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post Mar 16 2017, 20:56
Post #96041
James Tyler



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Is there an easy way to tell how good a piece of equipment is without reading the wiki and committing stuff to memory.? I checked the wiki for scripts that did something similar and everything linked is out of date and I couldn't figure out how to search an individual thread on the forum. Is that even possible?

Actually now that I think about it do the scripts only update when something relevant in the game has been changed? I was assuming they need to be the latest version.

This post has been edited by James Tyler: Mar 16 2017, 21:02
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post Mar 16 2017, 21:00
Post #96042
cmos



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QUOTE(James Tyler @ Mar 16 2017, 21:56) *

Is there an easy way to tell how good a piece of equipment is without reading the wiki and committing stuff to memory.? I checked the wiki for scripts that did something similar and everything linked is out of date and I couldn't figure out how to search an individual thread on the forum. Is that even possible?

At the bottom of the page there's a search topic field and button. Search the script thread for the latest version of Equipment Comparison script, install and read instructions in the script source.
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post Mar 16 2017, 23:07
Post #96043
Superlatanium



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Or, if you're interested in Legendary ranges only (kinda unlikely at your level, but I figured I'd explain), use Percentile Ranges script. That way you can check the percentile of each (important) stat rather than having to memorize the different ranges of base values for each stat.
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post Mar 17 2017, 01:59
Post #96044
RoadShoe



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On the HatH perk "Long gone before daylight",

Is DOND the reset for that or is it 24 hours since last used?
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post Mar 17 2017, 02:05
Post #96045
RoadShoe



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QUOTE(RoadShoe @ Mar 16 2017, 16:59) *

On the HatH perk "Long gone before daylight",

Is DOND the reset for that or is it 24 hours since last used?


Heh... took a chance. (IMG:[invalid] style_emoticons/default/laugh.gif)

The answer is Dawn of a new day triggers reset on Long gone before daylight. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Mar 17 2017, 02:12
Post #96046
Jram



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For an elemental mage, is it worth upgrading elemental proficiency for a staff in the Forge? Does this increase the proficiency past the max proficiency in the character page?

This post has been edited by Jram: Mar 17 2017, 02:13
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post Mar 17 2017, 02:19
Post #96047
Scremaz



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QUOTE(Jram @ Mar 17 2017, 01:12) *

For an elemental mage, is it worth upgrading elemental proficiency for a staff in the Forge? Does this increase the proficiency past the max proficiency in the character page?

yes and yes. actually, forging prof on your gears is the way to boost your profs past max values.

[edit]: oh, i forgot the perk. but you may want to go with forging first.

This post has been edited by Scremaz: Mar 17 2017, 02:36
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post Mar 17 2017, 02:20
Post #96048
Jram



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QUOTE(Scremaz @ Mar 16 2017, 20:19) *

yes and yes. actually, forging prof on your gears is the way to boost your profs past max values.


Thanks.
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post Mar 17 2017, 02:32
Post #96049
Sapo84



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LONG MAGE DISCUSSION

QUOTE(morineko @ Mar 16 2017, 07:29) *

But it's a problem to estimate the new imperil cast turns. (IMG:[invalid] style_emoticons/default/huh.gif)

If I had to guess I would say -100 turns or something like that (since the resist would be reduced by less than 3% it's around that value).
Probably not enough to justify the huge damage loss, which is worth more than that.


Anyway, I created a persona with huge amount of divine prof, little damage and no CR on staff.
Tested on IWBTH and PFUDOR.
The result are:
IWBTH
Attached Image
CODE
1680 no resist
385 single resist
34 double resist

6297 total rolls
453 resisted
7,19 % avg resist
14.38% monster average resist (CR 50%)


PFUDOR
Attached Image
CODE
1645 no resist
618 single resist
76 double resist
4 triple resist

7029 total rolls
782 resisted
11.1% avg resist
22.2% monster average resist (CR 50%)


First consideration:
14.38% + 10% != 22.2%
Even if we take in account variation it seems too much.

Possible solution: 14.18% + (1-0.1418) * 10 = 22.72%
Much better.

Second consideration: results seems higher than morineko's.
Let's check another result.
CODE
Total rolls: 6141
Resisted rolls: 313
avg resist: 5.1% (75.59%CR)
monster average resist: 21%


If I remember correctly long arenas/grindfest have lower average PL, so this could explain the different results.

Since I only have pen3 on my staff I also tried to calculate how much would the damage change between pen5 and pen3 @PFUDOR.
I assumed monster average resist as 19.8% (from my tests it's probably more but when I did the math I only had morineko's imperil results)
CODE


75.58% CR
4.83516% avg resist (19.8 * 1-CR)

chance of 1 resist
resist * (1- resist) * (1-resist) * 3
4.3788885659194332096 * 3 =
13.137%
chance of 2 resist
(1-resist) * resist * resist X 3
0.675%
chance of 3 resist
* resist * resist * resist
0.011%

total damage =
(100*86.178 + 50* 13.137 + 25*0.675 + 10*0.011) / 100
92.916% of damage

83,58% CR
3.25116% avg resist

chance of 1 resist
3.0431956626501160896 * 3 =
9.13%
chance of 2 resist
0.307%
chance of 3 resist
0.003%

total damage =
(100*90.56 + 50*9.13 + 25*0.307 + 10*0.003) / 100
95.202% of damage

Damage difference = (95.202 - 92.916)% = 2.286% damage


Conclusion: I fucked up the IW.
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post Mar 17 2017, 12:09
Post #96050
nec1986



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Thats cus resist is multiplied. In 3 parts.

1. One of 3 which is lower:
a. 10
b. WIS/ 100
c. (WIS - Level) / 75
2. monster ability * 0.5%
3. Difficulty (another 10%).

So full formula is:
1 - (1 - min(10 , (WIS/ 100) , (WIS - Level) / 75) / 100) * (1 - ability * 0.5%)*(1-0,1 in case of pf)
And thats why max is 1 - (0,9)*(0,9)*(0,9) which is 27,1% instead of 30%. But good hint about difference in arena/fest, cus i completely forgot about that.
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post Mar 17 2017, 12:18
Post #96051
Scremaz



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QUOTE(nec1986 @ Mar 17 2017, 11:09) *

min(10 , (WIS/ 100) , (WIS - Level) / 75) / 100

every time i see such formulas i cannot help but thinking whether they are graph-able or not. positive side is that answer is yes. negative side is that evaluating the min in such a condition would be quite a pain (IMG:[invalid] style_emoticons/default/laugh.gif)


btw, seems like you people are achieving quite some results. if you can generalize it another bit more we may throw it into wiki. just saying.

This post has been edited by Scremaz: Mar 17 2017, 12:19
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post Mar 17 2017, 12:42
Post #96052
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Does shield bash guarantees stun? if so, will it refresh the existing bash on a monster?
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post Mar 17 2017, 13:28
Post #96053
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QUOTE(akuma101 @ Mar 17 2017, 11:42) *

Does shield bash guarantees stun? if so, will it refresh the existing bash on a monster?

Yes.
No.
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post Mar 17 2017, 15:50
Post #96054
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Hello again, for somebody who just logs in a few times per day, which arenas do I aim to clear for best daily credit income? There's the level 50-100 range which I do on nightmare difficulty but kinda lengthy or should I be aiming to clear the lower ones on higher difficulties?

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post Mar 17 2017, 16:14
Post #96055
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QUOTE(h0merz @ Mar 17 2017, 15:50) *

Hello again, for somebody who just logs in a few times per day, which arenas do I aim to clear for best daily credit income? There's the level 50-100 range which I do on nightmare difficulty but kinda lengthy or should I be aiming to clear the lower ones on higher difficulties?

Start from the lowest and go up from there. I'd say use hard difficulty to breeze through faster for that arena clear bonus while still retaining token drop chance.
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post Mar 17 2017, 16:24
Post #96056
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QUOTE(h0merz @ Mar 17 2017, 14:50) *

Hello again, for somebody who just logs in a few times per day, which arenas do I aim to clear for best daily credit income? There's the level 50-100 range which I do on nightmare difficulty but kinda lengthy or should I be aiming to clear the lower ones on higher difficulties?

The items that have the biggest impact on your income right now is probably Precursor Artifacts. They sell for 22k - 23k over in WTB depending on how lucky you are. Thing is, droprates for Artifacts don't really change with difficulty. Whether you play an arena on hard, or if you play it on IWBTH, you'll get a very similar amount of Artifacts. This means that the best arenas to play are the ones where you get the most amount of monsters per round--a lot of monsters per round means more artifacts gained per stamina spent. Generally this means that, as long as you use ~20+ stamina in a day, the longer arenas are better to play than the shorter ones. If you play for less stamina than that, then you can hoestly do whatever arenas you like at whatever difficulty you find fun.

If you want to calculate average monsters per round for each arena, you can find a list of arenas with total monster count here.

This post has been edited by Raye_Terse: Mar 17 2017, 16:26
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post Mar 17 2017, 16:47
Post #96057
James Tyler



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Are there any tools that let you see how increasing a proficiency or upgrading an item in a particular way would increase your stats/damage output?
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post Mar 17 2017, 17:02
Post #96058
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QUOTE(James Tyler @ Mar 17 2017, 15:47) *

Are there any tools that let you see how increasing a proficiency or upgrading an item in a particular way would increase your stats/damage output?

I'm not sure there is a specific tool for that, but you should be able to figure it out pretty easily by mousing over the abilities you have slotted. Or if you're wondering about a higher level or cross-class ability, you can check out the ability page on the wiki.

If you don't slot any abilities, proficiency only does two things:
1. Unlock Fighting Skills
2. Increase chances of Fighting style specific procs

Edit: for physical proficiencies, that is. Magical proficiencies have some other effects, like increasing counter-resist and such.

This post has been edited by Raye_Terse: Mar 17 2017, 17:05
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post Mar 17 2017, 17:09
Post #96059
James Tyler



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QUOTE(Raye_Terse @ Mar 17 2017, 11:02) *

I'm not sure there is a specific tool for that, but you should be able to figure it out pretty easily by mousing over the abilities you have slotted. Or if you're wondering about a higher level or cross-class ability, you can check out the ability page on the wiki.

If you don't slot any abilities, proficiency only does two things:
1. Unlock Fighting Skills
2. Increase chances of Fighting style specific procs

Edit: for physical proficiencies, that is. Magical proficiencies have some other effects, like increasing counter-resist and such.

Yep, it'd be pretty easy to do with a spreadsheet I was just wondering if someone had already done it. What I really want is some type of damage calculation that takes into account abilities and upgrades on gear so that you can see how much upgrading 5 levels of something in forge would effect damage or how much grinding x proficiency would effect damage.

Well easy to do for the stats. I haven't really looked at how damage calculation has done. And was hoping I wouldn't have to.

This post has been edited by James Tyler: Mar 17 2017, 17:14
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post Mar 17 2017, 17:15
Post #96060
Raye_Terse



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Scremaz has posted some forge optimizer spreadsheets over in the script thread, here, but I haven't tried them so I don't really know if that's what you're looking for.
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