You can rotate it all you want. But quite frankly, no matter how you look at it, it still looks more like a squid than a gauntlet.
I've already color matched all the armor types together and gauntlet won. I'm now going to move on to the missing handhelds and then to what's missing from the itemshop and release the first iteration of the LBP.
I'm having an internet scare at the moment. I'm not sure if my modem is defective and yielding intermittent service or if someone just crashed into something, but if I disappear for a while, the former is why.
Let me discuss how I currently plan to format these icons.
Originally, I wanted each icon to be it's own file, each one being a 16x16 image on a 17x17 png file. The extra width and height pixels were placed there so that the icons could be placed right next to each other without running together. However, now I am leaning towards putting them all on strips.
As you can see from this format demo I made from dice icons I made for no real reason, what I have planned is similar to how default HV font engine works. Note that all of these strips, assuming that Tenboro doesn't ask for one huge masterstrip, will each start with the question mark top hat. This top hat will be the "zero value" of each icon strip. Meaning that it will be the default icon for all index entries.
To convince Tenboro to add the icons you (we?) will need to show that it will not require much effort to do so. And if he can reuse the code that maps the current ability images it is a step towards reducing the effort of implementing it.
Um... given what little I actually know about coding, I do know that there is no real difference between horizontally and vertically arranged linear graphical assets. The X dimension is equal to the Y dimension. The sheets you linked to by the way use both dimensions. X is for identification and Y is for validity.
Also:
QUOTE(Tenboro @ Dec 8 2012, 09:36)
The only real problem with adding icons to everything is that means I'd have to obtain new icons every time I add something new.
The only reason I'm creating sheets instead of shipping the icons off as their source png files is so that Tenboro can make an icon index, instead of having to apply img src tags to everything.
Barrier should be easy, Negation is a bit more abstract though. I'm flat out redoing the Primary Attribute bindings though, as they are a bit too out there.
NOTICE: As soon as I'm done with bindings and a few odd ball items, everything you would find in the item and equipment shops will have an icon. Meaning, I am about to release the first version of the LBP. If you have any suggestions or notes you would like to share with me, NOW IS THE TIME TO DO SO.
So if you have a better idea for something, such as a better idea for the binding of Issac, which is currently a topless brunette with a teal scrunchy, I would like to hear it.
This post has been edited by Anomtai: Jan 9 2014, 07:02
I've also decided that since most of the binding icons ended up busts, that all of the binding icons should be busts, so I'm going to have redo a few of them.