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> If the new patch totally sucks for you..., Rants and complaints about the awful new HV welcomed.

 
post Jun 6 2013, 05:33
Post #181
Lement



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What about loading the monster database into localstorage?
User-side expenses and all that jazz.

This post has been edited by Lement: Jun 6 2013, 05:33
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post Jun 6 2013, 06:42
Post #182
Maximum_Joe



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QUOTE(Lement @ Jun 5 2013, 19:33) *

What about loading the monster database into localstorage?
User-side expenses and all that jazz.

This isn't an MMO. People play HV using cellphones.
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post Jun 9 2013, 04:48
Post #183
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Some good and balanced things happened...

Random credits' drops.
Crystal upgrades' morale increases.

Too bad I deleted 3 of my monsters prior, just to afford the costs.

But I'm thankful that I can at least keep the other 2.
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post Jun 10 2013, 01:05
Post #184
BluMeino



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Well, random credit drops are weird, but if the payout rate is higher then it's all gravy.
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post Jun 10 2013, 09:01
Post #185
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QUOTE(BluMeino @ Jun 9 2013, 18:05) *

Well, random credit drops are weird, but if the payout rate is higher then it's all gravy.


At least it makes IW and Grindfest behave a little like the old days where you actually got some dough out of them rather than depend on their drop rates at arenas and hourlies. Makes it easier to buy crystals instead of fighting for them.
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post Jun 10 2013, 09:39
Post #186
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QUOTE(Tenboro @ Jun 5 2013, 21:12) *

And the actual initialization data for the monsters is in fact already stored in memcache. But anything that requires range scans on what is strictly a key-value store is very inelegant, and additionally requires overhead (though mostly development-wise) for code to maintain the values in question. It would also increase intra-node communication on the cluster instead of using the handy-dandy local replicated database copy, so all in all, I don't think you end up saving much in the end.


!!!
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post Jun 10 2013, 10:55
Post #187
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QUOTE(doomgaze @ Jun 8 2013, 22:48) *

Some good and balanced things happened...

Random credits' drops.
Crystal upgrades' morale increases.

Too bad I deleted 3 of my monsters prior, just to afford the costs.

But I'm thankful that I can at least keep the other 2.



It's kind of your fault for knee-jerk deleting monsters when keeping them in existence costs you nothing...
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post Jun 11 2013, 03:04
Post #188
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If the wiki is correct then INT only raises a player's magic offensive abilities (+ a little extra spirit). It's basically a useless attribute for a pure fighter. Why should a fighter put any XP in it? The flippant answer might be of course they shouldn't, but is that really the intention here? To create a useless attribute that invites min/maxing to an absurd degree?

Meanwhile WIS is a super attribute with 6 defensive and offensive beneficial effects (+ that spirit thing). Even for a mage that creates an incentive to put more in WIS than INT. Could we get some balance, something that doesn't leave us with intelligence-free brutes?
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post Jun 11 2013, 03:40
Post #189
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QUOTE(AircraftofWW2 @ Jun 10 2013, 17:04) *

extra spirit

This is why.
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post Jun 12 2013, 05:57
Post #190
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It is nice to have extra spirit when you are "Heavy Armor"ing...

It helps making long runs using spirit stance to mow down mobs with either maces or longsword, or niten and make vital spells like regen and protection less costly.
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post Jun 12 2013, 22:50
Post #191
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I cant say much about the patch. The resolution change makes play impossible with my bad old monitor (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 12 2013, 22:59
Post #192
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nvm

but a low resolution monitor thing is really needed

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post Jun 12 2013, 23:27
Post #193
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HP and MP tank ability upgrade doesnt work. Used them, didnt increase my MP or HP.
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post Jun 12 2013, 23:35
Post #194
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So these are my major complaints

- barely winning random arenas on normal difficulty
- me as a mage got nerfed into fucking oblivion
- the resolution change sucks balls for older monitors
- the ability points I invested into HP/MP tank doesnt even work, not sure about the damage things, or what I was doing wrong
- it seems like this new system benefits cash payers and lvl 350+ guys exclusively and makes them completely imba

This post has been edited by YinX: Jun 12 2013, 23:49
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post Jun 13 2013, 00:00
Post #195
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QUOTE(YinX @ Jun 12 2013, 13:35) *

I AM A HUMUNGOUS NOOB

Fixed.

Protip: You have to drag abilities to the mastery area at the top to activate them.
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post Jun 13 2013, 00:16
Post #196
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QUOTE(Maximum_Joe @ Jun 13 2013, 00:00) *

I am a humongous noob.


Fixed.

Protip: buy yourself a dictionary.
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post Jun 13 2013, 03:17
Post #197
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Noobs don't deserve proper spelling.
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post Jun 13 2013, 10:12
Post #198
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Do you have a reading disability, too? Is there anything about the topic of this thread unclear to you?
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post Jun 13 2013, 12:46
Post #199
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QUOTE(YinX @ Jun 12 2013, 16:27) *

HP and MP tank ability upgrade doesnt work. Used them, didnt increase my MP or HP.

Do you have the HP and MP icons placed in your Major Ability slots?
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post Jun 13 2013, 13:10
Post #200
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thx. found that out, too.

But I dont get that you have to drag and drop them. I mean what would be the point of spending ability points on them if you don't want to use them. Seems a bit counterintuitive.
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