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> HentaiVerse 0.76, Wall-EEEE

 
post May 22 2013, 01:32
Post #1801
teddy.bear



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QUOTE(Tenboro @ May 21 2013, 18:45) *

I already increased the drop rate once. If the price remains as high as it is, I will increase it further.


I think you are missing the point here, the point is that as players monsters continue to increase in lvl due to both players reducing the number of monsters they have and continuing to raise them via crystal upgrades to keep morale up players will increasing need to resort to happy pills.

This makes their rarity a problem because most people I am sure do not mind playing thousands of rounds in search of that rare legendary equip however when people are simply wanting to keep the morale of their monsters up having to play a lot of rounds in search of rare happy pills is not something people are going to want to do. I would ask why you didn't make happy pills similar to monster food in that they drop often but raise morale less but given your attitude to this game and its players its pretty obvious.

The patch of the monster lab makes no sense whatsoever, as I posted yesterday I played 560 rounds on normal and got enough food to feed 28 monsters for nearly a week, yet I got no happy pills and only enough crystals to keep up the daily morale of maybe 10 monsters. If I had lvl 3 crystal perk I imagine I would have gotten enough crystals to keep up the morale on my monsters for a couple of days, but I like most players here do not.

While changing them to drop more often but increase morale less doesn't technically change the number of rounds needed it makes playing those rounds far easier to stomach as you can see the effort playing off, as opposed to playing a thousand rounds in a day and not seeing a single happy pill because of RNG.

In any event I have no interest in playing thousands of rounds a day just so I can keep up the morale of my monsters, and I can no longer play with both my melee and mage gear so I wont be playing, which is probably a good thing as with the rapid increase in monster PL because of the patch my crappy gear would soon be unable to cut it.
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post May 22 2013, 01:33
Post #1802
eramosat



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omg. if it really is just a wall of text like you've suggested...then there's no hope for a better game. cue the violins and the equipment give-a-way!
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post May 22 2013, 01:47
Post #1803
kingwolf



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I just realized Heartseeker and Arcane Focus are useless now. Their costs were doubled and their durations were halved. I don't understand why this was needed. Did these spells really make the game too easy? And what about Nerf and X-Nerf? I don't think I should be dieing as often as I do on NORMAL difficulty. I get the feeling Tenboro wants most of the players to quit.
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post May 22 2013, 01:50
Post #1804
arnwerker



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my first...it was an hourly
73 15 You gain 264 Credits!
73 14 You gain 6080848 EXP!
73 13 Alive Again dropped [Heroic Mana Potion]
73 12 Ouzai Shadow Killer Black dropped [Heroic Spirit Potion]
73 11 Midnightpass dropped [Heroic Health Potion]
73 10 Nagareboshi Gin dropped [Heroic Mana Potion]
73 9 Fibre67 dropped [Heroic Health Potion]
73 8 Motoko Aoyama dropped [Happy Pills]
73 7 Weiss dropped [Fine Plate Gauntlets of Protection]
73 6 Nikaidou Sakina dropped [Scroll of Protection]
73 5 You are Victorious!
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post May 22 2013, 01:51
Post #1805
MSimm1



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QUOTE(arnwerker @ May 21 2013, 18:50) *

my first...it was an hourly
73 15 You gain 264 Credits!
73 14 You gain 6080848 EXP!
73 13 Alive Again dropped [Heroic Mana Potion]
73 12 Ouzai Shadow Killer Black dropped [Heroic Spirit Potion]
73 11 Midnightpass dropped [Heroic Health Potion]
73 10 Nagareboshi Gin dropped [Heroic Mana Potion]
73 9 Fibre67 dropped [Heroic Health Potion]
73 8 Motoko Aoyama dropped [Happy Pills]
73 7 Weiss dropped [Fine Plate Gauntlets of Protection]
73 6 Nikaidou Sakina dropped [Scroll of Protection]
73 5 You are Victorious!

Outstanding and congrats (IMG:[invalid] style_emoticons/default/biggrin.gif)

Still the big goose egg for poor ole me (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 22 2013, 01:58
Post #1806
arnwerker



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QUOTE(MSimm1 @ May 21 2013, 18:51) *

Outstanding and congrats (IMG:[invalid] style_emoticons/default/biggrin.gif)

Still the big goose egg for poor ole me (IMG:[invalid] style_emoticons/default/dry.gif)

Thanks and I want to know why it says "Happy Pills" ,when you only get one...Pills to me refers to more then one.Another thing comes to mind,are these pills habit forming?I dont want my monsters turning into junkies.I have been thru that and its not a pretty site.... (IMG:[invalid] style_emoticons/default/blink.gif)
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post May 22 2013, 02:03
Post #1807
Honeycat



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QUOTE(arnwerker @ May 21 2013, 16:58) *

Thanks and I want to know why it says "Happy Pills" ,when you only get one...Pills to me refers to more then one.

Hey yeah, we should get a whole bottle of them, like a prescription.
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post May 22 2013, 02:04
Post #1808
Treia



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QUOTE(kingwolf @ May 21 2013, 19:47) *

I just realized Heartseeker and Arcane Focus are useless now. Their costs were doubled and their durations were halved. I don't understand why this was needed. Did these spells really make the game too easy? And what about Nerf and X-Nerf? I don't think I should be dieing as often as I do on NORMAL difficulty. I get the feeling Tenboro wants most of the players to quit.



Err yeah bro +25% damage and +10% crit rate is uselesssss, don't buy that new axe, way too expensive, just roll crudes and cotton forever fuck yeah
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post May 22 2013, 02:05
Post #1809
MikukoAya



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It is the dawn of a new day!
Reflecting on your journey so far, you find that you are a little wiser.
You gain 300,584 EXP!
You gain 10,000 Credits and 1 Hath


Well, a lot more than the 50ish and 25ish I was getting before....

To next level
59,954,109


...
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post May 22 2013, 02:24
Post #1810
Dan31



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QUOTE(kingwolf @ May 22 2013, 01:47) *

I just realized Heartseeker and Arcane Focus are useless now. Their costs were doubled and their durations were halved. I don't understand why this was needed. Did these spells really make the game too easy? And what about Nerf and X-Nerf? I don't think I should be dieing as often as I do on NORMAL difficulty. I get the feeling Tenboro wants most of the players to quit.

You're a mage, right? As a melee fighter, I'm enjoying the update overall, but there have been several complaints that mages are dying too easily and doing too few damage on a too small AoE, with monsters resisting too much. Not to say anything about the complaints about spell cooldowns and whatnot.
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post May 22 2013, 03:03
Post #1811
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Lower the training time of Ability Boost please!
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post May 22 2013, 03:10
Post #1812
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@Tenboro
Please remove that annoying comma from the Display Title section of the Settings page:
QUOTE
Godslayer +10.0% Damage, +3% Evade,

Also, please add one space between digits and letters at the Statistics page. You can also remove 1 space between percent sign and the digit:
QUOTE
Spell Damage Bonus
0.0 %Fire


This post has been edited by Laboq: May 22 2013, 03:11
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post May 22 2013, 03:12
Post #1813
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QUOTE(fenixray @ May 21 2013, 21:03) *

Lower the training time of Ability Boost please!

I could have sworn it used to be 8 hours.
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post May 22 2013, 03:12
Post #1814
hitokiri84



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QUOTE(fenixray @ May 21 2013, 20:03) *

Lower the training time of Ability Boost please!

Should just be 0 for awhile.
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post May 22 2013, 03:17
Post #1815
kingwolf



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QUOTE(Treia @ May 21 2013, 19:04) *

Err yeah bro +25% damage and +10% crit rate is uselesssss, don't buy that new axe, way too expensive, just roll crudes and cotton forever fuck yeah


Compared to before, it is now too expensive and doesn't last long enough to be effective. Do'nt know what you're getting at with the crude gear comment. I'm currently using superior or higher. Have a few exquisites and magnificents and one lengedary.

QUOTE(Dan31 @ May 21 2013, 19:24) *

You're a mage, right? As a melee fighter, I'm enjoying the update overall, but there have been several complaints that mages are dying too easily and doing too few damage on a too small AoE, with monsters resisting too much. Not to say anything about the complaints about spell cooldowns and whatnot.


I mage for hourlies and go light or heavy melee for other battles. I'm now finding myself at constant risk of running out of mana during the longer IW, Arenas, etc. I even get dangerously low on hourly battles. This is all on NORMAL difficulty! I used to play on Nintendo and would occasionally die, but now I die consistantly on normal. This cannot be intentional.
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post May 22 2013, 03:27
Post #1816
Super_Mew



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QUOTE(Cronauron @ May 21 2013, 21:12) *

I could have sworn it used to be 8 hours.

Correct.
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post May 22 2013, 03:41
Post #1817
Dan31



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QUOTE(kingwolf @ May 22 2013, 03:17) *

Compared to before, it is now too expensive and doesn't last long enough to be effective. Do'nt know what you're getting at with the crude gear comment. I'm currently using superior or higher. Have a few exquisites and magnificents and one lengedary.
I mage for hourlies and go light or heavy melee for other battles. I'm now finding myself at constant risk of running out of mana during the longer IW, Arenas, etc. I even get dangerously low on hourly battles. This is all on NORMAL difficulty! I used to play on Nintendo and would occasionally die, but now I die consistantly on normal. This cannot be intentional.

You are struggling even with melee? Let's review this.

Have you spent your ability points in your ability boosts? Have you unlocked mastery slots? Have you equipped your ability boosts in your mastery slots (_FOR_EACH_SET_)? Do you use only one type of gear (Cloth, Light Armor, Heavy Armor)? Did you select the correct armor type Ability Boost? What type of weapon are you using as a melee? Mace? Estoc?
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post May 22 2013, 03:48
Post #1818
Goodman2011



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First I want to say I like the new layout, the ability to build my unique character.

However my character is so week I can't even win Battle Arena Level 1 on IWBTH, whereas before I've kicked Level 5 on IWBTH Difficulty. So does the new patch suck.... sadly yes 4/5s of my previous abilities.

I made sure I specialized in spells but I don't have Tier 3/4 like I used too. (IMG:[invalid] style_emoticons/default/sad.gif)
More Ability Points should have been given!

Where is my 100k of credits for Aura Training?

Where are the missing 2/3rds of my Battle Slots?

Where are the other 1/2 of my magic points? Its only 600 when it used to be over 1000!

Where is the other 1/2 of my Health points?

Where is the other 1/2 of the Damage my spell used to do?
(again I made sure to put all ability points into magic/spells!)

Where is XNerf? I guess I'm not high enough level anymore! (IMG:[invalid] style_emoticons/default/mad.gif)

Oh yea, Monster, I can't feed them! Please see my post thread: Monsters Starving!


So does the new HV SUCK? Yes it has sucked at least 1/2 of everything I used to have. (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 22 2013, 03:58
Post #1819
mugener



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Tenboro:

http://hentaiverse.org/?s=Bazaar&ss=es&filter=All

please return back the all filter on equp shop.

since I don't need them, I want to sell them all at once.

and I wish we can also have sell all on item shop.
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post May 22 2013, 03:59
Post #1820
Panuru



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So then, I'm reappearing to give my two cents. I've waited a few days to get a decent feel for how the new system affects my play as well as make sure I understand some of the mechanics that were initially weird.

Background info is that I have played HV since the beta and specifically mage-style for as long as that has existed. Before the update I could clear IWBTH hourlies in maybe ten seconds by spamming between holy and dark magic. With the new update my hourlies have about a 20% defeat rate on Battletoads and about a 50% defeat rate on IWBTH (possibly more - I didn't want to push that test too far).

What Annoys Me
The cooldowns make it impossible to use exclusively Tier 3 spells until you reach Level 325, at which point the Divine / Forbidden cooldowns can be reduced to 5. Between levels 270 and 325, with full cooldown buffs, you can run through the T3 elementals, holy, dark, the elementals again, then T3 is dry waiting for cooldown. Obviously the level at which you can categorically switch to a new tier is an arbitrary one, so I suppose I'm ultimately just opining that it would be nice not to have to mix tiers once a new one becomes available.

What I've Come to Accept
This change with SoL restoring only one HP is the exclusive reason for my defeats in the new patch, but I'm not entirely ready to write it off. Mostly it creates tension between the mage-style necessity to dump as much damage on baddies as quickly as possible and the new system's imperative that I keep my HP as close to full as possible. What I mean by that last one is that, with SoL granting one HP and full cure no longer available, getting caught with the sequence SoL / Cure / SoL / Cure Cooldown is pretty much guaranteed death. Using cure to keep me full changes the doomed sequence to Cure / Cure Cooldown / SoL / Cure / SoL / Cure Cooldown. Hitting the six-event death sequence is rarer than hitting the four-event death sequence, so that's an improvement. I'm convinced that this is basically a strategy adjustment rather than a game break...

What I Like
...which is nice because I like having to think about strategy in HV again. Most of the previous versions had the same fundamental strategy, just tightening or loosening of the allowable slop. Even the one I recall being referred to as "hopscotch in the highway" in comments only required that you manage things carefully rather than any actual change in strategy. This new version is not, for me, as difficult as that one. It is not nearly as structurally difficult as a lot of past versions have been (introduction of monster MP regen, I'm looking at you). In other words I like that I have to think about what I'm doing again, both because of the new execution mechanics and the larger more nuanced ability tree.


tl;dr - I like that things are more user-skill-challenging and less constrained. I could easily get 100% battle success at the easiest setting, so I do not consider the structural balance too hard. I can get owned fairly easily at the hardest setting, so I do not consider the structural balance too easy. Yes it takes a zillion credits worth of ability points to fill everything you want to fill, but the stated goal of HV is to be a credit SINK.
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