: May 24 2013, 09:38
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May 24 2013, 10:58
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Handsome Phil
Group: Gold Star Club
Posts: 2,198
Joined: 12-July 09

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QUOTE(Homicidalsage @ May 24 2013, 08:21)  The moral and hunger system are ingenuous it stops people with huge amounts of monsters from dominating the field and gives monsterly challenged players more chances for there monsters to get some battle time
But forcing you to upgrade your monsters Powerlevel of all things to keep it gifting you materials? Mind you crystal upgrades cost a ridiculous amount when up there.... ...meh I still don't like it (the morale meter that is). *sits angrily down* This post has been edited by Handsome Phil: May 24 2013, 10:59
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May 24 2013, 11:08
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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QUOTE(Handsome Phil @ May 24 2013, 20:58)  But forcing you to upgrade your monsters Powerlevel of all things to keep it gifting you materials? Mind you crystal upgrades cost a ridiculous amount when up there....
...meh I still don't like it (the morale meter that is). *sits angrily down*
I know that some people for some reason like to keep lower level monsters but you do know that higher level monsters bring higher quality materials more often right? Forcing you to feed them crystals really only helps in the long run. But I admit it would be handy to get a least one pill every now and then for your higher level monsters which I'm yet to receive (IMG:[ invalid] style_emoticons/default/sad.gif) This post has been edited by Homicidalsage: May 24 2013, 11:21
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May 24 2013, 13:36
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Handsome Phil
Group: Gold Star Club
Posts: 2,198
Joined: 12-July 09

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Just wanted to report it seems that Happy Pills drop a little more now (?) If this keeps up I'll probably be fine even with the morale system.
This post has been edited by Handsome Phil: May 24 2013, 13:53
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May 25 2013, 01:34
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doomgaze
Group: Members
Posts: 133
Joined: 4-September 06

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QUOTE(Handsome Phil @ May 24 2013, 06:36)  Just wanted to report it seems that Happy Pills drop a little more now (?) If this keeps up I'll probably be fine even with the morale system.
Not really dropping more now... Still stuck with two after fighting through as many arenas as I could in higher difficulty. Morale just has to go away or drop only if you fail to keep your monster fed beyond a certain limit or increase if you give it a higher tier food.
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May 25 2013, 07:40
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xdgfsdf
Group: Members
Posts: 1,889
Joined: 28-February 10

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To be honest, the new arrangements kick ass. I can no longer win in IWTBH, the morale for monsters is also a big problem...I mean many old player used so much crystals to feed them, and end up having a tough time with their morale...
Some of the new arrangements are cool, the amount of spell increased without training them. The idea is cool, but the cooldown part K.O. us... Think about it, what good is cure if it needs to cooldown while the amount of battle item decrease...
One thing I don't understand is that why monsters' morale decrease if the players are active and nearly play the game everyday?
Feed them with food is acceptable, but could there be other arrangements in the monsters? I mean could GM just make player be capable to bring 1 or 2 of its monsters in battles (like NPC in ARPG), for those which are being brought out can increase morale for better item drop rate (more rare items as gift)... This also make players like us feel good of training a high level monster.
Think about it this way, no no will bring a low level "pokemon" in battles if it can help...Another sample would be MH3U, the assists are no good for player if they are being killed by a single hit...
Personally I like the past HV a lot more, it's easier to earn credits and items. The stages in different zones increase too much. In the past, we still can battle for a artifact in 10~20 rounds, but now I can't drop one even I battle for 30 rounds.
I really want to know how many players can still fight in IWTBH for a few rounds. My godly potions are like non-usable fuel, it can't recover much of the damages, even I boost their abilities to nearly max.
Hope GM can look into our concerns, as many players start to quit from the game...
I believe there are many players who love the game, and have played for years, we understand the new arrangement can help many new players, but some of them just kill us badly...
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May 25 2013, 12:23
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doomgaze
Group: Members
Posts: 133
Joined: 4-September 06

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QUOTE(xdgfsdf @ May 25 2013, 00:40)  I mean could GM just make player be capable to bring 1 or 2 of its monsters in battles (like NPC in ARPG), for those which are being brought out can increase morale for better item drop rate (more rare items as gift)... This also make players like us feel good of training a high level monster.
Think about it this way, no no will bring a low level "pokemon" in battles if it can help...Another sample would be MH3U, the assists are no good for player if they are being killed by a single hit...
Not likely to happen... The monsterlab monsters are there to "populate" HV as opponents, not helpers. Prior to their introduction, you fought the same monsters over and over through arenas, grindfest and itemworld which was boring sometimes and once you knew their weaknesses, could plow through them in a wink even at low levels and higher difficulty. I do agree that Morale just has to go away entirely... All the high level players tell you to stop complaining about happy pills and feed them crystals... What they all FAIL to understand is that THEY can raise enough funds to buy crystals or grindfest them EASILY, while the rest of the players just can't keep up with the costs. Even the Admin has clearly stated his disposition and simpathy towards low level players: "It wasn't, though. Base credit drop rate and amount is the same as it was before the patch. The additional credit bonus for highest difficulty was cut from 5x to 3x, but that shouldn't affect the poor low-levels you're empathizing with. Which means the only drop was due to Great Stamina no longer providing a +50% bonus (which would be a 33% drop, btw, and only if you play <400 rounds per day). However, at the same time, base item/artifact/equipment/token/everythingelse drop rate for your average low-level player with no drop enhancements was DOUBLED. And that's without an asterisk or other truth modifier. Which should more than make up for it simply by giving you tons more stuff you could sell. The entire "bring back credit drops!" debate is, in essence, a bunch of baseless whinging, and I'd rather people put a sock in it." Doubled? Yeah, right... Pre patch and with Scavenger (Lvl 27), Quartermaster (Lvl 4), Archaeologist (Lvl 5) and Luck of the draw (Lvl 11), I got tons of potion drops average the most, great often and godly sometimes, some equipment average the most, crude sometimes, fine seldom and very rarely superior or exquisite. Grindfest yielded crystals x2 some times and very, very rarely an artifact. Post patch? No drops AT ALL most of the time on normal or hard difficulties... Average equipment AT BEST, crude most of the time if any... Lesser tier potions if any drop at all almost guaranteed... Some monster chow, very infrequently edible and almost no cuisine... Happy Pills? After almost a week? Only three... Really balanced... Credit drop didn't concern me a great deal (and can stay like this for all I care) as I was just raising them to improve my main monster to gain some bindings (materials for my current equipment set were harvested by my other weaker monsters). Higher grade materials didn't concern me at all, since I only have a handful of exquisites which I don't forge, nor use, and keep just because I was lucky they even dropped. And to make things even better, my monsters all had their power level and stats lowered and all the credits and crystals that I invested in them disappeared and without any kind of refund just because the stat costs were lowered... Yeah... Really fair... And before any of the higher level players who barely took a hit with this awful patch posts about how "we all suffered equally"... There's a saying in my country (translated with some liberties)... Masses in distress make the foolish's sorrow less. This post has been edited by doomgaze: May 25 2013, 12:26
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May 25 2013, 22:04
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Mags_
Group: Gold Star Club
Posts: 13,809
Joined: 14-March 11

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10 10 You gain 132 Credits! 10 9 You gain 4158357 EXP! 10 8 Succubus dropped [Happy Pills] 10 7 Brutallus dropped [7x Crystal of Swiftness] 10 6 Yui Die Fee dropped [Heroic Health Potion] 10 5 Lady Vashj dropped [Heroic Mana Potion] 10 4 You are Victorious!
[attachembed=25896]
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May 26 2013, 04:24
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doomgaze
Group: Members
Posts: 133
Joined: 4-September 06

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QUOTE(rainbowmagnum @ May 25 2013, 15:04)  10 10 You gain 132 Credits! 10 9 You gain 4158357 EXP! 10 8 Succubus dropped [Happy Pills] 10 7 Brutallus dropped [7x Crystal of Swiftness] 10 6 Yui Die Fee dropped [Heroic Health Potion] 10 5 Lady Vashj dropped [Heroic Mana Potion] 10 4 You are Victorious!
[attachembed=25896]
Yeah... Good haul... Oh! Excuse me... Those are the spoils of a Lvl 300+ player on IWBTH difficulty with maybe Hath perks and costly training that a low level player or newbie cannot afford or pay real life donation money for. Good for you anyway, since Happy Pills are figurine rare level drops. Yep... Already proven... The new patch was made just to cater to high level, hardcore players and screwed the rest without a second's thought... After all... Even the admin said so: "but that shouldn't affect the poor low-levels you're empathizing with." This post has been edited by doomgaze: May 26 2013, 04:27
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May 26 2013, 04:36
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(doomgaze @ May 25 2013, 18:24)  Yeah... Good haul...
 Yes, how dare people who invest themselves into something receive any rewards for it. Clearly everyone just DESERVES to have infinite items rain down upon them instead of working towards them. Comrade doomgaze wishes only for the people's will! ...And pill prices have dropped once more on the ISB to 6k. Also strange how someone with better training, 60 levels, and a catgirl aura over me was impressed by my double pill drop. Maybe this thing called RNG affects everyone equally? Naaaaaaaaah! (IMG:[ invalid] style_emoticons/default/cool.gif)
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May 26 2013, 04:44
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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And as joe mentions a double pill drop, I get a happy pill.
Da fuq man. What magic you got.
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May 26 2013, 05:02
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tropitonky
Group: Members
Posts: 118
Joined: 23-January 11

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I like his magic. I'll take a happy pill anytime!
Especially since I was able to get a double pill drop as well. ^^
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May 26 2013, 07:29
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doomgaze
Group: Members
Posts: 133
Joined: 4-September 06

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Congratulations to all who finally got their figuri... Sorry... I meant Happy Pills out of a full week of fights of all kinds... Yep... Really balanced...
How nice that the item shop buys those at 4 credits when they can only be acquired fighting and are an ultra rare drop. Or get them for a ridiculously high from the ítem shop bot's. Or try to fight for them in higher difficulties for those who ain't got enough credits. Or get completely shafted in item shop by the bot and only if an ultra-über-lucky someone, or trained beyond the means of those who ain't got millions of credits or "catgirl auras" (which I think that I once pointed out that auras were still around, and got "lolwutted" for mentioning it) and who has got tons of them to sell for such crap price and not care.
And having a two drop in a single fight... Well.. Yay... Pre-patch I once got a figurine drop and a Tesla Coil artifact in the same grindfest round with my current training levels... I just lucked out. That doesn't mean the availability is balanced in any way.
This post has been edited by doomgaze: May 26 2013, 07:32
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May 26 2013, 09:48
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RRViper
Group: Catgirl Camarilla
Posts: 903
Joined: 5-November 12

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Well let's see.... After playing a bit on this I have minor gripes, overall... 1. I miss the credit boost for high level stamina; mostly due to playing in the high 80-99 range. It's an annoyance but it just means a slowdown on what I can pick up. 2. I actually like the new monster setup, but I think I would request a minor change with the feeding. Instead of making it class related, allow any type of food to be used with any type of monster. However set it up in such a way that that giving a monster a different type of food other than what they are used to may/may not benefit them as much. for example, a low monster wants chow. Offering him edibles or cuisine is better than he likes, so if he accepts it, it'll raise the hunger meter higher than normal, but if he doesn't accept it, you lose the item and nothing happens. for a medium level monster, it can work the same way. offering this one chow can be accepted or refused; refused means you lose the item, accepted means you get the boost to the hunger meter, but since it's a lower grade food it won't give the hunger meter the normal amount. For cuisine in this case, the monster will get the extra boost to the meter if accepted, but can also refuse it and you lose the item. High level monsters want cuisine, so chow would be be given a high probability rate to fail, and even if it does accept it, it would be a relatively small boost. edibles would be given a better probability rate, but again a relatively smaller boost. As for those who have armies of monsters, this can help them out a little; realistically though you'll have to either drop your difficulty level to pick up what you need in order to keep the monsters happy, or let them die off. I have 8 active monsters going myself, all low level, and hunting down chow when I get edibles or cuisine is slightly a pain. I'm not sure what I think about the happy pills however. 3. Skills/abilities I do miss the drops in HP/MP/SP that I had (about a 30% drop across the board), but the abilities setup is ......interesting. I was also annoyed at the loss of some of my extra inventory slots (I don't use infusions or scrolls so I didn't care much about those) Look I'm no powerhouse by any standard and have been a melee player, so why it is annoying that I lost a bit to my stats in general, the idea that one than make their character into whatever hybrid they want intrigues me. I am a little annoyed at the change to SoL being maxed out in its ability and it being only 1-2 turns for cloak of the fallen (if that), and the cooldown overall is rather harsh. For those who depend on spells to attack, I'm guessing you'll need to either become more well rounded instead of 1-2 specific types or change tactics altogether. Heck, if Tenboro reads this, throw a training in that cuts down the cooldown rate, with a max at maybe half the cooldown rate of normal. 4.I actually miss the high difficulty level of IWBTH being now 15 instead of 25. Maybe it's because I like the challenge and the exp received, and the fact you're supposed to get your ass kicked when facing off on that level. Is it possible to get a "monster's revenge" mode thrown in, you know a mode where you don't win the battle, you literally survive it? Optional to enter of course. (IMG:[ invalid] style_emoticons/default/wink.gif) All in all, when it comes right down to it, while the changes are annoying and all of us have lost various things (some more than others), pretty much we all have the same 2 choices: adapt or die. Whining and ranting will not change anything. Personally, I think a lot of this was set up in order to suck out some much needed credits and/or hath out of the game with some of the new trainings and to do some fine tuning for all levels. The only instant gratification you're going to get comes from the Dawn of a New Day ability, and if you're expecting Tenboro to suddenly change the game around to make you happy, I won't bet on it. In short, you can quit, you can whine and beg for some old ways to return, or put in the work to recreate a base and go on. Take your pick. laters, RRViper (although an update that pisses off people of all levels must be a good one (IMG:[ invalid] style_emoticons/default/wink.gif) )
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