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> Hath Display Bug in MoogleMail environment, TENBORO! READ THIS!

 
post Oct 29 2012, 23:57
Post #1
The Evil Phoenix



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When my hath is greater than 0.7 (probably when its greater than 0.5, but I"ve never noticed until its over 0.7) or so, the HV shows the amount of Hath as 1 hath available. That is a lie! The system should be displaying the hath using a floor function, or a conditional, rather than autorounding.

I.E. (this is NOT a confirmed programming language, but it gets the point across):
CODE
currentHathIntegerValue = Math.floor(player.currentHath)


Assume this, as an example:
CODE
player.currentHath = 1.65;
int currentHathIntegerValue = Math.floor(player.currentHath);  // This'd be read as: currentHathIntegerValue = Math.floor(1.65)...
return currentHathIntegerValue;  // ... which would return 1


This'll make the Hath display in MM work similarly to the Hath Exchange's Current Hath counter, in that it won't display 1 hath unless you actually have 1 hath (an exception might be at #.99(999) hath)


If that's not possible, then there'll have to be an infinite number of conditionals or some stupid code methodology I'm unaware of to check if its above a given amount and below another.

This post has been edited by The Evil Phoenix: Oct 30 2012, 00:16
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post Oct 30 2012, 03:12
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skillchip



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Just a quick Q, have you tried to attach it or send it to see if it allows you?
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post Oct 30 2012, 04:08
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The Evil Phoenix



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QUOTE(skillchip @ Oct 29 2012, 21:12) *

Just a quick Q, have you tried to attach it or send it to see if it allows you?


THat part works. It won't allow you to send. The bug is the incorrect displaying of an incomplete hath, not sending/attaching when you have no incomplete hath (the system reads that right internally, but does not correctly display that information)

This post has been edited by The Evil Phoenix: Oct 30 2012, 04:09
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post Oct 30 2012, 05:36
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Maximum_Joe



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Yea the rounding in MM isn't strict enough.
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post Nov 3 2012, 03:33
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The Evil Phoenix



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Teh Bump. Yo Tenboro, have you addressed this yet?
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post Nov 3 2012, 06:51
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varst



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Try not to expect Tenboro to address this outside a patch. Be patient.
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post Nov 5 2012, 12:40
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The Evil Phoenix



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Confirmed at 0.51 hath.
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