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HentaiVerse 0.71, The newest flavor from your local micropatchery |
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Dec 10 2012, 09:42
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Evil Scorpio @ Dec 10 2012, 09:37)  Estocs and shards.
He should buff Scythe instead. They are doing fine on low difficulty settings but on harder settings Bleed does not any good so you have to use skills for PA. Maybe make Bleed scale with Difficulty setting so it will be doubled on IWBTH. Also make a chance to cast slow on tar´get when hitting a stunned mob. Just because (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Ichy: Dec 10 2012, 09:43
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Dec 10 2012, 10:59
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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He should modify how END is affecting mitigation.
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Dec 10 2012, 11:21
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(danixxx @ Dec 10 2012, 10:59)  He should modify how END is affecting mitigation.
Don't bully the poor Turtles!
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Dec 10 2012, 11:54
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Ichy @ Dec 10 2012, 13:21)  Don't bully the poor Turtles! (IMG:[ i.imm.io] http://i.imm.io/OCno.png)
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Dec 10 2012, 14:11
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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QUOTE(danixxx @ Dec 10 2012, 16:59)  He should modify how END is affecting mitigation.
Monster should reduce mitigation in the same way as evade. This post has been edited by HTTP/308: Dec 10 2012, 14:29
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Dec 10 2012, 14:42
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(HTTP/308 @ Dec 10 2012, 14:11)  Monster should reduce mitigation in the same way as evade.
Not a bad suggestion but then I would suggest to completely redo Chaos Upgrades. Instead of enabling us to max everything make us choose so tehre will be more different monster Builts like Light Armor hunters or Heavy Armor Killers. (anti Mit, anti Crushing and so on)
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Dec 10 2012, 14:56
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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Nah, we need to nerf the fuck out of mages. I suggest to cut EDB bonus in half just to make 'em suffer. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Dec 10 2012, 21:02
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eleeinos
Group: Gold Star Club
Posts: 3,720
Joined: 22-December 08

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QUOTE(Mi-Ala Starbreeze @ Dec 10 2012, 05:55)  I predict a massive melee nerf coming @ 21.12.2012. Because Trollboro.
Melee is already hard as fuck. Further "nerfing" would render it almost unplayable. (IMG:[ invalid] style_emoticons/default/sleep.gif) QUOTE(Evil Scorpio @ Dec 10 2012, 09:37)  Estocs and shards.
Estoc is the only way you can play as melee anymore. If that gets nerfed then there won't even be a reason to have a melee option. (IMG:[ invalid] style_emoticons/default/tongue.gif) On the contrary, Shade armor needs to be buffed a little. It still feels kind of weak compared to the other Tier 3 armors.
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Dec 10 2012, 22:28
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ohmightycat
Group: Gold Star Club
Posts: 11,384
Joined: 13-December 09

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QUOTE(eleeinos @ Dec 10 2012, 20:01)  I somehow doubt that Tenboro's intention is to make half the members stop playing the game... (IMG:[ invalid] style_emoticons/default/tongue.gif) Then again, everyone enjoys a good ragequit.
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Dec 10 2012, 23:34
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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You guys still listen to Scorpio? (IMG:[ invalid] style_emoticons/default/laugh.gif) I'm a nice guy so i tell you the following: Holy and Dark mages are OK. Elemental Mages suck and Soul mage is just LOL Heavy melee is good, Light Armor is pretty shitty because of low mit and Monsters can reduce the tiny bit of evade they have. Estocs are good. Scythe are... well okay and maces are for players with way too much time. This post has been edited by Ichy: Dec 10 2012, 23:35
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Dec 10 2012, 23:41
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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There's really no point in speculating. According to my sources from a higher place, both mages and melee alike are getting screwed royally.
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Dec 10 2012, 23:43
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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More nerfs? How many patches until our attacks do negative damage? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Dec 11 2012, 00:06
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Evil Scorpio @ Dec 10 2012, 23:47)  at least I can still kill undeads with healing magics.
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Dec 11 2012, 00:24
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Ichy @ Dec 11 2012, 00:06)  at least I can still kill undeads with healing magics.
[ tvtropes.org] We can kill Undeads with Heal now?Maybe the next patch will be introducing monsters the abilities to stun/PA/bleed/blind players (remember the monster lab skill branching Tenb hinted?)
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Dec 11 2012, 03:01
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Oh, that'd be interesting way to branch, but why limit it to those 4? Since they can already have, say, absorb, allow them all the buffs and debuffs. Though much not as huge increase to mages if they won't have access to innate arcana, so how about giving them one slot of it every 200 levels?
This post has been edited by Lement: Dec 11 2012, 03:04
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Dec 11 2012, 16:21
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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QUOTE(eleeinos @ Dec 10 2012, 22:02)  Melee is already hard as fuck. Further "nerfing" would render it almost unplayable. (IMG:[ invalid] style_emoticons/default/sleep.gif) And how exactly that concerns Trollboro?
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