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HentaiVerse 0.76, Wall-EEEE |
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May 22 2013, 01:32
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(Tenboro @ May 21 2013, 18:45)  I already increased the drop rate once. If the price remains as high as it is, I will increase it further.
I think you are missing the point here, the point is that as players monsters continue to increase in lvl due to both players reducing the number of monsters they have and continuing to raise them via crystal upgrades to keep morale up players will increasing need to resort to happy pills. This makes their rarity a problem because most people I am sure do not mind playing thousands of rounds in search of that rare legendary equip however when people are simply wanting to keep the morale of their monsters up having to play a lot of rounds in search of rare happy pills is not something people are going to want to do. I would ask why you didn't make happy pills similar to monster food in that they drop often but raise morale less but given your attitude to this game and its players its pretty obvious. The patch of the monster lab makes no sense whatsoever, as I posted yesterday I played 560 rounds on normal and got enough food to feed 28 monsters for nearly a week, yet I got no happy pills and only enough crystals to keep up the daily morale of maybe 10 monsters. If I had lvl 3 crystal perk I imagine I would have gotten enough crystals to keep up the morale on my monsters for a couple of days, but I like most players here do not. While changing them to drop more often but increase morale less doesn't technically change the number of rounds needed it makes playing those rounds far easier to stomach as you can see the effort playing off, as opposed to playing a thousand rounds in a day and not seeing a single happy pill because of RNG. In any event I have no interest in playing thousands of rounds a day just so I can keep up the morale of my monsters, and I can no longer play with both my melee and mage gear so I wont be playing, which is probably a good thing as with the rapid increase in monster PL because of the patch my crappy gear would soon be unable to cut it.
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May 22 2013, 01:33
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eramosat
Group: Gold Star Club
Posts: 1,366
Joined: 9-October 10

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omg. if it really is just a wall of text like you've suggested...then there's no hope for a better game. cue the violins and the equipment give-a-way!
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May 22 2013, 01:47
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kingwolf
Group: Members
Posts: 6,438
Joined: 16-July 09

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I just realized Heartseeker and Arcane Focus are useless now. Their costs were doubled and their durations were halved. I don't understand why this was needed. Did these spells really make the game too easy? And what about Nerf and X-Nerf? I don't think I should be dieing as often as I do on NORMAL difficulty. I get the feeling Tenboro wants most of the players to quit.
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May 22 2013, 01:50
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arnwerker
Group: Members
Posts: 7,277
Joined: 3-April 12

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my first...it was an hourly 73 15 You gain 264 Credits! 73 14 You gain 6080848 EXP! 73 13 Alive Again dropped [Heroic Mana Potion] 73 12 Ouzai Shadow Killer Black dropped [Heroic Spirit Potion] 73 11 Midnightpass dropped [Heroic Health Potion] 73 10 Nagareboshi Gin dropped [Heroic Mana Potion] 73 9 Fibre67 dropped [Heroic Health Potion] 73 8 Motoko Aoyama dropped [Happy Pills] 73 7 Weiss dropped [Fine Plate Gauntlets of Protection] 73 6 Nikaidou Sakina dropped [Scroll of Protection] 73 5 You are Victorious!
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May 22 2013, 01:51
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MSimm1
Group: Members
Posts: 44,926
Joined: 26-December 09

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QUOTE(arnwerker @ May 21 2013, 18:50)  my first...it was an hourly 73 15 You gain 264 Credits! 73 14 You gain 6080848 EXP! 73 13 Alive Again dropped [Heroic Mana Potion] 73 12 Ouzai Shadow Killer Black dropped [Heroic Spirit Potion] 73 11 Midnightpass dropped [Heroic Health Potion] 73 10 Nagareboshi Gin dropped [Heroic Mana Potion] 73 9 Fibre67 dropped [Heroic Health Potion] 73 8 Motoko Aoyama dropped [Happy Pills] 73 7 Weiss dropped [Fine Plate Gauntlets of Protection] 73 6 Nikaidou Sakina dropped [Scroll of Protection] 73 5 You are Victorious!
Outstanding and congrats (IMG:[ invalid] style_emoticons/default/biggrin.gif) Still the big goose egg for poor ole me (IMG:[ invalid] style_emoticons/default/dry.gif)
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May 22 2013, 01:58
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arnwerker
Group: Members
Posts: 7,277
Joined: 3-April 12

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QUOTE(MSimm1 @ May 21 2013, 18:51)  Outstanding and congrats (IMG:[ invalid] style_emoticons/default/biggrin.gif) Still the big goose egg for poor ole me (IMG:[ invalid] style_emoticons/default/dry.gif) Thanks and I want to know why it says "Happy Pills" ,when you only get one...Pills to me refers to more then one.Another thing comes to mind,are these pills habit forming?I dont want my monsters turning into junkies.I have been thru that and its not a pretty site.... (IMG:[ invalid] style_emoticons/default/blink.gif)
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May 22 2013, 02:03
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Honeycat
Group: Catgirl Camarilla
Posts: 61,596
Joined: 25-February 07

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QUOTE(arnwerker @ May 21 2013, 16:58)  Thanks and I want to know why it says "Happy Pills" ,when you only get one...Pills to me refers to more then one.
Hey yeah, we should get a whole bottle of them, like a prescription.
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May 22 2013, 02:04
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Treia
Group: Members
Posts: 334
Joined: 10-March 10

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QUOTE(kingwolf @ May 21 2013, 19:47)  I just realized Heartseeker and Arcane Focus are useless now. Their costs were doubled and their durations were halved. I don't understand why this was needed. Did these spells really make the game too easy? And what about Nerf and X-Nerf? I don't think I should be dieing as often as I do on NORMAL difficulty. I get the feeling Tenboro wants most of the players to quit.
Err yeah bro +25% damage and +10% crit rate is uselesssss, don't buy that new axe, way too expensive, just roll crudes and cotton forever fuck yeah
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May 22 2013, 02:05
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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It is the dawn of a new day! Reflecting on your journey so far, you find that you are a little wiser. You gain 300,584 EXP! You gain 10,000 Credits and 1 Hath
Well, a lot more than the 50ish and 25ish I was getting before....
To next level 59,954,109
...
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May 22 2013, 02:24
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(kingwolf @ May 22 2013, 01:47)  I just realized Heartseeker and Arcane Focus are useless now. Their costs were doubled and their durations were halved. I don't understand why this was needed. Did these spells really make the game too easy? And what about Nerf and X-Nerf? I don't think I should be dieing as often as I do on NORMAL difficulty. I get the feeling Tenboro wants most of the players to quit.
You're a mage, right? As a melee fighter, I'm enjoying the update overall, but there have been several complaints that mages are dying too easily and doing too few damage on a too small AoE, with monsters resisting too much. Not to say anything about the complaints about spell cooldowns and whatnot.
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May 22 2013, 03:03
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f_riz
Group: Gold Star Club
Posts: 1,051
Joined: 13-December 10

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Lower the training time of Ability Boost please!
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May 22 2013, 03:10
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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@Tenboro Please remove that annoying comma from the Display Title section of the Settings page: QUOTE Godslayer +10.0% Damage, +3% Evade, Also, please add one space between digits and letters at the Statistics page. You can also remove 1 space between percent sign and the digit: QUOTE Spell Damage Bonus 0.0 %Fire This post has been edited by Laboq: May 22 2013, 03:11
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May 22 2013, 03:12
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Cronauron
Group: Members
Posts: 3,406
Joined: 29-November 06

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QUOTE(fenixray @ May 21 2013, 21:03)  Lower the training time of Ability Boost please!
I could have sworn it used to be 8 hours.
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May 22 2013, 03:12
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(fenixray @ May 21 2013, 20:03)  Lower the training time of Ability Boost please!
Should just be 0 for awhile.
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May 22 2013, 03:17
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kingwolf
Group: Members
Posts: 6,438
Joined: 16-July 09

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QUOTE(Treia @ May 21 2013, 19:04)  Err yeah bro +25% damage and +10% crit rate is uselesssss, don't buy that new axe, way too expensive, just roll crudes and cotton forever fuck yeah
Compared to before, it is now too expensive and doesn't last long enough to be effective. Do'nt know what you're getting at with the crude gear comment. I'm currently using superior or higher. Have a few exquisites and magnificents and one lengedary. QUOTE(Dan31 @ May 21 2013, 19:24)  You're a mage, right? As a melee fighter, I'm enjoying the update overall, but there have been several complaints that mages are dying too easily and doing too few damage on a too small AoE, with monsters resisting too much. Not to say anything about the complaints about spell cooldowns and whatnot.
I mage for hourlies and go light or heavy melee for other battles. I'm now finding myself at constant risk of running out of mana during the longer IW, Arenas, etc. I even get dangerously low on hourly battles. This is all on NORMAL difficulty! I used to play on Nintendo and would occasionally die, but now I die consistantly on normal. This cannot be intentional.
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May 22 2013, 03:27
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Super_Mew
Group: Members
Posts: 486
Joined: 25-August 07

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QUOTE(Cronauron @ May 21 2013, 21:12)  I could have sworn it used to be 8 hours.
Correct.
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May 22 2013, 03:41
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(kingwolf @ May 22 2013, 03:17)  Compared to before, it is now too expensive and doesn't last long enough to be effective. Do'nt know what you're getting at with the crude gear comment. I'm currently using superior or higher. Have a few exquisites and magnificents and one lengedary. I mage for hourlies and go light or heavy melee for other battles. I'm now finding myself at constant risk of running out of mana during the longer IW, Arenas, etc. I even get dangerously low on hourly battles. This is all on NORMAL difficulty! I used to play on Nintendo and would occasionally die, but now I die consistantly on normal. This cannot be intentional.
You are struggling even with melee? Let's review this. Have you spent your ability points in your ability boosts? Have you unlocked mastery slots? Have you equipped your ability boosts in your mastery slots ( _FOR_EACH_SET_)? Do you use only one type of gear (Cloth, Light Armor, Heavy Armor)? Did you select the correct armor type Ability Boost? What type of weapon are you using as a melee? Mace? Estoc?
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May 22 2013, 03:48
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Goodman2011
Group: Members
Posts: 1,248
Joined: 15-April 11

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First I want to say I like the new layout, the ability to build my unique character.However my character is so week I can't even win Battle Arena Level 1 on IWBTH, whereas before I've kicked Level 5 on IWBTH Difficulty. So does the new patch suck.... sadly yes 4/5s of my previous abilities. I made sure I specialized in spells but I don't have Tier 3/4 like I used too. (IMG:[ invalid] style_emoticons/default/sad.gif) More Ability Points should have been given! Where is my 100k of credits for Aura Training? Where are the missing 2/3rds of my Battle Slots? Where are the other 1/2 of my magic points? Its only 600 when it used to be over 1000! Where is the other 1/2 of my Health points? Where is the other 1/2 of the Damage my spell used to do? (again I made sure to put all ability points into magic/spells!) Where is XNerf? I guess I'm not high enough level anymore! (IMG:[ invalid] style_emoticons/default/mad.gif) Oh yea, Monster, I can't feed them! Please see my post thread: Monsters Starving! So does the new HV SUCK? Yes it has sucked at least 1/2 of everything I used to have. (IMG:[invalid] style_emoticons/default/sad.gif)
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May 22 2013, 03:58
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mugener
Newcomer
 Group: Gold Star Club
Posts: 26
Joined: 2-May 12

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Tenboro: http://hentaiverse.org/?s=Bazaar&ss=es&filter=Allplease return back the all filter on equp shop. since I don't need them, I want to sell them all at once. and I wish we can also have sell all on item shop.
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May 22 2013, 03:59
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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So then, I'm reappearing to give my two cents. I've waited a few days to get a decent feel for how the new system affects my play as well as make sure I understand some of the mechanics that were initially weird.
Background info is that I have played HV since the beta and specifically mage-style for as long as that has existed. Before the update I could clear IWBTH hourlies in maybe ten seconds by spamming between holy and dark magic. With the new update my hourlies have about a 20% defeat rate on Battletoads and about a 50% defeat rate on IWBTH (possibly more - I didn't want to push that test too far).
What Annoys Me The cooldowns make it impossible to use exclusively Tier 3 spells until you reach Level 325, at which point the Divine / Forbidden cooldowns can be reduced to 5. Between levels 270 and 325, with full cooldown buffs, you can run through the T3 elementals, holy, dark, the elementals again, then T3 is dry waiting for cooldown. Obviously the level at which you can categorically switch to a new tier is an arbitrary one, so I suppose I'm ultimately just opining that it would be nice not to have to mix tiers once a new one becomes available.
What I've Come to Accept This change with SoL restoring only one HP is the exclusive reason for my defeats in the new patch, but I'm not entirely ready to write it off. Mostly it creates tension between the mage-style necessity to dump as much damage on baddies as quickly as possible and the new system's imperative that I keep my HP as close to full as possible. What I mean by that last one is that, with SoL granting one HP and full cure no longer available, getting caught with the sequence SoL / Cure / SoL / Cure Cooldown is pretty much guaranteed death. Using cure to keep me full changes the doomed sequence to Cure / Cure Cooldown / SoL / Cure / SoL / Cure Cooldown. Hitting the six-event death sequence is rarer than hitting the four-event death sequence, so that's an improvement. I'm convinced that this is basically a strategy adjustment rather than a game break...
What I Like ...which is nice because I like having to think about strategy in HV again. Most of the previous versions had the same fundamental strategy, just tightening or loosening of the allowable slop. Even the one I recall being referred to as "hopscotch in the highway" in comments only required that you manage things carefully rather than any actual change in strategy. This new version is not, for me, as difficult as that one. It is not nearly as structurally difficult as a lot of past versions have been (introduction of monster MP regen, I'm looking at you). In other words I like that I have to think about what I'm doing again, both because of the new execution mechanics and the larger more nuanced ability tree.
tl;dr - I like that things are more user-skill-challenging and less constrained. I could easily get 100% battle success at the easiest setting, so I do not consider the structural balance too hard. I can get owned fairly easily at the hardest setting, so I do not consider the structural balance too easy. Yes it takes a zillion credits worth of ability points to fill everything you want to fill, but the stated goal of HV is to be a credit SINK.
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