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> HentaiVerse 0.71, The newest flavor from your local micropatchery

 
post Dec 13 2012, 23:56
Post #461
Ichy



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QUOTE(Evil Scorpio @ Dec 13 2012, 17:05) *

I think Rainbro can end the world just by closing E-Hentai. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I could stay alive with HV gone but no more E-H? Fuuuuuuuuuuuuuuuuuuuuck (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Dec 14 2012, 02:07
Post #462
hitokiri84



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QUOTE(ChosenUno @ Dec 11 2012, 19:49) *

I'm pretty sure Hito can go 15 mins on DwD IWBTH. He has a skyhigh magescore though. 3 hits Konata on IWBTH isn't anything to scoff at.

I can't even 3 hit girls on Nightmare, (IMG:[invalid] style_emoticons/default/laugh.gif)

I think you meant 2 hits. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 14 2012, 02:10
Post #463
skillchip



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Grats! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 14 2012, 02:15
Post #464
hitokiri84



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It's boring, so I stopped like a month ago.

Custom legendaries or a harder difficulty would be refreshing.
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post Dec 14 2012, 02:21
Post #465
ChosenUno



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QUOTE(hitokiri84 @ Dec 14 2012, 07:07) *

I think you meant 2 hits. (IMG:[invalid] style_emoticons/default/smile.gif)


Last I heard you were 3 hitting, so congrats!
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post Dec 14 2012, 04:34
Post #466
Lement



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Hitokiri: I have just the thing. Wonder what's the highest DwD difficulty reachable with that?

Though tbh just upped difficulty/ custom legendaries will only be so interesting, as after certain point raising the difficulty will only be so interesting - once you stop killing those weak to the element in few hits. Similarly, current legendaries other than Trio&Tree are certainly a bit different than just upping the difficulty, but not so different - would certainly change the battle dynamic though.

I personally see more potential in making monsters work together and perhaps change due other monsters and opponent in the encounter(temporarily, of course) alongside doing things with battle node cluster that were not meant to be, but I am not sure how would one balance it and make it random yet sensible enough to retain interest. Time traveling in HV? (IMG:[invalid] style_emoticons/default/duck.gif)
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post Dec 14 2012, 15:05
Post #467
eqwer



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2 suggestions:

1. again, *Please* reconsider the RiddleMaster mechanism, since riddle's function is distinguish human and bot, there is no need to punish human for human mistakes, i.e. image load too slow cause no mana gain, and type errors

2. raise the prof limit to level + 20, and allow staff prof increase while using spells(but limit the increase speed below 1/10 normal physical prof). prof limit = level is too cruel for new and low level melees ---- when a TH melee just pass lv.100, hourly@IWBTH is very unfair to them. and it is also very harsh to lv.250 around mages try to exprince the TH fighting style because making TH prof over 200 is very very hard
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post Dec 14 2012, 15:41
Post #468
rawrpies



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QUOTE(eqwer @ Dec 14 2012, 16:05) *

1. again, *Please* reconsider the RiddleMaster mechanism, since riddle's function is distinguish human and bot, there is no need to punish human for human mistakes, i.e. image load too slow cause no mana gain, and type errors


Without a penalty you just delay the bots 45 seconds, with the penalty you make sure that after 6 riddlemasters they have <10 stamina. Also why are you even bothering to play when the maze/pony takes 15 seconds to load?
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post Dec 14 2012, 17:33
Post #469
eqwer



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QUOTE(rawrpies @ Dec 14 2012, 15:41) *

Without a penalty you just delay the bots 45 seconds, with the penalty you make sure that after 6 riddlemasters they have <10 stamina. Also why are you even bothering to play when the maze/pony takes 15 seconds to load?

in previous post, i suggested use 3 continuous riddle, when all riddles failed, player be kick out of battle, and still get stamina rip off too. and i think 6 fails that ruin whole 3 days is something too much for human player, there has to have ways to make bot fail but let human resolve capcha in more gentle style


well, in my place hv only have proper network performance after 25:00, and since there is no trianing-like battle mode, it is hard for a player to know how slow will a riddle image to get fully loaded

This post has been edited by eqwer: Dec 14 2012, 18:18
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post Dec 14 2012, 19:33
Post #470
rawrpies



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QUOTE(eqwer @ Dec 14 2012, 18:33) *

and i think 6 fails that ruin whole 3 days is something too much for human player, there has to have ways to make bot fail but let human resolve capcha in more gentle style


Those are called energy drinks. (IMG:[invalid] style_emoticons/default/wink.gif) Although that's running on the condition that the botter isn't checking his bot every now and then.
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post Dec 14 2012, 21:18
Post #471
Tenboro

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There will be no changes to RiddleMaster. Any delay could be exploited by a bot by faking a slow connection, and even random guessing would get one in three right about 60% of the time.
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post Dec 15 2012, 00:28
Post #472
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Who wants a change in the Riddlemaster . It is great , as it is.

What changes what we want :

Mooglemail (we can send multiple Equipment's/items on a single go )
Item shop Bot some changes ..... binding of slaughter costs 150K ....... omg , i cannot do any upgrade if the cost remains that much (IMG:[invalid] style_emoticons/default/tongue.gif)

please ten , do some changes . with some custom Christmas gifts to get to a legendary estoc of slaughter.

This post has been edited by AbaDe: Dec 15 2012, 00:29
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post Dec 15 2012, 00:32
Post #473
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QUOTE(AbaDe @ Dec 15 2012, 00:28) *

please ten , do some changes . with some custom Christmas gifts to get to a legendary estoc of slaughter.

Nah getting the best of the best as gift is boring. Finding something epic yourself after a long time is much more satisfying.
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post Dec 15 2012, 02:25
Post #474
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QUOTE(Tenboro @ Dec 14 2012, 21:18) *

There will be no changes to RiddleMaster. Any delay could be exploited by a bot by faking a slow connection, and even random guessing would get one in three right about 60% of the time.

you said a well done bot can still resolve the maze part, but harder to resovle the pony part, why maze can not be rip off? since the maze is more harder for human but easier to bot

and seems the 4-choices of anwser is the biggest advantage bot can take, the answer style still can not be changed in future? for example use dynamic qty of ponies in a chart, and make player write down how many in qty and name of the ponies as anwser, like "2 rarity" or "2 fluttershy and 1 pinky pie".

also, can riddle occure before a battle? use strong captcha that bot can never resolve, when fail happened, player can not enter a battle

in fundamental ways to reduce the utility bot can make, can hv generate lesser cridits but more euipments and profs?








`

This post has been edited by eqwer: Dec 15 2012, 03:10
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post Dec 15 2012, 04:41
Post #475
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I can understand wanting to leave the puzzles alone, but I just got my first puzzle wrong in months and lost 5 points of stamina. Which is another thing, Stamina just doesn't seem to last as long anymore. Although Energy Drinks are more common nowadays. All thanks to archaeologist.
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post Dec 15 2012, 05:05
Post #476
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I'm in favor of one (and only one) really hard riddle to be allowed to enter the battle, and nothing after that. Except for low (30-) level arenas, that is.

Something like solving a maze while picking up 3 ponies out of five, avoiding bullets touhou-style and hacking into the Pentagon system...
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post Dec 15 2012, 05:57
Post #477
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QUOTE(observer1980 @ Dec 14 2012, 18:41) *

I just got my first puzzle wrong in months and lost 5 points of stamina

QUOTE
Stamina just doesn't seem to last as long anymore

I get the feeling someone else is using your account.
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post Dec 15 2012, 06:03
Post #478
eqwer



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QUOTE(Ichy @ Dec 15 2012, 00:32) *

Nah getting the best of the best as gift is boring. Finding something epic yourself after a long time is much more satisfying.

then you proboly need play hv more, oyzkkk has already got a max adb roll legendary ethreal estoc (IMG:[invalid] style_emoticons/default/cool.gif)
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post Dec 15 2012, 10:36
Post #479
Tenboro

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No. Changes. To. Riddlemaster.
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post Dec 15 2012, 10:37
Post #480
eqwer



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QUOTE(Tenboro @ Dec 15 2012, 10:36) *

No. Changes. To. Riddlemaster.

well, thanks fo reading
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