QUOTE(Tenboro @ Sep 29 2012, 03:23)

- Monsters now have a small chance of bringing materials even if they have not killed anything. (+1 is added to the kill count for the purpose of calculating the probability.)
- Heartseeker and Arcane Focus no longer increase the corresponding accuracy.
- Healing Tokens have been removed from the loot table. However, the chance of a random mob drop being a token was lowered from 1/400 to 1/500. (Arena token chances were unchanged.)
-- And unless you spend them in a reasonable amount of time, they'll randomly be gone forever some day.
- A new hath perk Tokenizer was added. This perk doubles the drop rate of tokens from random mobs.
1) I was going to report that as a bug, but it seems to be 'as designed'. I had
Unnamed Celestial, a PL99, unnamed monster, get a material after forgetting to check my monsters for a couple days.
2) Awwwwww
3) Reminds me: I use my warding scrolls as often as I can, but still have some. When you make the change, will you just make it automatically sell them to the bazaar before deleting?
4) Swwwwwweeeet! It'd be even more so if I was a level-grinder, still. (IMG:[
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Cool, thanks for running our favorite door game!
QUOTE(varst @ Sep 29 2012, 03:32)

Temporary option to sell my tokens of healing? (IMG:[
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Being able to turn them in for a chance at bloods or chaos... Would be highly useful. (IMG:[
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style_emoticons/default/biggrin.gif) That or make it just convert a fraction of them automatically (half each?) on the next patch. 10:1 ratio? 20:1? 35:1? Meh, not many of us have 10000 healing tokens.
This post has been edited by lovehcomics: Sep 30 2012, 20:51