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> Language Breaker Project NOW OPEN FOR USER SCRIPTS., The bazaar part is anyway...

 
post Nov 23 2013, 01:07
Post #101
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QUOTE(MSimm1 @ Nov 22 2013, 22:56) *

How about placing the hand/ finger portion of "B' on "A", then enlarging "A" slightly?


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Eh... probably.

This post has been edited by Anomtai: Nov 23 2013, 01:08
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post Nov 23 2013, 12:54
Post #102
MSimm1



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QUOTE(Anomtai @ Nov 22 2013, 17:07) *

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Eh... probably.

Rotate it, so the hand is at the top (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Nov 24 2013, 00:59
Post #103
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You can rotate it all you want. But quite frankly, no matter how you look at it, it still looks more like a squid than a gauntlet.

I've already color matched all the armor types together and gauntlet Attached Image won. I'm now going to move on to the missing handhelds and then to what's missing from the itemshop and release the first iteration of the LBP.
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post Nov 29 2013, 09:44
Post #104
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Another A and B. This time for heavy body.

(IMG:[i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/Equipicons/heavyBODY.png) A
Attached Image B
Attached Image C

This post has been edited by Anomtai: Nov 29 2013, 09:50
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post Nov 29 2013, 11:31
Post #105
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QUOTE(Anomtai @ Nov 29 2013, 15:44) *

Another A and B. This time for heavy body.

(IMG:[i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/Equipicons/heavyBODY.png) A
Attached Image B
Attached Image C

B
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post Nov 30 2013, 02:01
Post #106
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It took some doing but I finally came up with a heavy body icon that I was personally satisfied with.
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post Dec 7 2013, 08:17
Post #107
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post Dec 12 2013, 00:29
Post #108
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I'm having an internet scare at the moment. I'm not sure if my modem is defective and yielding intermittent service or if someone just crashed into something, but if I disappear for a while, the former is why.
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post Dec 13 2013, 23:08
Post #109
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Let me discuss how I currently plan to format these icons.

Originally, I wanted each icon to be it's own file, each one being a 16x16 image on a 17x17 png file. The extra width and height pixels were placed there so that the icons could be placed right next to each other without running together. However, now I am leaning towards putting them all on strips.

Attached Image

As you can see from this format demo I made from dice icons I made for no real reason, what I have planned is similar to how default HV font engine works. Note that all of these strips, assuming that Tenboro doesn't ask for one huge masterstrip, will each start with the question mark top hat. This top hat will be the "zero value" of each icon strip. Meaning that it will be the default icon for all index entries.
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post Dec 14 2013, 20:23
Post #110
blue penguin



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Anomtai, format the images in the same way as the current abilities are formatted (i.e. horizontally instead of vertically). Examples:
http://ehgt.org/v/t/7.png
http://ehgt.org/v/t/6.png
http://ehgt.org/v/t/9.png

To convince Tenboro to add the icons you (we?) will need to show that it will not require much effort to do so. And if he can reuse the code that maps the current ability images it is a step towards reducing the effort of implementing it.
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post Dec 15 2013, 00:59
Post #111
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Um... given what little I actually know about coding, I do know that there is no real difference between horizontally and vertically arranged linear graphical assets. The X dimension is equal to the Y dimension. The sheets you linked to by the way use both dimensions. X is for identification and Y is for validity.

Also:
QUOTE(Tenboro @ Dec 8 2012, 09:36) *

The only real problem with adding icons to everything is that means I'd have to obtain new icons every time I add something new.

The only reason I'm creating sheets instead of shipping the icons off as their source png files is so that Tenboro can make an icon index, instead of having to apply img src tags to everything.
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post Dec 17 2013, 05:23
Post #112
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I see the benefit I guess, but there's already a ton of scripts for languages, especially 中文
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post Dec 17 2013, 05:52
Post #113
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Attached Image
Yeah, I'm not abandoning the LBP this far along.
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post Dec 26 2013, 23:29
Post #114
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Hey, could someone check if I'm missing any of the suffixes? I'm fear that some will slip pass me if do this myself.
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Also, does anyone know for sure if a fox has appeared in FIM? Because I am redoing those.

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post Jan 9 2014, 06:59
Post #115
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Huh... turns out I was only missing two.
Attached Image

Barrier should be easy, Negation is a bit more abstract though. I'm flat out redoing the Primary Attribute bindings though, as they are a bit too out there.

NOTICE: As soon as I'm done with bindings and a few odd ball items, everything you would find in the item and equipment shops will have an icon. Meaning, I am about to release the first version of the LBP. If you have any suggestions or notes you would like to share with me, NOW IS THE TIME TO DO SO.

So if you have a better idea for something, such as a better idea for the binding of Issac, which is currently a topless brunette with a teal scrunchy, I would like to hear it.

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post Jan 9 2014, 08:09
Post #116
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I'd say that the binding of negation shall be the same as the binding of warding, but with a slightly modified colour (towards blue).
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post Jan 9 2014, 09:28
Post #117
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QUOTE(blue penguin @ Jan 9 2014, 06:09) *

I'd say that the binding of negation shall be the same as the binding of warding, but with a slightly modified colour (towards blue).


Blue is the color I give to protection though. But I took your idea under advisement.

Attached Image

I also did an google image search of negation for more ideas. Fun Fact: one of the results was a painting of female ejaculation.

EDIT: And here the Binding of the Barrier.

Attached Image

It's a spruced up version of what was going to be the shielding rune icon.

Double EDIT: Speaking sprucing up obsolete icons, there's also the icon for remove astral prefix that looks like what Blue Penguin suggested.

Attached Image Attached Image
Which looks better for negation?


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post Jan 10 2014, 04:15
Post #118
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Attached Image i like this one
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post Jan 15 2014, 08:32
Post #119
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I redid the primary attribute bindings.

Attached Image

I've also decided that since most of the binding icons ended up busts, that all of the binding icons should be busts, so I'm going to have redo a few of them.
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post Jan 25 2014, 06:47
Post #120
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